Anna is an elf planeswalker who wields blue and black magic. She specializes in mental magic of all kinds--deception, illusion, and even extraction of thoughts.
Born into Perfect Evelyn's family in a palace just outside Wren's Run, Anna was far and away the most beautiful child of four. She became a Perfect herself at the age of seven, and mastered the elvish art of branchbending at age ten. By the time she became a teenager, even great treefolk bowed to her mastery of elvish magic. Her two horns were curved in a unique fashion, as well--they curved above her head instead of outward.
The day the Aurora came, a vicious storm blew through Wren's Run, lifting her off her feet and into an enormous tree. Her horns snapped in two from the impact, her elvish green magic and perfect beauty with it. Upon her return to the palace, Evelyn shed tears at her blight, then reluctantly ordered her daughter's death. She stole a cervin from the stables and fled the winnowers chasing her down Wren's Run.
A few minutes into the chase, Anna's cervin was shot from underneath her. She tumbled through the woods and past the wall of glamer hiding Glen Elendra from the rest of Lorwyn. Her pursuers, unable to find her, assumed her dead from the impact. The beauty of the glen surpassed even the elvish palaces in her homeland. She saw her reflection in the water, and gasped at just how blighted she was.
Returning from a dream harvest, the Thoughtpicker Clique found Anna, out cold near a waterfall. The three faeries harvested one more dream before levitating her toward the palace of the fae queen, Oona. When she was conscious again, Oona agreed to reveal a secret to Anna on the condition that she would use its knowledge to aid the faeries in their harvest of dreams. She agreed, and Oona revealed that she had an unignited Spark, dormant within her.
Oona spent the next two weeks teaching Anna the magic required for harvesting and extracting the dreams of the weary, as well as glamers and illusions of all kinds. After the queen was satisfied with her progress, she assigned a powerful fae wizardess named Wydwen to assist Anna in exploring the worlds beyond Lorwyn. Utilizing reduction magic, she was able to sit atop the nimble sprite's back. The two left Lorwyn in search of richer dreamstuff for their queen, as well as to expand their knowledge of worlds beyond.
---
"What is a worse fate, death or rejection? For a denizen of Gilt-Leaf, they are intertwined. There, status is determined not by one's ability to hunt, nor one's ability to cast magic. Rather, it is determined by the flawlessness of one's body. The difference between societal perfection and a death sentence can be as simple as the result of a freak accident. The day I snapped my horns after falling from my cervin, I was forced to flee for my life. Desperate to escape, I dove into a thicket on the edge of Gilt-Leaf Wood, tumbling an unknown distance. When I came to, I was in a different place. The fae had given me new life, and had awakened me to my true calling."
Went more for flavor than functionality with this one. Aggro-control, get an army of fae going and disrupt opponents until there's a clear path to strike. If things go late, use their own cards against them.
Decklist has been revised, including a Commander change. Glen Elendra Pranksters added as an on-tribe way to reuse ETB triggers. Leyline and Orrery added to give everything flash--taking things at instant speed seems good. Yanked Stick because it didn't have enough targets.
Anna, Rider of the Fae
Anna is an elf planeswalker who wields blue and black magic. She specializes in mental magic of all kinds--deception, illusion, and even extraction of thoughts.
Born into Perfect Evelyn's family in a palace just outside Wren's Run, Anna was far and away the most beautiful child of four. She became a Perfect herself at the age of seven, and mastered the elvish art of branchbending at age ten. By the time she became a teenager, even great treefolk bowed to her mastery of elvish magic. Her two horns were curved in a unique fashion, as well--they curved above her head instead of outward.
The day the Aurora came, a vicious storm blew through Wren's Run, lifting her off her feet and into an enormous tree. Her horns snapped in two from the impact, her elvish green magic and perfect beauty with it. Upon her return to the palace, Evelyn shed tears at her blight, then reluctantly ordered her daughter's death. She stole a cervin from the stables and fled the winnowers chasing her down Wren's Run.
A few minutes into the chase, Anna's cervin was shot from underneath her. She tumbled through the woods and past the wall of glamer hiding Glen Elendra from the rest of Lorwyn. Her pursuers, unable to find her, assumed her dead from the impact. The beauty of the glen surpassed even the elvish palaces in her homeland. She saw her reflection in the water, and gasped at just how blighted she was.
Returning from a dream harvest, the Thoughtpicker Clique found Anna, out cold near a waterfall. The three faeries harvested one more dream before levitating her toward the palace of the fae queen, Oona. When she was conscious again, Oona agreed to reveal a secret to Anna on the condition that she would use its knowledge to aid the faeries in their harvest of dreams. She agreed, and Oona revealed that she had an unignited Spark, dormant within her.
Oona spent the next two weeks teaching Anna the magic required for harvesting and extracting the dreams of the weary, as well as glamers and illusions of all kinds. After the queen was satisfied with her progress, she assigned a powerful fae wizardess named Wydwen to assist Anna in exploring the worlds beyond Lorwyn. Utilizing reduction magic, she was able to sit atop the nimble sprite's back. The two left Lorwyn in search of richer dreamstuff for their queen, as well as to expand their knowledge of worlds beyond.
---
"What is a worse fate, death or rejection? For a denizen of Gilt-Leaf, they are intertwined. There, status is determined not by one's ability to hunt, nor one's ability to cast magic. Rather, it is determined by the flawlessness of one's body. The difference between societal perfection and a death sentence can be as simple as the result of a freak accident. The day I snapped my horns after falling from my cervin, I was forced to flee for my life. Desperate to escape, I dove into a thicket on the edge of Gilt-Leaf Wood, tumbling an unknown distance. When I came to, I was in a different place. The fae had given me new life, and had awakened me to my true calling."
-- Anna, rider of the fae
1 Wydwen, the Biting Gale
Land: 38
1 Cavern of Souls
1 Dimir Aqueduct
1 Drowned Catacomb
1 Polluted Delta
1 Secluded Glen
1 Sunken Ruins
1 Underground Sea
1 Watery Grave
1 Halimar Depths
1 Lonely Sandbar
1 Remote Isle
1 Polluted Mire
1 Reliquary Tower
1 Riptide Laboratory
1 Strip Mine
1 Terrain Generator
1 Thawing Glaciers
13 Island
8 Swamp
Sprites of the Glen: 19
1 Bitterblossom
1 Faerie Harbinger
1 Faerie Macabre
1 Faerie Swarm
1 Glen Elendra Archmage
1 Glen Elendra Liege
1 Inspired Sprite
1 Knacksaw Clique
1 Latchkey Faerie
1 Mistbind Clique
1 Oona, Queen of the Fae
1 Pestermite
1 Scion of Oona
1 Sower of Temptation
1 Spellstutter Sprite
1 Sprite Noble
1 Surveilling Sprite
1 Thieving Sprite
1 Vendilion Clique
1 Commandeer
1 Counterspell
1 Cryptic Command
1 Desertion
1 Exclude
1 Faerie Trickery
1 Force of Will
1 Mana Drain
1 Misdirection
1 Spelljack
1 Teferi's Response
Spirited Away: 8
1 Acquire
1 Bribery
1 Dream Leash
1 Helm of Possession
1 Knowledge Exploitation
1 Memory Plunder
1 Take Possession
1 Treachery
The Rest: 23
1 Beseech the Queen
1 Blue Sun's Zenith
1 Demonic Tutor
1 Door of Destinies
1 Evacuation
1 Extract
1 Jace, the Mind Sculptor
1 Jester's Cap
1 Konda's Banner
1 Leyline of Anticipation
1 Life's Finale
1 Mimic Vat
1 Mystical Teachings
1 Oblivion Stone
1 Phyrexian Arena
1 Praetor's Grasp
1 Psychic Intrusion
1 Sadistic Sacrament
1 Snapcaster Mage
1 Sol Ring
1 Soul Foundry
1 Timetwister
1 Vedalken Orrery
Went more for flavor than functionality with this one. Aggro-control, get an army of fae going and disrupt opponents until there's a clear path to strike. If things go late, use their own cards against them.
Emille, Seven-Sting Dancer Shalin Nariya
Maybe Sleep as a good flavor hit?
Emille, Seven-Sting Dancer Shalin Nariya