this is my Naya version of this deck, i'll be building a Bant version in the near future, mostly because of consistency issues, but also because i like what a lot of the blue stuff gives me that synergizes with the deck
basically play astral slide then start cycling like crazy!
this is only about version 2.0 of this deck, so it is definitely still in development
Astral Slide:
probably your first question on card choices is actually "Why the heck did you build an EDH deck around a single copy of an enchantment in your deck?"
well, i am glad you asked that! the answer is pretty simple, it's because Astral Slide is awesome of course! ok, it's actually because i keep finding myself cycling cards, and getting a little value out of them, when i could be getting more! and it is (almost) uncounterable! also, i had played slide when it was in type 2 and it was always so much fun (for me, not for my opponents)
Creatures:
academy rector - i need as many ways to get slide out of my deck as i can, and this is a good one, i kill it myself pretty often, unless my opponent has never seen the deck before
angel of serenity - amazing slide target, slide her with her ETB ability on the stack to permanently remove 3 creatures from the game... sometimes i start targetting my own creatures with her to pull them out of my graveyard
eternal dragon - great cycler, sometimes a fatty dragon... either way i always have a card i can cycle every turn
eternal witness - one of the best slide targets, can slide her out in response to slide being destroyed, and get slide back when she comes back
knight of the reliquary - i end up with lots of lands in my graveyard in this deck, and he helps me get mistveil plains sometimes
krosan tusker - great cycler that i play in every green deck, fixes land draws, and draws a card at instant near uncounterable speed... he is greens divination
loaming shaman - in testing, i needed some kind of graveyard hate, and he likes the slide
mangara of corondor - tap ability on the stack, slide, or just a one shot removal
psychosis crawler - when you cycle as much as this deck does, you draw lots of cards, which means everyone loses lots of life
riftsweeper - if you slide out someone's general, then riftsweeper it into their deck, they will always opt to put their general into the command zone from then on
solemn simulacrum - i play this guy in every deck with basic land, and he slides well
sun titan - gets back slide, eternal witness, tilling treefolk, lands, etc... best creature in the deck
thragtusk - good slide target, pure beefy butter when it starts happening
tilling treefolk - amazing slide target, since you mostly cycle lands, he lets you infinitely cycle 2 lands, then get them back at EOT
valley rannet - the deck needs it's lands on turn 3-5, and land cycling fills that roll
vexing shusher - hey, i'm playing red and green, and i want my spells to resolve
emerald medallion - most of the spells you cast in this deck are green or white, mostly green, and loaming multiple times in 1 turn typically wins
fluctuator - making cycling 1 mana, or especially free is AMAZING in this deck
library of leng - i like having a full hand, and i thought it let me put cycled cards on top of the deck (checked and it doesn't boo!) it'll probably get replaced
sunforger - always wanted to play with one of these, and this is my first deck that could utilize it... and it is very amazing!
lightning rift - helps you get even more value out of cycling!
oblivion ring - it's o ring, it goes in a deck that contains white
seismic assault - this deck ends up wuth lots of lands in it's hand, and near the end of a game you can blast people for 14+ with this, i might add new gruul guild leader if he is what he is spoiled as
sterling grove - helps find the enchantments you need, or protects them later on, can be brought back with sun titan
Instants: (the purpose behind some of these was sunforger)
akroma's blessing - good utility, cycle away if in your hand most of the time
chaos warp - sunforger's answer to perky permanents
chord of calling - finds eternal witness, then comes back to your hand to find someone else
enlightened tutor - need as many tutors as you can to find astral slide
gilded light - randomly good card to counter combo decks... or cycle
naya charm - more regrowth at instant speed that can be sunforged, or tapout opponent's board for the alpha strike
oblation - typically sunforged out of the deck to save something on my side, or deal with something i have no answers for
orim's thunder - great removal and disenchant effect all in one, can pay kicker even off of sunforger
path to exile - yes, i know i need more swords to plowshares
pull from eternity - can slide something out, then put it into graveyard, or bring back something of yours that has been exiled, then regrow it
punishing fire - always loved this + grove of the burnwillows
realms uncharted - amazing, it finds you 4 of your cycling lands! 2 of which you get right away, the other 2 you wait till you get tilling treefolk, or loam
return to dust - very enchantment artifact removal, can also be sunforged
General
as with most of my decks, the general was an after thought, i chose Mayael the anima because she was cheap to cast, and there were enough big creatures in the deck that i felt her ability MIGHT be more relevant than hazezon tamar and his mini army, but i'm not 100% sure on this... i just didn't like paying 7 mana on first casting of a general, especially in this deck, since in the later turns it has a lot of cycling to do!
let me know what you think/suggestions.
Would Hazezon tamar be a better general? i know he'd be more unique
Do you think the bant version will be better? (i'm not 100% sure, but i hope so... i'll miss my sunforger and seismic assault though~)
1 Mayael the anima
creatures - 20
1 academy rector
1 acidic slime
1 angel of serenity
1 eternal dragon
1 eternal witness
1 indrik stomphowler
1 inferno titan
1 knight of the reliquary
1 krosan tusker
1 loaming shaman
1 mangara of corondor
1 psychosis crawler
1 riftsweeper
1 solemn simulacrum
1 sun titan
1 thragtusk
1 tilling treefolk
1 valley rannet
1 vexing shusher
1 woodfall primus
enchantments - 5
1 astral slide
1 lightning rift
1 oblivion ring
1 seismic assault
1 sterling grove
artifacts - 9
1 boros signet
1 chromatic lantern
1 emerald medallion
1 fluctuator
1 gilded lotus
1 gruul signet
1 library of leng
1 selesnya signet
1 sunforger
1 akroma's blessing
1 chaos warp
1 chord of calling
1 enlightened tutor
1 gilded light
1 krosan grip
1 naya charm
1 oblation
1 orim's thunder
1 path to exile
1 pull from eternity
1 punishing fire
1 realms uncharted
1 return to dust
1 selesnya charm
1 wild ricochet
sorcery - 10
1 austere command
1 decree of justice
1 edge of autumn
1 gamble
1 green sun's zenith
1 idyllic tutor
1 life from the loam
1 regrowth
1 replenish
1 slice and dice
lands - 39
1 arid mesa
1 blasted landscape
1 bloodstained mire
1 drifting meadow
1 flooded strand
6 forest
1 forgotten cave
1 grove of the burnwillows
1 gruul turf
1 horizon canopy
1 marsh flats
3 mountain
1 mistveil plains
1 misty rainforest
3 plains
1 plateau
1 reflecting pool
1 reliquary tower
1 sacred foundry
1 savannah
1 secluded steppe
1 sejiri steppe
1 selesnya sanctuary
1 slippery karst
1 smoldering crater
1 stomping ground
1 taiga
1 temple garden
1 tranquil thicket
1 wooded foothills
basically play astral slide then start cycling like crazy!
this is only about version 2.0 of this deck, so it is definitely still in development
Astral Slide:
probably your first question on card choices is actually "Why the heck did you build an EDH deck around a single copy of an enchantment in your deck?"
well, i am glad you asked that! the answer is pretty simple, it's because Astral Slide is awesome of course! ok, it's actually because i keep finding myself cycling cards, and getting a little value out of them, when i could be getting more! and it is (almost) uncounterable! also, i had played slide when it was in type 2 and it was always so much fun (for me, not for my opponents)
Creatures:
Artifacts:
Enchantments:
Instants: (the purpose behind some of these was sunforger)
Sorcery:
Lands
do they cycle? yes? play them all!
are you playing punishing fire? yes? play grove of the burnwillows
are you playing white? yes? play mistveil plains
General
as with most of my decks, the general was an after thought, i chose Mayael the anima because she was cheap to cast, and there were enough big creatures in the deck that i felt her ability MIGHT be more relevant than hazezon tamar and his mini army, but i'm not 100% sure on this... i just didn't like paying 7 mana on first casting of a general, especially in this deck, since in the later turns it has a lot of cycling to do!
let me know what you think/suggestions.
Would Hazezon tamar be a better general? i know he'd be more unique
Do you think the bant version will be better? (i'm not 100% sure, but i hope so... i'll miss my sunforger and seismic assault though~)
BW Haakon, Stromgald Scourge: Tribal Knights BW
UWG Roon Astral Slide: Cycling and Sliding Based Deck UWG