I see your point about spot removal, and I think Chaos Warp and Crib Swap would be good to add, but Oblation seems like it gives my opponent too much advantage (maybe I am missing something?). Reito Lantern seems pretty powerful AND it deals with pesky reanimator decks.
The two card advantage to me isn't as big of a deal if someone is planning a lethal damage alpha strike or an infinite combo about to go off. Just for you color its the best to deal with any situation, and a good duplicate to have to Chaos Warp.
1. Play defensively, dropping cards like Mother of Runes and Norn's Annex.
2. Get Sunforger. Shenanigans ensue. <--- this part needs a lot of work still, mostly due to $$
3. Play stupid combos.
4. Swing for commander damage with Big G and Gratuitous Violence plus a little pump.
Here it is:
1 Gisela, Blade of Goldnight
Lands
1 Buried Ruin
1 Clifftop Retreat
1 Command Tower
1 Evolving Wilds
1 Mistveil Plains
16 Mountain
15 Plains
1 Slayers' Stronghold
1 Spinerock Knoll
1 Sunhome, Fortress of the Legion
1 Terramorphic Expanse
Creatures
1 Mother of Runes
1 Kor Firewalker
1 Intrepid Hero
1 Silverblade Paladin
1 Anger
1 Brigid, Hero of Kinsbaile
1 Cho-Manno, Revolutionary
1 Kor Cartographer
1 Solemn Simulacrum
1 Balefire Liege
1 Heartless Hidetsugu
1 Stuffy Doll
1 Aegis Angel
1 Capricious Efreet
1 Deathless Angel
1 Sun Titan
1 Bloodfire Colossus
1 Detonate
1 Earthquake
1 Faithless Looting
1 Fireball
1 Shattering Spree
1 Pyroclasm
1 Blasphemous Act
Instant
1 Divine Deflection
1 Bathe in Light
1 Disenchant
1 Fault Line
1 Breaking Point
1 Ghostway
1 Orim's Thunder
1 Pulse of the Forge
1 Return to Dust
1 Savage Beating
Artifact
1 Expedition Map
1 Wayfarer's Bauble
1 Boros Signet
1 Lightning Greaves
1 Mind Stone
1 Swiftfoot Boots
1 Coalition Relic
1 Darksteel Ingot
1 Fireshrieker
1 Sunforger
1 Whispersilk Cloak
1 Norn's Annex
1 Pariah's Shield
1 Caged Sun
1 Mark of Asylum
1 Light of Sanction
1 Oblivion Ring
1 Pariah
1 Repercussion
1 Endless Horizons
1 Glory of Warfare
1 Manabarbs
1 Pyrohemia
1 Gratuitous Violence
1 True Conviction
Lastly, some cards I am seriously considering for the deck:
1 Banefire
1 Tithe
1 Boros Guildmage
1 Captain's Maneuver
1 Lightning Helix
1 Starstorm
1 Seething Song
1 Soltari Visionary
1 Auriok Windwalker
1 Day of Judgment
1 Flametongue Kavu
1 Master Warcraft
1 Taj-Nar Swordsmith
1 Wild Ricochet
1 Fortune Thief
1 Reflect Damage
1 Austere Command
1 Balefire Dragon
:symw::symr: Gisela EDH :symw::symr:
Also Austere Command>Breaking Point for more versatility.
WUBRGUnexpected Results
WBRAggro Burn Flicker
EDH:
GOmnath, Locust of Mana (Retired)
BUSygg, River Cutthroat
RBosh, Iron Golem
I see your point about spot removal, and I think Chaos Warp and Crib Swap would be good to add, but Oblation seems like it gives my opponent too much advantage (maybe I am missing something?). Reito Lantern seems pretty powerful AND it deals with pesky reanimator decks.
I agree. And once I get Austere Command it will be replacing that.
:symw::symr: Gisela EDH :symw::symr:
WUBRGUnexpected Results
WBRAggro Burn Flicker
EDH:
GOmnath, Locust of Mana (Retired)
BUSygg, River Cutthroat
RBosh, Iron Golem