I need a reliable way to see my opponents' hands each turn, yet I'm not sure I want to run stuff like Glasses of Urza or Telepathy in place of more utility spells.
I need more lower-costing flyers, or ways to stall the game before I get the big flyers out.
Do I need more mana ramp/mass removal/spot removal/counterspells?
What other cards generate flying tokens? Do I need more of them?
Just before you die
It's the last time you will!"
— For Whom The Bell Tolls, by Metallica
I challenged myself to build an Isperia deck simply because I wanted to make a deck named Top Gun. Oh, and beat face with big flyers.
After poring over other lists, I made this.
1 Archon of the Triumvirate
1 Baneslayer Angel
1 Drogskol Reaver
1 Exalted Angel
1 Reya Dawnbringer
1 Radiant, Archangel
1 Serra Ascendant
1 Sphinx of Magosi
1 Sphinx of Uthuun
1 Steel Hellkite
1 Adarkar Valkyrie
1 Aerial Caravan
1 Consecrated Sphinx
1 Draining Whelk
1 Dungeon Geists
1 Gilded Drake
1 Karmic Guide
1 Mulldrifter
1 Pride of the Clouds
1 Soul Seizer
1 Stonecloaker
1 Thieving Magpie
1 Windborn Muse
1 Azorius Guildmage
1 Elesh Norn, Grand Cenobite
1 Magus of the Moat
1 Sakashima the Impostor
1 Sakashima's Student
1 Solemn Simulacrum
1 Weathered Wayfarer
1 Sacred Mesa
1 Storm Herd
1 Acquire
1 Bribery
1 Capsize
1 Condemn
1 Detention Sphere
1 Path to Exile
1 Proteus Staff
1 Return to Dust
1 Swords to Plowshares
1 Austere Command
1 Hallowed Burial
1 Rout
1 Wrath of God
1 Coastal Piracy
1 Favorable Winds
1 Gravitational Shift
1 True Conviction
1 Darksteel Plate
1 Enlightened Tutor
1 Future Sight
1 Lightning Greaves
1 Mask of Riddles
1 Recurring Insight
1 Sensei's Divining Top
1 Vedalken Orrery
1 Azorius Signet
1 Darksteel Ingot
1 Expedition Map
1 Sol Ring
1 Sword of Feast and Famine
1 Thran Dynamo
1 Command Tower
1 Drifting Meadow
1 Esper Panorama
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
6 Island
1 Kor Haven
1 Minamo, School at Water's Edge
1 Mystic Gate
1 Mystifying Maze
1 Nimbus Maze
7 Plains
1 Polluted Delta
1 Prahv, Spires of Order
1 Reflecting Pool
1 Remote Isle
1 Reliquary Tower
1 Temple of the False God
1 Tolaria West
1 Vesuva
1 Winding Canyons
Problems:
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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Sphinx of Magosi--> Sphinx Ambassador
Serra Ascendant--> Supreme Verdict
Future Sight--> Glasses of Urza
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Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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Low cost flyer? Check.
Telepathy Effect? Check.
I believe that gives you everything you wanted.
- Willy Wonka
The Quote function doesn't work for me on this forum. Sorry for any confusion created.
Yeah, that works. I think I'll put it in instead of Soul Seizer since he's not that important.
Also, I need more card advantage. I'm thinking Intuition, Fact or Fiction, or Scroll Rack. Problem is what do I take out?
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
I've never card much for Acquire in this format, but then Blightsteel is absent from my metagame. Other than that your deck is already quite solid.
- Willy Wonka
The Quote function doesn't work for me on this forum. Sorry for any confusion created.