So this is my first ever decklisting in this forums, and I wanted to post the deck I'm most proud of creating because I've yet to come across anything like it, and when people play it they often give me praise for it. The idea came from actually playing against a Seizan, Perverter of Truth deck. I loved the idea so much about group hugging that I tried to make my own. But when I went to test it out I realized that while everyone gets to hug and feed off my generosity, people could too easily spot remove all my board before I really got a shot to hug myself (hehe).
My initial thinking with him as a general was weenie 3 dmg creatures to feed into Sygg. However people would just board wipe anything that became too obvious. So when I finally figured I needed the blue to splash in for some counters, it only made sense that Sygg take the form of Seizan. I like how unassuming Sygg is as a general, his ability is just too vague to have any idea what's coming. And since Seizan is black I figure he'd just fit in anyway.
Now I'm not necessarily looking for input on this, more to archive and to help others who want a deck more like this. However, I'm always down for a debate are card choices and maybe there is something others see that I had no idea exist so I'm always open to suggestion, this deck has taken over a year of tweaking and fine tuning to where now I always feel comfortable in any situation.
Some notable play-style choices:
Counters, now normally in a multiplayer game counters aren't as strong as they sound, mostly because you begin to make enemies faster than you can shake a stick. However for this deck counters are usually very defensive based. The reason being that even though Volrath's and Academy are good recursion, you main source of damage dealing is in the enchantments, and those need to be protected at least til you set up an Archivist or Puzzlebox to get the game really going.
Group hug: I like to give the opportunity for everyone to draw cards, however, you can't go overboard too fast otherwise your board will get targeted down. The best way to is start out with a Howling Mine if you're playing a new group, and ease into more draw once some engines are online, either a Megrim or Geth's Grimoire.
Clones: This is quite possibly the most fun of this deck. As you notice by now the deck centers around "play your enemies deck against them". This is where the deck starts to shine. Ever dreamed of copying an opponents beat stick to kill them with it? How about casting a Massacre Wurm and cloning it 3 or 4 times to give yourself the win late game with opponents having a full board of creatures? Or simply Body Double a Chancellor of the Spires to cast a Rite of Replication and go infinite? All possible with the power of clones.
Personally this is my pride and joy out of all my decks. It allows for casual fun while warping the game state a little and some silly shenanigans to happen. Let me know what you think!
Enter Sygg, River Cutthroat.
My initial thinking with him as a general was weenie 3 dmg creatures to feed into Sygg. However people would just board wipe anything that became too obvious. So when I finally figured I needed the blue to splash in for some counters, it only made sense that Sygg take the form of Seizan. I like how unassuming Sygg is as a general, his ability is just too vague to have any idea what's coming. And since Seizan is black I figure he'd just fit in anyway.
So without further adue:
1 Sygg, River Cutthroat
Creatures
1 Thada Adel, Acquisitor
1 Puppeteer Clique
1 Massacre Wurm
1 Psychosis Crawler
1 Evil Twin
1 Seizan, Perverter of Truth
1 Chancellor of the Spires
1 Teferi, Mage of Zhalfar
1 Jace's Archivist
1 Draining Whelk
1 Sakashima the Imposter
1 Body Double
1 Clone
1 Rune-Scarred Demon
1 Phyrexian Metamorph
Instants
1 Reins of Power
1 Evacuation
1 Arcane Denial
1 Pact of Negation
1 Foil
1 Mystical Teachings
1 Hinder
1 Rewind
1 Spell Crumple
1 Mystical Tutor
1 Memory Plunder
1 Counter Spell
1 Dream Fracture
1 Lay Bare
1 Cancel
1 Tunnel Vision
1 Fabricate
1 Life's Finale
1 Beacon of Unrest
1 Knowledge Exploitation
1 Acquire
1 Beacon of Tomorrows
1 Bribery
1 Decree of Pain
1 Demonic Tutor
Artifacts
1 Nihil Spellbomb
1 Empyrial Plate
1 Sol Ring
1 Library of Lang
1 Swiftfoot Boots
1 Mindcrank
1 Howling Mine
1 Font of Mythos
1 Lightning Greaves
1 Geth's Grimoire
1 Sword of War and Peace
1 Tormod's Crypt
1 Teferi's Puzzle Box
Enchantments
1 Leyline of Anticipation
1 Bloodchief Ascension
1 Leyline of the Void
1 Liliana's Caress
1 Rhystic Study
1 Forced Fruition
1 Megrim
1 Underworld Dreams
1 Arcane Melee
1 Mystifying Maze
1 Boseiju, Who Shelters All
1 Terramorphic Expanse
1 Lonely Sanbar
1 Command Tower
1 Ghost Quater
1 Underground River
1 Inkmoth Nexus
1 Darkslick Shores
1 Temple of the False God
1 Grixis Panorama
1 Creeping Tar Pit
1 Barron Moor
1 Esper Panorama
1 Academy Ruins
1 Dimir Aqueduct
1 Vesuva
1 Reliquary Tower
1 Volrath's Stronghold
1 Drowned Catacomb
1 Bojuka Bog
1 Watery Grave
1 Tectonic Edge
1 Tolaria West
7 Island
5 Swamp
Now I'm not necessarily looking for input on this, more to archive and to help others who want a deck more like this. However, I'm always down for a debate are card choices and maybe there is something others see that I had no idea exist so I'm always open to suggestion, this deck has taken over a year of tweaking and fine tuning to where now I always feel comfortable in any situation.
Some notable play-style choices:
Counters, now normally in a multiplayer game counters aren't as strong as they sound, mostly because you begin to make enemies faster than you can shake a stick. However for this deck counters are usually very defensive based. The reason being that even though Volrath's and Academy are good recursion, you main source of damage dealing is in the enchantments, and those need to be protected at least til you set up an Archivist or Puzzlebox to get the game really going.
Group hug: I like to give the opportunity for everyone to draw cards, however, you can't go overboard too fast otherwise your board will get targeted down. The best way to is start out with a Howling Mine if you're playing a new group, and ease into more draw once some engines are online, either a Megrim or Geth's Grimoire.
Clones: This is quite possibly the most fun of this deck. As you notice by now the deck centers around "play your enemies deck against them". This is where the deck starts to shine. Ever dreamed of copying an opponents beat stick to kill them with it? How about casting a Massacre Wurm and cloning it 3 or 4 times to give yourself the win late game with opponents having a full board of creatures? Or simply Body Double a Chancellor of the Spires to cast a Rite of Replication and go infinite? All possible with the power of clones.
Other notable kills: Hinder/Spell Crumple into Tunnel Vision. Jace's Archivist + Psychosis Crawler and/or Underworld Dreams
Personally this is my pride and joy out of all my decks. It allows for casual fun while warping the game state a little and some silly shenanigans to happen. Let me know what you think!
WUBRGUnexpected Results
WBRAggro Burn Flicker
EDH:
GOmnath, Locust of Mana (Retired)
BUSygg, River Cutthroat
RBosh, Iron Golem
I was looking at using Archmage Ascension for Arcane Melee for a very hard to pull infinite combo with Beacon of Tomorrows. Thoughts?
WUBRGUnexpected Results
WBRAggro Burn Flicker
EDH:
GOmnath, Locust of Mana (Retired)
BUSygg, River Cutthroat
RBosh, Iron Golem