This Deck was an idea after seeing a zombie deck that had Mikaeus, the Unhallowed, I played the deck and board wipes didnt help any no matter how fast i could wipe the board he just kept spawning more and more mobs. So I decided to make a deck that would abuse undying and persist. I chose Vish Kal, Blood Arbiter for his sacrifice ability to pump him up while using creatures that will keep coming back to the field. His 2nd ability allows me to sacrifice a creature. remove a threat from the board and get my creature back stronger than before.
My History in Magic
I started Magic back in 3rd edition. I started playing back in high school with a little group of friends who help introduce me to the game. I played for a little while up until a little after Ice Age. I picked the game back up right after Avacyn came out. I started playing with a Mono-green deck and ended up getting my first pack of M13 and pulled a Stuffy Doll out and i fell in love with the mechanics of the card. I have built many decks with him in the deck just for the head scratching that it and laughs it gets and nothing is better than the tears that come when stuffy does the last point of damage to the opponent.
Mechanics of the Deck
So Let us say we Play our general Vish Kal, Blood Arbiter on the field and we have Sightless Ghoul on the field and our general hits the field. We pass the turn. Everyone else goes. it is our main phase. We sacrifice our Sightless Ghoul has 2/2 power/toughness. When we sacrificed the Ghoul we got to put (2) +1/+1 Counters on our general who becomes a 7/7 and our Sightless Ghoul goes to the graveyard. Our Sightless Ghoul comes back from the undying trigger with a +1/+1 Counter on it making it a 3/3 now. We Cast Cauldon Haze which give our Sightless Ghoul Persist and undying. We sacrfice the creature again and it goes to the graveyard. Since we are in control of the triggers we want to trigger the undying trigger first which forces it to remain in the graveyard due to having a +1/+1 counter on it and then trigger the persist trigger which brings it back to the battlefield with a -1/-1 counter on it. Since we sacrificed it to our general who was a 7/7 he gets 3 more counters on him to make him a 10/10. We then sacrifice the Sightless Ghoul to our general for a 3rd time and he gets 1 more counter on him from the Sightless Ghoul making our general a 11/11. When he goes to the graveyard we lose the -1/-1 counter from persist and we use the undying trigger to bring our Sightless Ghoul back from the graveyard. as a 3/3.
Now the scenario listed above is done with just one creature and we got our general +6/+6 and still were left with our creature on the field and our general was able to swing for 11 general damage in the air. No lets look at this in a real fashion we probally have 3-4 creatures on the field with undying that we could have done the whole scenario listed above. and gotten ALOT more counters than we just listed and i used a realitively cheap Power/Toughness Creature for this. This effectively lets us use our general as a reliable WINCON.
My History in Magic
Mechanics of the Deck
Now the scenario listed above is done with just one creature and we got our general +6/+6 and still were left with our creature on the field and our general was able to swing for 11 general damage in the air. No lets look at this in a real fashion we probally have 3-4 creatures on the field with undying that we could have done the whole scenario listed above. and gotten ALOT more counters than we just listed and i used a realitively cheap Power/Toughness Creature for this. This effectively lets us use our general as a reliable WINCON.
1 Vish Kal, Blood Arbiter
1 Avatar of Woe
1 Blood Artist
1 Butcher Ghoul
1 Deathbringer Liege
1 Demonlord of Ashmouth
1 Divinity of Pride
1 Evernight Shade
1 Fleshbag Marauder
1 Geralf's Messenger
1 Grand Abolisher
1 Kithkin Spellduster
1 Lingering Tormentor
1 Mikaeus, the Unhallowed
1 Nirkana Revenant
1 Puppeteer Clique
1 Restless Apparition
1 Sheoldred, Whispering One
1 Sightless Ghoul
1 Solemn Simulacrum
1 Teysa, Orzhov Scion
1 Twilight Shepherd
1 Vengeful Vampire
1 Liliana of the Dark Realms
1 Sorin, Lord of Innistrad
1 Darksteel Ingot
1 Extraplanar Lens
1 Gauntlet of Power
1 Gilded Lotus
1 Lightning Greaves
1 Mind's Eye
1 Nevinyrral's Disk
1 Oblivion Stone
1 Orzhov Signet
1 Sol Ring
1 Swiftfoot Boots
1 Thran Dynamo
1 Vedalken Orrery
1 Cauldron Haze
1 Condemn
1 Enlightened Tutor
1 Oblation
1 Path to Exile
1 Swords to Plowshares
1 Undying Evil
1 Unmake
1 Vampiric Tutor
1 Bojuka Bog
1 Cabal Coffers
1 Cavern of Souls
1 Command Tower
1 Emeria, The Sky Ruin
1 Godless Shrine
1 Isolated Chapel
1 Mikokoro, Center of the Sea
1 Orzhov Basilica
10 Plains
1 Reflecting Pool
15 Swamp
1 Demonic Tutor
1 Diabolic Tutor
1 Idyllic Tutor
1 Imperial Seal
1 Increasing Ambition
1 Postmortem Lunge
1 Pyrrhic Revival
1 Vindicate
1 Black Market
1 Debtors' Knell
1 Exquisite Blood
1 Grave Pact
1 Land Tax
1 Oversold Cemetery
1 Phyrexian Arena
1 Sanguine Bond