All three enablers started in the list, but three slots for that quickly seemed too much, so I settled for only one.
Now while the Mycosynth Lattice is superior to Celestial Dawn, it leaves the lands fully functional and mixes well with the artifact cards, it does do one thing I try to avoid; it adds a weakness to all my permanents. Celestial Dawn on the other hand shuts down some of my land tricks, but can be brought back with Sun Titan.
So the question becomes, is opening all my lands (primary concern) to artifact hate worth the utilities of my lands, at twice the CMC?
Well, the deck has gone thru several revisions, but with the release of Theros
and Ashiok I felt I needed to update this list to the current version.
-Inkmoth Nexus, +Thespian's Stage It was VERY rare that this land did what it was suppose to do, some of those times it probably would have ben easier to win via regular damage
-Blinkmoth Nexus, +Riptide Laboratory I noticed I had a small wizard tribal, and it protects Sen Triplets
-Fiend of the Shadows, +Nightveil Specter Losing the ability to cast it 'forever' might hurt, but the random factor has been fun
-Acquire, +Daxos of Meletis Sort of has evasion, life gain is nice, and I don't need Dawn to pull it off
-Desertion, +Pulsemage Advocate This card has to be one of the best example of EDH making a card playable. If Sen Triplets is out, and you activate him, you get your creature back as usual, but assuming you put cards into the target of Sen Triplets hand, you basically drew three cards as well
-Jester's Cap, +Ashiok, Nightmare Weaver I love titanable planeswalkers, so without even reading Ashiok, I wanted one in the deck. Then I actual read what the cards does... ... A 'walker that is a perfect fit for the deck
-Glen Elendra Archmage, +Snapcaster Mage The extra counterspells were nice, but flashing back removal has been very handy
-Mind's Eye, +Blind Obedience I like the haste prevention, along with the health taxing
-Mnemonic Wall, +Archaeomancer A swap that added to the wizard tribal
-Sword of War and Peace, +Haunted Plate Mail War and Peace was very hit and miss for me, the Plate Mail has done alright so far
-Wurmcoil Engine, +Treasury Thrull With the slight bend towards attacking to steal things, I figured another attack trigger couldn't hurt
1x Sen Triplets
Creatures: 25
1x Archaeomancer
1x Auriok Salvagers
1x Clever Impersonator
1x Daxos of Meletis
1x Gonti, Lord of Luxury
1x Hangarback Walker
1x Hanna, Ship's Navigator
1x Nightveil Specter
1x Noxious Gearhulk
1x Phantasmal Image
1x Phyrexian Metamorph
1x Pulsemage Advocate
1x Rona, Disciple of Gix
1x Sharuum the Hegemon
1x Silas Renn, Seeker Adept
1x Snapcaster Mage
1x Solemn Simulacrum
1x Stoneforge Mystic
1x Sun Titan
1x Thada Adel, Acquisitor
1x Thalia's Lancers
1x Thassa, God of the Sea
1x The Scarab God
1x Thief of Sanity
1x Trinket Mage
Artifacts: 22
1x Aether Spellbomb
1x Batterskull
1x Chromatic Lantern
1x Codex Shredder
1x Commander's Sphere
1x Conjurer's Bauble
1x Crucible of Worlds
1x Dispeller's Capsule
1x Executioner's Capsule
1x Expedition Map
1x Mindslaver
1x Mirage Mirror
1x Necrogen Spellbomb
1x Nihil Spellbomb
1x Oblivion Stone
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Thaumatic Compass
1x Thopter Foundry
1x Time Sieve
1x Trading Post
1x Ashiok, Nightmare Weaver
1x Elspeth, Sun's Champion
1x Tezzeret the Seeker
1x Tezzeret, Agent of Bolas
Enchantments: 2
1x Dead Man's Chest
1x Hedonist's Trove
Sorceries: 8
1x Akroma's Vengeance
1x Austere Command
1x Beacon of Unrest
1x Demonic Tutor
1x Dusk
1x Mastermind's Acquisition
1x Praetor's Grasp
1x Vindicate
Instants: 2
1x Swords to Plowshares
1x Utter End
Lands: 36
1x Academy Ruins
1x Ancient Den
1x Arcane Sanctum
1x Arch of Orazca
1x Bojuka Bog
1x Celestial Colonnade
1x Command Tower
1x Creeping Tar Pit
1x Darksteel Citadel
1x Faerie Conclave
1x Fetid Pools
1x Godless Shrine
1x Hallowed Fountain
1x Inventors' Fair
1x Irrigated Farmland
3x Island
1x Path of Ancestry
3x Plains
1x Riptide Laboratory
1x Seat of the Synod
1x Shambling Vent
1x Strip Mine
3x Swamp
1x Thespian's Stage
1x Tolaria West
1x Tower of the Magistrate
1x Vault of Whispers
1x Volrath's Stronghold
1x Watery Grave
1x Westvale Abbey
1x Celestial Dawn
1x Command the Dreadhorde
1x Mnemonic Betrayal
1x Primevals' Glorious Rebirth
1x Rhystic Study
1x Sword of the Meek
1x Sydri, Galvanic Genius
1x Teshar, Ancestor's Apostle
1x Vesuva
1x Wurmcoil Engine
And the much worse but still gets the job done North Star
GRBXira ArienGRBXIRA ThreadGRB(White Border Cards Only)GRB
RUGRiku of Two RefelctionsRUGRIKU ThreadRUG(Combo-Infinite Turns)RUG
WBGKarador, Ghost ChieftainWBGKARADOR ThreadWBG(Creature toolbox recursion)WBG
WUBSharuum the HegemonWUB(Artifact Related Only)WUB
BXiahou Dun, the One-EyedB(Proletariat-U/C Only)B
WUBRGHorde of NotionsWUBRG(New Framed Cards Only)WUBRG
Now while the Mycosynth Lattice is superior to Celestial Dawn, it leaves the lands fully functional and mixes well with the artifact cards, it does do one thing I try to avoid; it adds a weakness to all my permanents. Celestial Dawn on the other hand shuts down some of my land tricks, but can be brought back with Sun Titan.
So the question becomes, is opening all my lands (primary concern) to artifact hate worth the utilities of my lands, at twice the CMC?
and Ashiok I felt I needed to update this list to the current version.
-Inkmoth Nexus, +Thespian's Stage It was VERY rare that this land did what it was suppose to do, some of those times it probably would have ben easier to win via regular damage
-Blinkmoth Nexus, +Riptide Laboratory I noticed I had a small wizard tribal, and it protects Sen Triplets
-Fiend of the Shadows, +Nightveil Specter Losing the ability to cast it 'forever' might hurt, but the random factor has been fun
-Acquire, +Daxos of Meletis Sort of has evasion, life gain is nice, and I don't need Dawn to pull it off
-Desertion, +Pulsemage Advocate This card has to be one of the best example of EDH making a card playable. If Sen Triplets is out, and you activate him, you get your creature back as usual, but assuming you put cards into the target of Sen Triplets hand, you basically drew three cards as well
-Jester's Cap, +Ashiok, Nightmare Weaver I love titanable planeswalkers, so without even reading Ashiok, I wanted one in the deck. Then I actual read what the cards does... ... A 'walker that is a perfect fit for the deck
-Glen Elendra Archmage, +Snapcaster Mage The extra counterspells were nice, but flashing back removal has been very handy
-Mind's Eye, +Blind Obedience I like the haste prevention, along with the health taxing
-Mnemonic Wall, +Archaeomancer A swap that added to the wizard tribal
-Sword of War and Peace, +Haunted Plate Mail War and Peace was very hit and miss for me, the Plate Mail has done alright so far
-Wurmcoil Engine, +Treasury Thrull With the slight bend towards attacking to steal things, I figured another attack trigger couldn't hurt