Sup guys! So this deck was one of my earliest EDH decks and it use to stomp everyone, every game, until recently I never lost with it. Unfortunately our play group’s decks have become increasing and increasingly more powerful and recently when I play this with the currently list it does a whole lot of nothing. I want to rebuild this deck and make it more combo oriented and much more powerful. Originally I would win by getting a Darksteel Forge/Mycosynth Latticeand blowing up the world with a Austere Command. I want to keep this combo but add more infinite related combos. I know that Sharuum is usually used in Esper Combo Decks but if I can I’d like to stick with Sen Triplets for now. I also want to keep my sphinx fatties. I’ll probably cut a lot of the more non combo related artifacts into stuff like protection(removal and counters) and card advantage(draw/tutors). I’ll post the current list and I am taking suggestions on what I should cut and replace. If you guys could suggest combos that would be great.
If you want to combo then just play Palinchron and / or Mind Over Matter. Each of these cards provide tons of different ways to combo out which should result in you winning the game once they go off. If you build your deck around a couple of really broken combo engines then you should have no problem going off early and often.
Leyline of the Void and Helm of Obedience only takes out one player each turn, but can come online pretty quickly, especially if you get the Leyline in your opener. Also functions as graveyard hate.
Really if you're going to combo, pick the combo you're planning on doing, then build a tutor base around it.
Some generic ones - Mind Over Matter+Temple Bell+ grave hate/ library hate for eldrazi
I personally prefer - Future Sight+Sensei's Divining Top+ any cost reducer + Tendrils of Agony for my combo deck just because the cards in it other than the finisher aren't dead cards if you draw them on your own.
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1 Sen Triplets
Creatures, 12
1 Phyrexian Metamorph
1 Master Transmuter
1 Sphinx Summoner
1 Sphinx of the Steel Wind
1 Sharuum the Hegemon
1 Magister Sphinx
1 Silent Arbiter
1 Ethersworn Ajundicator
1 Solemn Simulacrum
1 Mnemonic Wall
1 Treasure Mage
1 Indomitable Archangel
Counters, 6
1 Counterspell
1 Stoic Rebuttal
1 Dissipate
1 Desertion
1 Spell Crumple
1 Rewind
Removal, 14
1 Swords to Plowshares
1 Path to Exile
1 Wrath of God
1 Damnation
1 Evacuation
1 Austere Command
1 Mortify
1 Boomerang
1 Capsize
1 Pongify
1 Rend Flesh
1 Return to Dust
1 Unmake
1 Crib Swap
1 Unwinding Clock
1 Crystal Shard
1 Prototype Portal
1 Vedelken Orrey
1 Crystal Ball
1 Mycosynth Lattice
1 Expedition Map
1 Elixir of Immortality
1 Sol Ring
1 Skeleton Shard
1 Darksteel Forge
1 Etherwrought Page
1 Norn’s Annex
1 Quicksilver Amulet
1 Wispersilk Cloak
1 Lightning Greaves
1 Swiftfoot Boots
Tutors/CA, 10
1 Liliana Vess
1 Jace Beleren
1 Syphon Mind
1 Phyrexian Arena
1 Blue Sun’s Zenith
1 Demonic Tutor
1 Fabricate
1 Recurring Insight
1 Tezzeret the Seeker
1 Increasing Ambition
1 Command Tower
1 Reliquary Tower
1 Creeping Tar Pit
1 Academy Ruins
1 Halimar Depths
1 Isolated Chapel
1 Drowned Catacomb
1 Marsh Flats
1 Bojuka Bog
1 Vault of Wispers
1 Vivid Meadow
1 Seat of the Synod
1 Ancient Den
1 Sunken Ruin
1 Ghost Quarter
1 Tolaria West
1 Celestial Colonnade
1 Fetid Heath
1 Mystic Gate
7 Island
7 Swamp
7 Plains
Stuff I know I am planning on cutting:
Wispersilk Cloak, Lightning Greaves, Swiftfoot Boots, Quicksilver Amulet, Norn’s Annex, Etherwrought Page, Sphinx Summoner
Also Power Artifact with Grim Monolith or Basalt Monolith can make infinite mana very early.
Leyline of the Void and Helm of Obedience only takes out one player each turn, but can come online pretty quickly, especially if you get the Leyline in your opener. Also functions as graveyard hate.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Some generic ones - Mind Over Matter+Temple Bell+ grave hate/ library hate for eldrazi
I personally prefer - Future Sight+Sensei's Divining Top+ any cost reducer + Tendrils of Agony for my combo deck just because the cards in it other than the finisher aren't dead cards if you draw them on your own.