I'm new to Commander, but I've been playing competitive Magic for a little over a year by now. A few months ago, I attempted to construct a Jhoira of the Ghitu EDH deck that sorta fell apart. When Delver rotated, I realized that my one true love was Geist of Saint Traft. In addition, my favorite plane was definitely Zendikar- I love exploration and lands! Therefore, I decided to construct a deck built around using Geist as an explorer, along with some sort of subplot revolving around Geist and his Angel (some sort of budding romance).
Before declaring me a lunatic, I'd like you to please forget almost everything about Geist's story in Innistrad. I almost completely scrapped that story- I'm planning to have Geist altered as a young explorer, both metaphysically, and physically. The story gets kinda wacky, but here's a short synopsis (excuse my poor descriptive language, but it's past Midnight and I'm exhausted- I promise I'll fix it so it doesn't sound so... cliched and rushed):
Geist is a young initiate in Avacyn's order who was abandoned as a small child. Geist is often bullied by the other initiates and begins to skip service in order to avoid them. His only friend is his mentor, a middle-aged bishop that teaches the art of swordplay. One night, the church is attacked by an army from a neighboring kingdom. The king of that kingdom discovered artifacts of an earlier era and swept through the countryside, slaughtering all who opposed him. Geist escapes the carnage and heads to the nearest city, where he begins living as a street rat. After various events, he boards a ship that is setting sail for the new king, in an effort to explore lands and find more artifacts. Geist by this point has developed quite a penchant for history and joins the voyage in an effort to learn about the world's past (no one knows what happened, the artifacts are from aeons ago). Of course, the ship gets smashed by Inkwell Leviathan (yay) and Geist lands on an unknown shore.
SO, this is where the real adventure begins. I'm dividing the various areas Geist visits into 3 areas. Essentially, most of the land is going to be wasteland that is crawling with massive war machines (Mirrodin stuff goes here-). The rest of the land is untamed nature (Zendikar stuff, Lorwyn stuff, Alara stuff). Finally, there are some pockets of civilization (Ravnica stuff, Lorwyn stuff), but most civilization can't expand due to the dangers lurking beyond their territory. Along the way, Geist meets many figures from Magic (e.g. Venser, Jace, Elspeth) and an extremely snarky angel that reluctantly accompanies him on his journey to find out the truth about what happened aeons ago.
And one last thing in case you were wondering: He's a Geist because he dies at some point and makes a pact with an ancient being to revive himself (props to anyone who can think of some ancient being that can do that).
I'm being fairly vague with the story to allow for suggestions and to give you guys a chance to imagine how it would play out and offer more suggestions. I'll post the story as I get it written, but that was a really (really) rough overview.
Ahem, now that I've gotten that out of the way... here is what I have so far as a deck, largely based off of Gaka's list with a few random "flavor" additions:
I need so much help that I barely know where to begin. But here are some goals of my deck:
#1 Be able to win "fairly" consistently
If I wanted to build a straight up 1v1 I BEAT YOU DOWN T5 deck, I wouldn't be here. However, I do include a fair amount of Voltron, so that I can pretend like my choice of Geist as a Commander makes sense. However, Voltron is not completely where I want to be, thus I want the deck to- #2 Be flavorful and interesting, have the cards connect with exploration and/or Geist's story on some level (it's pretty broad, so it shouldn't be hard)
While Jitte is broken to bits, I honestly don't see adventure in the card- or how it ties into Geist's Story (But hey, if you can justify it, I'm game). So for example, Wurmcoil might not be optimal in Voltron, but he's the classic mechanic war machine, so I'm willing to sacrifice competitiveness for flavor. #3 If possible, have some element of trolling
Staxx would be LOVELY, if I could incorporate that into the deck- it would probably allow me to run more fatties as a side plan, so I could jam more flavor inside. Otherwise, general controlling cards that really rustle people's jimmies would be excellent. #4 Have suggestions cost in the ~$10 range, or be able to justify a higher cost card.
I have all the Zen fetches, Fountain, and a Tundra, but I'm not able to shell out for Flooded Strands and Polluted Deltas at the moment. I've got most of everything on the list, and I can probably obtain the rest fairly easily, excepting Swords- but they have so much flavor that I justify the cost regardless and I'll probably pick them up over time.
So, if everyone could put on their Indiana Jones hats and chip in some of your favorite exploration themed cards, big, flavorful mechanical baddies, and hilarious cards that make other people angry I would really appreciate it.
I'm new to Commander, but I've been playing competitive Magic for a little over a year by now. A few months ago, I attempted to construct a Jhoira of the Ghitu EDH deck that sorta fell apart. When Delver rotated, I realized that my one true love was Geist of Saint Traft. In addition, my favorite plane was definitely Zendikar- I love exploration and lands! Therefore, I decided to construct a deck built around using Geist as an explorer, along with some sort of subplot revolving around Geist and his Angel (some sort of budding romance).
Before declaring me a lunatic, I'd like you to please forget almost everything about Geist's story in Innistrad. I almost completely scrapped that story- I'm planning to have Geist altered as a young explorer, both metaphysically, and physically. The story gets kinda wacky, but here's a short synopsis (excuse my poor descriptive language, but it's past Midnight and I'm exhausted- I promise I'll fix it so it doesn't sound so... cliched and rushed):
Geist is a young initiate in Avacyn's order who was abandoned as a small child. Geist is often bullied by the other initiates and begins to skip service in order to avoid them. His only friend is his mentor, a middle-aged bishop that teaches the art of swordplay. One night, the church is attacked by an army from a neighboring kingdom. The king of that kingdom discovered artifacts of an earlier era and swept through the countryside, slaughtering all who opposed him. Geist escapes the carnage and heads to the nearest city, where he begins living as a street rat. After various events, he boards a ship that is setting sail for the new king, in an effort to explore lands and find more artifacts. Geist by this point has developed quite a penchant for history and joins the voyage in an effort to learn about the world's past (no one knows what happened, the artifacts are from aeons ago). Of course, the ship gets smashed by Inkwell Leviathan (yay) and Geist lands on an unknown shore.
SO, this is where the real adventure begins. I'm dividing the various areas Geist visits into 3 areas. Essentially, most of the land is going to be wasteland that is crawling with massive war machines (Mirrodin stuff goes here-). The rest of the land is untamed nature (Zendikar stuff, Lorwyn stuff, Alara stuff). Finally, there are some pockets of civilization (Ravnica stuff, Lorwyn stuff), but most civilization can't expand due to the dangers lurking beyond their territory. Along the way, Geist meets many figures from Magic (e.g. Venser, Jace, Elspeth) and an extremely snarky angel that reluctantly accompanies him on his journey to find out the truth about what happened aeons ago.
And one last thing in case you were wondering: He's a Geist because he dies at some point and makes a pact with an ancient being to revive himself (props to anyone who can think of some ancient being that can do that).
I'm being fairly vague with the story to allow for suggestions and to give you guys a chance to imagine how it would play out and offer more suggestions. I'll post the story as I get it written, but that was a really (really) rough overview.
Ahem, now that I've gotten that out of the way... here is what I have so far as a deck, largely based off of Gaka's list with a few random "flavor" additions:
1x Geist of Saint Traft
1x Snapcaster Mage
1x Meddling Mage
1x Phantasmal Image
1x Restoration Angel
1x Stoneforge Mystic
1x Venser, Shaper Savant
1x Wurmcoil Engine
1x Inkwell Leviathan
1x Brainstorm
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Daze
1x Delay
1x Disenchant
1x Enlightened Tutor
1x Force Spike
1x Into the Roil
1x Last Breath
1x Mana Tithe
1x Memory Lapse
1x Mental Misstep
1x Miscalculation
1x Negate
1x Path to Exile
1x Remand
1x Spell Pierce
1x Swords to Plowshares
1x Tithe
1x Gitaxian Probe
1x Oust
1x Ponder
1x Preordain
1x Steelshaper's Gift
1x Supreme Verdict
1x Treasure Hunt
1x Angelic Destiny
1x Standstill
1x Steel of the Godhead
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Elspeth, Knight-Errant
1x Jace Beleren
1x Adarkar Wastes
1x Arid Mesa
1x Celestial Colonnade
1x Command Tower
1x Eiganjo Castle
1x Faerie Conclave
1x Flagstones of Trokair
1x Glacial Fortress
1x Hallowed Fountain
12x Island
1x Marsh Flats
1x Mishra's Factory
1x Misty Rainforest
1x Moorland Haunt
1x Mystic Gate
1x Nimbus Maze
6x Plains
1x Scalding Tarn
1x Seachrome Coast
1x Tectonic Edge
1x Tundra
I need so much help that I barely know where to begin. But here are some goals of my deck:
#1 Be able to win "fairly" consistently
If I wanted to build a straight up 1v1 I BEAT YOU DOWN T5 deck, I wouldn't be here. However, I do include a fair amount of Voltron, so that I can pretend like my choice of Geist as a Commander makes sense. However, Voltron is not completely where I want to be, thus I want the deck to-
#2 Be flavorful and interesting, have the cards connect with exploration and/or Geist's story on some level (it's pretty broad, so it shouldn't be hard)
While Jitte is broken to bits, I honestly don't see adventure in the card- or how it ties into Geist's Story (But hey, if you can justify it, I'm game). So for example, Wurmcoil might not be optimal in Voltron, but he's the classic mechanic war machine, so I'm willing to sacrifice competitiveness for flavor.
#3 If possible, have some element of trolling
Staxx would be LOVELY, if I could incorporate that into the deck- it would probably allow me to run more fatties as a side plan, so I could jam more flavor inside. Otherwise, general controlling cards that really rustle people's jimmies would be excellent.
#4 Have suggestions cost in the ~$10 range, or be able to justify a higher cost card.
I have all the Zen fetches, Fountain, and a Tundra, but I'm not able to shell out for Flooded Strands and Polluted Deltas at the moment. I've got most of everything on the list, and I can probably obtain the rest fairly easily, excepting Swords- but they have so much flavor that I justify the cost regardless and I'll probably pick them up over time.
So, if everyone could put on their Indiana Jones hats and chip in some of your favorite exploration themed cards, big, flavorful mechanical baddies, and hilarious cards that make other people angry I would really appreciate it.
Thanks for reading! And please don't judge me!
its good with the angel token
and all good explorer should have a pair of Trailblazer's Boots...
Hakim, Loreweaver
Autumn Willow
Yomiji, Who Bars the Way
Hanna, Ship's Navigator
Chromium
Skyfire Kirin