Hmm if you want to be really mean, and make sure you always have the best mana, try Blood Moon
Haha jokes aside, it doesn't look too bad. I do however think you have too many haste enablers. Fervor, In The Web of War, and (technically) Anger. In the web of war is my favorite of all of these, but I'd remove Anger for Sad Robot, if you could get your hands on one for cheap.
Hmm if you want to be really mean, and make sure you always have the best mana, try Blood Moon
Haha jokes aside, it doesn't look too bad. I do however think you have too many haste enablers. Fervor, In The Web of War, and (technically) Anger. In the web of war is my favorite of all of these, but I'd remove Anger for Sad Robot, if you could get your hands on one for cheap.
It looks fun though!
Haha Blood Moon is evil. I included it in the new list. I may or may not take it out though. I'll need to think about it for a bit. It's a win con with Goblin King. I took out a few of the land destruction cards too.
Dropped Anger. Sad Robot is a good idea. I'll see if I can work him in there. Can always use card advantage, especially in red.
If you like Blood Moon, Magus of the moon does the same thing. Run Valakut. It seems counter-intuitive to tell you to run a nonbasic right after Magus of the Moon but in monored there's no reason to no run it.
Hmm if you want to be really mean, and make sure you always have the best mana, try Blood Moon
Haha jokes aside, it doesn't look too bad. I do however think you have too many haste enablers. Fervor, In The Web of War, and (technically) Anger. In the web of war is my favorite of all of these, but I'd remove Anger for Sad Robot, if you could get your hands on one for cheap.
It looks fun though!
Honestly, Haste is the most important ability in a Krenko deck. Every time I've played Krenko without haste I regret it. Even if it takes you a turn to set it up. Playing Krenko on turn 4 and having to wait for him to go through an untap step is the same as playing a haste enabler on turn 4 and him on turn 5. Add to that the OP is playing multiple untap effects. The ability to drop krenko and tap him more then once and then swing for the fences with the surprise goblin army is worth overloading on haste enablers.
Breath of Fury feels dirty it's so good. I used to run it in a Rakka Mar deck with some of the same untap effects you run being able to generate double the board presence with Krenko as opposed to just one more token with Rakka Mar should make it much better. It is situational in that you have to be able to hit someone with a token but I've never had it be dead in my hand for the whole game it almost always single handedly wins me the game unless they're able to answer it at instant speed.
Heat Stroke is great deterant for the swing back and forces through attacks so people can't just set up a wall of slightly bigger dudes to sit behind. I run it in my Wort, Boggart Auntie tribal goblins deck and its always amazing.
Marton Stromgald turns ten 1/1 tokens into ten 10/10 tokens. It's an alpha strike card but amazing at what it does and far outclasses Patron of the Akki if you have consistant haste enablers.
As far as suggestions on things I don't personally like; Rage Reflection and Savage Beating are both too expensive for what they do considering your army is typically 3 power guys at best. Caged Sun doesn't fit the deck, you have a low curve, by the time you hit six mana to play it you should be out of cards already. Sword of the Paruns is too expensive at 7 mana to cast and equip and another 3 mana to use (Puppet Strings is much better and can be early game defense if someone is gunning for you). Bottled Cloister is dead until your hand is empty since if they remove it on your turn your hand never comes back.
Also, try and get a copy of Staff of Nin. It is AMAZING and cheap. Its made its way into every red and/or white deck I have and some that are in colors that can actually draw. I've been amazed at how often it's ping ability is relevant as well.
I'd drop Battle Squadron. I ended up dropping it and Reckless One from my Boggart Auntie list despite all the tutors and reanimation to abuse Krenko and Boggart Mob. They're only good if you're ahead and then they're win more. But honestly I wouldn't put in Solemn. I'd run Sparksmith and Gempalm Incinerator over Akki Blizzard-Herder and Battle Squadron. I've tapped Sparksmith to deal 12 damage to myself to answer Consecrated Sphinx before they got to draw off of it.
You might want to look at Aggravated Assault if you want to improve/complement your extra combat phase spells, as it untaps creatures which didn't attack (useful for Krenko and Furystoke Giant). Tuktuk the Explorer is a great goblin you're not using.
If you're interested in comboing, Krenko does this infinite goblins thing with Thornbite Staff and a sac outlet.
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Commander:GB Jarad, Golgari Lich Lord (list) - U Talrand, Sky Summoner - GRU Maelstrom Wanderer
Each one lets you choose between land drop and cantrip.
Those die to Ruination and don't trigger Valakut like basic mountains do.
And I forgot to mention Sensation Gorger. It's good CA if you can get it running.
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Commander:GB Jarad, Golgari Lich Lord (list) - U Talrand, Sky Summoner - GRU Maelstrom Wanderer
I don't really like tuktuk. He's never anything better then a too expensive raging goblin into a generic 5/5 that does nothing. Aggrivated Assault and Thornbite Staff though are amazing and I'm ashamed I didn't think of it.
Sensation Gorger too is great but I'm not sure about it with only 20 some odd goblins to trigger it. A one in four chance of it actually going off seems like a waste of a slot.
Also, the lands are good in that they let you run 38 lands to avoid mana screw but also prevent mana flood. Mikokoro, Center of the Sea is in every red deck I own despite the downside of everybody draws. Especially in pressure decks like this where you just want to keep pushing.
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1 Sparksmith
1 Arms Dealer
1 Gempalm Incinerator
1 Taurean Mauler
1 Adaptive Automaton
1 Goblin Warchief
1 Goblin King
1 Goblin Chieftain
1 Siege-Gang Commander
1 Reckless One
1 Horde of Boggarts
1 Goblin Recruiter
1 Goblin Matron
1 Goblin Lookout
1 Goblin General
1 Goblin Bushwhacker
1 Beetleback Chief
1 Ib Halfheart, Goblin Tactician
1 Rabble-Rouser
1 Goblin Soothsayer
1 Goblin Wardriver
1 Warren Instigator
1 Patron of the Akki
1 Moggcatcher
1 Battle Squadron
1 Furystoke Giant
1 Márton Stromgald
1 Savage Beating
1 Tears of Rage
1 World at War
1 Ruination
1 Insurrection
1 Reforge The Soul
1 Dragon Fodder
1 Krenko's Command
1 Mana Echoes
1 Blood Moon
1 Goblin Bombardment
1 Boggart Shenanigans
1 Fervor
1 Shared Animosity
1 Quest for the Goblin Lord
1 Mass Hysteria
1 Goblin Assault
1 In the Web of War
1 Warstorm Surge
1 Gratuitous Violence
1 Mimic Vat
1 Magewright's Stone
1 Ruby Medallion
1 Bottled Cloister
1 Umbral Mantle
1 Puppet Strings
1 Thousand-Year Elixir
1 Staff of Nin
1 Konda's Banner
1 Coat of Arms
1 Darksteel Plate
1 Lightning Greaves
35 Mountain
1 Valakut, the Molten Pinnacle
1 Tectonic Edge
1 Buried Ruin
Haha jokes aside, it doesn't look too bad. I do however think you have too many haste enablers. Fervor, In The Web of War, and (technically) Anger. In the web of war is my favorite of all of these, but I'd remove Anger for Sad Robot, if you could get your hands on one for cheap.
It looks fun though!
Old version: pastebin.com/ZGeQq8Pf
Haha Blood Moon is evil. I included it in the new list. I may or may not take it out though. I'll need to think about it for a bit. It's a win con with Goblin King. I took out a few of the land destruction cards too.
Dropped Anger. Sad Robot is a good idea. I'll see if I can work him in there. Can always use card advantage, especially in red.
Honestly, Haste is the most important ability in a Krenko deck. Every time I've played Krenko without haste I regret it. Even if it takes you a turn to set it up. Playing Krenko on turn 4 and having to wait for him to go through an untap step is the same as playing a haste enabler on turn 4 and him on turn 5. Add to that the OP is playing multiple untap effects. The ability to drop krenko and tap him more then once and then swing for the fences with the surprise goblin army is worth overloading on haste enablers.
OP; Check out Breath of Fury, Heat Stroke and Márton Stromgald.
Breath of Fury feels dirty it's so good. I used to run it in a Rakka Mar deck with some of the same untap effects you run being able to generate double the board presence with Krenko as opposed to just one more token with Rakka Mar should make it much better. It is situational in that you have to be able to hit someone with a token but I've never had it be dead in my hand for the whole game it almost always single handedly wins me the game unless they're able to answer it at instant speed.
Heat Stroke is great deterant for the swing back and forces through attacks so people can't just set up a wall of slightly bigger dudes to sit behind. I run it in my Wort, Boggart Auntie tribal goblins deck and its always amazing.
Marton Stromgald turns ten 1/1 tokens into ten 10/10 tokens. It's an alpha strike card but amazing at what it does and far outclasses Patron of the Akki if you have consistant haste enablers.
As far as suggestions on things I don't personally like; Rage Reflection and Savage Beating are both too expensive for what they do considering your army is typically 3 power guys at best. Caged Sun doesn't fit the deck, you have a low curve, by the time you hit six mana to play it you should be out of cards already. Sword of the Paruns is too expensive at 7 mana to cast and equip and another 3 mana to use (Puppet Strings is much better and can be early game defense if someone is gunning for you). Bottled Cloister is dead until your hand is empty since if they remove it on your turn your hand never comes back.
Also, try and get a copy of Staff of Nin. It is AMAZING and cheap. Its made its way into every red and/or white deck I have and some that are in colors that can actually draw. I've been amazed at how often it's ping ability is relevant as well.
+Puppet Strings
-Caged Sun
+Staff of Nin
-Rage Reflection
+Márton Stromgald
I had actually considered Marton, but I thought it was like 10 bucks for some reason. Don't ask.
Suggestions on what to drop for Sad Robot and Heat Stroke?
EDIT: Oh and:
-Mountain
+Valakut
+Sparksmith
Already have Gempalm in there.
So is this good as is?
EDIT: Need to drop Bottled Cloister. Any suggestions?
If you're interested in comboing, Krenko does this infinite goblins thing with Thornbite Staff and a sac outlet.
Pauper: UR some horrible homebrew izzet deck
Each one lets you choose between land drop and cantrip.
Those die to Ruination and don't trigger Valakut like basic mountains do.
And I forgot to mention Sensation Gorger. It's good CA if you can get it running.
Pauper: UR some horrible homebrew izzet deck
Sensation Gorger too is great but I'm not sure about it with only 20 some odd goblins to trigger it. A one in four chance of it actually going off seems like a waste of a slot.
Also, the lands are good in that they let you run 38 lands to avoid mana screw but also prevent mana flood. Mikokoro, Center of the Sea is in every red deck I own despite the downside of everybody draws. Especially in pressure decks like this where you just want to keep pushing.