This is the first EDH deck that I've made by my self, so I would appreciate some feedback! I chose this captain because I just found out about the ability horsemanship, and my friend likes Dynasty Warriors.
The focus is on hitting the enemy directly, then using those effects. All you need (I think) is just one foothold. I play MTG at the college I go to, and I've tried using the things I've picked up from there.
Thanks! that quicksilver amulet looks nice, and I didn't know about that sword either. Future sight seems a bit costly, but with some mana ramping it shouldn't be a problem... I'll work on an update, thanks!
I have some questions about your gameplan. It seems like you want to use Sun Quan to get your creatures through and use them too mill people out (I see you have several other ways to make guys unblockable). Now, it's going to take a lot of attacking to mill through 100 cards, while it only takes 6 hits with Sun Quan to kill with general damage. It seems like there's some conflict here. Also, the limited High Tide combo package looks a little random. Does it ever do anything for you?
Lastly, Cryptic Command seems in line with your plan A and has fantastic utility.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
Notes::
A friend corrected my definition of "spell", so I'm taking out mindbreak trap. I was thinking that permanents still counted as spells. Replacing with Quicksilver Amulet.
Sword of vengeance is okay, but i'm not sure about putting it in because it has no "deals combat damage to a player" effect.
I'm hard pressed for time, i'll examine my creatures to see if the eldrazi's mentioned will be a suitable (if not better) replacement for other cards.
I built the deck with the theme of activating secondary effects for when a creature dealt combat damage, I didn't notice the theme of milling.
My playgroup doesn't use unglued and unhinged cards, but they discuss combos with them.
The focus is on hitting the enemy directly, then using those effects. All you need (I think) is just one foothold. I play MTG at the college I go to, and I've tried using the things I've picked up from there.
1 Sun Quan, Lord of Wu
Land
25 Snow-Covered Island
1 Cephalid Coliseum
1 Coral Atoll
1 Sand Silos
1 Academy Ruins
1 Minamo, School at Water's Edge
1 Teferi's Isle
1 Rogue's Passage
1 Dark Depths
1 Seat of the Synod
Planeswalkers
1 Tezzeret, The Seeker
1 Jace, The Mind Sculptor
1 Tamiyo, The Moon Sage
Creatures
1 Phyrexian Metamorph
1 Arcbound Slith
1 Quicksilver Behemoth
1 Scalpelexis
1 Screeching Silcaw
1 Thrummingbird
1 Cephalid Constable
1 Djinn of Wishes
1 Quicksilver Elemental
1 Mistblade Shinobi
1 Buguiler of Wills
1 Echo Mage
1 Lighthouse Chronologist
1 Wingcrafter
1 Raven Guild Master
1 Phantasmal Mount
1 Deep-Sea Kraken
1 Riptide Pilferer
1 Wake Thrasher
1 Enclave Cryptologist
1 Quicksilver Gargantuan
1 Slith Strider
1 Sphinx Ambassador
1 Shriekgeist
1 Crosstown Courier
1 Grand Architect
1 Skaab Ruinator
1 Lorthos, the Tidemaker
1 Copy Artifact
1 Copy Enchantment
1 Dream Halls
1 Curiosity
Artifacts
1 Extraplanar Lens
1 Power Conduit
1 Quicksilver Fountain
1 Sapphire Medallion
1 Sol Ring
1 Quietus Spike
1 Specter's Shroud
1 Spell Binder
1 Quicksilver Amulet
1 Sword of Body and Mind
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Sword of Feast and Famine
Instants/Sorceries
1 Ancestral Vision
1 Brain Freeze
1 Brainstorm
1 Cerulean Wisps
1 Clairvoyance
1 Clockspinning
1 Cunning Wish
1 High Tide
1 Mana Drain
1 Shadow Rift
1 Visions of Beyond
1 Archive Trap
1 Cryptic Command
1 Mind's Desire
1 Ponder
1 Preordain
*update 10/29/2012*
+rogue's passage
+cryptic command
+quicksilver amulet
-ancestral recall
-tolarian academy
-mindbreak trap
I'm glad I can help
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Modern Decks
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I have some questions about your gameplan. It seems like you want to use Sun Quan to get your creatures through and use them too mill people out (I see you have several other ways to make guys unblockable). Now, it's going to take a lot of attacking to mill through 100 cards, while it only takes 6 hits with Sun Quan to kill with general damage. It seems like there's some conflict here. Also, the limited High Tide combo package looks a little random. Does it ever do anything for you?
Lastly, Cryptic Command seems in line with your plan A and has fantastic utility.
Notes::
A friend corrected my definition of "spell", so I'm taking out mindbreak trap. I was thinking that permanents still counted as spells. Replacing with Quicksilver Amulet.
Sword of vengeance is okay, but i'm not sure about putting it in because it has no "deals combat damage to a player" effect.
I'm hard pressed for time, i'll examine my creatures to see if the eldrazi's mentioned will be a suitable (if not better) replacement for other cards.
I built the deck with the theme of activating secondary effects for when a creature dealt combat damage, I didn't notice the theme of milling.
My playgroup doesn't use unglued and unhinged cards, but they discuss combos with them.