The basic idea of the deck is to use artifact ramp/Mishra's Workshop to power out artifact/regular old creature fatties then finish off your enemies with gnarly bombs(All is Dust/Darksteel Forge/Akroma's Memorial). Damia is basically there in case you run out of gas, just drop her, refill, rinse, repeat.
4. Maybe adding some sort of Overrun-esque finisher like Overwhelming Stampede or something, cause finishing things up can be a bit tough.
5. Adding artifact/enchantment destruction because the amount of artifact enchantment destruction is small right now it's pretty much just Calming Verse and All is Dust I was thinking maybe Woodripper because it is multi-use or Tranquil Grove to take advantage of the enchantment lightness of the deck, I'm looking for single cards that can destroy multiple permanents, though I'm specifically not running Terastodon because if it gets cloned/resurrected that effs me pretty hard. Maybe Trigon Predator or Caustic Wasps?
6. Going even lighter on enchantments then running Tranquility type effects for maximum value.
Things that Reflect my Personal Preferences (TM):
1. I don't care for Time Warp like extra turn effects.
2. I really like turning huge dudes sideways(no homo)
3. I'm not really into unconditional tutors, I find conditional ones more interesting.
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The basic idea of the deck is to use artifact ramp/Mishra's Workshop to power out artifact/regular old creature fatties then finish off your enemies with gnarly bombs(All is Dust/Darksteel Forge/Akroma's Memorial). Damia is basically there in case you run out of gas, just drop her, refill, rinse, repeat.
with out further ado here is the list:
1 Damia, Sage of Stone
Creatures
1 Wrexial, the Risen Deep
1 Phyrexian Metamorph
1 Reiver Demon
1 Trinket Mage
1 Precursor Golem
1 Arcbound Crusher
1 Master Transmuter
1 Solemn Simulacrum
1 Sharding Sphinx
1 Myr Battlesphere
1 Darksteel Juggernaut
1 Darksteel Colossus
1 Forgotten Ancient
1 Glissa, the Traitor
1 Steel Hellkite
1 Sphinx Ambassador
1 Wurmcoil Engine
Enchantments
1 Copy Enchantment
1 Copy Artifact
1 Wound Reflection
1 Phyrexian Arena
1 Mana Reflection
1 Holistic Wisdom
1 Wild Pair
Planeswalkers
1 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
1 Murder
1 Ashes to Ashes
1 Damnation
1 Decree of Pain
1 Life's Finale
1 Night's Whisper
1 Transmute Artifact
1 All Is Dust
1 Sylvan Scrying
1 Creeping Renaissance
1 Calming Verse
1 Cranial Plating
1 Darksteel Ingot
1 Akroma's Memorial
1 Worn Powerstone
1 Mimic Vat
1 Dimir Signet
1 Nihil Spellbomb
1 Talisman of Dominance
1 Darksteel Forge
1 Wayfarer's Bauble
1 Expedition Map
1 Sculpting Steel
1 Staff of Nin
1 Crystal Ball
1 Chimeric Egg
1 Lightning Greaves
1 Mirrorworks
1 Mind's Eye
1 Mox Opal
1 Power Matrix
1 Sol Ring
1 Mana Vault
Lands
4 Island
2 Swamp
1 Sunken Ruins
1 Tectonic Edge
1 Seat of the Synod
1 Maze of Ith
1 Mishra's Workshop
1 Verdant Catacombs
1 Darksteel Citadel
1 Underground Sea
1 Academy Ruins
1 Volrath's Stronghold
1 Underground River
1 Command Tower
1 Dimir Aqueduct
1 Vault of Whispers
1 Polluted Delta
1 Phyrexia's Core
1 Watery Grave
1 Tolaria West
1 Bayou
1 Bojuka Bog
1 Breeding Pool
2 Forest
1 Golgari Rot Farm
1 Llanowar Wastes
1 Overgrown Tomb
1 Phyrexian Tower
1 Tree of Tales
1 Tropical Island
1 Twilight Mire
1 Yavimaya Coast
1 Woodland Cemetery
Things I'm thinking about:
1. Cutting back on some of the permanent based card draw in the deck and relying more on damia for when I run low on gas.
2. Mox Diamond/Chrome Mox maybe even Skirge Familiar using some of the card disadvantage ramp and again relying a bit more on Damia's re-up abilities.
3. Going five color for more artifact specific jank like Tempered Steel/Bosh, Iron Golem
4. Maybe adding some sort of Overrun-esque finisher like Overwhelming Stampede or something, cause finishing things up can be a bit tough.
5. Adding artifact/enchantment destruction because the amount of artifact enchantment destruction is small right now it's pretty much just Calming Verse and All is Dust I was thinking maybe Woodripper because it is multi-use or Tranquil Grove to take advantage of the enchantment lightness of the deck, I'm looking for single cards that can destroy multiple permanents, though I'm specifically not running Terastodon because if it gets cloned/resurrected that effs me pretty hard. Maybe Trigon Predator or Caustic Wasps?
6. Going even lighter on enchantments then running Tranquility type effects for maximum value.
Things that Reflect my Personal Preferences (TM):
1. I don't care for Time Warp like extra turn effects.
2. I really like turning huge dudes sideways(no homo)
3. I'm not really into unconditional tutors, I find conditional ones more interesting.