Goal of the deck - play control, find intuition or three dreams, get vanishing, eldrazi conscription and diplomatic immunity and start going to town. First the decklist:
Before that, you just play control, try to stay a bit on the sidelines, try to avoid hate and save counterspells for spells that really hurt you. And use the cantrips and tutors to find intuition/three dreams. You can find intuition with mystical tutor, merchant scroll, muddle the mixture into merchant scroll, long-term plans into intuition/three dreams. Personal tutor finds three dreams, as well as stacking your library for terminus/entreat the angels as an alternative win condition. Long-term plans can also set up the miracles really well. With the added cantrips this gives you a pretty good chance of finding either intuition or three dreams in time to cast bruna with backup on turn 6.
Usually, you will want to either have teferi / kira / grand abolisher on the board before you play bruna hopefully with counterspell backup. Silence, dispel, force of will, flusterstorm, pact of negation and misdirection are all very useful in this regard. If you have a lot of mana the other counters work great as well.
Hall of the bandit lord gives bruna haste, which is quite valuable. Mystic/equipment has been left out due to its dissynergy both with the shroud you will be giving bruna and kira. It also takes up a lot of space in the deck while the deck doesn't actually play many creatures. Expedition map and tolaria west usually get hall of the bandit lord, although other cards can be valuable as well.
Sol Ring / Grim Monolith / Mana Crypt / Mana Vault / Mana Drain / Azorius Signet / Chrome Mox help get her out early or give mana for extra protection.
Cunning wish can easily be taken out for any of the ten instants in the wishboard if you don't want to play with wishes. The wishboard adds a lot of versatility though in cards that you really want to be able to get in specific situations but you might not want to have in the main.
The rest of the deck is pretty self-explanatory; filter/tutor, counterspells and board control. Tamiyo, jace, elspeth, shackles, gilded drake, abduction (more on this in a moment), corrupted conscience, oblivion ring, treachery, winds of wrath, day of judgement, path to exile, swords to plowshares, kor haven and maze of ith help you survive until you can go crazy with bruna. Abduction functions as both protection against wrath effects for bruna and as early creature control. Very good card.
All suggestions are appreciated. I do appreciate it if you explain your choice and a possible card you would take out. Cards I am still considering:
• Devestation Tide - This seems like a really powerful miracle to add in in a deck that plays either cheap permanents or very few permanents.
• Armageddon - I like sunder better as its an instant. I'm not sure this deck is good in abusing it though.
• Cataclysm - see armageddon.
• Idyllic Tutor - why tutor one if you can tutor three. If I manage to get a moat this is definitely going in though.
• Miscalculation - cheap counter and cycles. I can see adding this.
• Negate - good allround counter
• Ancestral Vision - Slow, but still 3 cards for one mana
• City of Traitors / Saprazzan skerry- Acceleration with a drawback is still acceleration. These definitely increarse the chance of fast combo's.
• Rhystic Study / Mystic remora - good card draw, but without other tax effects these seem lacking, especially in the lategame.
Cards I have decided not to play, although you could add them.
• Quicken - I like the idea of playing three dreams/wrath at instant speed, but I just don't know what to cut. Otherwise okay but nothing stellar
• Shelter - protects and cantrips. Good card on isochron scepter. I like this better than otherworldly journey but hindering light seems more useful in general.
• Otherworldly Journey - protects Bruna from wraths, good with etb effects, especially gilded drake. Too narrow though.
• Ethereal Usher - fetches bruna/sovereigns/sphinx but nothing else. Not worth it unless I add other six-drops, which I don't really want to do. You have other ways to find bruna (intuition) and you don't need your general to win (geist / sovereigns can work fine as well).
• Recurring Insight - good add if ethereal usher is added in to find bruna if tucked
• Mana Leak - cheap counter but loses power quickly
• Mox Diamond - You really want to hit your landdrops in this deck and mox diamond doesn't really help with that and the early ramp isn't worth the card disadvantage.
• Mox Opal - Easy to add a couple more artifacts. Moxes are good but this is too situational for my liking.
• Arcane Denial - 2 mana counterspell that cantrips but gives your opponent two cards as well. Not better than negate / miscalculation in my opinion.
Update 5/9:
+ Personal Tutor
+ Terminus
+ Entreat the Angels
+ Long-Term Plans
- Consecrated Sphinx - just got removed before it did anything. Aside from sovereigns (which is more powerful in this deck) the creatures are either hard to answer or have an etb ability. This also interacted badly with bruna on the curve.
- Oblivion Ring - just too slow. I never tutored for it and it didn't remove anything permanently.
- Wrath of God - Terminus works with the new setup.
- Ponder - personal tutor for ponder. I found myself not having shuffle effects whenever I wanted them, making ponder less useful than preordain with scry and brainstorm which could put cards I didn't want to draw back into my deck.
Side - + Capsize - Long-Term Plans
Draw go control really doesn't work in a multiplayer format there's just too many players playing dangerous cards to just sit back and do nothing until you can drop bruna in play. If your general gets tucked you dont have a whole lot else you can do and with only a handful of counters its a very disinct possibility. Id suggest either going with a larger counterspell package or adding in some resilience to the deck in the form of other potential combos
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False Demise is another option to consider. Paired with Diplomatic Immunity, you can use it to save your general from Clones, Edicts, and Wraths, leaving you only really vulnerable to Exile/Tuck wraths (all three of them), and without the mana investment of Vanishing.
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Although I agree that draw go isn't the most effective in multiplayer, the deck plays plenty of powerful cards of its own and isn't completely focused on playing draw-go. I agree on trying to add more counterspells to protect the combo, although I'm unsure which ones. I like dispel the best because its a cheap hard counter for when you want to combo. What counterspells would you recommend.
I had thought of false demise, but thought vanishing would be more all-encompassing. I'll try this out once I build the deck.
Corrupted conscience and eldrazi conscription already form a one-hit kill. Battle mastery isn't as good on geist as steel of the godhead either, so I think I will stick with those.
Large update after doing some testing, the deck is now more tapout and less draw go control. I also added more protection for bruna, abduction and cut the equipment package.
I'm looking for thoughts mainly on adding a miracle package in ( personal tutor / entreat the angels / devestation tide / temporal mastery / terminus) and what you could for them.
I wonder if Bruna is viable in a red akroma fashion where you ramp her out then nuke the lands. Blue would allow us to grab the land wipes and white has some of the best.
I wonder if Bruna is viable in a red akroma fashion where you ramp her out then nuke the lands. Blue would allow us to grab the land wipes and white has some of the best.
Blue/white have sunder, land equilibrium, armageddon, cataclysm and catastrophe for the job. I do have sunder in my wishboard for this reason as it can be a pretty powerful target. I could see running catastrophe as early it's just a bad wrath. If you have a lot of ramp in your meta land equilibrium is quite insane. Armageddon and cataclysm are definitely both good, but are only good after you have established board presence. I'm not sure how good this in a control deck. In akroma land destruction forms more of the plan A than in this deck. Its definitely worth trying by adding a couple more mana rocks and then cataclysm / armageddon. Once I have played more with the deck I will try this. Thanks for the comment.
Quote from sm4llz »
i'm running Riptide Lab anytime I have snapcaster in.
Although I considered it - the deck only has three wizards, of which only snapcaster and trinket mage are worth bouncing. I could see adding it but riptide is thoroughly unimpressive without either of the two other cards, in colors without creature tutoring. If the general is a wizards it becomes more generally useful. As is, the non-basic lands which are already in there are always useful and not only situationally powerful. If I ever add in more wizards this will definitely go in.
I plan to build a deck for Bruna when I pulled a foil one at prelease.
I give up now, since the general is only good when there are tons of cycling aura in the game; however I only find one...
If I only run a few auras, the deck will be similar as other blue/white control deck. Geist of Saint Traft or GAA are much better choice.
If I run tons of auras without cycling, the deck will be stack most of the time.
I don't necessarily agree with this. Geist requires à similar amount of slots to be effective at killing people and grand arbiter isn't à win condition. Arbiter is better for control decks, but this deck can play combo control. With the protection options in uw and that bruna is pretty much immune to anything outside of hallowed burial/ terminus seems pretty good, and she can easily kill in one swing.
For à control general I think she id definitely on par with geist, and fulfills à different role than arbiter.
A couple of things I think you may notice with testing:
- Your general is very expensive, which makes the idea of assembling the combo and playing your general with back up counter magic a little bit of a pipe dream.
- If you do well with this deck, people will realize that they just need to counter your tutors and you're out cold. Granted, you will obviously have your own counter suite to battle them back, but the point is that you are very "all-in" on your combo, which is weak compared to other combos in the format. What I mean is that even though you can have the combo in the deck, if the only way you are able to win is the voltron combo, you're going to get hated on and since it's so mana intensive and slow, I think you may want to reconsider.
Maybe try running more auras with an enchantress style deck that can generate card advantage as well as boosts from your auras and then regrow them with your general while still being able to combo. People wont gun for you out of the gates because you're the "combo player" but you still can win that way if the opportunity presents itself.
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Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
A couple of things I think you may notice with testing:
- Your general is very expensive, which makes the idea of assembling the combo and playing your general with back up counter magic a little bit of a pipe dream.
- If you do well with this deck, people will realize that they just need to counter your tutors and you're out cold. Granted, you will obviously have your own counter suite to battle them back, but the point is that you are very "all-in" on your combo, which is weak compared to other combos in the format. What I mean is that even though you can have the combo in the deck, if the only way you are able to win is the voltron combo, you're going to get hated on and since it's so mana intensive and slow, I think you may want to reconsider.
Maybe try running more auras with an enchantress style deck that can generate card advantage as well as boosts from your auras and then regrow them with your general while still being able to combo. People wont gun for you out of the gates because you're the "combo player" but you still can win that way if the opportunity presents itself.
-You play three dreams/ intuition the turn before you play bruna which means you only need 6-8 mana on the turn you want to play bruna. This is fine with the mana rocks and 40 lands including ancient tomb and temple of the false god. Since you play a control deck which can combo out you do not necessarily need to do this very quickly, turn 8-10 is fine in that case. The cantrips help you hit your landdrops as well.
-Of course they can counter your tutors, but worst case you just find them via cantrips/enlightened tutor. You also have counters of your own, and especially with intuition you can time it well to decrease the risk of it being countered. How is it an all-in combo? You tutor a couple of cards then you cast bruna and attack with it. Three dreams and intuition both have applications outside of the combo. Sovereigns and geist are backup plans to find/enchant with aura's if you get them. The deck plays sufficient win conditions to win without Bruna.
-Although this is possible, there are few other good aura's in uw, the only enchantress effect is mesa enchantress which is quite weak and easily killed. If Bruna were bant colored, this would work well, but since she isn't, this approach isn't really worth it. UW fits a control role the best, and bruna is an efficient win condition which takes up few slots and can be quite brutal.
Drift of Phantasms is a second copy of Intuition, and there's probably some other stuff at CMC3 that you could tutor for.
It is and I could definitely see adding it. It does fetch trinket mage, geist, kira and shackles, which makes it useful. At the moment though I'm thinking if I want to add another tutor I'll add personal tutor which fetches three dreams as well as having an insane interaction with terminus / devestation tide / entreat the angels which could all be very powerful in the deck with the additional possibility of merchant scroll - mystical tutor - miracle. The deck already has a shortage of slots (the reason for the wishboard for added versatility) and a 3 mana sorcery speed tutor seems on the slow side.
Decklist update after a few games. I added in personal tutor, long-term plans, entreat the angels and terminus. The miracle package was working really well in testing as there were many ways to stack your decks for miracles and neither of these is unlikely to be hardcast. Entreat the angels is the alternate win condition I wanted and terminus is a more useful sweeper than wrath of god in my meta. I really want to add devestation tide as well as the deck plays so few non-land permanents before it plays bruna, I'm just not sure of what to cut.
-You play three dreams/ intuition the turn before you play bruna which means you only need 6-8 mana on the turn you want to play bruna. This is fine with the mana rocks and 40 lands including ancient tomb and temple of the false god. Since you play a control deck which can combo out you do not necessarily need to do this very quickly, turn 8-10 is fine in that case. The cantrips help you hit your landdrops as well.
If your casting the set up to your combo the turn before hand with Three Dreams you're forecasting your plans to the entire table, allowing everyone to deal with your board/hand. Obviously this happens a little less with Intuition as it's an instant and you can cast it EoT the turn before yours. I understand that your control package will buy you time and protect yourself, but my point was that your general is hard to make explosive since the set up is expensive.
-Of course they can counter your tutors, but worst case you just find them via cantrips/enlightened tutor. You also have counters of your own, and especially with intuition you can time it well to decrease the risk of it being countered. How is it an all-in combo? You tutor a couple of cards then you cast bruna and attack with it. Three dreams and intuition both have applications outside of the combo. Sovereigns and geist are backup plans to find/enchant with aura's if you get them. The deck plays sufficient win conditions to win without Bruna.
I was assuming by the way you built the list that you weren't looking for value from your general but a win con. That's what I ment by "all-in." I'm not saying the alternate win conditions are bad by any means, and I'm not trying to say the deck wont work with smart playing and decisive counter magic. If you don't mind digging for the combo then go for it, but maybe my meta just playing more explosive decks, cause if I tried to "go off" with the list it wouldn't be able to race the other combo or beat the other control.
-Although this is possible, there are few other good aura's in uw, the only enchantress effect is mesa enchantress which is quite weak and easily killed. If Bruna were bant colored, this would work well, but since she isn't, this approach isn't really worth it. UW fits a control role the best, and bruna is an efficient win condition which takes up few slots and can be quite brutal..
Mesa Enchantress as well as Kor Spiritdancer are the cantrip creatures you could run. Sigil of the Empty Throne is no joke either. I think the real reason I would be inclined to at least occupy some more deck space with the aura theme is because you have access to Bruna at all times. She provides you with pseudo card advantage since she's not in your hand as well as her ability which is insanely powerful. Obviously GWU would be amazing but UW still has some options.Greater Auramancy along with even Luminarch Ascension in a control deck is going to provide EoT angels galore while you suit them up with auras which can be rebought by Retether, Replenish, and even Open the Vaults. Bruna would just be another regrowth when needed or the win condition along side the combo. Maybe I just love synergies too much, but I think EDH is the perfect format to exploit card interactions. To each his or her own however, good luck with the deck development.
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Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
If your casting the set up to your combo the turn before hand with Three Dreams you're forecasting your plans to the entire table, allowing everyone to deal with your board/hand. Obviously this happens a little less with Intuition as it's an instant and you can cast it EoT the turn before yours. I understand that your control package will buy you time and protect yourself, but my point was that your general is hard to make explosive since the set up is expensive.
In my testing I only used three dreams about 25% of the time, the rest of time you combo off with intuition at EoT. If that's the case, you don't really have a problem. Even if you do three dreams during your main phase, what are they going to do about it? They can force you to discard and then exile your graveyard. The information doesn't really give them any extra options to stop your combo. Of course you won't do this if you are already behind on board position as this just leaves you free to be slaughtered in the next attack phases. You play a control deck so you can easily afford to play another landdrop and let another turn go by. This is not a problem at all, which is why it is not a problem that the combo isn't the most explosive; you have control elements and better combo protection to make up for it.
I was assuming by the way you built the list that you weren't looking for value from your general but a win con. That's what I ment by "all-in." I'm not saying the alternate win conditions are bad by any means, and I'm not trying to say the deck wont work with smart playing and decisive counter magic. If you don't mind digging for the combo then go for it, but maybe my meta just playing more explosive decks, cause if I tried to "go off" with the list it wouldn't be able to race the other combo or beat the other control.
In my meta we have a lot of competitive strong decks (although no broken hermit druid / griselbrand combo). As combo doesn't require an absurd amount of deckslots you can play a different role than other combo decks. Your protection for your combo can also stop other combo's. You can use your counters, silence, teferi, etc. to stop other combo's from occuring. I agree with you that against combo decks comboing off through three dreams isn't that efficient. Maybe I should add quicken to the wish board? Blue with 30 counters is difficult - but then you should focus on putting on pressure with your alternate win conditions.
Mesa Enchantress as well as Kor Spiritdancer are the cantrip creatures you could run. Sigil of the Empty Throne is no joke either. I think the real reason I would be inclined to at least occupy some more deck space with the aura theme is because you have access to Bruna at all times. She provides you with pseudo card advantage since she's not in your hand as well as her ability which is insanely powerful. Obviously GWU would be amazing but UW still has some options.Greater Auramancy along with even Luminarch Ascension in a control deck is going to provide EoT angels galore while you suit them up with auras which can be rebought by Retether, Replenish, and even Open the Vaults. Bruna would just be another regrowth when needed or the win condition along side the combo. Maybe I just love synergies too much, but I think EDH is the perfect format to exploit card interactions. To each his or her own however, good luck with the deck development.
I did forget kor spiritdancer, which is a good point. It is a valid direction to take the deck in with a higher density of enchantments/aura's to make a more aura-centered deck. The problem with both enchantress effects is that they require you to cast the enchantment/aura, thus requiring you to add a lot of deck slots. In addition they are the only creatures who don't do anything right away (unless you have something to cast right after them while maintaing priority) or have built-in protection. Aside from the aura's I play and a couple of other control magic aura's there aren't actually many other strong aura's in UW, making kor spiritdancer somewhat lacking.
There are a lot of good UW enchantments but your general doesn't really have synergy with them (like hanna for ex.) and lacks the green enchantress effects and the green mana ramp enchantments to make that work really well. Luminarch ascension/greater auramancy are definitely powerful includes in the case I add moat (and maybe ghostly prison / propaganda as well), but as it is you can't really insure you get no damage at all for four turns in a row. The enchantment theme has been something I have been thinking about as the control options are definitely there and serra's sanctum could be a very powerful land in the deck. Aside from moat and maybe prison/propaganda/ascension/auramancy/parralax wave&tide adding other enchantments would probably just make this a worse hanna deck. If I were to add moat or other defensive enchantments I would add replenish to the deck as well.
I definitely concur with your points about the possibility for exploring synergy in EDH, I do attempt that in my decks to the highest level. In a competitive Bruna build, in my opinion you are better off however to use the UW control shell and adapt it to a very powerful win condition with Bruna & conscription / corrupted conscience. Without bant colors or an increase in the number of good UW aura's I don't think this strategy is powerful to make this a very competitive variant of Bruna. In all honesty I hope that RTR brings some good uw aura's into the mix (Avacyn Restored was a bit lacking aside from infinite reflection which is very bad with bruna) so that the aura strategy becomes more competitive.
Thanks for the good points you made and all the thought you put in your post.
In my testing I only used three dreams about 25% of the time, the rest of time you combo off with intuition at EoT. If that's the case, you don't really have a problem. Even if you do three dreams during your main phase, what are they going to do about it? They can force you to discard and then exile your graveyard. The information doesn't really give them any extra options to stop your combo. Of course you won't do this if you are already behind on board position as this just leaves you free to be slaughtered in the next attack phases. You play a control deck so you can easily afford to play another landdrop and let another turn go by. This is not a problem at all, which is why it is not a problem that the combo isn't the most explosive; you have control elements and better combo protection to make up for it.
I agree that control is the best way to approach this deck. I'm not in disagreement with your card choices really, and I think the Three Dreams and Intuition are powerful and will be really fun to cast in this deck. I guess it really just depends on how much people are going to disrupt your combo, and as long as you're okay with the variance of getting blown out time to time, I think it's still fun. I was just thinking with access to stax cards that might make a better shell simply because you can protect yourself a lot easier. Just from my experience with my Mimeoplasm deck that does a similar style of combo, people learn how to beat it.
In my meta we have a lot of competitive strong decks (although no broken hermit druid / griselbrand combo). As combo doesn't require an absurd amount of deckslots you can play a different role than other combo decks. Your protection for your combo can also stop other combo's. You can use your counters, silence, teferi, etc. to stop other combo's from occuring. I agree with you that against combo decks comboing off through three dreams isn't that efficient. Maybe I should add quicken to the wish board? Blue with 30 counters is difficult - but then you should focus on putting on pressure with your alternate win conditions.
I think quicken might just be sort of dead a lot of the time, so I doubt it's worth running even in the board. You probably wont lose to combo with this deck just because you'll have the counter magic for their win but they outrace you. You obviously know that, I'm just curious why you'd want to play a combo deck that isn't the fastest in your colors. Don't get me wrong, I'm not trying to be a total "Spike" here, my Ruhan is not the best or fastest voltron deck out there but I enjoy the colors and playing the deck more than others, I'm just suggesting that if you're really sold on Bruna, I would incorporate more cards that make her as your choice more solid.
I did forget kor spiritdancer, which is a good point. It is a valid direction to take the deck in with a higher density of enchantments/aura's to make a more aura-centered deck. The problem with both enchantress effects is that they require you to cast the enchantment/aura, thus requiring you to add a lot of deck slots. In addition they are the only creatures who don't do anything right away (unless you have something to cast right after them while maintaing priority) or have built-in protection. Aside from the aura's I play and a couple of other control magic aura's there aren't actually many other strong aura's in UW, making kor spiritdancer somewhat lacking.
There are a lot of good UW enchantments but your general doesn't really have synergy with them (like hanna for ex.) and lacks the green enchantress effects and the green mana ramp enchantments to make that work really well. Luminarch ascension/greater auramancy are definitely powerful includes in the case I add moat (and maybe ghostly prison / propaganda as well), but as it is you can't really insure you get no damage at all for four turns in a row. The enchantment theme has been something I have been thinking about as the control options are definitely there and serra's sanctum could be a very powerful land in the deck. Aside from moat and maybe prison/propaganda/ascension/auramancy/parralax wave&tide adding other enchantments would probably just make this a worse hanna deck. If I were to add moat or other defensive enchantments I would add replenish to the deck as well.
I definitely concur with your points about the possibility for exploring synergy in EDH, I do attempt that in my decks to the highest level. In a competitive Bruna build, in my opinion you are better off however to use the UW control shell and adapt it to a very powerful win condition with Bruna & conscription / corrupted conscience. Without bant colors or an increase in the number of good UW aura's I don't think this strategy is powerful to make this a very competitive variant of Bruna. In all honesty I hope that RTR brings some good uw aura's into the mix (Avacyn Restored was a bit lacking aside from infinite reflection which is very bad with bruna) so that the aura strategy becomes more competitive.
Thanks for the good points you made and all the thought you put in your post.
The only reason I even wanted to comment on this deck is because I think your deck building is really good. You obviously want to be competitive and I think for each of us that might mean a slightly different approach. I think more synergistic effects involving enchantments that can really preform and provide a function make the Bruna a clear choice above other generals like Grand Arbiter or Jhoria. I don't think you're going to have a hard time having fun with this deck at all, and I'm glad we were able to discuss the choices you've made because it helps me as a deck builder to be more open to different routes to take my own decks. I wish you luck with your deck and I hope it preforms the way you want it to.
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Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
I think quicken might just be sort of dead a lot of the time, so I doubt it's worth running even in the board. You obviously know that, I'm just curious why you'd want to play a combo deck that isn't the fastest in your colors. Don't get me wrong, I'm not trying to be a total "Spike" here, my Ruhan is not the best or fastest voltron deck out there but I enjoy the colors and playing the deck more than others, I'm just suggesting that if you're really sold on Bruna, I would incorporate more cards that make her as your choice more solid.
I will try quicken out, see if I find myself ever wanting to wish for it. Same goes for scout's warning. The main reason why I don't want to play the fastest combo deck in UW is that I feel that you gain a lot of resistance to hate and are more resilient this way, rather than going all out in the combo. And Bruna is a very fun general. I will stay on the look out for good aura's with Bruna.
The only reason I even wanted to comment on this deck is because I think your deck building is really good. I don't think you're going to have a hard time having fun with this deck at all, and I'm glad we were able to discuss the choices you've made because it helps me as a deck builder to be more open to different routes to take my own decks. I wish you luck with your deck and I hope it preforms the way you want it to.
Thanks for the complement and I will let you know how all the choices work out.
no love for lone revenant? i built my version of bruna and i m trying to choose between the revenant and st traft...
I like lone revenant and it fulfills a similar role to geist. At the moment I like geist better as he comes down for three mana, making it easier to push him through countermagic or keep up mana for instant plays, he's UW for steel of the godhead and he swings for more damage. Honestly I haven't tested with lone revenant yet so I can't really say which is better. If you try him out, let me know what you think of him.
Hey, I like this deck and I've built my own version Here's what's worked for me so far. I only run 7 Auras so my deck isn't clogged with them.
- Eldrazi Conscription
- Protective Bubble (You may need that unblockable, and the shroud is just gravy, also Bubble is a fun word to say )
- Battle Mastery
- Corrupted Conscience
- Abduction
- Treachery (Equip to Bruna to untap your land and protect her with counter magic)
- Vanishing (Cheaper than flickerform and your auras stay attached)
You gave me some Ideas with your creatures & I think we can help eachother here's what I have
Teferi- Bruna Flash duh
Spellskite - (protects Bruna & whatever and is funny with Kira, can be used politically)
Kira
Glen Elandra Mage (More protection, works well with Venser Planeswalker)
Snapcaster
Voidstalker (General Tuck or Threat Tuck)
Gilded Drake (Nice with Venser)
Aven Mindcensor (with kira or cloud cover NO ONE IS SEARCHING)
Willbender (similar to spellskite, and with kira extra awesome)
Academy Rector (Finds Leyline of Anticipation or Cloud Cover or Dovescape)
Grand Abolisher
Wall of Denial (eh dunno if im gonna keep, but makes your opponents attack someone else, no good against swarms though)
Cloud Cover is a must, it is sooooo good. If someone targets anything you have bounce it back. Bruna will have that extra protection. And if they target Cloud cover itself use spellskite or willbender, hell even misdirection or Redirect to target your glen elandra mage or something on some elses board. With cloud cover out and kira it's like your behind a giant forcefield and no one will target your stuff, only a mass removal effect will get through, which you wil counter of course.
One of the other members said you were going "all in" with your deck which I can see is somewhat accurate. To get around that, I added the Guile + Dovescape combo. It's simple enough to set up and acts like a back-up plan should Bruna get tucked. You can even set it up AND go to town with Bruna. I like my decks to win in 2-3 ways, while not disrupting the flow of the deck with combo pieces. Maybe Isochron/Silence ??
Are there any other U/W combos that can synergize with the deck??(I prefer 2 cardcombos)
Here's some secret tech I'm running as well
Scout's warning - flash in Bruna draw a card
Reality Ripple - Save Bruna and her enchantments/ get rid of something pesky for a turn
Cloudshift - Saves Bruna and get ETB effects, both this and Ripple are good with voidstalker
I liked your Miracles package, but entreat of the angels would be better served as temporal mastery No? You can set up to kill 2 people. or if grand abolisher is out cast and attack on the extra turn
I'm not to keen on the transmutes as they readily telegraph your plays. my build plays more like a filter deck, with fact or fiction, thirst for knowledge, reviving vapors to draw counters and toss away auras. While I am susceptible to graveyard hate, those are instants and usually occur at the end of my opponents turn, so when Bruna attacks she can scoop them from the yard and I've drawn the counters to protect her.
Yours is the only decklist I've seen that has the same Brain as mine does, nice deck and very inspirational. I can send my complete list if you want. Good luck & Keep me updated
Our decklists do indeed seem pretty similar and thanks for your compliment. I added Entreat the Angels as a backup win condition. I'm not really a big fan of Dovescape/Guile as a secondary win condition as it requires two cards which aren't worth it on their own. Creatures are also very difficult to tutor in UW. The only transmuter I play is Muddle the Mixture which is also very good on its own. With the others I agree, which is why I cut Drift of Phantasms . Temporal Mastery is indeed good, but the deck is so pressed for slots. I also really want to add Tithe but I don't have space for it either.
Wall of Denial is not worth it I think, adding another wrath effect is probably better. The same goes for Voidstalker . Aven Mindcensor is obviously very good and I could see adding it if my metagame changes to contain more combo decks. Same with Glen Elendra - I don't have one so I haven't been able to test it extensively.
I do like your suggestion of Cloud Cover and I will test it when I find one.
After playing Zur for a while, he got boring and Bruna can also fall into that trap since you win most of the games the same way, So while Dovescape/Guile might not be optimal, it keeps me interested in the deck. Dovescape allows Bruna to take control of the game since she can no longer be countered or removed and Guile can snatch up some spells, so I feel they are indeed good on their own as well as in conjunction with each other. Supreme Verdict is a great wrath effect for obvious reasons.
Voidstalker may telegraph himself, but you can flash him in at EOT. Never underestimate a General tuck, some decks will fall completely apart without their general. I'm trying out Submerge as well so whenever they fetch or search, their general will be gone, usually someone has a forest so submerge will be free.
Entreat is okay I guess, but too expensive for me. I would add Venser the Sojourner, and switch Dispel with Negate. Thada Adel isn't a bad creature either, early she can get you valuable ramp which U/W desperatley needs, and she has islandwalk so she can be equipped with powerful stuff. Late game she can sneak in and maybe get a duplicant, steel hellkite, or mindslaver. I'm adding more creatures to my deck so I have some board presence to keep my opponents distracted. While they are interacting and trying to get rid of or around my creatures, I can set up Bruna and her equipments to be flashed in for an OTK
I wonder if Bruna is viable in a red akroma fashion where you ramp her out then nuke the lands. Blue would allow us to grab the land wipes and white has some of the best.
Before that, you just play control, try to stay a bit on the sidelines, try to avoid hate and save counterspells for spells that really hurt you. And use the cantrips and tutors to find intuition/three dreams. You can find intuition with mystical tutor, merchant scroll, muddle the mixture into merchant scroll, long-term plans into intuition/three dreams. Personal tutor finds three dreams, as well as stacking your library for terminus/entreat the angels as an alternative win condition. Long-term plans can also set up the miracles really well. With the added cantrips this gives you a pretty good chance of finding either intuition or three dreams in time to cast bruna with backup on turn 6.
Usually, you will want to either have teferi / kira / grand abolisher on the board before you play bruna hopefully with counterspell backup. Silence, dispel, force of will, flusterstorm, pact of negation and misdirection are all very useful in this regard. If you have a lot of mana the other counters work great as well.
Hall of the bandit lord gives bruna haste, which is quite valuable. Mystic/equipment has been left out due to its dissynergy both with the shroud you will be giving bruna and kira. It also takes up a lot of space in the deck while the deck doesn't actually play many creatures. Expedition map and tolaria west usually get hall of the bandit lord, although other cards can be valuable as well.
Sol Ring / Grim Monolith / Mana Crypt / Mana Vault / Mana Drain / Azorius Signet / Chrome Mox help get her out early or give mana for extra protection.
Cunning wish can easily be taken out for any of the ten instants in the wishboard if you don't want to play with wishes. The wishboard adds a lot of versatility though in cards that you really want to be able to get in specific situations but you might not want to have in the main.
The rest of the deck is pretty self-explanatory; filter/tutor, counterspells and board control. Tamiyo, jace, elspeth, shackles, gilded drake, abduction (more on this in a moment), corrupted conscience, oblivion ring, treachery, winds of wrath, day of judgement, path to exile, swords to plowshares, kor haven and maze of ith help you survive until you can go crazy with bruna. Abduction functions as both protection against wrath effects for bruna and as early creature control. Very good card.
All suggestions are appreciated. I do appreciate it if you explain your choice and a possible card you would take out. Cards I am still considering:
• Devestation Tide - This seems like a really powerful miracle to add in in a deck that plays either cheap permanents or very few permanents.
• Armageddon - I like sunder better as its an instant. I'm not sure this deck is good in abusing it though.
• Cataclysm - see armageddon.
• Idyllic Tutor - why tutor one if you can tutor three. If I manage to get a moat this is definitely going in though.
• Miscalculation - cheap counter and cycles. I can see adding this.
• Negate - good allround counter
• Ancestral Vision - Slow, but still 3 cards for one mana
• City of Traitors / Saprazzan skerry- Acceleration with a drawback is still acceleration. These definitely increarse the chance of fast combo's.
• Rhystic Study / Mystic remora - good card draw, but without other tax effects these seem lacking, especially in the lategame.
Cards I have decided not to play, although you could add them.
• Quicken - I like the idea of playing three dreams/wrath at instant speed, but I just don't know what to cut. Otherwise okay but nothing stellar
• Shelter - protects and cantrips. Good card on isochron scepter. I like this better than otherworldly journey but hindering light seems more useful in general.
• Otherworldly Journey - protects Bruna from wraths, good with etb effects, especially gilded drake. Too narrow though.
• Ethereal Usher - fetches bruna/sovereigns/sphinx but nothing else. Not worth it unless I add other six-drops, which I don't really want to do. You have other ways to find bruna (intuition) and you don't need your general to win (geist / sovereigns can work fine as well).
• Recurring Insight - good add if ethereal usher is added in to find bruna if tucked
• Mana Leak - cheap counter but loses power quickly
• Mox Diamond - You really want to hit your landdrops in this deck and mox diamond doesn't really help with that and the early ramp isn't worth the card disadvantage.
• Mox Opal - Easy to add a couple more artifacts. Moxes are good but this is too situational for my liking.
• Arcane Denial - 2 mana counterspell that cantrips but gives your opponent two cards as well. Not better than negate / miscalculation in my opinion.
Update 5/9:
+ Personal Tutor
+ Terminus
+ Entreat the Angels
+ Long-Term Plans
- Consecrated Sphinx - just got removed before it did anything. Aside from sovereigns (which is more powerful in this deck) the creatures are either hard to answer or have an etb ability. This also interacted badly with bruna on the curve.
- Oblivion Ring - just too slow. I never tutored for it and it didn't remove anything permanently.
- Wrath of God - Terminus works with the new setup.
- Ponder - personal tutor for ponder. I found myself not having shuffle effects whenever I wanted them, making ponder less useful than preordain with scry and brainstorm which could put cards I didn't want to draw back into my deck.
Side - + Capsize - Long-Term Plans
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
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Legacy: Something U/W Controlish
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Although I agree that draw go isn't the most effective in multiplayer, the deck plays plenty of powerful cards of its own and isn't completely focused on playing draw-go. I agree on trying to add more counterspells to protect the combo, although I'm unsure which ones. I like dispel the best because its a cheap hard counter for when you want to combo. What counterspells would you recommend.
I had thought of false demise, but thought vanishing would be more all-encompassing. I'll try this out once I build the deck.
Corrupted conscience and eldrazi conscription already form a one-hit kill. Battle mastery isn't as good on geist as steel of the godhead either, so I think I will stick with those.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I'm looking for thoughts mainly on adding a miracle package in ( personal tutor / entreat the angels / devestation tide / temporal mastery / terminus) and what you could for them.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Blue/white have sunder, land equilibrium, armageddon, cataclysm and catastrophe for the job. I do have sunder in my wishboard for this reason as it can be a pretty powerful target. I could see running catastrophe as early it's just a bad wrath. If you have a lot of ramp in your meta land equilibrium is quite insane. Armageddon and cataclysm are definitely both good, but are only good after you have established board presence. I'm not sure how good this in a control deck. In akroma land destruction forms more of the plan A than in this deck. Its definitely worth trying by adding a couple more mana rocks and then cataclysm / armageddon. Once I have played more with the deck I will try this. Thanks for the comment.
Although I considered it - the deck only has three wizards, of which only snapcaster and trinket mage are worth bouncing. I could see adding it but riptide is thoroughly unimpressive without either of the two other cards, in colors without creature tutoring. If the general is a wizards it becomes more generally useful. As is, the non-basic lands which are already in there are always useful and not only situationally powerful. If I ever add in more wizards this will definitely go in.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I give up now, since the general is only good when there are tons of cycling aura in the game; however I only find one...
If I only run a few auras, the deck will be similar as other blue/white control deck. Geist of Saint Traft or GAA are much better choice.
If I run tons of auras without cycling, the deck will be stack most of the time.
I don't necessarily agree with this. Geist requires à similar amount of slots to be effective at killing people and grand arbiter isn't à win condition. Arbiter is better for control decks, but this deck can play combo control. With the protection options in uw and that bruna is pretty much immune to anything outside of hallowed burial/ terminus seems pretty good, and she can easily kill in one swing.
For à control general I think she id definitely on par with geist, and fulfills à different role than arbiter.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
- Your general is very expensive, which makes the idea of assembling the combo and playing your general with back up counter magic a little bit of a pipe dream.
- If you do well with this deck, people will realize that they just need to counter your tutors and you're out cold. Granted, you will obviously have your own counter suite to battle them back, but the point is that you are very "all-in" on your combo, which is weak compared to other combos in the format. What I mean is that even though you can have the combo in the deck, if the only way you are able to win is the voltron combo, you're going to get hated on and since it's so mana intensive and slow, I think you may want to reconsider.
Maybe try running more auras with an enchantress style deck that can generate card advantage as well as boosts from your auras and then regrow them with your general while still being able to combo. People wont gun for you out of the gates because you're the "combo player" but you still can win that way if the opportunity presents itself.
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Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
-You play three dreams/ intuition the turn before you play bruna which means you only need 6-8 mana on the turn you want to play bruna. This is fine with the mana rocks and 40 lands including ancient tomb and temple of the false god. Since you play a control deck which can combo out you do not necessarily need to do this very quickly, turn 8-10 is fine in that case. The cantrips help you hit your landdrops as well.
-Of course they can counter your tutors, but worst case you just find them via cantrips/enlightened tutor. You also have counters of your own, and especially with intuition you can time it well to decrease the risk of it being countered. How is it an all-in combo? You tutor a couple of cards then you cast bruna and attack with it. Three dreams and intuition both have applications outside of the combo. Sovereigns and geist are backup plans to find/enchant with aura's if you get them. The deck plays sufficient win conditions to win without Bruna.
-Although this is possible, there are few other good aura's in uw, the only enchantress effect is mesa enchantress which is quite weak and easily killed. If Bruna were bant colored, this would work well, but since she isn't, this approach isn't really worth it. UW fits a control role the best, and bruna is an efficient win condition which takes up few slots and can be quite brutal.
Thanks for your comments.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
It is and I could definitely see adding it. It does fetch trinket mage, geist, kira and shackles, which makes it useful. At the moment though I'm thinking if I want to add another tutor I'll add personal tutor which fetches three dreams as well as having an insane interaction with terminus / devestation tide / entreat the angels which could all be very powerful in the deck with the additional possibility of merchant scroll - mystical tutor - miracle. The deck already has a shortage of slots (the reason for the wishboard for added versatility) and a 3 mana sorcery speed tutor seems on the slow side.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
If your casting the set up to your combo the turn before hand with Three Dreams you're forecasting your plans to the entire table, allowing everyone to deal with your board/hand. Obviously this happens a little less with Intuition as it's an instant and you can cast it EoT the turn before yours. I understand that your control package will buy you time and protect yourself, but my point was that your general is hard to make explosive since the set up is expensive.
I was assuming by the way you built the list that you weren't looking for value from your general but a win con. That's what I ment by "all-in." I'm not saying the alternate win conditions are bad by any means, and I'm not trying to say the deck wont work with smart playing and decisive counter magic. If you don't mind digging for the combo then go for it, but maybe my meta just playing more explosive decks, cause if I tried to "go off" with the list it wouldn't be able to race the other combo or beat the other control.
Mesa Enchantress as well as Kor Spiritdancer are the cantrip creatures you could run. Sigil of the Empty Throne is no joke either. I think the real reason I would be inclined to at least occupy some more deck space with the aura theme is because you have access to Bruna at all times. She provides you with pseudo card advantage since she's not in your hand as well as her ability which is insanely powerful. Obviously GWU would be amazing but UW still has some options.Greater Auramancy along with even Luminarch Ascension in a control deck is going to provide EoT angels galore while you suit them up with auras which can be rebought by Retether, Replenish, and even Open the Vaults. Bruna would just be another regrowth when needed or the win condition along side the combo. Maybe I just love synergies too much, but I think EDH is the perfect format to exploit card interactions. To each his or her own however, good luck with the deck development.
---------------
Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
In my testing I only used three dreams about 25% of the time, the rest of time you combo off with intuition at EoT. If that's the case, you don't really have a problem. Even if you do three dreams during your main phase, what are they going to do about it? They can force you to discard and then exile your graveyard. The information doesn't really give them any extra options to stop your combo. Of course you won't do this if you are already behind on board position as this just leaves you free to be slaughtered in the next attack phases. You play a control deck so you can easily afford to play another landdrop and let another turn go by. This is not a problem at all, which is why it is not a problem that the combo isn't the most explosive; you have control elements and better combo protection to make up for it.
In my meta we have a lot of competitive strong decks (although no broken hermit druid / griselbrand combo). As combo doesn't require an absurd amount of deckslots you can play a different role than other combo decks. Your protection for your combo can also stop other combo's. You can use your counters, silence, teferi, etc. to stop other combo's from occuring. I agree with you that against combo decks comboing off through three dreams isn't that efficient. Maybe I should add quicken to the wish board? Blue with 30 counters is difficult - but then you should focus on putting on pressure with your alternate win conditions.
I did forget kor spiritdancer, which is a good point. It is a valid direction to take the deck in with a higher density of enchantments/aura's to make a more aura-centered deck. The problem with both enchantress effects is that they require you to cast the enchantment/aura, thus requiring you to add a lot of deck slots. In addition they are the only creatures who don't do anything right away (unless you have something to cast right after them while maintaing priority) or have built-in protection. Aside from the aura's I play and a couple of other control magic aura's there aren't actually many other strong aura's in UW, making kor spiritdancer somewhat lacking.
There are a lot of good UW enchantments but your general doesn't really have synergy with them (like hanna for ex.) and lacks the green enchantress effects and the green mana ramp enchantments to make that work really well. Luminarch ascension/greater auramancy are definitely powerful includes in the case I add moat (and maybe ghostly prison / propaganda as well), but as it is you can't really insure you get no damage at all for four turns in a row. The enchantment theme has been something I have been thinking about as the control options are definitely there and serra's sanctum could be a very powerful land in the deck. Aside from moat and maybe prison/propaganda/ascension/auramancy/parralax wave&tide adding other enchantments would probably just make this a worse hanna deck. If I were to add moat or other defensive enchantments I would add replenish to the deck as well.
I definitely concur with your points about the possibility for exploring synergy in EDH, I do attempt that in my decks to the highest level. In a competitive Bruna build, in my opinion you are better off however to use the UW control shell and adapt it to a very powerful win condition with Bruna & conscription / corrupted conscience. Without bant colors or an increase in the number of good UW aura's I don't think this strategy is powerful to make this a very competitive variant of Bruna. In all honesty I hope that RTR brings some good uw aura's into the mix (Avacyn Restored was a bit lacking aside from infinite reflection which is very bad with bruna) so that the aura strategy becomes more competitive.
Thanks for the good points you made and all the thought you put in your post.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I agree that control is the best way to approach this deck. I'm not in disagreement with your card choices really, and I think the Three Dreams and Intuition are powerful and will be really fun to cast in this deck. I guess it really just depends on how much people are going to disrupt your combo, and as long as you're okay with the variance of getting blown out time to time, I think it's still fun. I was just thinking with access to stax cards that might make a better shell simply because you can protect yourself a lot easier. Just from my experience with my Mimeoplasm deck that does a similar style of combo, people learn how to beat it.
I think quicken might just be sort of dead a lot of the time, so I doubt it's worth running even in the board. You probably wont lose to combo with this deck just because you'll have the counter magic for their win but they outrace you. You obviously know that, I'm just curious why you'd want to play a combo deck that isn't the fastest in your colors. Don't get me wrong, I'm not trying to be a total "Spike" here, my Ruhan is not the best or fastest voltron deck out there but I enjoy the colors and playing the deck more than others, I'm just suggesting that if you're really sold on Bruna, I would incorporate more cards that make her as your choice more solid.
The only reason I even wanted to comment on this deck is because I think your deck building is really good. You obviously want to be competitive and I think for each of us that might mean a slightly different approach. I think more synergistic effects involving enchantments that can really preform and provide a function make the Bruna a clear choice above other generals like Grand Arbiter or Jhoria. I don't think you're going to have a hard time having fun with this deck at all, and I'm glad we were able to discuss the choices you've made because it helps me as a deck builder to be more open to different routes to take my own decks. I wish you luck with your deck and I hope it preforms the way you want it to.
---------------
Angus....................... UGW
Mimoplasm................. GUB
Ruhan....................... RWU
I will try quicken out, see if I find myself ever wanting to wish for it. Same goes for scout's warning. The main reason why I don't want to play the fastest combo deck in UW is that I feel that you gain a lot of resistance to hate and are more resilient this way, rather than going all out in the combo. And Bruna is a very fun general. I will stay on the look out for good aura's with Bruna.
Thanks for the complement and I will let you know how all the choices work out.
I like lone revenant and it fulfills a similar role to geist. At the moment I like geist better as he comes down for three mana, making it easier to push him through countermagic or keep up mana for instant plays, he's UW for steel of the godhead and he swings for more damage. Honestly I haven't tested with lone revenant yet so I can't really say which is better. If you try him out, let me know what you think of him.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Being able to cheat an Eldrazi Conscription into play on turn 3 is a pretty scary play no matter what's doing it.
- Eldrazi Conscription
- Protective Bubble (You may need that unblockable, and the shroud is just gravy, also Bubble is a fun word to say )
- Battle Mastery
- Corrupted Conscience
- Abduction
- Treachery (Equip to Bruna to untap your land and protect her with counter magic)
- Vanishing (Cheaper than flickerform and your auras stay attached)
You gave me some Ideas with your creatures & I think we can help eachother here's what I have
Teferi- Bruna Flash duh
Spellskite - (protects Bruna & whatever and is funny with Kira, can be used politically)
Kira
Glen Elandra Mage (More protection, works well with Venser Planeswalker)
Snapcaster
Voidstalker (General Tuck or Threat Tuck)
Gilded Drake (Nice with Venser)
Aven Mindcensor (with kira or cloud cover NO ONE IS SEARCHING)
Willbender (similar to spellskite, and with kira extra awesome)
Academy Rector (Finds Leyline of Anticipation or Cloud Cover or Dovescape)
Grand Abolisher
Wall of Denial (eh dunno if im gonna keep, but makes your opponents attack someone else, no good against swarms though)
Cloud Cover is a must, it is sooooo good. If someone targets anything you have bounce it back. Bruna will have that extra protection. And if they target Cloud cover itself use spellskite or willbender, hell even misdirection or Redirect to target your glen elandra mage or something on some elses board. With cloud cover out and kira it's like your behind a giant forcefield and no one will target your stuff, only a mass removal effect will get through, which you wil counter of course.
One of the other members said you were going "all in" with your deck which I can see is somewhat accurate. To get around that, I added the Guile + Dovescape combo. It's simple enough to set up and acts like a back-up plan should Bruna get tucked. You can even set it up AND go to town with Bruna. I like my decks to win in 2-3 ways, while not disrupting the flow of the deck with combo pieces. Maybe Isochron/Silence ??
Are there any other U/W combos that can synergize with the deck??(I prefer 2 cardcombos)
Here's some secret tech I'm running as well
Scout's warning - flash in Bruna draw a card
Reality Ripple - Save Bruna and her enchantments/ get rid of something pesky for a turn
Cloudshift - Saves Bruna and get ETB effects, both this and Ripple are good with voidstalker
I liked your Miracles package, but entreat of the angels would be better served as temporal mastery No? You can set up to kill 2 people. or if grand abolisher is out cast and attack on the extra turn
I'm not to keen on the transmutes as they readily telegraph your plays. my build plays more like a filter deck, with fact or fiction, thirst for knowledge, reviving vapors to draw counters and toss away auras. While I am susceptible to graveyard hate, those are instants and usually occur at the end of my opponents turn, so when Bruna attacks she can scoop them from the yard and I've drawn the counters to protect her.
Yours is the only decklist I've seen that has the same Brain as mine does, nice deck and very inspirational. I can send my complete list if you want. Good luck & Keep me updated
Wall of Denial is not worth it I think, adding another wrath effect is probably better. The same goes for Voidstalker . Aven Mindcensor is obviously very good and I could see adding it if my metagame changes to contain more combo decks. Same with Glen Elendra - I don't have one so I haven't been able to test it extensively.
I do like your suggestion of Cloud Cover and I will test it when I find one.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Voidstalker may telegraph himself, but you can flash him in at EOT. Never underestimate a General tuck, some decks will fall completely apart without their general. I'm trying out Submerge as well so whenever they fetch or search, their general will be gone, usually someone has a forest so submerge will be free.
Entreat is okay I guess, but too expensive for me. I would add Venser the Sojourner, and switch Dispel with Negate. Thada Adel isn't a bad creature either, early she can get you valuable ramp which U/W desperatley needs, and she has islandwalk so she can be equipped with powerful stuff. Late game she can sneak in and maybe get a duplicant, steel hellkite, or mindslaver. I'm adding more creatures to my deck so I have some board presence to keep my opponents distracted. While they are interacting and trying to get rid of or around my creatures, I can set up Bruna and her equipments to be flashed in for an OTK
I do this all the time in my build. Only run Sunder, Armageddon, and Global Ruin though.
Although I run enough mana rocks to support myself if need bee afterwards.
Signature made by Rivenor at Miraculous Recovery Signatures
EDH
[Primer] - BRG Adun Oakenshield: Jund Stax/Recycle Bin GRB
BRG Shatterbros Shenanigans GRB