I started building this deck little by little around 2 years ago and it was pretty
tough to get ideas for the deck since there is still barely any recent Sygg
tribal decks around which made me want to do the deck even more:tongue:.
It is a Merfolk tribal deck that uses some wizards because of synergy with Azami, Lady of Scrolls and Vedalken Aethermage.
Quicksilver Fountain: After all the Islandwalk I get when the
opponent has no island and some big creatures blocking your way it
gets a bit annoying to deal any damage.
Arcane Laboratory, Rule of Law: Yes they are
annoying cards which is why they are not in the main deck but considered
for times when your playgroup plays stuff faster than you so you can even
the playing field since you can't play too much stuff.
Beguiler of Wills: On paper seems like an awesome card if
and only if you have enough creatures because if you don't the card can be seriously underwhelming.
All in all I find the deck fun to play with and I want to help people that are
looking for a more up to date Sygg decklist. I shall try my best to keep this
list up to date. Any advice and constructive criticism is more than welcome.
tough to get ideas for the deck since there is still barely any recent Sygg
tribal decks around which made me want to do the deck even more:tongue:.
It is a Merfolk tribal deck that uses some wizards because of synergy with
Azami, Lady of Scrolls and Vedalken Aethermage.
1 Sygg, River Guide
Artifacts (8)
1 Caged Sun
1 Diviner's Wand
1 Door of Destinies
1 Paradise Mantle
1 Skullclamp
1 Springleaf Drum
1 Swiftfoot Boots
1 Vedalken Shackles
Creatures (31)
1 Arbiter of the Ideal
1 Aven Mindcensor
1 Azami, Lady of Scrolls
1 Deepchannel Mentor
1 Empress Galina
1 Enclave Cryptologist
1 Ertai, Wizard Adept
1 Fallowsage
1 Judge of Currents
1 Lord of Atlantis
1 Lullmage Mentor
1 Master of the Pearl Trident
1 Merfolk Sovereign
1 Merrow Harbinger
1 Merrow Reejerey
1 Mirror Entity
1 Sage of Fables
1 Seahunter
1 Sigil Tracer
1 Stonybrook Banneret
1 Stonybrook Schoolmaster
1 Surgespanner
1 Teferi, Mage of Zhalfir
1 Thada Adel, Acquisitor
1 Trinket Mage
1 Vedalken Aethermage
1 Voidmage Prodigy
1 Wake Thrasher
1 Wanderwine Prophets
1 Intruder Alarm
1 Leyline of Anticipation
1 Merrow Commerce
1 Mind over Matter
1 Opposition
1 Rhystic Study
Instants (5)
1 Counterspell
1 Cyclonic Rift
1 Oblation
1 Path to Exile
1 Return to Dust
Lands (38)
1 Azorius Chancery
1 Celestial Colonnade
1 Evolving Wilds
1 Flood Plain
1 Ghost Quarter
1 Glacial Fortress
1 Halimar Depths
1 Hallowed Fountain
14 Island
1 Mistveil Plains
1 Mystifying Maze
7 Plains
1 Reliquary Tower
1 Riptide Laboratory
1 Sejiri Refuge
1 Tectonic Edge
1 Terrain Generator
1 Terramorphic Expanse
1 Jace Beleren
1 Tamiyo, the Moon Sage
1 Venser, the Sojourner
Sorceries (8)
1 Aquitect's Will
1 Austere Command
1 Hallowed Burial
1 Idyllic Tutor
1 Summon the School
1 Supreme Verdict
1 Terminus
1 Time Reversal
Quicksilver Fountain: After all the Islandwalk I get when the
opponent has no island and some big creatures blocking your way it
gets a bit annoying to deal any damage.
Arcane Laboratory, Rule of Law: Yes they are
annoying cards which is why they are not in the main deck but considered
for times when your playgroup plays stuff faster than you so you can even
the playing field since you can't play too much stuff.
Beguiler of Wills: On paper seems like an awesome card if
and only if you have enough creatures because if you don't the card can be seriously underwhelming.
All in all I find the deck fun to play with and I want to help people that are
looking for a more up to date Sygg decklist. I shall try my best to keep this
list up to date. Any advice and constructive criticism is more than welcome.