Ok so i know there is already a lot of discussions to read about this general i do believe i have put in quite a bit of reading over a lot of it and so my deck list has come down pretty far from what it once was and i am now in the final stages of last tweaks.
I really want to be slamming azami turn 2 or 3 every single game and no later then turn 4 EVER So i feel like i need to squeeze in grim monolith, Volatic Key, and Mox Opal (and if i put opal in i will put seat of the synod in place of an island as well) to finish off the mana ramp and so i was looking for thoughts on what i might cut, the things that stand out the most for me are possibly just simply cutting 3 lands.. but i am really wrestling that idea... i mean 32 land two of which are terrain generator and ancient tomb , 17 ramp artifacts (18 if you count volatic key as one), 2 creature ramps and high tide seems like it hits a really good mark... of course the main reason i feel i need to much ramp is because i want to be ramping as hard as possible to slam azami as early as possible And abuse azami's draw power and in most situations also get me to slam omniscience asap for basically a flat out win...
My philosophy in deciding how much land to put into an edh has always been that you count each ramp artifact/spell as half of a land in terms of reaching your ~35-40 land count and so of course as it stands if i was to make those changes i would still be well within a good range and have plenty of extra to abuse azami
so do you think i will be ok running 32 lands with all my ramp, should i look to swap out something else instead? thoughts, ideas, criticisms are all welcome
so do you think i will be ok running 32 lands with all my ramp, should i look to swap out something else instead? thoughts, ideas, criticisms are all welcome
I personally think that cutting down your lands is a bad idea. Whenever I've tried to do this in the past, I've always found that the loss of consistency of the deck is just not worth it. I think you've got it right by running 35 lands.
A couple cards I don't see on your list that might fit are Pact of Negation and Mind Stone if you want another mana rock.
As far as what to cut to fit in your Grim Monolith, Mox Opal, etc., I'd probably start by dumping Magus of the Future, Memnarch, and Graceful Adept. None of these cards suck or anything, and cutting cards is always hard. I just think that the Magus is too fragile and expensive for what he does, and you have better, more efficient ways to win than with Memnarch (who costs you 7). Graceful Adept is like your second Reliquary Tower, but she's pretty fragile too.
Oh oops.. Ya pact is defiantly supposed to be in there.. Only 98 cards on this list .. Let me fix that.. And as far As cutting graceful I was looking at that myself with so much ramp the max hand size might be irrelevant or not needed redundancy for.. Memnarch on the other hand is there as a win condition or just a super control heavy card to dump mana into we all know artifacts are soo common in every edh deck even just stealing all the ones on board is just amazing..
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1 Azami, Lady of Scrolls
Creatures: 24
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1 Martyr of Frost
1 Lighthouse Chronologist
1 Phantasmal Image
1 Sea Scryer
1 Snapcaster Mage
1 Stonybrook Banneret
1 Vedalken Aethermage
1 Voidmage Prodigy
1 Willbender
1 Ertai, Wizard Adept
1 Graceful Adept
1 Laboratory Maniac
1 Patron Wizard
1 Sigil Tracer
1 Temporal Adept
1 Trinket Mage
1 Phyrexian Metamorph
1 Glen Elendra Archmage
1 Surgespanner
1 Venser, Shaper Savant
1 Magus Of the Future
1 Teferi, Mage of Zhalfir
1 Palinchron
1 Memnarch
Artifact Ramp: 15
-----------------
1 Mox Diamond
1 Mana Crypt
1 Chrome Mox
1 Mana Vault
1 Sol Ring
1 Coldsteel Heart
1 Sapphire Medallion
1 Sky Diamond
1 Cloud Key
1 Coalition Relic
1 Extraplanar Lens
1 Worn Powerstone
1 Thran Dynamo
1 Gauntlet Of Power
1 Caged Sun
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1 Meekstone
1 Sensei's Divining Top
Instants: 15
-------------------
1 Pact of Negation
1 High Tide
1 Mystical Tutor
1 Counterspell
1 Mana Drain
1 Capsize
1 Cunning Wish
1 Forbid
1 Hinder
1 Long-term Plans
1 Spell Crumple
1 Cryptic Command
1 Turnabout
1 Force of Will
1 Misdirection
Sorceries: 4
-----------------
1 Merchant Scroll
1 Fabricate
1 Bribery
1 Time Stretch
Enchantments: 4
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1 Future Sight
1 Treachery
1 Mind Over Matter
1 Omniscience
Lands: 35
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1 Cavern of Souls
1 Riptide Laboratory
1 Minamo, School at Water's Edge
1 Tolaria West
1 Academy Ruins
1 Ancient Tomb
1 Mouth of Ronom
1 Reliquary Tower
1 Terrain Generator
26 Snow-Covered Island
----------------------------------
1 Blue Sun's Zenith
1 Brain Freeze
1 Echoing Truth
1 Evacuation
1 Last Word
1 Pongify
1 Spin into Myth
1 Time Stop
1 Trickbind
1 Twincast
-----------------
1 Grim monolith
1 Mox Opal
1 voltaic Key
1 Seat of the Synod
Ok so i know there is already a lot of discussions to read about this general i do believe i have put in quite a bit of reading over a lot of it and so my deck list has come down pretty far from what it once was and i am now in the final stages of last tweaks.
I really want to be slamming azami turn 2 or 3 every single game and no later then turn 4 EVER So i feel like i need to squeeze in grim monolith, Volatic Key, and Mox Opal (and if i put opal in i will put seat of the synod in place of an island as well) to finish off the mana ramp and so i was looking for thoughts on what i might cut, the things that stand out the most for me are possibly just simply cutting 3 lands.. but i am really wrestling that idea... i mean 32 land two of which are terrain generator and ancient tomb , 17 ramp artifacts (18 if you count volatic key as one), 2 creature ramps and high tide seems like it hits a really good mark... of course the main reason i feel i need to much ramp is because i want to be ramping as hard as possible to slam azami as early as possible And abuse azami's draw power and in most situations also get me to slam omniscience asap for basically a flat out win...
My philosophy in deciding how much land to put into an edh has always been that you count each ramp artifact/spell as half of a land in terms of reaching your ~35-40 land count and so of course as it stands if i was to make those changes i would still be well within a good range and have plenty of extra to abuse azami
so do you think i will be ok running 32 lands with all my ramp, should i look to swap out something else instead? thoughts, ideas, criticisms are all welcome
I personally think that cutting down your lands is a bad idea. Whenever I've tried to do this in the past, I've always found that the loss of consistency of the deck is just not worth it. I think you've got it right by running 35 lands.
A couple cards I don't see on your list that might fit are Pact of Negation and Mind Stone if you want another mana rock.
As far as what to cut to fit in your Grim Monolith, Mox Opal, etc., I'd probably start by dumping Magus of the Future, Memnarch, and Graceful Adept. None of these cards suck or anything, and cutting cards is always hard. I just think that the Magus is too fragile and expensive for what he does, and you have better, more efficient ways to win than with Memnarch (who costs you 7). Graceful Adept is like your second Reliquary Tower, but she's pretty fragile too.
This "love" intrigues me. Teach me to fake it.
UR Nin, the Pain Artist
WUB Zur the Enchanter (Retired)
UB Oona, Queen of the Fae (Pseudo-Retired)