Alright, now I'm using Molimo, Maro-Sorcerer as my general for this deck, just because it CAN get a bunch of land, but it can be a different general if you like.
Now, some might not consider this deck actually mean, however, those that don't like having their lands blown up or the like might think it IS. As I USUALLY try to avoid land destruction outside of non-basic, I wanted to try a deck that does this actively. With green's ability to often just flat out destroy "noncreature" permanents, it seem like the better option. Below is the list itself, after which will follow a description for the uses of each card in the deck and combos (That I have noted - I may haved missed), as well as cards I am looking to get, but cannot pick up due to one reason or another.
Keep in mind, this deck is on MTGO and is very budget when suggesting changes, topping out under 5.5 tickets (IF you get the promo Rampaging Baloths - Non-promo boosters the cost about 8 tickets).
Acidic Slime - Utility creature that blows up a land or troublesome artifact/enchantment, then hopefully hangs around to trade or keep creatures at bay. Combo with Roaring Primadox.
Brutalizer Exarch - More utility. Tucks something troublesome/sets opponent back or finds me a different creature that I need. Combo with Roaring Primadox.
Budoka Gardener - Alternate option to the land denial/destruction: LOTS of land. Budoka Gardener thrives with lots of land.
Citanul Woodreaders - Card draw. Treated as a 6-drop. Combo with Roaring Primadox.
Devoted Druid - Mana accel; Should probably be Fyndhorn Elves or Boreal Elf.
Elvish Visionary - Card draw. Combo with Roaring Primadox.
Fierce Empath - Finds fat creatures later game. Combo with Roaring Primadox.
Groundskeeper - Recurs basic lands discarded with other effects, like Harvest Mage and Jolrael.
Gurzigost - Big, cheap beater that can get damage through little guys while shuffling used cards back into the library.
Harvest Mage - Mana accel/doubler.
Hystrodon - Card draw.
Jolrael, Empress of Beasts - Has potential for alpha strike or feeding Gurzigost cards. Combos with Cyclone.
Krosan Tusker - Early game, mana accel, late game beater.
Mold Shambler - More noncreature permanent destruction with a body. Also kills Planeswalkers.
Molder Slug - Forces opponent to give up artifacts. Combo with Spine of Ish Sah.
Obstinate Baloth - Life gain; Good against discard. Combo with Roaring Primadox.
Pelakka Wurm - More life gain; Card draw; Late game beater. Combo with Roaring Primadox.
Rampaging Baloths - Token generator and beater
Roaring Primadox - Bounce engine for ETB creatures.
Sakura-Tribe Elder - Mana accel; Chump blocker.
Seedguide Ash - Mana accel; decent-chump blocker.
Silklash Spider - Kills of flying creatures that my fat creatures can't keep back.
Soul of the Harvest - Draws cards and beats.
Stingerfling Spider - More death to flying creatures. Combo with Roaring Primadox.
Terastodon - Noncreature permanent destruction tripled. Can be used on excess lands to boost attack potential or makes chumps. Combo with Roaring Primadox.
Tilling Treefolk - Gets back cycling or "fetch" lands, as well as Buried Ruin or discarded lands. Combo with Roaring Primadox.
Wood Elves - Mana accel. Combo with Roaring Primadox.
Yavimaya Elder - Mana accel; Card draw.
Sorcery
Boundless Realms - Mana doubling; Deck thinning.
Bramblecrush - More noncreature permanent destruction.
Chain of Acid - See Bramblecrush. Has a downside, but shouldn't be an issue with card recursion.
Creeping Mold - Less useful Bramblecrush.
Creeping Renaissance - Mass recursion.
Desert Twister - Anything destruction.
Elven Cache - Recursion.
Far Wanderings - Mana accel; Better than others late game the ability to pull three land.
Harmonize - Card draw.
Kodama's Reach - Mana accel.
Mwonvuli Acid-Moss - LD+Mana Accel.
Overrun - Alpha striking purposes; Good with Terastodon or Rampaging Baloths.
Rain of Thorns - Multiple artifact/enchantment/land removal.
Ranger's Path - Mre mana accel.
Reap and Sow - LD+Mana accel.
Recollect - Recursion.
Revive - Recursion.
Skyshroud Claim - Mana accel.
Stunted Growth - Hand "destruction".
Land
Buried Ruin - Gets back artifacts sacrificed to Molder Slug or just destroyed. Can be recurred with Tilling Treefolk.
Evolving Wilds - "Fetch" land & thinning.
Forest - Mana
Phyrexia's Core - Purely for combo with Spine of Ish Sah.
Reliquary Tower - JUst in case my hand gets too big.
Slippery Karst - Card draw.
Temple of the False God - Mana "accel".
Terramorphic Expanse - "Fetch" land & thinning.
Tranquil Thicket - Card draw.
Artifact
Everflowing Chalice - Mana accel.
Liquimetal Coating - COmbo with any artifact destruction.
Loxodon Warhammer - Life gain.
Spine of Ish Sah - Permanent destruction.
Tormod's Crypt - Graveyard hate.
Enchantment
Cyclone - Crowd control.
Night Soil - Graveyard hate.
Tornado - Permanent destruction.
Vernal Bloom - Mana doubler.
Instant
Crushing Vines - Kills fliers/artifacts.
Harrow - Mana accel.
Rootgrapple - Noncreature permanent destruction at instant speed.
Combos
Jolrael, Empress of Beasts + Cyclone: With three or more counters on Cyclone, activate Jolrael turning all an opponent's lands into 3/3 beast and wipe them all out.
Molder Slug/Phyrexia's Core + Spine of Ish Sah + 7 Mana Each Turn: Recursive destroy any permanent each turn and gain life or get an opponent to lose an artifact as well.
Roaring Primadox + ETB Creature: Reuse abuse of triggers from Acidic Slime, Mold Shambler, etc.
I like the list. One question though is why do you have Terramorphic Expanse and Evolving Wilds in a monocolored deck? Why not just swap those out for 2 more forests?
This seems very similar to my old asuza deck. I ran all the same destruction cards to kill planeswalkrs.
A few good cars to consider-
freyalises winds- this can totally screwe with people and is pennies.
Avoid fate- a good counter for a green deck
Not of this world- same idea- green decks with counterspells!
Private Mod Note
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Former DCI Tournament Organizer
What is the standard organisational structure of shadow organisation?(Gotta love 4Chan)
Current MTGO Player and paper reseller/speculator.
I don't have the slightest idea of how cards are priced in MTGO, but here's a few suggestions:
-You have few ways to protect Molimo, which kind of makes having a big beatstick as your general pointless. Swiftfoot Boots or Aspect of Mongoose are a good start, or Spearbreaker Behemoth if you like fatties protecting your other fatties.
Everytime I see a Mono-Green EDH list, I cry. Because none of them seem to rememberPrimalcrux. At worst hes a 6/6 Trampler. At best, if he coughs on an enemy, they're dead.
Hall of Gemstone neuters multicolor commanders and really makes it hard for your opponents to play three color decks effectively and is completely on theme with the resource denial. (0.56 of a ticket)
Holistic Wisdom lets your top decked weenies be the fat in your graveyard until you decide to break down and buy a Genesis 2.50 tickets. (0.07 of a ticket)
Cloudthresher (0.08), Hornet Queen (0.97), and Tornado Elemental (0.10) help you not get run over by Vish Kal or any of the other fattie flyers in the format. I was going to suggest Silklash too but it's in your list so good on you sir.
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Now, some might not consider this deck actually mean, however, those that don't like having their lands blown up or the like might think it IS. As I USUALLY try to avoid land destruction outside of non-basic, I wanted to try a deck that does this actively. With green's ability to often just flat out destroy "noncreature" permanents, it seem like the better option. Below is the list itself, after which will follow a description for the uses of each card in the deck and combos (That I have noted - I may haved missed), as well as cards I am looking to get, but cannot pick up due to one reason or another.
Keep in mind, this deck is on MTGO and is very budget when suggesting changes, topping out under 5.5 tickets (IF you get the promo Rampaging Baloths - Non-promo boosters the cost about 8 tickets).
Decklist
1x Molimo, Maro-Sorcerer
Creature (30)
1x Acidic Slime
1x Brutalizer Exarch
1x Budoka Gardener
1x Citanul Woodreaders
1x Devoted Druid
1x Elvish Visionary
1x Fierce Empath
1x Groundskeeper
1x Gurzigost
1x Harvest Mage
1x Hystrodon
1x Jolrael, Empress of Beasts
1x Krosan Tusker
1x Llanowar Elves
1x Masked Admirers
1x Mold Shambler
1x Molder Slug
1x Obstinate Baloth
1x Pelakka Wurm
1x Rampaging Baloths
1x Roaring Primadox
1x Sakura-Tribe Elder
1x Seedguide Ash
1x Silklash Spider
1x Soul of the Harvest
1x Stingerfling Spider
1x Terastodon
1x Tilling Treefolk
1x Wood Elves
1x Yavimaya Elder
1x Boundless Realms
1x Bramblecrush
1x Chain of Acid
1x Creeping Mold
1x Creeping Renaissance
1x Desert Twister
1x Elven Cache
1x Far Wanderings
1x Harmonize
1x Kodama's Reach
1x Mwonvuli Acid-Moss
1x Overrun
1x Rain of Thorns
1x Ranger's Path
1x Reap and Sow
1x Recollect
1x Revive
1x Skyshroud Claim
1x Stunted Growth
Land (38)
1x Buried Ruin
1x Evolving Wilds
30x Forest
1x Phyrexia's Core
1x Reliquary Tower
1x Slippery Karst
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Everflowing Chalice
1x Liquimetal Coating
1x Loxodon Warhammer
1x Spine of Ish Sah
1x Tormod's Crypt
Enchantment (4)
1x Cyclone
1x Night Soil
1x Tornado
1x Vernal Bloom
Instant (3)
1x Crushing Vines
1x Harrow
1x Rootgrapple
Cards I'd Like To Get
Individual Card Purposes
Sorcery
Land
Artifact
Enchantment
Instant
Combos
Molder Slug/Phyrexia's Core + Spine of Ish Sah + 7 Mana Each Turn: Recursive destroy any permanent each turn and gain life or get an opponent to lose an artifact as well.
Roaring Primadox + ETB Creature: Reuse abuse of triggers from Acidic Slime, Mold Shambler, etc.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
A few good cars to consider-
freyalises winds- this can totally screwe with people and is pennies.
Avoid fate- a good counter for a green deck
Not of this world- same idea- green decks with counterspells!
Current MTGO Player and paper reseller/speculator.
-You have few ways to protect Molimo, which kind of makes having a big beatstick as your general pointless. Swiftfoot Boots or Aspect of Mongoose are a good start, or Spearbreaker Behemoth if you like fatties protecting your other fatties.
-Your creature list has some lackluster dudes like Elvish Visionary. One possible replacement for him is Reach of Branches.
-Why not more ramp? Cut a few things like Groundskeeper for Cultivate and Nature's Lore.
- I like Baru, fist of Krosa - he's lethal with Boundless Realms.
Pauper: UR some horrible homebrew izzet deck
RGTHROMOK RG
Holistic Wisdom lets your top decked weenies be the fat in your graveyard until you decide to break down and buy a Genesis 2.50 tickets. (0.07 of a ticket)
Cloudthresher (0.08), Hornet Queen (0.97), and Tornado Elemental (0.10) help you not get run over by Vish Kal or any of the other fattie flyers in the format. I was going to suggest Silklash too but it's in your list so good on you sir.