So I've been working with this list for about a year and a half now and I think I'm finally ready to share it, maybe get some feedback. I've seen the thread for Jenara, ETB army and that deck/style is fantastically powerful and very interesting. However, I decided to take her in a different direction. My deck has been described as "Zendikar, the Deck" by some of my playgroup. The list revolves around dropping as many lands as possible per turn, hopefully benefiting from landfall triggers and the powerful lands themselves. The synergy with Jenara is fairly obvious. I have had a lot of fun and a lot of success with this list.
VIP Cards Primeval Titan is considered a format warping card for a reason and with so many lands to grab and landfall triggers to set off, he truly shines in this deck.
Admonition Angel can easily "softlock" the board off of permanents by herself. Or exile important cards of your own in response to sweepers to safeguard them using fetchlands, khalni heart expedition, harrow, chord of calling, sakura tribe elder. She can be very difficult to deal with when combined with a primeval titan and an active emeria, the sky ruin
Emeria, the Sky Ruin is extremely helpful. This deck does not play a huge number of creatures and every creature it does play is very powerful or an amazing tool. Emeria comes online almost every game I play this deck. Despite being a three color deck, the sheer volume of ramp and land search makes getting 7 plains into play surprisingly easy. Even if Emeria is destroyed this deck is incredibly proficient at recurring lands from the graveyard, reanimating my booms and tools again in no time.
Akroma's Vengeance has one me innumerable games. Akroma's Vengeance -> animate manlands -> alpha strike is a very powerful line of play. Since this deck plays very well off just its land and manabase, destroying all artifacts, creatures and enchantments invariably helps me more than it hurts.
Cards that Should be in this List
There are two additional shock lands that I should have in this list (Especially Hallowed Fountain) but have not had the cash to add yet, working on too many decks and formats at once while in college hurts my wallet. Other obvious inclusions would be Maze of Ith and the scourge shocklands.
Closing Comments
This is my first major post on these forums. I have been a long time lurker (since about 2009, maybe earlier) but have never really wanted to post all that much until now. Hopefully you guys have some feedback for me. See ya around.
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EDH UBRJeleva, Nephalia's Scourge BWTeysa,Orzhov Scion GWKarametra, God of Harvests UW Dragonlord Ojutai R Daretti, Scrap Savant
Mana Reflection -> Mirari's Wake You could definately run both of them however Mirari's Wake is more powerful for less mana. If it comes down to just running one or the other Mirari all the way.
It seems like you have most of the obvious ramp beyond that. Extra turns could always be considered as well because taking more turns is more land drops and more cards drawn as well as an outlet to dump more mana into Jenara / swing more. Time Warp / Walk the Aeons are both fairly solid for that.
Also, I could potentially see some big draw x card draw effects in here such as Blue Sun's Zenith due to how much land / ramp you back in here. The new ravnica UW version could be really sweet as well.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I've ran Blue Sun's Zenith in the deck before. Never really overwhelmed me. It may be worth trying again soon though since the deck has undergone so many chances since then. Perhaps cutting Mimic Vat or Soramaro, First to Dream?
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EDH UBRJeleva, Nephalia's Scourge BWTeysa,Orzhov Scion GWKarametra, God of Harvests UW Dragonlord Ojutai R Daretti, Scrap Savant
Modern GB Tron UW UW Control
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Here is the list;
1x Jenara, Asura of War
1x Primeval Titan
1x Consecrated Sphinx
1x Admonition Angel
1x Avenger of Zendikar
1x Sun Titan
1x Eternal Witness
1x Coiling Oracle
1x Oracle of Mul Daya
1x Ulamog, the Infinite Gyre
1x Sphinx of Uthuun
1x Molimo, Maro-Sorcerer
1x Meloku, the Clouded Mirror
1x Soramaro, First to Dream
1x Azusa, Lost but Seeking
1x Emeria Angel
1x Sakura-Trube Elder
1x Rampaging Baloths
1x Yavimaya Elder
1x Solemn Simulacrum
1x Knight of the Reliquary
1x Creeping Renaissance
1x Rain of Thorns
1x Life from the Loam
1x Genesis Wave
1x Rampant Growth
1x Explore
1x Martial Coup
1x Green Sun's Zenith
1x Growth Spasm
1x Austure Command
1x Tooth and Nail
1x Praetor's Counsel
1x Kodama's Reach
1x Akroma's Vengeance
1x Cultivate
1x Recurring Insight
1x Realms Uncharted
1x Harrow
1x Chord of Calling
1x Venser, the Sojourner
1x Mimic Vat
1x Lightning Greaves
1x Crucible of Worlds
1x Sol Ring
1x Mana Reflection
1x Rites of Flourishing
1x Khalni Heart Expedition
1x Aura Shards
11x Plains
10x Forest
5x Island
1x Sejiri Steppe
1x Reliquary Tower
1x Temple of the False God
1x Emeria, the Sky Ruin
1x Command Tower
1x Temple Garden
1x Treetop Village
1x Terramorphic Expanse
1x Misty Rainforest
1x Simic Growth Chamber
1x Strip Mine
1x Azorius Chancery
1x Stirring Wildwood
1x Marsh Flats
1x Krosan Verge
1x Nantuko Monastary
1x Celestial Colonnade
1x Seaside Citadel
1x Wasteland
1x Gavony Township
1x Mystifying Maze
1x Alchemist's Refuge
1x Verdant Catacombs
1x Evolving Wilds
VIP Cards
Primeval Titan is considered a format warping card for a reason and with so many lands to grab and landfall triggers to set off, he truly shines in this deck.
Admonition Angel can easily "softlock" the board off of permanents by herself. Or exile important cards of your own in response to sweepers to safeguard them using fetchlands, khalni heart expedition, harrow, chord of calling, sakura tribe elder. She can be very difficult to deal with when combined with a primeval titan and an active emeria, the sky ruin
Emeria, the Sky Ruin is extremely helpful. This deck does not play a huge number of creatures and every creature it does play is very powerful or an amazing tool. Emeria comes online almost every game I play this deck. Despite being a three color deck, the sheer volume of ramp and land search makes getting 7 plains into play surprisingly easy. Even if Emeria is destroyed this deck is incredibly proficient at recurring lands from the graveyard, reanimating my booms and tools again in no time.
Akroma's Vengeance has one me innumerable games. Akroma's Vengeance -> animate manlands -> alpha strike is a very powerful line of play. Since this deck plays very well off just its land and manabase, destroying all artifacts, creatures and enchantments invariably helps me more than it hurts.
Cards that Should be in this List
There are two additional shock lands that I should have in this list (Especially Hallowed Fountain) but have not had the cash to add yet, working on too many decks and formats at once while in college hurts my wallet. Other obvious inclusions would be Maze of Ith and the scourge shocklands.
Closing Comments
This is my first major post on these forums. I have been a long time lurker (since about 2009, maybe earlier) but have never really wanted to post all that much until now. Hopefully you guys have some feedback for me. See ya around.
UBRJeleva, Nephalia's Scourge
BWTeysa,Orzhov Scion
GWKarametra, God of Harvests
UW Dragonlord Ojutai
R Daretti, Scrap Savant
Modern
GB Tron
UW UW Control
It seems like you have most of the obvious ramp beyond that. Extra turns could always be considered as well because taking more turns is more land drops and more cards drawn as well as an outlet to dump more mana into Jenara / swing more. Time Warp / Walk the Aeons are both fairly solid for that.
Also, I could potentially see some big draw x card draw effects in here such as Blue Sun's Zenith due to how much land / ramp you back in here. The new ravnica UW version could be really sweet as well.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I've ran Blue Sun's Zenith in the deck before. Never really overwhelmed me. It may be worth trying again soon though since the deck has undergone so many chances since then. Perhaps cutting Mimic Vat or Soramaro, First to Dream?
UBRJeleva, Nephalia's Scourge
BWTeysa,Orzhov Scion
GWKarametra, God of Harvests
UW Dragonlord Ojutai
R Daretti, Scrap Savant
Modern
GB Tron
UW UW Control