Legendary Creature - Zombie Elf BBGG
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
1BG, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
As this is a completely new deck, all suggestions are welcome. Please take into account the deck's theme. Additionally, I value what my opponent's think of my deck, so no douche cards. Suggestions for cuts are often even more useful that suggestions for what cards to add.
Crucible of Worlds is going to be great in Jarad. Life from the Loam, too. With Eternal Witness, you'll be able to rfg your Crucible in case it gets popped. I'm going to proxy Jarad this week for a list. Also, thanks for all the suggestions, Dune.
If you're interested in Jarad, check out the Primer I've written on him here. I see that you have a theme, and want to stay away from "db" cards, but there's still a lot of great information and discussion there.
May I ask, why do you feel it needs to be all creatures?
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
If I remember correctly from the link to this deck in RWF_Less's Jarad primer thread, onlainari was attempting to build an all-creature Jarad deck.
onlainari, I have been musing upon your deck today and came up with some other ideas based on the RWF_Less's Jarad primer thread. Since you're running all creatures with minimal on-stack reactivity, I think you're looking for specific things like:
- Card drawing, particularly engines if possible.
- Stack interaction, such as Winding Canyons.
- Creatures that generate multiple threats.
- Tutoring.
- The most synergy possible, i.e. Sakura Tribe-Elder/Cadaver Imp versus Viridian Emissary/Cadaver Imp.
- CHEAP removal.
I'll create another post here shortly that covers my suggestions. I mainly wanted to clarify for the other posters what I *think* was your deck building goal.
Each of the card draw associated with each of these is mostly free with a few exceptions in which the cost is extremely efficient. Also, the triggers are easy to get without having to warp the deck.
Non-creature removal is going to be hardest for this type of deck since it's actually pretty limited for black/green creatures. For example, you see Acidic Slime in every deck for a reason. Take your pick from the overcosted non-creature removal found here:
As expensive as they are, Bramblecrush replacements will probably be the most useful as you could have several tutors for them and they hit Planeswalkers.
Sylvan Safekeeper functions as a weird counterspell that can get you through a difficult situation.
Here are a few that i have found usefull in my Jarad deck.
<cards>
Gaea's Revenge
Undergrowth Scavenger
Gleancrawler
Fell Shepherd
Phytotitan
Sisters of Stone Death
</cards>
I have went with a similar theme, except I use 12 non-creature spells, 4 of which are not permanents.
<cards>
Life From the Loam
Reclaim
Living End
Primal Surge
</cards>
<card>Primal Surge</card> has brought me back from certain defeat 9 out of 10 times i cast it. Dropping as many as 25 permanents in one turn. If I have <card>Living End</card> already suspended I won't get wiped.
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Jarad, Golgari Lich Lord
Legendary Creature - Zombie Elf BBGG
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
1BG, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2/2
1 Bojuka Bog
1 Command Tower
1 Diamond Valley
12 Forest
1 Gaea's Cradle
1 Golgari Rot Farm
1 Grim Backwoods
1 High Market
1 Miren, the Moaning Well
1 Phyrexian Tower
1 Reflecting Pool
11 Swamp
1 Tainted Wood
1 Temple of the False God
1 Thawing Glaciers
1 Twilight Mire
1 Winding Canyons
1 Woodland Cemetery
CMC 1
1 Scute Mob
1 Ulvenwald Tracker
CMC 2
1 Budoka Gardener
1 Hermit Druid
1 Hunted Horror
1 Nezumi Graverobber
1 Pit Keeper
1 Primordial Hydra
1 Scavenging Ooze
1 Skirsdag High Priest
1 Skyshroud War Beast
1 Sylvan Hierophant
1 Viridian Emissary
1 Withered Wretch
1 Cadaver Imp
1 Coffin Queen
1 Dark Impostor
1 Dross Harvester
1 Eternal Witness
1 Fleshbag Marauder
1 Heartwood Storyteller
1 Liliana's Specter
1 Pawn of Ulamog
1 Somberwald Sage
1 Yavimaya Elder
CMC 4
1 Abyssal Persecutor
1 Disciple of Bolas
1 Masked Admirers
1 Phyrexian Obliterator
1 Savra, Queen of the Golgari
1 Solemn Simulacrum
1 Spike Weaver
1 Willow Satyr
1 Yeva, Nature's Herald
CMC 5
1 Acidic Slime
1 Bloodgift Demon
1 Genesis
1 Lord of Extinction
1 Seedguide Ash
1 Thragtusk
1 Geth, Lord of the Vault
1 Harvester of Souls
1 Ink-Eyes, Servant of Oni
1 Massacre Wurm
1 Mikaeus, the Unhallowed
1 Primeval Titan
1 Reaper from the Abyss
1 Soul of the Harvest
1 Steel Hellkite
1 Xathrid Demon
CMC 7+
1 Butcher of Malakir
1 Dread Cacodemon
1 Garruk's Horde
1 Ghoultree
1 Mossbridge Troll
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Terastodon
1 Woodfall Primus
As this is a completely new deck, all suggestions are welcome. Please take into account the deck's theme. Additionally, I value what my opponent's think of my deck, so no douche cards. Suggestions for cuts are often even more useful that suggestions for what cards to add.
Thank you.
Avatar of Woe, Bone Shredder, Dark Impostor, Shriekmaw, Keeper of the Dead, Sheoldred, Whispering One, Gatekeeper of Malakir (creature removal)
Oracle of Mul Daya, Elvish Piper, Bird of Paradise, Silverglade Pathfinder, Sakura Tribe-Elder, Wood Elves (mana acceleration)
Balthor the Defiled, Chainer, Dementia Master, Coffin Queen, Gravedigger, Undertaker, Entomber Exarch, Moldgraf Monstrosity, Phyrexian Delver, Deadwood Treefolk (recursion)
Dawnstrider (fog)
Brutalizer Exarch, Mwonvuli Beast Tracker, Fauna Shaman, Corpse Connoisseur, Fierce Empath (tutor)
Sewer Nemesis, Mortivore, Lhurgoyf (grows with your graveyard)
Baru, Fist of Krosa (creaure pump)
Ink-Eyes, Servant of Oni, Puppeteer Clique (graveyard hate)
Necrotic Ooze (combo!)
Graveborn Muse, Garruk's Horde, Phyrexian Rager, Garruk's Packleader, Krosan Tusker, Ohran Viper, Wall of Blossoms, Wirewood Savage (card draw)
Kessig Cagebreakers (token generation)
Necroplasm (anti-token sweeper)
Mold Shambler, Indrik Stomphowler (non-creature removal)
May I ask, why do you feel it needs to be all creatures?
onlainari, I have been musing upon your deck today and came up with some other ideas based on the RWF_Less's Jarad primer thread. Since you're running all creatures with minimal on-stack reactivity, I think you're looking for specific things like:
- Card drawing, particularly engines if possible.
- Stack interaction, such as Winding Canyons.
- Creatures that generate multiple threats.
- Tutoring.
- The most synergy possible, i.e. Sakura Tribe-Elder/Cadaver Imp versus Viridian Emissary/Cadaver Imp.
- CHEAP removal.
I'll create another post here shortly that covers my suggestions. I mainly wanted to clarify for the other posters what I *think* was your deck building goal.
1 Krosan Tusker (semi-substitute for Cultivate at instant speed and uncounterable, I put at 2G for CMC because you NEVER cast this guy)
1 Ohran Viper (green's Scroll Thief)
1 Yavimaya Elder
1 Disciple of Bolas (deck's card draw MVP)
1 Drumhunter
1 Graveborn Muse (substitute for Phyrexian Arena)
1 Solemn Simulacrum
1 Bloodgift Demon (Phyrexian Arena #2)
1 Skullmulcher (the weakest of the card draw, probably would cut this)
1 Harvester of Souls
1 Soul of the Harvest
1 Garruk's Horde (green's Future Sight, this guy may be unnecessary though)
1 Regal Force
Each of the card draw associated with each of these is mostly free with a few exceptions in which the cost is extremely efficient. Also, the triggers are easy to get without having to warp the deck.
1 Ancient Tomb
1 Gaea's Cradle
1 Phyrexian Tower
1 Temple of the False God
1 Thawing Glaciers
1 Birds of Paradise
1 Lotus Cobra (this guy and playing a fetchland on turn 3 is amazingly good)
1 Rofellos, Llanowar Emissary
1 Sakura Tribe-Elder (Rampant Growth replacement)
1 Avenging Druid (Ohran Viper #2)
1 Mul Daya Channelers (Somberwald Sage #2 of sorts)
1 Pawn of Ulamog (Black Market replacement)
1 Somberwald Sage (MVP mana producer)
1 Wood Elves (Cultivate replacement)
1 Oracle of Mul Daya (synergy with Mul Daya Channelers and Garruk's Horde to setup the top of your deck)
1 Verdant Eidolon (possible interactions for a recursion engine/mana battery, probably would cut this)
1 Primeval Titan
1 Nirkana Revenant (your version of Caged Sun, may be cut dependant on number of Swamps)
1 Vorinclex, Voice of Hunger (I know you said "non-douchey," but you're playing an all-creature deck, you need this guy)
Maybe consider Frontier Guide, but she's expensive to use.
1 Pit Keeper (skipped Cadaver Imp here)
1 Eternal Witness
1 Balthor the Defiled (Twilight's Call replacement)
1 Hell's Caretaker
1 Genesis (graveyard tutor and supplemental card draw)
1 Deadwood Treefolk
1 Sheoldred, Whispering One
Graveyard hate:
1 Bojuka Bog
1 Nezumi Graverobber
1 Scavenging Ooze (Scrabbling Claws replacement)
1 Withered Wretch (Phyrexian Furnace replacement)
1 Coffin Queen
1 Chainer, Dementia Master
1 Puppeteer Clique
1 Geth, Lord of the Vault
1 Ink-Eyes, Servant of Oni
1 Fauna Shaman (fills your graveyard, finds the creature you need, not douchey with this build)
1 Fierce Empath (finds four of your draw engines)
1 Mwonvuli Beast Tracker (finds three of your draw engines)
1 Corpse Connoisseur (Entomb replacement)
1 Dimir House Guard (may be cut due to not enough targets)
1 Netherborn Phalanx (finds Primeval Titan and two of your draw engines)
1 Twisted Abomination (could be cut for space, but better than you think)
1 Rune-Scarred Demon
1 Viridian Zealot (Naturalize replacement)
1 Nullmage Advocate (I want to hate this card, but it allows you to pick the cards and play politics. Remember though, "You can't activate this ability unless a single opponent has at least two cards in their graveyard to target.")
1 Viridian Corrupter
1 Braids, Cabal Minion
1 Glissa Sunseeker
1 Acidic Slime (Creeping Mold replacement)
1 Wickerbough Elder (Naturalize replacement)
1 Indrik Stomphowler (Naturalize replacement)
1 Brutalizer Exarch (Bramblecrush/Worldly Tutor replacement)
1 Mold Shambler (Bramblecrush replacement)
1 Terastodon (Bramblecrush replacement)
1 Woodfall Primus (Bramblecrush replacement times two)
As expensive as they are, Bramblecrush replacements will probably be the most useful as you could have several tutors for them and they hit Planeswalkers.
Sylvan Safekeeper functions as a weird counterspell that can get you through a difficult situation.
1 Avatar of Woe (could be easily BB for the casting cost)
1 Keeper of the Dead
1 Shriekmaw
1 Big Game Hunter
1 Dark Impostor
1 Fleshbag Marauder
1 Royal Assassin
1 Magus of the Abyss
1 Kagemaro, First to Suffer (Black Sun's Zenith/Mutilate replacement)
1 Vengeful Pharaoh
1 Duplicant
1 Butcher of Malakir
You could possibly consider Nefarox, Overlord of Grixis, but I think you want to swing with your larger creatures instead. Sanguine Praetor is Engineered Explosives replacement to consider.
1 Lord of Extinction
1 Sewer Nemesis
1 Mortivore
1 Bonehoard (thematically doesn't break your deck until the Germ token dies)
1 Necrotic Ooze
1 Golgari Thug (Volrath's Stronghold replacement)
1 Necroplasm (anti-token sweeper)
1 Stingweed Imp (creature removal)
1 Golgari Grave-Troll (Mortivore #2)
1 Hermit Druid
Typical beatdown creatures to consider:
1 Avenger of Zendikar
1 Wurmcoil Engine
Mono Red's Strengths and Mono White's Strengths
<cards>
Gaea's Revenge
Undergrowth Scavenger
Gleancrawler
Fell Shepherd
Phytotitan
Sisters of Stone Death
</cards>
I have went with a similar theme, except I use 12 non-creature spells, 4 of which are not permanents.
<cards>
Life From the Loam
Reclaim
Living End
Primal Surge
</cards>
<card>Primal Surge</card> has brought me back from certain defeat 9 out of 10 times i cast it. Dropping as many as 25 permanents in one turn. If I have <card>Living End</card> already suspended I won't get wiped.