So I originally had a Uril, the Miststalker deck which was (unsurprisingly) hated on and pretty boring to play. I had made it because I really wanted to play an enchantress type deck but Uril just took everything over and made it a one trick pony. With that in mind I took the deck and split it into this deck and a Mayael the Anima deck for my fiance. So far this one has been working out to be a lot more fun than Uril and less of a hate magnet.
The Titan will recur Auras.
In the words of xbinox, "[Cataclysm] wins games with krond."
Terminus will deal with Eldrazi. (If you're concerned about tucking your own general, consider Flickerform.)
Enlightened Tutor will pull up your Greaves 'n Boots.
Presence is also an enchantment, so Grove will protect it, too.
Ditto for Greater Good.
SDT is…well, it's pretty darn amazeballs is what it is!
Wake and Reflection will help with Krond's demanding mana costs.
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
these cards need no explainations. I assume you are running budget-ish? Since you lack Serra's Sanctum, Savannah and just about every other good utility land in the format.
Anyways, Humility is a great win con (plays nice with auras), Eldrazi conscription is a good beat down option (especially when rector'd out).
I run EDH enchantress as well, but before I drop every juicy card you can add, i'd rather hear what your ability to get cards is, before wasting time ect.
So I am going to respond to everyone's in one shot. First of all though, I am going to say that I am working not working on a budget really, but I am not dropping vast sums of money on this deck. Most of the cards that are on this list I already owned from a previous Zur and my Uril deck. Thanks all for your responses.
The Titan will recur Auras.
In the words of xbinox, "[Cataclysm] wins games with krond."
Terminus will deal with Eldrazi. (If you're concerned about tucking your own general, consider Flickerform.)
Enlightened Tutor will pull up your Greaves 'n Boots.
Presence is also an enchantment, so Grove will protect it, too.
Ditto for Greater Good.
SDT is…well, it's pretty darn amazeballs is what it is!
Wake and Reflection will help with Krond's demanding mana costs.
Sun Titan: Obviously you wouldn't know this but I have Sun Titan in something like three of my decks and frankly I am kind of tired of his stupid giant face. In my playing with this deck so far I haven't had any issue with recurring enchantments so I don't think I'm missing out on having him.
Cataclysm: That is actually a really good suggestion and one I was kind of filling in with Divine Reckoning though it obviously doesn't solve indestructible.
Enlightened Tutor: I get the grab for equipment but honestly I already have enough tutors for enchantments and draw effects. Overall I don't like stuffing my decks full of tutors, for me it dilutes the fun of a 100 card singleton format.
Terminus: I have spot removal for those who are indestructible and of course Krond himself. Not to mention that Soul Sculptor deals with them in a unique manner that I like.
Enchantress's Presence: I really don't think I need any more "play an enchantment and draw a card" effects, though I may switch out a creature for this card at some point.
Greater Good: Again, I'm not having an issue drawing cards, but it would be nice to be able to sac Krond in response to some kind of theft effect if he was unprotected in some way.
Mirari's Wake & Mana Reflection: I would definitely run Wake over Reflection and I may drop some money on it at some point.
Sensei's Divining Top: I kind of hate SDT. Other than in the aforementioned Mayael deck for the obvious reasons I refuse to use it in decks. I really hate the way it slows things down and I just don't like it. I know I am crazy, but that is my feeling on it.
these cards need no explainations. I assume you are running budget-ish? Since you lack Serra's Sanctum, Savannah and just about every other good utility land in the format.
Anyways, Humility is a great win con (plays nice with auras), Eldrazi conscription is a good beat down option (especially when rector'd out).
I run EDH enchantress as well, but before I drop every juicy card you can add, i'd rather hear what your ability to get cards is, before wasting time ect.
Like I said, I'm not running on a budget per se but I do think that dropping $80+ on a card is completely unnecessary. Serra's Sanctum would be nice though, I honestly just forgot about it. Also, I would definitely like to get a Rector in here at some point. What other utility lands would you suggest? Eldrazi Conscription is on the short list of cards to be added as well, I just need to get one. I am actually planning on replacing the Wolfir Silverheart with it most likely. Humility is funny, but I'm not quite sure if I want to run it. Replenish would definitely be useful and at some point I'll probably spring for one.
Omnivore -
I would tuck a Rabid Wombat in there for old school fun but I'm sure that's just me.
Oh, and I like to recommend Skull of Orm in these situations though I understand it's not always easy to find.
I like the way you think my friend with some old school fun. I totally forgot about the wombat and I think I might have to wedge him in there. Skull of Orm might have to get in there as well, just because it might stick around longer than a creature doing the same thing. Though the ability does cost quite a lot. It is definitely something worth considering.
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I play for the thrill of the game. Winning is a bonus.
So I am going to respond to everyone's in one shot. First of all though, I am going to say that I am working not working on a budget really, but I am not dropping vast sums of money on this deck. Most of the cards that are on this list I already owned from a previous Zur and my Uril deck. Thanks all for your responses.
akazukin chacha -
Like I said, I'm not running on a budget per se but I do think that dropping $80+ on a card is completely unnecessary. Serra's Sanctum would be nice though, I honestly just forgot about it. Also, I would definitely like to get a Rector in here at some point. What other utility lands would you suggest? Eldrazi Conscription is on the short list of cards to be added as well, I just need to get one. I am actually planning on replacing the Wolfir Silverheart with it most likely. Humility is funny, but I'm not quite sure if I want to run it. Replenish would definitely be useful and at some point I'll probably spring for one.
Sorry man, your list is filled with omissions that led me to believe there may be a reason for it, like budget or restrictions on cards you can get. I mean you don't even have Argothian Enchantress listed anywhere as even a want for the deck...in an enchantress deck.
So to touch on Humility, that is one of the cards you dial up for a win. If you have a few auras attached to a creature, especially ones that grant some kind of evasion, the game is practically over, especially with Greater Auramancy or Privileged Position in play. Think of this as a game ender, not something you arbitrarily throw down on the table because it's an enchantment to play, you build your hand around making that play. You also very much do need enlightened tutor and academy rector to make getting to your finishers easier.
Creature-wise we have a different focus, but I will say I have less creatures because I focus more on tutoring and digging for answers while hiding behind a wall of game state effecting cards. Then go for the kill in one fell swoop, in most situations. Mother of Runes and Weathered Wayfarer should be 1 drop considerations though. I use Avacyn and Ulamog as finishers, since the deck has no issues getting mana. Avacyn is that extra layer of protection for your enchantment lock and is a huge flying body and Ulamog with something as simple as Rancor or Flickering Ward can really break someone.
You running Auramancer, Dowsing Shaman AND Monk Idealist seems a bit overkill in the grabbing enchantments out the the yard dept. But you know how much enchantment hate you will be facing, and bodies with added utility should never be turned away for enchantress decks, until you find better replacements.
thats all i got before work. drop some notes on your specific deck focus and it will make it easier to recommend stuff.
Sorry man, your list is filled with omissions that led me to believe there may be a reason for it, like budget or restrictions on cards you can get. I mean you don't even have Argothian Enchantress listed anywhere as even a want for the deck...in an enchantress deck.
So to touch on Humility, that is one of the cards you dial up for a win. If you have a few auras attached to a creature, especially ones that grant some kind of evasion, the game is practically over, especially with Greater Auramancy or Privileged Position in play. Think of this as a game ender, not something you arbitrarily throw down on the table because it's an enchantment to play, you build your hand around making that play. You also very much do need enlightened tutor and academy rector to make getting to your finishers easier.
Creature-wise we have a different focus, but I will say I have less creatures because I focus more on tutoring and digging for answers while hiding behind a wall of game state effecting cards. Then go for the kill in one fell swoop, in most situations. Mother of Runes and Weathered Wayfarer should be 1 drop considerations though. I use Avacyn and Ulamog as finishers, since the deck has no issues getting mana. Avacyn is that extra layer of protection for your enchantment lock and is a huge flying body and Ulamog with something as simple as Rancor or Flickering Ward can really break someone.
You running Auramancer, Dowsing Shaman AND Monk Idealist seems a bit overkill in the grabbing enchantments out the the yard dept. But you know how much enchantment hate you will be facing, and bodies with added utility should never be turned away for enchantress decks, until you find better replacements.
thats all i got before work. drop some notes on your specific deck focus and it will make it easier to recommend stuff.
I would love to get an Argothian Enchantress but I just don't feel like dropping the money on it. Much like Maze of Ith. In general $10 is my maximum on amount to spend on a card, and given the number of other enchantress type cards I wasn't feeling like I was poorer for the lack of an Argothian. I do have a spare Kor Haven laying around and was deciding which deck out of my various ones that use white that I would put it in. Riftstone Portal is an excellent addition that was new to me though, so thanks for pointing it out. It should be an easy enough add with a little tinkering.
We obviously have a different approach since I really don't like spending a game tutoring and constantly digging. I only have one deck that does that and I don't want another one. I would rather play creatures and be a little more interactive. I guess this is more of a voltron style deck with a little control thrown in through Krond's ability.
I am beginning to be swayed to Humility. I never had an issue understanding how to play it, I just wasn't sure that I wanted to go that route. The more I reflect on it though the more satisfying I can see it being. In terms of other finishers, I would rather focus on my general or a giant Aura Gnarlid before I would go for Ulamog or [CARD=avacyn, angel of hope]Avacyn. Mainly due to thematic reasons, but also because in the case of Ulamog I just don't like the Eldrazi that much. Call me crazy.
The more playtime the deck gets it is possible that I will dump some of the recursion, most likely Auramancer, but only time will tell.
Thanks for the suggestions so far.
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I play for the thrill of the game. Winning is a bonus.
So you say it's not budget, but actually... it's budget
Thematic to me, would be making sure I had every enchantress effect available in the deck. Saying your deck is no worse without Argothian Enchantress and Enchantresses Presence seems kinda weird, since the whole theme of the deck would be getting as much 'enchantress effect' density in deck/on table, as possible.
But since we both have different approaches on this archtype, I won't go on about inclusions I'd suggest, because it's hard to predict what you are attched to or just dont want (like Sun Titan who is absolutely sick in this deck, see: Angelic Renewal!).
Good luck on your build, and if there are specific card discussions on what you can cut/replace, I will jump back in!
Well budget is subjective, no? Seriously though, I intend on adding Enchantress's Presence at some point most definitely and I'm sure I'll add an Argothian as well. I do think that my using the term "enchantress" may have been a little misleading though, but that is neither here nor there at this point.
I totally forgot Angelic Renewal existed though, so thanks for refreshing my memory on that one! Having that in there pretty much makes Sun Titan a must add so I will probably end up shoving him into yet another of my decks.
Again, thanks for the ideas you have provided me. Once I get some funds I am definitely going to add some of the stuff mentioned.
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I play for the thrill of the game. Winning is a bonus.
1 Krond the Dawn-Clad
Green Creatures
1 Yavimaya Enchantress
1 Somberwald Sage
1 Aura Gnarlid
1 Eternal Witness
1 Verduran Enchantress
1 Dowsing Shaman
1 Wolfir Silverheart
1 Acidic Slime
White Creatures
1 Kor Spiritdancer
1 Auratog
1 Mesa Enchantress
1 Soul Sculptor
1 Umbra Mystic
1 Nomad Mythmaker
1 Kitsune Mystic
1 Celestial Ancient
Gold & Hybrid Creatures
1 Femeref Enchantress
1 Sigarda, Host of Herons
1 Elderwood Scion
Planeswalkers
1 Garruk Wildspeaker
Equipment
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
1 Sol Ring
1 Selesnya Signet
Enchantments
1 Rancor
1 Canopy Cover
1 Ancestral Mask
1 Snake Umbra
1 Enchantress's Presence
1 Vow of Wildness
1 Bear Umbra
1 Asceticism
1 Flickering Ward
1 Spirit Loop
1 Felidar Umbra
1 Oblivion Ring
1 Seal of Cleansing
1 Journey to Nowhere
1 Battle Mastery
1 Prison Term
1 Serra's Embrace
1 Sigil of the Empty Throne
1 Sterling Grove
1 Shield of the Oversoul
1 Aura Shards
1 Armadillo Cloak
1 Privileged Position
1 Indrik Umbra
1 Eldrazi Conscription
1 Harrow
1 Idyllic Tutor
1 Retether
1 Replenish
1 Cataclysm
1 Divine Reckoning
1 Three Dreams
1 Winds of Rath
Instants
1 Enlightened Tutor
1 Beast Within
1 Path to Exile
Lands
1 Stirring Wildwood
1 Gavony Township
1 Sunpetal Grove
1 Tectonic Edge
1 Selesnya Sanctuary
1 Naya Panorama
1 Krosan Verge
1 Riftstone Portal
1 Serra's Sanctum
14 Forest
15 Plains
So I originally had a Uril, the Miststalker deck which was (unsurprisingly) hated on and pretty boring to play. I had made it because I really wanted to play an enchantress type deck but Uril just took everything over and made it a one trick pony. With that in mind I took the deck and split it into this deck and a Mayael the Anima deck for my fiance. So far this one has been working out to be a lot more fun than Uril and less of a hate magnet.
Future changes will be to change out Vow of Duty for a Privileged Position and to change Serra's Embrace for an Angelic Destiny.
Changes:
-1 Plains
+1 Krosan Verge
-1 Swords to Plowshares
+1 Journey to Nowhere
-1 Bramblecrush
+1 Seal of Cleansing
The Titan will recur Auras.
In the words of xbinox, "[Cataclysm] wins games with krond."
Terminus will deal with Eldrazi. (If you're concerned about tucking your own general, consider Flickerform.)
Enlightened Tutor will pull up your Greaves 'n Boots.
Presence is also an enchantment, so Grove will protect it, too.
Ditto for Greater Good.
SDT is…well, it's pretty darn amazeballs is what it is!
Wake and Reflection will help with Krond's demanding mana costs.
Replenish.............
these cards need no explainations. I assume you are running budget-ish? Since you lack Serra's Sanctum, Savannah and just about every other good utility land in the format.
Anyways, Humility is a great win con (plays nice with auras), Eldrazi conscription is a good beat down option (especially when rector'd out).
I run EDH enchantress as well, but before I drop every juicy card you can add, i'd rather hear what your ability to get cards is, before wasting time ect.
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
Oh, and I like to recommend Skull of Orm in these situations though I understand it's not always easy to find.
ChimericPisces -
Sun Titan: Obviously you wouldn't know this but I have Sun Titan in something like three of my decks and frankly I am kind of tired of his stupid giant face. In my playing with this deck so far I haven't had any issue with recurring enchantments so I don't think I'm missing out on having him.
Cataclysm: That is actually a really good suggestion and one I was kind of filling in with Divine Reckoning though it obviously doesn't solve indestructible.
Enlightened Tutor: I get the grab for equipment but honestly I already have enough tutors for enchantments and draw effects. Overall I don't like stuffing my decks full of tutors, for me it dilutes the fun of a 100 card singleton format.
Terminus: I have spot removal for those who are indestructible and of course Krond himself. Not to mention that Soul Sculptor deals with them in a unique manner that I like.
Enchantress's Presence: I really don't think I need any more "play an enchantment and draw a card" effects, though I may switch out a creature for this card at some point.
Greater Good: Again, I'm not having an issue drawing cards, but it would be nice to be able to sac Krond in response to some kind of theft effect if he was unprotected in some way.
Mirari's Wake & Mana Reflection: I would definitely run Wake over Reflection and I may drop some money on it at some point.
Sensei's Divining Top: I kind of hate SDT. Other than in the aforementioned Mayael deck for the obvious reasons I refuse to use it in decks. I really hate the way it slows things down and I just don't like it. I know I am crazy, but that is my feeling on it.
akazukin chacha -
Like I said, I'm not running on a budget per se but I do think that dropping $80+ on a card is completely unnecessary. Serra's Sanctum would be nice though, I honestly just forgot about it. Also, I would definitely like to get a Rector in here at some point. What other utility lands would you suggest? Eldrazi Conscription is on the short list of cards to be added as well, I just need to get one. I am actually planning on replacing the Wolfir Silverheart with it most likely. Humility is funny, but I'm not quite sure if I want to run it. Replenish would definitely be useful and at some point I'll probably spring for one.
Omnivore -
I like the way you think my friend with some old school fun. I totally forgot about the wombat and I think I might have to wedge him in there. Skull of Orm might have to get in there as well, just because it might stick around longer than a creature doing the same thing. Though the ability does cost quite a lot. It is definitely something worth considering.
Sorry man, your list is filled with omissions that led me to believe there may be a reason for it, like budget or restrictions on cards you can get. I mean you don't even have Argothian Enchantress listed anywhere as even a want for the deck...in an enchantress deck.
So to touch on Humility, that is one of the cards you dial up for a win. If you have a few auras attached to a creature, especially ones that grant some kind of evasion, the game is practically over, especially with Greater Auramancy or Privileged Position in play. Think of this as a game ender, not something you arbitrarily throw down on the table because it's an enchantment to play, you build your hand around making that play. You also very much do need enlightened tutor and academy rector to make getting to your finishers easier.
Utility lands you are missing (aside from Sanctum) are Maze of Ith, Kor Haven, Riftstone Portal (works great with crop rotation or harrow in your ramp suite), Krosan Verge and depending on what routes you take with the deck Keldjoran Outpost can be great too. Not to mention I don't see any decent fetch lands on the list either.
I tend to go more control oriented with Enchantress, so a lot of my removal and defense is enchantment based for added benefit with enchantress effects. Stuff like Journey to Nowhere, Seal of Cleansing, Aura of Silence, Elephant Grass, Ghostly Prison, Moat (definitely not essential due to price, but a great card) and Solitary Confinement (great hold off while you find answers with draw effects).
Creature-wise we have a different focus, but I will say I have less creatures because I focus more on tutoring and digging for answers while hiding behind a wall of game state effecting cards. Then go for the kill in one fell swoop, in most situations. Mother of Runes and Weathered Wayfarer should be 1 drop considerations though. I use Avacyn and Ulamog as finishers, since the deck has no issues getting mana. Avacyn is that extra layer of protection for your enchantment lock and is a huge flying body and Ulamog with something as simple as Rancor or Flickering Ward can really break someone.
You running Auramancer, Dowsing Shaman AND Monk Idealist seems a bit overkill in the grabbing enchantments out the the yard dept. But you know how much enchantment hate you will be facing, and bodies with added utility should never be turned away for enchantress decks, until you find better replacements.
thats all i got before work. drop some notes on your specific deck focus and it will make it easier to recommend stuff.
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
I would love to get an Argothian Enchantress but I just don't feel like dropping the money on it. Much like Maze of Ith. In general $10 is my maximum on amount to spend on a card, and given the number of other enchantress type cards I wasn't feeling like I was poorer for the lack of an Argothian. I do have a spare Kor Haven laying around and was deciding which deck out of my various ones that use white that I would put it in. Riftstone Portal is an excellent addition that was new to me though, so thanks for pointing it out. It should be an easy enough add with a little tinkering.
We obviously have a different approach since I really don't like spending a game tutoring and constantly digging. I only have one deck that does that and I don't want another one. I would rather play creatures and be a little more interactive. I guess this is more of a voltron style deck with a little control thrown in through Krond's ability.
I am beginning to be swayed to Humility. I never had an issue understanding how to play it, I just wasn't sure that I wanted to go that route. The more I reflect on it though the more satisfying I can see it being. In terms of other finishers, I would rather focus on my general or a giant Aura Gnarlid before I would go for Ulamog or [CARD=avacyn, angel of hope]Avacyn. Mainly due to thematic reasons, but also because in the case of Ulamog I just don't like the Eldrazi that much. Call me crazy.
The more playtime the deck gets it is possible that I will dump some of the recursion, most likely Auramancer, but only time will tell.
Thanks for the suggestions so far.
Thematic to me, would be making sure I had every enchantress effect available in the deck. Saying your deck is no worse without Argothian Enchantress and Enchantresses Presence seems kinda weird, since the whole theme of the deck would be getting as much 'enchantress effect' density in deck/on table, as possible.
But since we both have different approaches on this archtype, I won't go on about inclusions I'd suggest, because it's hard to predict what you are attched to or just dont want (like Sun Titan who is absolutely sick in this deck, see: Angelic Renewal!).
Good luck on your build, and if there are specific card discussions on what you can cut/replace, I will jump back in!
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
I totally forgot Angelic Renewal existed though, so thanks for refreshing my memory on that one! Having that in there pretty much makes Sun Titan a must add so I will probably end up shoving him into yet another of my decks.
Again, thanks for the ideas you have provided me. Once I get some funds I am definitely going to add some of the stuff mentioned.
Removing- Auramancer, Lost Auramancers, Sigarda, Host of Herons, Novablast Wurm, Epic Proportions, Vow of Duty, Serra's Embrace, Aura Shards, Cultivate, Plains, Yavimaya Enchantress
Adding- Angelic Destiny, Privileged Position, Eldrazi Conscription, Riftstone Portal, Cataclysm, Enchantress's Presence, Harrow, Academy Rector, Argothian Enchantress, Replenish, Sun Titan