Yes, I think I will shift from bloodgift to graveborn.
My only hesitation is that bloodgift is a 5CC creature and helps with the pod. Though usually, of course, it is genesis that gets podded away into titan.
Im also finding that I am having a little trouble with colored mana. I think I am going to change kodama's reach and cultivate to wayfarer's bauble and the darksteel ingot.
Or maybe it would be better to cut nature's lore and three visits. With running only 2 colors, hitting the duals isnt exceptionally important.
Not too sure on that though.
I am also REALLY considering adding in mishra's workshop. But it can be such a dead card sometimes...
I prefer Armillary Sphere ofer wayfarer's bauble. He is a little slower but you get two land drops and filters two lands instead of one.
Disagree on this one: putting the land right into play is a lot better. To be fair, I'd probably run both in Glissa.
In general, your artifact count seems a little light. The whole reason to play Glissa over <insert other BG commander here> is to get value out of creatures dying. Depending on your meta, this can happen quite a lot, so being able to recur even a tiny little Spellbomb lots of times can really add up.
I might cut some of the generic good-stuff cards (Harmonize, Maelstrom Pulse, Survival of the Fittest, etc) for some stuff that works a little nicer with your commander. For example, it might be nice to have some sac outlets like Arcbound Ravager or Krark-Clan Ironworks to make sure that you can always put something in your yard for a random Glissa trigger, and also to protect your artifacts from nasty stuff like Into the Core/Return to Dust.
Also, if you have any suggestions PLEASE feel free to make them. I have access to nearly every card!
So-
1 Glissa, the Traitor
Recur Creatures
1 sylvok replica
1 moriok replica
1 gravecrawler
1 bloodghast (*)
1 reassembling skeleton
Utility Creatures
1 bloodgift demon
1 rune-scarred demon
1 genesis (*)
1 eternal witness (*)
1 acidic slime (*)
1 oracle of mul daya
1 primeval titan
1 solemn simulacrum
Fat
1 avenger of zendikar
1 craterhoof behemoth
equipment
1 sword of fire and ice (*)
1 sword of light and shadow (*)
1 skullclamp (*)
1 thornbite staff
1 lightning greaves
artifacts
1 expedition map
1 mindslaver
1 memory jar
1 oblivion stone
1 birthing pod
1 nihil spellbomb
1 executioner's capsule
1 sensei's divining top (*)
1 survival of the fittest (*)
1 mana reflection
1 sylvan library
1 pernicious deed
1 necropotence
1 phyrexian arena
Ramp and Rocks
1 grim monolith
1 mana crypt
1 sol ring (*)
1 kodoma's reach
1 cultivate (*)
1 three visits
1 skyshroud claim
1 nature's lore
Tutor Package
1 beseech the queen
1 grim tutor (*)
1 vampiric tutor (*)
1 increasing ambition
1 demonic tutor (*)
1 imperial seal (*)
1 green sun's zenith
1 diabolic tutor
Utility and Draw
1 regrowth
1 decree of pain
1 ambition's cost
1 ancient craving
1 harmonize
1 maelstrom pulse
1 promise of power
1 krosan grip
1 garruk wildspeaker
1 Tooth and Nail
1 Genesis Wave
1 Exsanguinate
Utility lands
1 phyrexian tower
1 high market
1 vesuva
1 deserted temple
1 dryad arbor
1 yavimaya hollow
1 strip mine
1 wasteland
1 grim backwoods
1 reliquary tower
1 petrified field
1 winding canyons
1 bojuka bog
1 volrath's stronghold (*)
Mana
1 bayou
1 verdant catacombs
1 overgrown tomb
1 twilight mire
1 gaea's cradle
1 urborg, tomb of yawgmoth
1 cabal coffers
1 ancient tomb
1 temple of the false god
1 command tower
6 swamps
7 forests
Game plan is pretty simple:
1. ramp out and get the skull clamp engine going
2. use glissa to control the board
3. drop a bomb and win
Remember, any and ALL suggestions are appreciated!
I am currently considering dropping diabolic tutor for diabolic revelation or disciple of bolas... not sure though....
also, disregard the (*), they are for my reference for this weekend to remind me what I took out of my cube :P.
My only hesitation is that bloodgift is a 5CC creature and helps with the pod. Though usually, of course, it is genesis that gets podded away into titan.
Im also finding that I am having a little trouble with colored mana. I think I am going to change kodama's reach and cultivate to wayfarer's bauble and the darksteel ingot.
Or maybe it would be better to cut nature's lore and three visits. With running only 2 colors, hitting the duals isnt exceptionally important.
Not too sure on that though.
I am also REALLY considering adding in mishra's workshop. But it can be such a dead card sometimes...
Second this post. These two are pretty awesome. On that same note, Solemn Simulacrum and Pilgrim's Eye should also go in here.
Disagree on this one: putting the land right into play is a lot better. To be fair, I'd probably run both in Glissa.
In general, your artifact count seems a little light. The whole reason to play Glissa over <insert other BG commander here> is to get value out of creatures dying. Depending on your meta, this can happen quite a lot, so being able to recur even a tiny little Spellbomb lots of times can really add up.
I might cut some of the generic good-stuff cards (Harmonize, Maelstrom Pulse, Survival of the Fittest, etc) for some stuff that works a little nicer with your commander. For example, it might be nice to have some sac outlets like Arcbound Ravager or Krark-Clan Ironworks to make sure that you can always put something in your yard for a random Glissa trigger, and also to protect your artifacts from nasty stuff like Into the Core/Return to Dust.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani