Hey, just interested in getting feedback on my lists. I don't feel the need to try to get anything that's worth much more than $10, but let me know if you think there's anything reasonably priced that fits the themes for my decks, and I'll add it to my trade list.
UPDATED 7/24/12:
Going to see how many of my decks I can get up now. In general, I'm still not looking to add big money, but I like to play "fair" decks with a pretty strong theme, but making good use of the collection that I pick up through Limited play. I'm not really looking for infinite combos, but if you see anything with strong synergy with the general or theme, I'm all ears! Thanks
This deck is built around killing in one turn with general damage from Progenitus. It uses some of the best exalted spells to pump to 11 or higher, then double strike and extra combat steps to make it happen in one turn. Everything else basically helps ramp or stay alive, with some ramp and other big beaters to take advantage of exalted.
Suggestions: There have been a few in thread since this deck has been up a while, but I could probably use a few ways to trigger Darien on my own.
The main focus here is instants and sorceries, haven't seen a lot of EDH decks that focus on those. There is recursion, spell copying and redirection, and other support for the theme. Garza Zol is basically just here for the colors, but the draw can be pretty nice.
Suggestions: Any great instants or sorceries or theme cards I might be missing would be good. Looking to add in a Spelltwine, got some more M13 Limited to play.
What I've found with Darien is that you want lots of repeatable lifegain, and that the deck works incredibly well with cards that run on ETB effects: Soul's Attendant, Auriok Champion, Soul Warden all make it so that you effectively take no damage if both they and Darien are in play (you take 1 damage, make a soldier, the soldier coming into play makes you gain 1 life - technically you can take lethal and die from it still), Suture Priest does the same thing also hurts your enemies. You can tutor for either soul's attendant or soul warden using Ranger of Eos. Angelic Chorus does the same thing but as an enchantment and potentially for quite a bit more lifegain.
True Conviction is just boss, double strike and lifelink for all your creatures will turn your army into a horde and make it so you don't have to care about going sideways with everything. To a lesser extent so will Righteous Cause though this depends on your meta, if you play against goblins or elves a lot this will probably wind up being better but against combo it will be significantly worse.
Militia's Pride is repeatable token creation that doesn't require your general to be in play. Its ability is amazing. Also good is Mobilization though its ability is a lot more expensive to use repeatably.
You can really play to your strengths here for some card draw as well. Slate of Ancestry will frequently draw you 30+ cards for 4 mana (!) and Well of Lost Dreams turns any of the pain lands into 'Tap: Make a soldier and draw a card' with your general plus any of the ETB lifegain effects above.
Door of Destinies is pretty good as it ramps up all your creatures over time. Coat of Arms is an instant win card. I've been playing Darien for about a year and I'd say that at least 9 times out of 10 whenever I play it I kill everyone at the table that turn. (Turns your 10 1/1 soldiers into 10/10 soldiers, after all) This deck type is also really good at taking advantage of Eldrazi Monument.
Gustcloak Savior is another guy that lets you swing with everyone without worrying about losing them to blockers. Soltari Champion is like super battlecry, and while we're at it Signal Pest is awesome with that many creatures. (I run Contested War Zone as well)
Loxodon Gatekeeper is great at buying you time to play your 6cc general. Daru Warchief is like a banneret plus all your guys get a Holy Strength added on. Victory's Herald is another way to get your guys lifelink and the flying is nice too. Also, Mirror Entity counts as a soldier, and its ability is mind-bogglingly good when you have 20 creature tokens on the board.
Sorry for the long post, hope that helps! My experience with playing against people familiar with Darien is that the very most important thing is playing him as soon as possible, so I've worked to include as much mana ramp and mana smoothing as possible with cards like Land Tax, Endless Horizons, and the various mana rocks. Then it's all about getting a little lifegain out and then making enough guys to overpower people.
Thanks Lord Yod for the suggestions, I don't know if I'll be able to assemble everything but I've got some of those cards on my want list and I have a few of them that I might be able to work in.
I got my first good game in with him last night, managed to survive to the last 2 out of 5 but I couldn't come up with an answer for Platinum Angel, even though I had him at -47 and could have put him a couple hundred lower. I know it's just one game, but I felt I didn't have good flying defense or permanent control. Probably need more mana too, I did open a Caged Sun and swapped that in.
Sen Triplets themselves don't seem to survive very long, but this deck can do some good stuff. Won the last game with it off the Soul Conduit, when attacked with Platinum Angel out and negative life. I don't profess to like running control, but against certain opponents, it is a lot better to be able to fight the long game than to vomit out guys and hope they don't all get killed.
The 'combos' with Triplets are pretty dang fun to pull off. Using either Celestial Dawn or Mycosynth Lattice, you can spend your mana 'as if it were any color', thus letting you cast everything from everyone's hand.
I'm a big fan of Paradox Haze in this deck, as it gives you a second upkeep (thus letting you choose two opponents). I've also found both Telepathy and Seer's Vision to be extremely useful, since it tells you what everyone is holding before you have to choose whose hand to play that turn.
Head Games is like a Demonic Tutor for however many cards an opponent has in hand and is utterly absurd if you set yourself up for it. (My personal favorite thing to do with it is to cast someone's sol ring, mana vault, other assorted mana rocks, and then giant bombs like primeval titan or consecrated sphinx)
With that many artifacts you might want to look at Academy Ruins, Scarecrone, Skeleton Shard, Arcbound Reclaimer and Hanna, Ship's Navigator in order to recur them from your graveyard. (The creature ones will let you put Triplets in your graveyard instead of your command zone, making it much cheaper to get them back into play) Another nutso card with a deck like that is Mirrorworks, which gets utterly explosive, and the completely-busted Rings of Brighthearth, which lets you copy the activated abilities off of all of those artifacts.
I'd also think about one or two 0-cost artifacts such as Spellbook, which make it very easy to cheese out other artifacts using your Master Transmuter. (Play spellbook, activate master transmuter to bounce it to your hand and put something like scourglass into play, then play the spellbook again for free)
Triplets is a very fun deck to play imo since it's almost like playing two decks at once, yours and theirs. For an artifact-heavy build like this you might take a look at some Sharuum the Hegemon decks, as you are in the same colors and will find a lot of the same cards extremely useful.
(By the way I realize some of these cards are kinda pricey, there are budget options available too if you like)
Thanks Lord Yod! Great comments. I can probably pick up a couple of those, just got to think about what to cut. I realize my deck is coming close to a Sharuum deck, but I'm not aiming for infinite combos, those just don't seem very fun.
My Rith deck has been updated, hopefully I can post it soon.
Major update, all 4 decks in the OP are updated, and Garza and Progenitus were added. Sen Triplets needs to be updated (cards and list), and I have Sigarda Voltron roughly built, Rith built but kind of disappointing, and Animar brewing.
I'd love comments, thanks!
Hey Gerrard's Mom, I'm pretty sure you NEED to add Sublime Archangel to your Progenitus deck. It adds Exalted to EVERY creature you control, including creatures with exalted (they would then trigger two instances), this will lead you to that game winning swing much quicker.
You might also consider Triumph of the Hordes, as you can kill anyone in one unbuffed swing from Progenitus according to conventional rules on poison counters in EDH. Depending on your board presence, you might actually be able to kill more than one person at once.
Thanks Jm1234, I had considered the Archangel but I don't have one at the moment, and the price is not at a point where I would buy it just for this deck. Drafting tomorrow, though, we'll see if I get lucky.
Triumph of the Hordes is a thought, yeah, I'd been considering it for the Rith elves deck but it could be another way to win here.
Private Mod Note
():
Rollback Post to RevisionRollBack
<3 Sally 4eva
To post a comment, please login or register a new account.
UPDATED 7/24/12:
Going to see how many of my decks I can get up now. In general, I'm still not looking to add big money, but I like to play "fair" decks with a pretty strong theme, but making good use of the collection that I pick up through Limited play. I'm not really looking for infinite combos, but if you see anything with strong synergy with the general or theme, I'm all ears! Thanks
1 Progenitus
Creatures
1 Scute Mob
1 Veteran Explorer
2 Frontier Guide
3 Giltspire Avenger
3 Yavimaya Elder
4 Rafiq of the Many
4 Stoic Angel
4 Madrush Cyclops
4 Knight of New Alara
4 Spellbreaker Behemoth
5 Battlegrace Angel
5 Ob Nixilis, the Fallen
5 Urabrask the Hidden
5 Child of Alara
6 Nefarox, Overlord of Grixis
6 Primeval Titan
6 Vein Drinker
6 Teneb, the Harvester
6 Intent, the Dreamer
7 Sheoldred, Whispering One
7 Blood Tyrant
7 Charnelhoard Wurm
7 Gisela, Blade of Goldnight
7 Ith, High Arcanist
8 Vorinclex, Voice of Hunger
11 Ulamog, the Infinite Gyre
1 Collective Voyage
1 Relic of Progenitus
2 Armillary Sphere
2 Nim Deathmantle
2 Journeyer's Kite
2 Elfhame Sanctuary
2 Kalni Heart Expedition
3 Kodama's Reach
3 Fires of Yavimaya
3 Rites of Flourishing
3 Darksteel Ingot
3 Fist of Suns
3 Cultivate
3 Horn of Greed
3 Manalith
3 Oblivion Ring
4 Shard Convergence
4 Divine Reckoning
4 Explosive Vegetation
5 Waves of Aggression
5 Savage Beating
5 All Suns' Dawn
5 Door to Nothingness
5 Finest Hour
6 Phyrexian Rebirth
6 Warstorm Surge
6 Razia's Purification
7 Karn Liberated
7 Legacy Weapon
7 Tooth and Nail
1 Earthquake
0 Seaside Citadel
0 Arcane Sanctum
0 Crumbling Necropolis
0 Savage Lands
0 Jungle Shrine
0 Bant Panorama
0 Esper Panorama
0 Grixis Panorama
0 Jund Panorama
0 Naya Panorama
0 Terramorphic Expanse
0 Evolving Wilds
0 Rupture Spire
0 Command Tower
5 Plains
5 Island
5 Swamp
6 Mountain
7 Forest
1 Karador, Ghost Chieftain
Creatures
1 Guul Draz Assassin
2 Sakura-Tribe Elder
2 Fauna Shaman
2 Gatekeeper of Malakir
2 Reassembling Skeleton
2 Plaguebearer
2 Abyssal Gatekeeper
2 Blood Artist
2 Qasali Pridemage
2 Viridian Emissary
3 Fleshbag Marauder
3 Stinkweed Imp
3 Dark Impostor
3 Sylvok Replica
3 Yavimaya Elder
3 Devout Witness
4 Wall of Reverence
4 Solemn Simulacrum
4 Bloodline Keeper
4 Falkenrath Noble
4 Necrotic Ooze
4 Tsabo's Assassin
5 Shriekmaw
5 Puppeteer Clique
5 Grave-Shell Scarab
5 Skithiryx, the Blight Dragon
5 Drana, Kalastria Bloodchief
5 Acidic Slime
5 Lord of Extinction
5 Bloodgift Demon
6 Teneb, the Harvester
6 Harvester of Souls
6 Geth, Lord of the Vault
6 Dark Hatchling
6 Reaper from the Abyss
6 Xathrid Gorgon
6 Gleancrawler
7 Novablast Wurm
7 Sheoldred, Whispering One
7 Butcher of Malakir
7 Vish Kal, Blood Arbiter
8 Pestilence Demon
9 Artisan of Kozilek
1 Sol Ring
1 Reanimate
2 Oversold Cemetery
2 Golgari Signet
2 Orzhov Signet
2 Nim Deathmantle
3 Sudden Spoiling
3 Mortify
3 Attrition
4 Day of Judgment
4 Nature's Resurgence
4 Pestilence
4 Birthing Pod
5 Brainspoil
5 Miraculous Recovery
6 Life's Finale
6 Hex
1 Black Sun's Zenith
1 Profane Command
Lands
0 Evolving Wilds
0 Terramorphic Expanse
0 Golgari Rot Farm
0 Orzhov Basilica
0 Selesnya Sanctuary
0 Graypelt Refuge
0 Esper Panorama
0 Jund Panorama
0 Naya Panorama
0 Vivid Meadow
0 Vivid Marsh
0 Vivid Grove
0 Isolated Chapel
0 Sunpetal Grove
0 Woodland Cemetery
0 Verdant Catacombs
0 Vault of the Archangel
0 Grim Backwoods
0 Temple of the False God
4 Plains
6 Forest
8 Swamp
1x Darien, King of Kjeldor
Creatures
1 Soul's Attendant
1 Soul Warden
1 Cenn's Tactician
2 Auriok Steelshaper
3 Intrepid Hero
3 Thraben Doomsayer
3 Mangara of Corondor
3 Haazda Shield Mate
3 Field Commander
3 Dawnglare Invoker
3 Mentor of the Meek
3 Mirror Entity
3 Veteran Swordsmith
4 Celestial Crusader
4 Healer of the Pride
4 Odric, Master Tactician
4 Benalish Commander
4 Hero of Bladehold
5 Catapult Master
5 Knight-Captain of Eos
5 Mageta the Lion
6 Captain of the Watch
6 Sun Titan
7 Elesh Norn, Grand Cenobite
1 Skullclamp
1 Alliance of Arms
1 Angel's Grace
1 Soul Snare
1 Brave the Elements
1 Path to Exile
2 Honor of the Pure
2 Revoke Existence
2 Nim Deathmantle
2 Leonin Sun Standard
2 Luminarch Ascension
3 Story Circle
3 Strata Scythe
3 Oblivion Ring
3 Arrest
3 Whispersilk Cloak
3 Exile
4 Ajani Goldmane
4 Marshal's Anthem
4 Day of Judgment
4 Leyline of the Meek
4 Well of Lost Dreams
4 Slate of Ancestry
5 Gideon Jura
5 Elspeth Tirel
5 Conqueror's Pledge
5 Cathars' Crusade
6 Argentum Armor
6 Nomads' Assembly
6 True Conviction
6 Caged Sun
6 Akroma's Vengeance
7 Hour of Reckoning
2 Martial Coup
3 White Sun's Zenith
0 Quicksand
0 Emeria, the Sky Ruin
0 Kabira Crossroads
0 Sejiri Steppe
0 Contested War Zone
34 Plains
1 Garza Zol, Plague Queen
Creatures
2 Snapcaster Mage
2 Dimir Guildmage
3 Echo Mage
3 Sedraxis Specter
3 Surrakar Spellblade
4 Olivia Voldaren
4 Talrand, Sky Summoner
5 Izzet Chronarch
5 Galvanoth
5 Crypt Angel
5 Teferi, Mage of Zhalfir
5 Dominus of Fealty
5 Mindclaw Shaman
6 Uyo, Silent Prophet
6 Charmbreaker Devils
6 Flameblast Dragon
6 Wrexial, the Risen Deep
7 Thraximundar
7 Blood Tyrant
7 Djinn Illuminatus
8 Prince of Thralls
Spells
2 Rakdos Signet
2 Izzet Signet
2 Dimir Signet
2 Terminate
2 Shattering Pulse
2 Runechanter's Pike
2 Dual Casting
3 Capsize
3 Veinfire Borderpost
3 Crosis's Charm
3 Forbid
3 Mistvein Borderpost
4 Consuming Vapors
4 Mystical Teachings
4 Memory Plunder
4 Wild Ricochet
4 Chain Reaction
4 Chandra, the Firebrand
4 Foresee
4 Legerdemain
5 Evacuation
5 Void
5 Arcane Melee
5 Prophetic Bolt
5 Gilded Lotus
5 Spellweaver Volute
5 Torrent of Souls
5 Slave of Bolas
6 Gather Specimens
6 Counterlash
7 Call the Skybreaker
7 Soulquake
7 Cruel Ultimatum
7 Sphinx Bone-Wand
7 Cast Through Time
10 Curse of the Cabal
1 Earthquake
1 Banefire
2 Comet Storm
5 Diabolic Revelation
0 Terramorphic Expanse
0 Faerie Conclave
0 Desolate Lighthouse
0 Dreadship Reef
0 Salt Marsh
0 Frost Marsh
0 Caldera Lake
0 Sulfur Falls
0 Scalding Tarn
0 Rakdos Carnarium
0 Lavaclaw Reaches
0 Dragonskull Summit
0 Tresserhorn Sinks
0 Molten Slagheap
0 Urborg Volcano
10 Island
4 Swamp
9 Mountain
Stoneforge Mystic would help Darien out some, too.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Soul's Attendant, Auriok Champion, Soul Warden all make it so that you effectively take no damage if both they and Darien are in play (you take 1 damage, make a soldier, the soldier coming into play makes you gain 1 life - technically you can take lethal and die from it still), Suture Priest does the same thing also hurts your enemies. You can tutor for either soul's attendant or soul warden using Ranger of Eos. Angelic Chorus does the same thing but as an enchantment and potentially for quite a bit more lifegain.
True Conviction is just boss, double strike and lifelink for all your creatures will turn your army into a horde and make it so you don't have to care about going sideways with everything. To a lesser extent so will Righteous Cause though this depends on your meta, if you play against goblins or elves a lot this will probably wind up being better but against combo it will be significantly worse.
Militia's Pride is repeatable token creation that doesn't require your general to be in play. Its ability is amazing. Also good is Mobilization though its ability is a lot more expensive to use repeatably.
Obviously with Darien you want to be able to damage yourself. Ancient Tomb, Nomad's Stadium, Tarnished Citadel, City of Brass, and Grand Coliseum are all fantastic for this. Also great is Jinxed Idol since you can just give it to someone else when they play a board wipe. Jade Monolith is also wonderful.
You can really play to your strengths here for some card draw as well. Slate of Ancestry will frequently draw you 30+ cards for 4 mana (!) and Well of Lost Dreams turns any of the pain lands into 'Tap: Make a soldier and draw a card' with your general plus any of the ETB lifegain effects above.
Door of Destinies is pretty good as it ramps up all your creatures over time. Coat of Arms is an instant win card. I've been playing Darien for about a year and I'd say that at least 9 times out of 10 whenever I play it I kill everyone at the table that turn. (Turns your 10 1/1 soldiers into 10/10 soldiers, after all) This deck type is also really good at taking advantage of Eldrazi Monument.
Gustcloak Savior is another guy that lets you swing with everyone without worrying about losing them to blockers. Soltari Champion is like super battlecry, and while we're at it Signal Pest is awesome with that many creatures. (I run Contested War Zone as well)
Loxodon Gatekeeper is great at buying you time to play your 6cc general. Daru Warchief is like a banneret plus all your guys get a Holy Strength added on. Victory's Herald is another way to get your guys lifelink and the flying is nice too. Also, Mirror Entity counts as a soldier, and its ability is mind-bogglingly good when you have 20 creature tokens on the board.
Sorry for the long post, hope that helps! My experience with playing against people familiar with Darien is that the very most important thing is playing him as soon as possible, so I've worked to include as much mana ramp and mana smoothing as possible with cards like Land Tax, Endless Horizons, and the various mana rocks. Then it's all about getting a little lifegain out and then making enough guys to overpower people.
I got my first good game in with him last night, managed to survive to the last 2 out of 5 but I couldn't come up with an answer for Platinum Angel, even though I had him at -47 and could have put him a couple hundred lower. I know it's just one game, but I felt I didn't have good flying defense or permanent control. Probably need more mana too, I did open a Caged Sun and swapped that in.
"If you don't meet the confrontations that life gives you, you're going to be screwed anyway." - JohnPopper
1 Sen Triplets
Creatures
2 Tidehollow Strix
2 Etherium Sculptor
2 Tidehollow Sculler
2 Ethersworn Canonist
2 Metallurgeon
3 Master of Etherium
3 Ethersworn Shieldmage
3 Grand Architect
3 Wall of Denial
3 Gwafa Hazid, Profiteer
4 Indomitable Archangel
4 Windborn Muse
4 Phyrexian Metamorph
4 Argent Sphinx
4 Clone
4 Sanctum Gargoyle
4 Master Transmuter
5 Quicksilver Elemental
5 Ghastlord of Fugue
5 Godhead of Awe
5 Sphinx Summoner
5 Ethersworn Adjudicator
6 Steel Hellkite
6 Roil Elemental
6 Mirror-Sigil Sergeant
6 Sharding Sphinx
7 Enigma Sphinx
7 Platinum Angel
7 Memnarch
1 Dispeller's Capsule
1 Executioner's Capsule
1 Sensei's Divining Top
1 Condemn
2 Hindering Light
2 Howling Mine
2 Countersquall
2 Negate
2 Ratchet Bomb
2 Courier's Capsule
3 Fieldmist Borderpost
3 Mistvein Borderpost
3 Cancel
3 Soul Manipulation
3 Fabricate
3 Hinder
3 Dromar's Charm
3 Oblivion Stone
3 Oblivion Ring
3 Stoic Rebuttal
4 Cumberstone
4 Rite of Replication
4 Dissipation Field
5 Norn's Annex
5 Teferi's Moat
5 Scourglass
5 Mind Control
5 Traumatic Visions
6 Gather Specimens
6 Austere Command
6 Soul Conduit
7 Take Possession
14 Island
7 Plains
5 Swamp
1 Bojuka Bog
1 Glacial Fortress
1 Dromar's Cavern
1 Esper Panorama
1 Grixis Panorama
1 Bant Panorama
1 Kabira Crossroads
1 Dreadship Reef
1 Mystifying Maze
1 Arcane Sanctum
1 Sejiri Refuge
1 Rupture Spire
Sen Triplets themselves don't seem to survive very long, but this deck can do some good stuff. Won the last game with it off the Soul Conduit, when attacked with Platinum Angel out and negative life. I don't profess to like running control, but against certain opponents, it is a lot better to be able to fight the long game than to vomit out guys and hope they don't all get killed.
Exalted/Double Strike Progenitus coming soon!
I'm a big fan of Paradox Haze in this deck, as it gives you a second upkeep (thus letting you choose two opponents). I've also found both Telepathy and Seer's Vision to be extremely useful, since it tells you what everyone is holding before you have to choose whose hand to play that turn.
Head Games is like a Demonic Tutor for however many cards an opponent has in hand and is utterly absurd if you set yourself up for it. (My personal favorite thing to do with it is to cast someone's sol ring, mana vault, other assorted mana rocks, and then giant bombs like primeval titan or consecrated sphinx)
Speaking of tutors, Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Mystical Tutor, and Enlightened Tutor are all among the best EDH cards in their colors and fit perfectly in Triplets.
With that many artifacts you might want to look at Academy Ruins, Scarecrone, Skeleton Shard, Arcbound Reclaimer and Hanna, Ship's Navigator in order to recur them from your graveyard. (The creature ones will let you put Triplets in your graveyard instead of your command zone, making it much cheaper to get them back into play) Another nutso card with a deck like that is Mirrorworks, which gets utterly explosive, and the completely-busted Rings of Brighthearth, which lets you copy the activated abilities off of all of those artifacts.
I'd also think about one or two 0-cost artifacts such as Spellbook, which make it very easy to cheese out other artifacts using your Master Transmuter. (Play spellbook, activate master transmuter to bounce it to your hand and put something like scourglass into play, then play the spellbook again for free)
Triplets is a very fun deck to play imo since it's almost like playing two decks at once, yours and theirs. For an artifact-heavy build like this you might take a look at some Sharuum the Hegemon decks, as you are in the same colors and will find a lot of the same cards extremely useful.
(By the way I realize some of these cards are kinda pricey, there are budget options available too if you like)
My Rith deck has been updated, hopefully I can post it soon.
I'd love comments, thanks!
You might also consider Triumph of the Hordes, as you can kill anyone in one unbuffed swing from Progenitus according to conventional rules on poison counters in EDH. Depending on your board presence, you might actually be able to kill more than one person at once.
GRBKarrthus, the CheatinatorBRG
RWGMayael, Who Sneaks her Friends into PartiesGWR
BWRKaalia, Angel PimpRWB
Triumph of the Hordes is a thought, yeah, I'd been considering it for the Rith elves deck but it could be another way to win here.