So Sharuum was kind of boring to play since i was too consistent on the combo pieces when playing and ended up getting hated out, so a thought occured, why not build a Barrin, Master Wizard deck, except a little more dangerous then before.
Here are a few things I should probably point out first off
- This deck is designed to be played in both 1vs1 and Multiplayer, but more oriented towards Multiplayer then anything.
- Obvious Infinite combos are in here, Infinite Turns, Infinite Mana.
- This deck has preformed better then the last deck i built which was Sharuum.
Now allow me to explain, there are a few choices perhaps that are questionable, like why isn't Mulldrifter or any of those sweet enter the battlefield abilites present, well i have more then enough to fill it, also before anyone suggests anything i will post a spoiler filled with the cards i Intend to get for this build, based off previous builds posted on here.
Here's the List
1 Barrin, Master Wizard
Lands
31 Island
1 Temple of the False God
1 Tectonic Edge
1 Reliquary Tower
1 Tolaria West
1 Academy Ruins
Enchantments
1 Hive Mind
1 Counterbalance
Artifacts
1 Crystal Shard
1 Erratic Portal
1 Sensei's Divining Top
1 Sol Ring
1 Caged Sun
1 Glided Lotus
1 Elixir of Immortality
1 Contagion Engine
1 Contagion Clasp
1 Howling Mine
1 Mind Stone
1 Swiftfoot Boots
Sorceries
1 Time Stretch
1 Rite of Replication
1 Fabricate
1 Talrand's Invocation
1 Minds Aglow
1 Into the Roil
1 Mana Leak
1 Mystical Tutor
1 Hinder
1 High Tide
1 Think Twice
1 Counterspell
1 Evacuation
1 Rewind
1 Capsize
1 Cackling Counterpart
1 Dissipate
1 Negate
1 Blue Sun's Zenith
Colorless Creatures/Artifact Creatures
1 Kozilek, Butcher of Truth
1 Steel Hellkite
1 Inkwell Leviathan
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Pili-Pala
1 Pilgrim's Eye
1 Blightsteel Colossus
1 Sharding Sphinx
1 Echo Mage
1 Mindshrieker
1 Grand Architect
1 Djinn of Wishes
1 Thada Adel, Acquisitor
1 Arcanis the Omnipotent
1 Glided Drake
1 Talrand, Sky Summoner
1 Neurok Invisimancer
1 Consecrated Sphinx
1 Treasure Mage
1 Trinket Mage
1 Snapcaster Mage
1 Mnemonic Wall
1 Master Thief
1 Archaeomancer
1 Lighthouse Chronologist
1 Clone
1 Stormtide Leviathan
1 Cosi's Trickster
Here are a few things I should probably point out first off
- This deck is designed to be played in both 1vs1 and Multiplayer, but more oriented towards Multiplayer then anything.
- Obvious Infinite combos are in here, Infinite Turns, Infinite Mana.
- This deck has preformed better then the last deck i built which was Sharuum.
Now allow me to explain, there are a few choices perhaps that are questionable, like why isn't Mulldrifter or any of those sweet enter the battlefield abilites present, well i have more then enough to fill it, also before anyone suggests anything i will post a spoiler filled with the cards i Intend to get for this build, based off previous builds posted on here.
Cards Intending to be Added
- Snapcaster Mage
- Capsize
- Myr Battlesphere
- Cryptic Command
- Evacuation
- All is Dust
Cards Intending to be Cut
- Cosi's Trickster
- Minamo Sightbender
- Lightning Greaves
- Neurok Invisimancer
- Howling Mine
- Wonder
Are there any thoughts on what else should be added to this deck, if anything at all?
EDIT: Also please don't mention Deadeye Navigator i intend to add it to this build.
EDH:1 vs 1
Talrand, Sky Summoner Retired.
EDH Multiplayer
Drana. Kalastria Bloodchief
Talrand, Sky Summoner
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