So I really wanted to make an Exalted EDH deck that had Nefarox and other colors besides the standard Rafiq deck. That led me into using Zur to win through Exalted and General Damage. Please let me know if you can help me cut cards, or have some strategy/combo suggestions (currently I am debating doing a land destruction/control subtheme, but not sure if that will remain). I will be putting a more detailed description later, but right now would love your feedback:
The quick of it is, the goal is to win using general damage with Zur. If zur is ever taken out of the picture, there are other, alternative beaters that can take advantage of exalted, and Bruna can take advantage of Auras as well. totem armor enchants as well as several other protective enchants are in there to protect Zur from any possible attack.
A slew of counter/control cards are in place to help maintain a playable field for me, while generating some card advantage to keep me on my game. Volrath's stronghold will help me recover any wiped exalted crits.
Land control is in there since this deck, with a few exceptions, does not require that much mana to be successful. Thus, controlling lands through mana vortex, shimmer and armageddon should not be too bad.
1 Zur the Enchanter
Exalted Effects:
1 Akrasan Squire
1 Aven Squire
1 Dawnray Archer
1 Battlegrace Angel
1 Duskmantle Prowler
1 Duty-Bount Dead
1 Ethercaste Knight
1 Frontline Sage
1 Guardians of Akrasa
1 Knight of Glory
1 Knight of Infamy
1 Nefarox, Overlord of Grixis
1 Outrider of Jhess
1 Servant of Nefarox
1 Sighted-Caste Sorcerer
1 Sigiled Paladin
1 Sovereigns of Lost Alara
1 Sublime Archangel
1 Angelic Benediction
1 Ardent Plea
1 Cathedral of War
Enchantments:
1 Angelic Renewal
1 solitary confinement
1 necropotence
1 steel of the godhead
1 phyresis
1 diplomatic immunity
1 daybreak coronet
1 propaganda
1 ghostly prison
1 Animate Dead
1 Arcane Laboratory
1 Aura of Silence
1 Cloak of Mists
1 Copy Enchantment
1 daybreak coronet
1 dauthi embrace
1 Felidar Umbra
1 hyena umbra
1 diplomatic immunity
1 frozen aether
1 stasis
1 dovescape
1 false demise
1 flickerform
1 genju of the fields
1 glistening oil
1 greater auramancy
1 heart of light
1 intruder alarm
1 levitation
1 shade's form
1 spirit mantle
1 Sleeper's Robe
1 Steel of the Godhead
1 Teferi's Moat
1 True Conviction
1 kistmet
1 Underworld Dreams
1 Vanishing
1 Academy Rector
1 wall of denial
1 aven mimeomancer
1 sun titan
1 Hanna, Ship's Navigator
1 Umbra Mystic
1 Bruna, Light of Alabaster
1 Sun Quan, Lord of Wu
1 Thistledown Liege
1 Silent Arbiter
1 Jhessian Balmgiver
1 Grand Arbiter Augustin IV
1 Dream Halls
1 elspeth, knight-errant
1 Recall
1 Replenish
1 Retether
Alternate Beaters:
1 Tormented Soul
1 Scythe Specter
1 Serra Avatar
1 Sphinx of the Steel Wind
1 Dromar, the Banisher
1 invisible stalker
Card Advantage:
1 Mulldrifter
1 Kor Spiritdancer
1 Dimir Cutpurse
1 Fact or Fiction
1 Brainstorm
1 jace beleren
1 Preordain
Counter/Control:
1 Ertai, the Corrupted
1 magus of the moat
1 rewind
1 foil
1 snap
1 Merieke Ri Ber1t
1 oblivion ring
1 pacifism
1 Gwafa Hazid, Profiteer
1 Azorius Guildmage
1 Ethersworn Adjudicator
1 journey to nowhere
1 Mana Short
1 Identity Crisis
1 Into the Void
1 Muddle the Mixture
1 Overrule
1 Swords to Plowshares
1 Arcane Denial
1 Guile
1 Xathird Gorgon
1 Rootwater Matriarch
1 Catastrophe
1 Wrath of God
1 Counterlash
1 Undermine
1 Countersquall
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
Land Control:
1 Crucible of Worlds
1 Armageddon
1 Catastrophe
1 Spreading Seas
1 Shimmer
1 Annex
1 Mana Vortex
1 Land Tax
1 Tithe
1 Excavation
Land:
1 Nimbus Maze
1 Volrath's Stronghold
1 urborg, tomb of yawgmoth
1 mystic gate
1 rupture spire
1 reliquary tower
1 command tower
1 skycloud expanse
1 azorious chancery
1 terramorphic expanse
1 evolving wilds
1 glacial fortress
1 seachrome coast
1 minamo, school at water's edge
A slew of counter/control cards are in place to help maintain a playable field for me, while generating some card advantage to keep me on my game. Volrath's stronghold will help me recover any wiped exalted crits.
Land control is in there since this deck, with a few exceptions, does not require that much mana to be successful. Thus, controlling lands through mana vortex, shimmer and armageddon should not be too bad.
Any thoughts?