After playing combo for a long time in EDH it got extremely boring and repetitive. And as players got better it became harder to win or even do well, so I decided to build a deck whose purpose was to actually have a real game instead of a mad rush to beat down or combo off. In short the deck attempts to force people to pay attention to the game instead of mindlessly going off. This is a work in progress and any comments are appreciated.
Grand Arbiter has a nasty habit of causing you to be attacked from turn 1 just because he is inevitable. Hanna allows for recursion of stalling enchantments and adds a little less consistency every game which should curb the hate slightly.
I'm not sure where, but if you really want to stall it out you will need Squelch, Stifle, and Interdict in there. You don't see how many Activated Abilities you play against until you play these cards. And, 2 of them cantrip.
The weak link I see in Venser and E. Tutor. Instead of tutoring for solutions just draw them with your draw cards.
I'm not sure where, but if you really want to stall it out you will need Squelch, Stifle, and Interdict in there. You don't see how many Activated Abilities you play against until you play these cards. And, 2 of them cantrip.
The weak link I see in Venser and E. Tutor. Instead of tutoring for solutions just draw them with your draw cards.
The E.Tutor is probably going to become Interdict (when I find it in my box of blue commons/uncommons). Venser I haven't played with yet but the ability to reset artifacts seems strong. He'll need more testing.
If it wasn't a creature I'd really consider Azorius Guildmage. Any opinion on her?
I played her in a Rasputin deck for a while and I never had the mana to make her worth while. Also, she sits there waiting to do something when you do have the mana and dies.
I like my plays to come from my hand in this deck.
Ah. That could screw someone but before I would run it, I'd take a tally of the basic lands people run. It wouldn't do much against most players, and running Acid Rain would just be better.
Fun deck I have played Hanna stall for like three years now if you add stasis and teferi's care you can stall out the field without hurting yourself add enchanted evening to the mix and you have total control
Not a huge fan of Evening because it does nothing on its own. Stasis is definitely considered and might replace Illusionary Terrain if it turns out to be not as awesome as I think.
While evenings does nothing on its own it is a. Very good enabler for the deck as teferi's care turns into sac a Perminant destroy a Perminant opanescence is a auto win in most cases and Hanna and sun Titan get them back
While evenings does nothing on its own it is a. Very good enabler for the deck as teferi's care turns into sac a Perminant destroy a Perminant opanescence is a auto win in most cases and Hanna and sun Titan get them back
This deck isn't trying to win easily though. It only wants the game to be played out and not have explosive plays.
Mox Opal is a good move. With all those mana rocks it will be active most of the time. It's not really a turn 1 play like the casting cose implies, but it does a great job ramping mid to late game.
I don't know how I missed that you were missing Back to Basics. Skeleton Ship / Azami are pretty much BackToBasics.dec when they work well. I don't know how your play group is, but it typically leaves people with 1-2 mana for a long time. And, in my few years of trying to make mana bases better overlooked how strong "2 color, 30 basics" can be in this area.
Replenish is good in theory, but I think it depends on your group. For me it usually brings 1-3 back from the grave way late in the game, but it might be better off as something else.
I think Force of Will is going to become Dismiss. And Quicksilver fountain is on my maybe cut list.
Replenish is a card I've never owned so when I got one I figured I'd test it. I've also been considering Cloud Cover and REALLY looking into Tidal Control
This deck looks good, but it seems like your running too many Planeswalker for Hanna.
Venser and Gideon seem like weak links. You should really test Salvaging Station and Aether Spellbomb in here. Aether Spellbomb is so good, people don't even know it! It has won me so many games. Tormod's Crypt should be in here since it's free, so if you use Hanna's ability to target it, you're not set you back too far.
Besides that, it looks good, a non-standard build of Hanna which is always refreshing. Grafdigger's Cage is another tech card you might want against most of EDH. It shuts down an early Green Sun's Zenith and Defense of the Hearth which is what you might need to get into the game. Most decks that run those cards have little to no artifact removal and if they do; you have Torpor Orb to shut it down.
This deck looks good, but it seems like your running too many Planeswalker for Hanna.
Venser and Gideon seem like weak links. You should really test Salvaging Station and Aether Spellbomb in here. Aether Spellbomb is so good, people don't even know it! It has won me so many games. Tormod's Crypt should be in here since it's free, so if you use Hanna's ability to target it, you're not set you back too far.
Besides that, it looks good, a non-standard build of Hanna which is always refreshing. Grafdigger's Cage is another tech card you might want against most of EDH. It shuts down an early Green Sun's Zenith and Defense of the Hearth which is what you might need to get into the game. Most decks that run those cards have little to no artifact removal and if they do; you have Torpor Orb to shut it down.
Venser I have actually never seen played so I don't really know what to expect with him. I assumed he'd be decent for untapping artifacts and such. Have you seen him be utterly useless? Galspanic mentioned him as well.
The people I play with abuse the grave but not to the point where I need 5 sources of graveyard hate. I picked Claws and Furnace because they at least replace themselves if they are not needed. Crypt seems like overkill.
Cage might find its way in actually because it turns off some deck to play tutors (sadly it doesn't stop TnN) and more grave stuff. I have a few copies so I'll throw one in.
Gideon...I don't know what to say about him really. I like how he can be a win con but his other abilities seem useless because Propaganda/Prison don't save him.
I really wanted to throw Salvaging Station in but didn't think I had enough cheap artifacts to warrant it. Seeing as its your pet card what do you think is the minimum number of cheap artifacts needed to make including it worthwhile? If it goes in I'll probably try and make spaces for Aether Spellbomb and either Origin or Sunbeam.
What's your opinion on Tidal Control? Recurrable by Hanna so I can theoretically keep it alive for a while.
Grafdigger's Cage for Pithing Needle. Cage hits so much more. Needle is a dead card fairly often although I am a little sad to see it go.
Catastrophe was meant to be on the list so another wrath was taken out for it.
Added Tidal Control. Every deck in my playgroup besides mine runs green and/or red. This stops ramp/targeted destruction on an incredible level. But the real beauty of it is that it allows my opponents to counter each others spells saving me mana/life. Probably one of the best hate cards I've ever seen.
A big issue I'm finding is that I could always use more cards in hand...
Howling Mine effects can work really well because your cards are better than theirs when you have all that stall crap on board. Like, "great, you have 12 cards, 2 mana, and nothing you can do. Awesome." I have 8 cards and can handle anything you can play.
Howling Mine effects can work really well because your cards are better than theirs when you have all that stall crap on board. Like, "great, you have 12 cards, 2 mana, and nothing you can do. Awesome." I have 8 cards and can handle anything you can play.
Howling Mine effects seem really good (I've been looking into temple bell because I'd have control of when the draw happens) or Time resveral effects to just refill my hand. Now it's really just an issue of "I like all the cards in the deck and don't want to take any out" but I just feel like I have too many anti creature things. I haven't really gotten to play the deck too much (surprise my friends don't like it lol) so I need to get more games in with it.
1 Hanna, Ship's Navigator
Land - 35
1 Academy Ruins
1 Flagstones of Trokair
1 Strip Mine
23 Island
9 Plains
Enchantments - 14
1 Aura of Silence
1 Back to Basics
1 Decree of Silence
1 Dream Tides
1 Ghostly Prison
1 Humility
1 Kismet
1 Pendrell Mists
1 Propaganda
1 Meishin, the Mind Cage
1 Mystic Remora
1 Rhystic Study
1 Shimmer
1 Tidal Control
Artifacts - 18
1 Aether Spellbomb
1 Azorius Signet
1 Chrome Mox
1 Coalition Relic
1 Dispeller's Capsule
1 Everflowing Chalice
1 Gilded Lotus
1 Grafdigger's Cage
1 Mana Crypt
1 Mana Vault
1 Mox Opal
1 Phyrexian Furnace
1 Salvaging Station
1 Scrabbling Claws
1 Sensei's Divining Top
1 Sol Ring
1 Talisman of Progress
1 Torpor Orb
1 Academy Rector
1 Sun Titan
Sorcery - 8
1 Armageddon
1 Austere Command
1 Catastrophe
1 Hallowed Burial
1 Recurring Insight
1 Replenish
1 Wrath of God
1 Windfall
Instants - 18
1 Arcane Denial
1 Capsize
1 Counterspell
1 Cryptic Command
1 Dismiss
1 Dissipate
1 Enlightened Tutor
1 Evacuation
1 Hinder
1 Mystical Tutor
1 Negate
1 Pact of Negation
1 Remand
1 Rewind
1 Spell Crumple
1 Swords to Plowshares
1 Sunder
1 Trickbind
1 Elspeth, Knight-Errant
1 Jace Beleren
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
After playing combo for a long time in EDH it got extremely boring and repetitive. And as players got better it became harder to win or even do well, so I decided to build a deck whose purpose was to actually have a real game instead of a mad rush to beat down or combo off. In short the deck attempts to force people to pay attention to the game instead of mindlessly going off. This is a work in progress and any comments are appreciated.
Change Log
-1 Island
-1 Web of Inertia
-1 Illusionary Terrain
+1 Mox Opal
+1 Replenish
+1 Back to Basics
-1 Venser, the Sojourner
-1 Gideon Jura
-1 Pithing Needle
-1 Martial Coup
-1 Quicksilver Fountain
+1 Salvaging Station
+1 Aether Spellbomb
+1 Tidal Control
+1 Catastrophe
+1 Grafdigger's Cage
-1 Force of Will
+1 Dismiss
I'd recommend Open the Vaults and Replenish if you do switch Generals.
Grand Arbiter has a nasty habit of causing you to be attacked from turn 1 just because he is inevitable. Hanna allows for recursion of stalling enchantments and adds a little less consistency every game which should curb the hate slightly.
Replenish is definitely on my 'get' list.
The weak link I see in Venser and E. Tutor. Instead of tutoring for solutions just draw them with your draw cards.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The E.Tutor is probably going to become Interdict (when I find it in my box of blue commons/uncommons). Venser I haven't played with yet but the ability to reset artifacts seems strong. He'll need more testing.
If it wasn't a creature I'd really consider Azorius Guildmage. Any opinion on her?
I like my plays to come from my hand in this deck.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Good points on the guildmage. I suppose it also generates more hate than is worth in addition to the mana restrictions.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Oops I had the wrong card tagged. Meant Illusionary Terrain.
Ah. That could screw someone but before I would run it, I'd take a tally of the basic lands people run. It wouldn't do much against most players, and running Acid Rain would just be better.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
This deck isn't trying to win easily though. It only wants the game to be played out and not have explosive plays.
Mox Opal replaces an Island
Illusionary Terrain for Back to Basics.
Testing Replenish instead of Web. I wonder if I have too few enchantment and if I should cut some counters for them.
I don't know how I missed that you were missing Back to Basics. Skeleton Ship / Azami are pretty much BackToBasics.dec when they work well. I don't know how your play group is, but it typically leaves people with 1-2 mana for a long time. And, in my few years of trying to make mana bases better overlooked how strong "2 color, 30 basics" can be in this area.
Replenish is good in theory, but I think it depends on your group. For me it usually brings 1-3 back from the grave way late in the game, but it might be better off as something else.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Replenish is a card I've never owned so when I got one I figured I'd test it. I've also been considering Cloud Cover and REALLY looking into Tidal Control
Venser and Gideon seem like weak links. You should really test Salvaging Station and Aether Spellbomb in here. Aether Spellbomb is so good, people don't even know it! It has won me so many games.
Tormod's Crypt should be in here since it's free, so if you use Hanna's ability to target it, you're not set you back too far.
Besides that, it looks good, a non-standard build of Hanna which is always refreshing.
Grafdigger's Cage is another tech card you might want against most of EDH. It shuts down an early Green Sun's Zenith and Defense of the Hearth which is what you might need to get into the game. Most decks that run those cards have little to no artifact removal and if they do; you have Torpor Orb to shut it down.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
Venser I have actually never seen played so I don't really know what to expect with him. I assumed he'd be decent for untapping artifacts and such. Have you seen him be utterly useless? Galspanic mentioned him as well.
The people I play with abuse the grave but not to the point where I need 5 sources of graveyard hate. I picked Claws and Furnace because they at least replace themselves if they are not needed. Crypt seems like overkill.
Cage might find its way in actually because it turns off some deck to play tutors (sadly it doesn't stop TnN) and more grave stuff. I have a few copies so I'll throw one in.
Gideon...I don't know what to say about him really. I like how he can be a win con but his other abilities seem useless because Propaganda/Prison don't save him.
I really wanted to throw Salvaging Station in but didn't think I had enough cheap artifacts to warrant it. Seeing as its your pet card what do you think is the minimum number of cheap artifacts needed to make including it worthwhile? If it goes in I'll probably try and make spaces for Aether Spellbomb and either Origin or Sunbeam.
What's your opinion on Tidal Control? Recurrable by Hanna so I can theoretically keep it alive for a while.
Added Salvaging Station and testing Aether Spellbomb. The station is incredible. Nothing else is really needed to be said about it.
Grafdigger's Cage for Pithing Needle. Cage hits so much more. Needle is a dead card fairly often although I am a little sad to see it go.
Catastrophe was meant to be on the list so another wrath was taken out for it.
Added Tidal Control. Every deck in my playgroup besides mine runs green and/or red. This stops ramp/targeted destruction on an incredible level. But the real beauty of it is that it allows my opponents to counter each others spells saving me mana/life. Probably one of the best hate cards I've ever seen.
A big issue I'm finding is that I could always use more cards in hand...
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Howling Mine effects seem really good (I've been looking into temple bell because I'd have control of when the draw happens) or Time resveral effects to just refill my hand. Now it's really just an issue of "I like all the cards in the deck and don't want to take any out" but I just feel like I have too many anti creature things. I haven't really gotten to play the deck too much (surprise my friends don't like it lol) so I need to get more games in with it.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Cards that make people play- Forbid is great with Hanna, you want to run some graveyard hate for graveyard combos- Scrabbling Claws is not enough.
What is that spellbomb doing there?
DO NOT run mass LD unless you can actually win.
I heard Solemn Simulacrum is a great card.
Rout ends Kiki- Jiki Pestermite.
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