I'm still in the conceptualization period with this deck. The primary goal is to drop one of the "Gro" creatures and proceed to cycle through most of the deck until you can one/two-shot everyone. I'll do a bigger write-up once I get to test this a good bit.
giving fecundity a shot over greater good....greater good was immediately lackluster, since most of my guys are small and have to get bigger....i had to wait until i was already winning to see full benefit.
added "currently considering" section
the deck seems to run pretty smoothly even when glissa isn't in play....which is nice.
I could use some suggestions on how to give my guys evasion in the event that I can't clear the board.
regrowth and eternal witness may make it into the deck...they would typically be autoincludes, but as it stands i don't feel like i'm lacking in the recursion department...and the big recursion spells (yawgmoth's will, praetor's counsel, creeping renaissance) are favored to the one-for-ones.
most of the others while strong cards, don't seem to aid much in the "gro" theme of the deck...and I'm leary of adding non-artifacts to the deck as my win conditions primarily depend on a maximum amount.
i've only been able to do a little testing so far....but the deck can kill pretty quickly...eventhough I haven't fully powered out the deck (mox opal, mox diamond, LED, lotus petal, mana crypt, etc)....the inkmoth nexus and arcbound ravager/forgotten ancient combo is the quickest way to win it seems. I'm liking the deck quite a bit...it feels untuned for sure, but that will come with some time.
still looking for good was to give trample/evasion since most of my guys can be chumped forever.
1 Glissa, the Traitor
Gro (10)
1 Arcbound Ravager
1 Glaze Fiend
1 Painsmith
1 Moriok Rigger
1 Arcbound Crusher
1 Extruder
1 Forgotten Ancient
1 Lodestone Myr
1 Mindless Automaton
1 Vermiculos
Other Creatures (13)
1 Disciple of the Vault
1 Myr Retriever
1 Junk Diver
1 Pilgrim's Eye
1 Scarecrone
1 Shimmer Myr
1 Sylvok Replica
1 Arcbound Reclaimer
1 Solemn Simulacrum
1 Kuldotha Forgemaster
1 Duplicant
1 Steel Hellkite
1 Wurmcoil Engine
Cantrips (12)
1 Urza's Bauble
1 Chromatic Star
1 Conjurer's Bauble
1 Lifespark Spellbomb
1 Necrogen Spellbomb
1 Nihil Spellbomb
1 Phyrexian Furnace
1 Scrabbling Claws
1 Terrarion
1 Ichor Wellspring
1 Mind Stone
1 Mycosynth Wellspring
1 Claws of Gix
1 Altar of Dementia
1 Ashnod's Altar
1 Krark-Clan Ironworks
Removal (5)
1 Executioner's Capsule
1 Ratchet Bomb
1 Oblivion Stone
1 Beast Within
1 All is Dust
Land Fetch/Mana (3)
1 Expedition Map
1 Sol Ring
1 Wayfarer's Bauble
Glissa Fuel (3)
1 Genesis Chamber
1 Grave Pact
1 Tombstone Stairwell
Equipment (4)
1 Cranial Plating
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
Misc Utility (2)
1 Sculpting Steel
1 Salvaging Station
Draw (5)
1 Skullclamp
1 Memory Jar
1 Mind's Eye
1 Fecundity
1 Reprocess
Combo (3)
1 Yawgmoth's Will
1 Creeping Renaissance
1 Praetors' Counsel
1 Demonic Tutor
1 Survival of the Fittest
Lands (33)
1 Dust Bowl
1 Darksteel Citadel
1 Tree of Tales
1 Vault of Whispers
1 Forbidden Orchard
1 Bayou
1 Overgrown Tomb
1 Verdant Catacombs
1 Barren Moor
1 Tranquil Thicket
1 Polluted Mire
1 Slippery Karst
1 Command Tower
1 Gaea's Cradle
1 Blinkmoth Nexus
1 Inkmoth Nexus
1 Uborg, Tomb of Yawgmoth
8 Swamp
8 Forest
Currently Considering:
Changelog:
-Greater Good, +Fercundity
Thanks for looking, suggestions are welcomed!
added "currently considering" section
the deck seems to run pretty smoothly even when glissa isn't in play....which is nice.
I could use some suggestions on how to give my guys evasion in the event that I can't clear the board.
regrowth and eternal witness may make it into the deck...they would typically be autoincludes, but as it stands i don't feel like i'm lacking in the recursion department...and the big recursion spells (yawgmoth's will, praetor's counsel, creeping renaissance) are favored to the one-for-ones.
most of the others while strong cards, don't seem to aid much in the "gro" theme of the deck...and I'm leary of adding non-artifacts to the deck as my win conditions primarily depend on a maximum amount.
i've only been able to do a little testing so far....but the deck can kill pretty quickly...eventhough I haven't fully powered out the deck (mox opal, mox diamond, LED, lotus petal, mana crypt, etc)....the inkmoth nexus and arcbound ravager/forgotten ancient combo is the quickest way to win it seems. I'm liking the deck quite a bit...it feels untuned for sure, but that will come with some time.
still looking for good was to give trample/evasion since most of my guys can be chumped forever.
Hmmm....vigor could be pretty rad...especially with the arcbound guys and mindless automaton...