This is what I have for my Ezuri deck. I need to cut it down to 99 plus Ezuri. It's sitting at 126 total, but I'm not super familiar with playing EDH. I'd appreciate some help with cuts, and if you think I'm missing something obvious. I plan on playing Multiplayer, but I'm not sure what the field will be like as I'm playing with a new group this weekend.
UPDATED DECKLIST: Still need to cut 10
I'm trying to only work with what I have available, so I here is what I have in green. It's copied and pasted straight from my collection program, so if it says I have 0, it's because it's simpler for me to track what I don't have as well as what I do have (for Standard anyways) and some cards are from multiple sets (therefore listed twice)
Protean Hulk is banned in commander, sadly.
Yeva is awesome, but her Forcemage isn't so much. Elvish Archers are pretty underwhelming too, as is Explorer's Scope, Armillary Sphere (especially in green), and Hunter's Insight.
A deck with this many cheap elf dudes could probably go a land or two less.
It's not much, but it's a couple things. Hope this helps.
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Commander!
Intet, the Dreamer
Azusa, Lost but Seeking
Heartless Hidetsugu
Sun Quan, Lord of Wu
Celestial Kirin
Maga, Traitor to Mortals
Sir Shandlar of Eberyn
Karona, False God
I'll take a stab at 'er, as I've looked at a good number of Ezuri decks when putting mine together.
I'm going to base my cut recommendations on the assumptions that you plan on using Ezuri as your primary win condition; ie, elf trample.
Cuts:
- Kaysa: Ezuri should be the only lord you need. +1/+1 to your creatures is not enough impact. Also 5 mana. Wouldn't your rather spend that 5 mana on +3/+3 +trample to your craetures?
- Protean Hulk: As mentioned, banned. Don't know if your meta allows it, but it's an easy cut if they don't.
- Ambush Commander: Tricky. You kinda want your lands to pump Ezuri. Only good if you have infinite mana engine....to which I'm not seeing any....so more to come with my adds on that.
- Skyshroud Elite: Vanilla elves shouldn't be required.
- Greatbow Doyen: I didn't count your archers, and though I run this guy myself, I do so more because of flavor than competitiveness. His abilities are too narrow as elves tend to be druids or warriors.
- Wirewood Guardian: Too fat. Too vanilla.
- Viridian Corrupter: The infect makes this guy pretty bad. I know you have Triumph of the Hordes, but that's a one-shot spell.
- Wolf-Skull Shaman: Alas, this guy is just too slow to be effective.
- Ezuri's Brigade: metalcraft? This might as well be vanilla. Cut.
- Wren's Run Packmaster: Only good with infinite mana. Very possible, but you just need to be aware that it's a dead draw if you don't have infinite mana, as you are not increasing the number of fielded elves.
- Elvish Archers: You're depending on trample....who cares about first strike.
- Manaplasm:...cut. It's vanilla. Sure, it may get large, but it's too easy to block and Ezuri can't pump it.
- Yeva's Forcemage: This says 'too weak' all over the card.
- Adaptive Automaton: Again, +1/+1 isn't enough in most cases. Generally you want the lords that give you something in addition to the pump. (like Elvish Champion)
- Armillary Sphere: Is not needed here.
- Darksteel Ingot: Probably isn't needed here either....or you can drop a land.
- Seer's Sundial: Don't know if this is the best spot for this card.
- Primal Rage: Ezuri does this already.
- Overrun: Obsolete. Overwhelming Stampede and Craterhoof Behemoth are both effectively better, though I find that I don't even need those with Ezuri so easy to cast.
Thanks, Elf Trample is my main win condition, with Ezuri himself being secondary. Not sure I have room for a third win con. I've got it down quite a bit. I was testing the deck and drew a few of the ones you mentioned, and I have to agree. Many of the cuts you suggested helped. I'm not sure how I initially thought Overrun was a good idea, especially since Ezuri operates at instant speed.
Does Thrun belong in here? What about Swords of (War and Peace) (Feast and Famine) (Body and Mind)? I think the swords would do well on my commander, though I am not sure if just Feast and Famine is good enough with trample effects to untap lands, putting out bigger dudes to block.
I read Blackjack's deck building guide and saw the "staples" lists. I like Brutalizer Exarch, but I'm not sure if he's worth the cost (could be used to pump with Ezuri) or not.
EDIT: Updated original post to show latest decklist iteration.
I really like these ideas, and will consider them after playing with my new group. Not sure how a particular group of people would handle infinite mana. I am considering buying a Worldly Tutor. But I want to make sure I have a 100 card deck first.
well, if you want, I'll take another swing at bat:
- Sylvok Replica: Not an elf, so can't be abused by Ezuri. Rely on Viridian Zealot.
- Elvish Promenade: Gotta be honest here...this guy looks so good...but it's a 'win more' card. Too tempting to hold on to this guy to get more elves, but that goes against Ezuri tempo. Casting it right away usually get you only 2-3 elves. Elven Ambush is better because it's instant. Hunting Triad is even better because of the instant speed reinforce.
- Rude Awakening: I found this card to be underwhelming. Often you have to tap all your lands just to use this, only to have them untapped? Doesn't work with Ezuri's tempo. It's too slow.
- Boar Umbra: A little too vanilla. Grab a copy of Swiftfoot Boots and you won't be disappointed.
- Allosaurus Rider: Expensive cast cost and for a vanilla? It's a beautiful card to be sure...just needed a bit more functionality.
- Tajuru Preserver: Only run if you meta is Eldrazi heavy.
- Fierce Empath: Soley in here for Primeval Titan? Sadly, it makes this card worth the slot, but that would be the only reason.
- Brutalizer Exarch: I'm still not convinced about this guy. Tell me how it goes.
I haven't counted your mana-elves. I'd rule-of-thumb 2 mana-elves per land to take out. Ie: You currently have 27 land, and I see 2 ramp spells, so you should have a minimum of 4 mana elves. For every 2 more you have in your build, you can drop another land. I wouldn't go much below 34 lands though.
Check out my Ezuri list in sig for more details, deck ideas and lists by type. (especially for those mana elves)
UPDATED DECKLIST: Still need to cut 10
1 Ezuri, Renegade Leader
//Artifacts (4)
1 Emerald Medallion
1 Sol Ring
1 Sensei's Divining Top
1 Mimic Vat
//Artifact Equipment (4)
1 Loxodon Warhammer
1 Skullclamp
1 Lightning Greaves
1 Sword of Feast and Famine
//Artifact Creatures (2)
1 Solemn Simulacrum
1 Sylvok Replica
//Creatures (41)
1 Brutalizer Exarch
1 Caller of the Claw
1 Gaea's Herald
1 Llanowar Elves
1 Seeker of Skybreak
1 Taunting Elf
1 Timberwatch Elf
1 Wirewood Herald
1 Wood Elves
1 Priest of Titania
1 Fierce Empath
1 Jagged-Scar Archers
1 Heedless One
1 Arbor Elf
1 Elvish Archdruid
1 Elvish Harbinger
1 Farhaven Elf
1 Heritage Druid
1 Mul Daya Channelers
1 Elvish Aberration
1 Elvish Soultiller
1 Viridian Emissary
1 Elvish Visionary
1 Masked Admirers
1 Tajuru Preserver
1 Viridian Shaman
1 Allosaurus Rider
1 Bramblewood Paragon
1 Imperious Perfect
1 Joraga Warcaller
1 Viridian Zealot
1 Wren's Run Vanquisher
1 Primeval Titan
1 Yeva, Nature's Herald
1 Eladamri, Lord of Leaves
1 Elvish Champion
1 Skyshroud Poacher
1 Chameleon Colossus
1 Bellowing Tanglewurm
1 Thrun, the Last Troll
1 Alpha Status
1 Fecundity
1 Rancor
1 Boar Umbra
1 Snake Umbra
//Instants (3)
1 Windstorm
1 Krosan Grip
1 Beast Within
//Land (11) (27)
1 Jungle Basin
1 Wirewood Lodge
1 Tectonic Edge
1 Strip Mine
1 Treetop Village
1 Cavern of Souls
1 Ghost Quarter
1 Buried Ruin
1 Haunted Fengraf
1 Temple of the False God
1 Tranquil Thicket
27 Forest
//Planeswalker (1)
1 Garruk Wildspeaker
//Sorcery (12)
1 Bramblecrush
1 Collective Unconscious
1 Harmonize
1 Lead the Stampede
1 Reap and Sow
1 Mwonvuli Acid-Moss
1 Search for Tomorrow
1 Rude Awakening
1 Creeping Renaissance
1 Genesis Wave
1 Green Sun's Zenith
1 Elvish Promenade
1 Ezuri, Renegade Leader
//Land
1 Jungle Basin
1 Wirewood Lodge
30 Forest
1 Tectonic Edge
1 Strip Mine
1 Treetop Village
//Creatures and Artifact Creatures
1 Kaysa
1 Protean Hulk
1 Ambush Commander
1 Caller of the Claw
1 Gaea's Herald
1 Llanowar Elves
1 Seeker of Skybreak
1 Skyshroud Elite
1 Taunting Elf
1 Timberwatch Elf
1 Wellwisher
1 Wirewood Herald
1 Wood Elves
1 Priest of Titania
1 Greatbow Doyen
1 Jagged-Scar Archers
1 Heedless One
1 Arbor Elf
1 Elvish Archdruid
1 Elvish Harbinger
1 Farhaven Elf
1 Heritage Druid
1 Mul Daya Channelers
1 Elvish Aberration
1 Elvish Soultiller
1 Wirewood Guardian
1 Viridian Emissary
1 Elvish Visionary
1 Essence Warden
1 Masked Admirers
1 Tajuru Preserver
1 Viridian Corrupter
1 Viridian Shaman
1 Wolf-Skull Shaman
1 Allosaurus Rider
1 Bramblewood Paragon
1 Ezuri's Brigade
1 Imperious Perfect
1 Joraga Warcaller
1 Viridian Zealot
1 Wren's Run Packmaster
1 Wren's Run Vanquisher
1 Elvish Archers
1 Eladamri, Lord of Leaves
1 Elvish Champion
1 Manaplasm
1 Skyshroud Poacher
1 Chameleon Colossus
1 Bellowing Tanglewurm
1 Yeva's Forcemage
1 Yeva, Nature's Herald
1 Solemn Simulacrum
1 Sylvok Replica
//Artifacts and Enchantments
1 Emerald Medallion
1 Armillary Sphere
1 Darksteel Ingot
1 Sol Ring
1 Sensei's Divining Top
1 Seer's Sundial
1 Primal Rage
1 Fecundity
//Equipment and Auras
1 Loxodon Warhammer
1 Skullclamp
1 Explorer's Scope
1 Lightning Greaves
1 Alpha Status
1 Blanchwood Armor
1 Rancor
1 Boar Umbra
1 Snake Umbra
//Sorcery and Instants
1 Bramblecrush
1 Collective Unconscious
1 Desert Twister
1 Harmonize
1 Lead the Stampede
1 Overrun
1 Reap and Sow
1 Triumph of the Hordes
1 Mwonvuli Acid-Moss
1 Search for Tomorrow
1 Rude Awakening
1 Creeping Renaissance
1 Elvish Promenade
1 Hunting Triad
1 Plummet
1 Windstorm
//Planeswalker
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
COLLECTION IN GREEN:
5 Acid Web Spider
1 Acidic Slime
11 Alpha Tyrranax
6 Ambush Viper
1 Ana Disciple
1 Anavolver
1 Aquastrand Spider
3 Arachnus Spinner
4 Arachnus Web
0 Asceticism
17 Autumn's Veil
4 Avacyn's Pilgrim
1 Awakener Druid
1 Back to Nature
1 Baloth Woodcrasher
1 Beast Within
6 Bellowing Tanglewurm
1 Bestial Menace
4 Birds of Paradise
3 Birthing Pod
1 Blessings of Nature
9 Blight Mamba
5 Blightwidow
7 Blunt the Assault
4 Boneyard Wurm
2 Borderland Ranger
5 Bountiful Harvest
1 Bountiful Harvest
1 Bower Passage
1 Bramble Creeper
4 Bramblecrush
1 Brawn
4 Briarpack Alpha
8 Brindle Boar
1 Brutalizer Exarch
5 Carapace Forger
5 Caravan Vigil
3 Carnage Wurm
3 Carrion Call
1 Carrion Call
1 Centaur Courser
1 Chameleon Colossus
1 Champion of Lambholt
2 Chancellor of the Tangle
8 Clinging Mists
1 Cobra Trap
10 Copperhorn Scout
2 Corrosive Gale
1 Craterhoof Behemoth
1 Craw Wurm
0 Creeping Corrosion
5 Creeping Renaissance
6 Crushing Vines
3 Cudgel Troll
1 Cultivate
8 Cystbearer
1 Cytospawn Shambler
1 Daggerback Basilisk
5 Darkthicket Wolf
9 Dawntreader Elk
4 Daybreak Ranger/Nightfall Predator
1 Deadly Insect
1 Deadly Recluse
1 Deadwood Treefolk
6 Death-Hood Cobra
1 Death-Hood Cobra
1 Deepwood Drummer
1 Deepwood Wolverine
4 Deranged Outcast
1 Descendants' Path
1 Diregraf Escort
1 Doubling Chant
1 Downdraft
1 Druid's Familiar
1 Druids' Repository
0 Dungrove Elder
1 Eaten by Spiders
4 Elder of Laurels
1 Elvish Aberration
1 Elvish Archdruid
1 Elvish Hunter (1)
1 Ember Weaver
1 Emerald Oryx
3 Engulfing Slagwurm
1 Entangling Vines
4 Essence of the Wild
9 Ezuri's Archers
1 Ezuri's Archers
1 Ezuri's Brigade
2 Ezuri, Renegade Leader
3 Fangren Marauder
9 Favor of the Woods
4 Feed the Pack
5 Festerhide Boar
1 Flowering Lumberknot
5 Fog
1 Fresh Meat
4 Full Moon's Rise
4 Garruk Relentless/Garruk, the Veil-Cursed
1 Garruk Wildspeaker
9 Garruk's Companion
2 Garruk's Horde
0 Garruk, Primal Hunter
4 Gatstaf Shepherd/Gatstaf Howler
1 Geist Trappers
2 Genesis Wave
4 Ghoultree
4 Giant Spider
1 Giant Spider
1 Giant Spider
1 Gigapede
1 Gilt-Leaf Seer
1 Glade Gnarr
6 Gladecover Scout
5 Glissa's Courier
6 Glissa's Scorn
6 Glistener Elf
1 Gloomwidow
5 Gnaw to the Bone
4 Grave Bramble
5 Gravetiller Wurm
1 Graypelt Hunter
4 Greater Basilisk
1 Green Sun's Zenith
1 Greenhilt Trainee
4 Grim Flowering
4 Grizzled Outcasts/Krallenhorde Wantons
1 Grizzly Bears
1 Grizzly Bears
1 Grounded
4 Gutter Grime
4 Hamlet Captain
1 Herd Gnarr
7 Hollowhenge Beast
4 Hollowhenge Beast
4 Hollowhenge Scavenger
1 Howlgeist
1 Howlgeist
9 Hunger of the Howlpack
4 Hunter's Insight
1 Hunting Pack
1 Hurricane
4 Increasing Savagery
1 Indrik Stomphowler
1 Invigorate
4 Jade Mage
1 Joint Assault
1 Jolrael's Favor
1 Joraga Bard
4 Kessig Cagebreakers
9 Kessig Recluse
6 Kindercatch
1 Krosan Constrictor
1 Krosan Tusker
1 Lair Delve
4 Lambholt Elder/Silverpelt Werewolf
2 Lead the Stampede
6 Leeching Bite
1 Liege of the Tangle
3 Lifesmith
5 Llanowar Elves
4 Lost in the Woods
1 Lowland Basilisk
4 Lumberknot
1 Luminescent Rain
2 Lure
2 Lurking Crocodile
1 Magnigoth Treefolk
4 Make a Wish
1 Manaplasm
1 Matca Rioters
6 Maul Splicer
4 Mayor of Avabruck/Howlpack Alpha
0 Melira's Keepers
1 Melira, Sylvok Outcast
1 Melira, Sylvok Outcast
1 Metamorphosis
1 Mist Leopard
10 Molder Beast
4 Moldgraf Monstrosity
5 Moonmist
1 Mosstodon
4 Mulch
6 Mutagenic Growth
2 Mycosynth Fiend
1 Natural End
1 Natural Spring
5 Naturalize
7 Naturalize
1 Nettle Swine
2 Nightshade Peddler
2 Noxious Revival
1 Oakenform
1 Obstinate Baloth
1 Ondu Giant
6 Orchard Spirit
4 Overrun
4 Parallel Lives
1 Pathbreaker Wurm
1 Patron of the Wild
1 Penumbra Spider
0 Phyrexian Hydra
0 Phyrexian Swarmlord
1 Phyrexian Swarmlord
1 Pincher Beetles
1 Pistus Strike
1 Plaguemaw Beast
1 Plated Slagwurm
3 Plummet
0 Praetor's Counsel
4 Predator Ooze
6 Prey Upon
1 Primal Surge
0 Primeval Titan
0 Primordial Hydra
1 Protean Hulk
2 Putrefax
0 Quilled Slagwurm
2 Rain of Thorns
8 Rampant Growth
5 Ranger's Guile
4 Reclaim
1 Relic Crush
1 Revenge of the Hunted
1 Revive
1 Rites of Flourishing
0 Rot Wolf
6 Rotted Hystrix
1 Rude Awakening
4 Runeclaw Bear
1 Runeclaw Bear
1 Rushwood Herbalist
1 Rushwood Legate
7 Sacred Wolf
9 Scorned Villager/Moonscarred Werewolf
4 Scorned Villager/Moonscarred Werewolf
1 Seton's Desire
1 Sheltering Word
1 Simic Basilisk
1 Simic Initiate
1 Simic Ragworm
2 Skinshifter
1 Skyshroud Troopers
6 Slice in Twain
1 Snapping Creeper
1 Snare the Skies
5 Somberwald Dryad
1 Somberwald Sage
4 Somberwald Spider
1 Soul of the Harvest
1 Spearbreaker Behemoth
4 Spider Spawning
4 Spidery Grasp
1 Spike Feeder
2 Spinebiter
4 Splinterfright
1 Spore Flower
1 Springing Tiger
1 Squall
1 Squallmonger
3 Stampeding Rhino
1 Stampeding Rhino
1 Starved Rusalka
2 Stingerfling Spider
6 Strangleroot Geist
5 Tangle Angler
0 Tangle Mantis
1 Taste of Paradise (1)
9 Tel-Jilad Defiance
7 Tel-Jilad Fallen
1 Terrifying Presence
1 Thrive
0 Thrun, the Last Troll
7 Thundering Tanadon
1 Timberland Guide
8 Titanic Growth
1 Tower Above
5 Tracker's Instincts
1 Trained Armodon
1 Tranquil Path
1 Tranquility
1 Transluminant
4 Travel Preparations
4 Tree of Redemption
1 Triumph of Ferocity
3 Triumph of the Hordes
6 Trollhide
1 Trusted Forcemage
8 Ulvenwald Bear
4 Ulvenwald Mystics/Ulvenwald Primordials
1 Ulvenwald Mystics/Ulvenwald Primordials
6 Ulvenwald Tracker
0 Unnatural Predation
7 Untamed Might
6 Vastwood Gorger
1 Vastwood Zendikon
1 Venomous Fangs
4 Village Survivors
5 Villagers of Estwald/Howlpack of Estwald
7 Viridian Betrayers
1 Viridian Corrupter
2 Viridian Emissary
6 Viridian Harvest
4 Viridian Revel
2 Vital Splicer
4 Vorapede
0 Vorinclex, Voice of Hunger
1 Vorstclaw
1 Vow of Wildness
1 Wandering Wolf
1 Wild Defiance
11 Wild Hunger
1 Wild Nacatl
1 Wildwood Geist
8 Wing Puncture
8 Withstand Death
4 Wolfbitten Captive/Krallenhorde Killer
1 Wolfir Avenger
1 Wolfir Avenger
1 Wolfir Silverheart
4 Woodland Sleuth
1 Woolly Spider
5 Wreath of Geists
1 Yavimaya Wurm
1 Yew Spirit
12 Young Wolf
Yeva is awesome, but her Forcemage isn't so much. Elvish Archers are pretty underwhelming too, as is Explorer's Scope, Armillary Sphere (especially in green), and Hunter's Insight.
A deck with this many cheap elf dudes could probably go a land or two less.
It's not much, but it's a couple things. Hope this helps.
Intet, the Dreamer
Azusa, Lost but Seeking
Heartless Hidetsugu
Sun Quan, Lord of Wu
Celestial Kirin
Maga, Traitor to Mortals
Sir Shandlar of Eberyn
Karona, False God
I'll take a stab at 'er, as I've looked at a good number of Ezuri decks when putting mine together.
I'm going to base my cut recommendations on the assumptions that you plan on using Ezuri as your primary win condition; ie, elf trample.
Cuts:
- Kaysa: Ezuri should be the only lord you need. +1/+1 to your creatures is not enough impact. Also 5 mana. Wouldn't your rather spend that 5 mana on +3/+3 +trample to your craetures?
- Protean Hulk: As mentioned, banned. Don't know if your meta allows it, but it's an easy cut if they don't.
- Ambush Commander: Tricky. You kinda want your lands to pump Ezuri. Only good if you have infinite mana engine....to which I'm not seeing any....so more to come with my adds on that.
- Skyshroud Elite: Vanilla elves shouldn't be required.
- Greatbow Doyen: I didn't count your archers, and though I run this guy myself, I do so more because of flavor than competitiveness. His abilities are too narrow as elves tend to be druids or warriors.
- Wirewood Guardian: Too fat. Too vanilla.
- Viridian Corrupter: The infect makes this guy pretty bad. I know you have Triumph of the Hordes, but that's a one-shot spell.
- Wolf-Skull Shaman: Alas, this guy is just too slow to be effective.
- Ezuri's Brigade: metalcraft? This might as well be vanilla. Cut.
- Wren's Run Packmaster: Only good with infinite mana. Very possible, but you just need to be aware that it's a dead draw if you don't have infinite mana, as you are not increasing the number of fielded elves.
- Elvish Archers: You're depending on trample....who cares about first strike.
- Manaplasm:...cut. It's vanilla. Sure, it may get large, but it's too easy to block and Ezuri can't pump it.
- Yeva's Forcemage: This says 'too weak' all over the card.
- Adaptive Automaton: Again, +1/+1 isn't enough in most cases. Generally you want the lords that give you something in addition to the pump. (like Elvish Champion)
- Armillary Sphere: Is not needed here.
- Darksteel Ingot: Probably isn't needed here either....or you can drop a land.
- Seer's Sundial: Don't know if this is the best spot for this card.
- Primal Rage: Ezuri does this already.
- Overrun: Obsolete. Overwhelming Stampede and Craterhoof Behemoth are both effectively better, though I find that I don't even need those with Ezuri so easy to cast.
Now, the add recommendations:
- Umbral Mantle: Combos with any multi-mana elf. Great for infinite mana.
- Cauldron of Souls + Oran-Rief, the Vastwood is great for keeping your elves fielded.
- Beast Within: If you got one or can get one. It's worth it.
- Elvish Guidance: Really good with Argothian Elder or Garruk Wildspeaker
- Wrap in Vigor: Can be very handy too.
Hope this helps.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Does Thrun belong in here? What about Swords of (War and Peace) (Feast and Famine) (Body and Mind)? I think the swords would do well on my commander, though I am not sure if just Feast and Famine is good enough with trample effects to untap lands, putting out bigger dudes to block.
I read Blackjack's deck building guide and saw the "staples" lists. I like Brutalizer Exarch, but I'm not sure if he's worth the cost (could be used to pump with Ezuri) or not.
EDIT: Updated original post to show latest decklist iteration.
I really like these ideas, and will consider them after playing with my new group. Not sure how a particular group of people would handle infinite mana. I am considering buying a Worldly Tutor. But I want to make sure I have a 100 card deck first.
- Sylvok Replica: Not an elf, so can't be abused by Ezuri. Rely on Viridian Zealot.
- Elvish Promenade: Gotta be honest here...this guy looks so good...but it's a 'win more' card. Too tempting to hold on to this guy to get more elves, but that goes against Ezuri tempo. Casting it right away usually get you only 2-3 elves. Elven Ambush is better because it's instant. Hunting Triad is even better because of the instant speed reinforce.
- Rude Awakening: I found this card to be underwhelming. Often you have to tap all your lands just to use this, only to have them untapped? Doesn't work with Ezuri's tempo. It's too slow.
- Boar Umbra: A little too vanilla. Grab a copy of Swiftfoot Boots and you won't be disappointed.
- Allosaurus Rider: Expensive cast cost and for a vanilla? It's a beautiful card to be sure...just needed a bit more functionality.
- Tajuru Preserver: Only run if you meta is Eldrazi heavy.
- Fierce Empath: Soley in here for Primeval Titan? Sadly, it makes this card worth the slot, but that would be the only reason.
- Brutalizer Exarch: I'm still not convinced about this guy. Tell me how it goes.
I haven't counted your mana-elves. I'd rule-of-thumb 2 mana-elves per land to take out. Ie: You currently have 27 land, and I see 2 ramp spells, so you should have a minimum of 4 mana elves. For every 2 more you have in your build, you can drop another land. I wouldn't go much below 34 lands though.
Check out my Ezuri list in sig for more details, deck ideas and lists by type. (especially for those mana elves)
Hope this helps.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU