This thread is to record changes to my beloved Doran, the Siege Tower Commander deck. It also exists to collect feedback from others as to what they've been successful with and potentially provide suggestions to other curious players as well. Please don't hesitate to comment on any of my deckbuilding choices. Feedback is always appreciated unless it's "Noob, play this. *Doesn't give any reasons*".
Played with the deck a lot since putting it up here. Trusted Forcemage and Wolfir Silverheart are out. The Forcemage I didn't see making it for very long, but every time I had the Silverheart out I was wondering why I wasn't playing any other card. It didn't help Doran get anywhere and it didn't offer me any kind of utility unless I was in a state where "Bash your face every turn" was my best option.
I added Druid's Repository and Swords to Plowshares. The Repository is more of a test to see if it's worth anything. Free mana seems nice, but it might get hated out right away. Swords was an obvious addition. It had been in the deck in prior incarnations but was removed for one reason or another over time. It will probably see plenty of play in the deck and have a more permanent home now.
Thornling is a champ in Doran I would think about finding a spot for it. It can use the bottom ability infinite times (no rule in the game says a creature cannot have negative power) plus he has a ton of other goodies
I would remove the Fellwar stone, a land would fit in its place better if you need the mana
Thornling is a champ in Doran I would think about finding a spot for it. It can use the bottom ability infinite times (no rule in the game says a creature cannot have negative power) plus he has a ton of other goodies
I would remove the Fellwar stone, a land would fit in its place better if you need the mana
Ooh. Thornling is a great idea. I'll work on getting one of those right away. The synergy with Doran is perfect, and the activation that's relevant is colorless, so I can dump all of my mana into it if I need to.
As for Fellwar Stone, it's another mana rock that lets me ramp up to churn stuff out faster. Granted it won't always produce any color I want until someone lays down a prismatic land, but it pretty much functions as a colorless Rampant Growth. I'll take a cruise through the Gatherer and see if there's anything interesting that I could put in its place.
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"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
One of :symb::symg::symw:'s greatest strengths, imho, is access to arguably the best removal suite in all of EDH. Mortify, Maelstrom Pulse, and Vindicate would all be great inclusions that give you a lot of flexibility. I understand if they've just not been included due to the cost of the latter two.
One of :symb::symg::symw:'s greatest strengths, imho, is access to arguably the best removal suite in all of EDH. Mortify, Maelstrom Pulse, and Vindicate would all be great inclusions that give you a lot of flexibility. I understand if they've just not been included due to the cost of the latter two.
Also, have you given consideration to hand disruption effects, such as Thoughtsieze, Duress, Cabal Therapy? The effects are hardly terrible and (for the cost, at least) are great proactive solutions to many problematic cards.
The lack of Krosan Grip or Nature's Claim is really surprising.
Honestly, this feels less like a Doran list and more like a WGB goodstuff list. Have you considered other generals, like Karador or the WGB dragon?
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Actual Truth:
"You heard it here folks:
Anyone who disagrees with "Jack from NC" is an idiot."-The Dead Weatherman
Plus it gets Doran back, people love to tuck that guy.
And if you have it in your opener, you can always put a forest or murmuring bosk on top.
It wasn't too long ago that Chameleon Colossus was in the same slot that I had Wolfir Silverheart in. I was sorta playing around with that spot in the deck at the time, but since it's original incarnation it had the Colossus in. I did run Lignify and Rootgrapple in the beginning as well, but that was so long ago that I can't remember why they were removed in the first place. Indomitable Ancients never really crossed my mind, but sounds interesting.
One of :symb::symg::symw:'s greatest strengths, imho, is access to arguably the best removal suite in all of EDH. Mortify, Maelstrom Pulse, and Vindicate would all be great inclusions that give you a lot of flexibility. I understand if they've just not been included due to the cost of the latter two.
Mortify is another card that was in, but was taken out for something so long ago that I can't remember what for or why for. The other two hadn't crossed my mind until just recently, simply because our playgroup didn't have them so they weren't ever on my mind. Maelstrom Pulse is one that I played against last week and has been on my radar since then.
Insert some comment about Path here that ends up being an excuse for not playing it. I'm not certain what my reasons are currently for not including the card.
Also, have you given consideration to hand disruption effects, such as Thoughtsieze, Duress, Cabal Therapy? The effects are hardly terrible and (for the cost, at least) are great proactive solutions to many problematic cards.
The lack of Krosan Grip or Nature's Claim is really surprising.
Honestly, this feels less like a Doran list and more like a WGB goodstuff list. Have you considered other generals, like Karador or the WGB dragon?
I have not given much thought to hand disruption in the deck, even back when (To answer your last question at the same time) the deck was Teneb, the Harvester. I do posses the Counterpunch deck, so Karador has also crossed my mind once or twice, but I really like the speed that Doran offers, as well as the random off-the-wall synergies with Doran that pop up. There's so many times where I'm looking at cards that everyone in my playgroup evaluates as bad that I'm just like "Wow. This is perfect for Doran."
Nature's Claim was a card I didn't know existed until just now, and Krosan Grip was one that's been on my mind since I included it in a different green deck of mine just recently. I'm looking for another copy of it now. As for the deck feeling like WGB Goodstuff.deck, I had made a whole slew of changes before recording the deck here that changed the focus away from synergy with Doran to Goodstuffaggro.deck. After making those changes I realized that I should be recording all of this so I can go back with 100% accuracy if I feel like I really screwed up.
Unfortunately, I don't get to play as much as I used to, so the deck doesn't evolve as fast as it did before.
Honestly, this feels less like a Doran list and more like a WGB goodstuff list. Have you considered other generals, like Karador or the WGB dragon?
I feel like Doran makes for a really good :symb::symg::symw: goodstuff control general, since his presence on the board alone jacks up a lot of aggro and/or voltron strategies. I think Karador needs to be built around a lot more than Doran does, and folds to graveyard hate, and Teneb is kinda meh in my opinion.
tl;dr - I think Doran is good even when just played for his colors.
Druids' Repository out and Solidarity in. The idea of more mana was cool, but it got hit too often either just because it was there or because my opponents didn't want me to have free mana. Not to mention that in the late game it didn't matter as much while in the early game it didn't pack a big enough punch compared to other things I wanted to play. I replaced it with Solidarity because a white semi-overrun at instant speed seems legit.
I've been toying with the idea of removing Genesis Wave after a couple weeks ago when it failed on me a couple times. I essentially gave my opponents free turns because a wave for 12 hit 3 lands and a mana rock. Genesis Wave can be powerful, but it can also completely miss, and I don't like it when things just completely miss like that.
I've also been thinking about running more basics than I'm running now as well. This would give my fetch spells some better use than shuffling later in the game and stop plays that hate on non-basics.
Another thought was running Dark Impostor for removal and utility. During a game last week I realized that a Dark Impostor can become a Fertilid that puts more counters on itself if I still need fixing and it can take my opponent's creatures with good activated abilities. Given that I have a preference for exile removal, this fits right into my philosophy regarding that.
WHY I'M NOT RUNNING PATH TO EXILE: This deck hates ramping my opponents. I remember now that I was running Path in an early version of the deck (Right after it went from Teneb to Doran) and the land from Path kept coming back to hurt me. Sure, it's removal that doesn't make your opponent hate you as much, but this deck needs to race. Giving my opponent a leg up doesn't help at all.
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"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
Updated with changes made since my last update! I've been playing less and less Magic with my normal playgroup, but have found another playgroup recently that might be interested in playing Commander.
The deck is listing back towards Doran synergies now, which I've found make the deck a lot more fun to pilot, sorta bringing me back to the original nature of the deck in the first place.
I cut one of my favorite cards (Fertilid) in favor of some other, more powerful effects, especially for the late game. Fertilid ends up being a 2/2 for 3 that can shrink to shuffle my library in the late game, which isn't that appealing.
Everyone's advice has been taken into account, and I had actually acquired a few of the cards mentioned (Maelstrom Pulse, specifically) but ended up trading most of them away almost as soon as they were gathered in favor of helping out one of my newer decks.
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"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
CatParty has been a great help to me with my Doran deck and Ive never found his suggestions not useful
Ive been playing Doran a long time and never went good stuff with him, I have tried Tribal....Purely Big Butts, then the concept I currently have. I can say that I do like what you are running with. As said before you will probably benefit greatly from running more removal, which the colors you are in has some of the best.
My experience with playing green is you rarely need Mana Rocks, the ramp tends to be more than enough to get the deck running and running well. The problem running mana rocks over ramp is there is alot of Artifact hate out there, not so much land hate.
The most fun Ive had with Doran is the Huge Power Hate build I am currently running. Doran distrubs so much of the game by being out and you can take it a even step further. But running the same power/toughness creatures also in return makes your deck run with or without doran.
Once you're running all the 2cmc Rampant Growth variants, I would run 2cmc mana rocks before looking at 3cmc ramp. If you're trying to be as aggressive as possible there is only one spell you want to cast on turn three, and that's Doran. By dropping a mana rock on turn 2 you're casting Doran on turn 3 and potentially dropping and equipping a sword on him turn 4 then swinging.
This is less crucial in this build, because it doesn't look like Brushwagg is as worried about getting Doran into play as soon as possible, but worth noting.
1x Doran, the Siege Tower
Instants
1x Putrefy
1x Summoner's Pact
1x Seedtime
1x Beast Within
1x White Sun's Zenith
1x Ready//Willing
1x Vines of the Vastwood
1x Imp's Mischief
1x Sprout Swarm
1x Crib Swap
1x Fracturing Gust
1x Solidarity
1x Unmake
1x Slaughter Pact
1x Swords to Plowshares
Sorceries
1x Ambition's Cost
1x Harmonize
1x Kodama's Reach
1x Nature's Lore
1x Recollect
1x Praetor's Counsel
1x Farseek
1x Phyrexian Rebirth
1x Praetor's Grasp
1x Entreat the Angels
1x Ashes to Ashes
1x Merciless Eviction
1x Genesis Wave
1x Crime//Punishment
1x Black Sun's Zenith
Creatures
1x Sakura-Tribe Elder
1x Eternal Witness
1x Skithiryx, the Blight Dragon
1x Rune-Scarred Demon
1x Puppeteer Clique
1x Sepulchral Primordial
1x Wurmcoil Engine
1x Whitemane Lion
1x Dusk Urchins
1x Serra Ascendant
1x Scryb Ranger
1x Commander Eesha
1x Citanul Woodreaders
1x Vow of Wildness
1x Temporal Isolation
1x Aura Shards
1x Armadillo Cloak
1x Bow of Nylea
1x Shield of the Oversoul
Artifacts
1x Golgari Signet
1x Fellwar Stone
1x Darksteel Ingot
1x Otherworld Atlas
1x Lightning Greaves
1x Darksteel Pendant
1x Slagwurm Armor
1x Belbe's Armor
1x Whispersilk Cloak
1x Spectral Searchlight
1x Sol Ring
1x Selesnya Signet
1x Orzhov Keyrune
1x Coalition Relic
Planeswalkers
1x Elspeth, Knight-Errant
Lands
1x Krosan Verge
2x Plains
3x Forest
2x Swamp
1x Saltcrusted Steppe
1x Evolving Wilds
1x Gavony Township
1x Command Tower
1x Golgari Rot Farm
1x Murmuring Bosk
1x Overgrown Tomb
1x Marsh Flats
1x Arid Mesa
1x Orzhov Basilica
1x Misty Rainforest
1x Vivid Grove
1x Razorverge Thicket
1x Okina, Temple to the Grandfathers
1x Godless Shrine
1x Sunpetal Grove
1x Scrubland
1x Savannah
1x Terramorphic Expanse
1x Vivid Marsh
1x Reflecting Pool
1x Vivid Meadow
1x Bojuka Bog
1x Selesnya Sanctuary
1x Stirring Wildwood
1x Temple Garden
1x Bayou
1x Doran, the Seige Tower
Instants
1x Slaughter Pact
1x Sprout Swarm
1x Mana Tithe
1x Fracturing Gust
1x Unmake
1x Summoner's Pact
1x Imp's Mischief
1x Cloudshift
1x Beast Within
1x Crib Swap
1x Putrefy
1x Vines of Vastwood
1x Divine Deflection
1x Solidarity
1x Swords to Plowshares
Sorceries
1x Unburial Rites
1x Phyrexian Rebirth
1x Nature's Lore
1x Kodama's Reach
1x Farseek
1x Black Sun's Zenith
1x Praetor's Counsel
1x Praetor's Grasp
1x Harmonize
1x Green Sun's Zenith
1x Ashes to Ashes
1x Entreat the Angels
1x Genesis Wave
1x Grim Discovery
1x Crime//Punishment
1x Recollect
1x Citanul Woodreaders
1x Reveillark
1x Scryb Ranger
1x Fertilid
1x Sakura-Tribe Elder
1x Commander Eesha
1x Rune-Scarred Demon
1x Puppeteer Clique
1x Eternal Witness
1x Whitemane Lion
1x Serra Ascendant
1x Silverblade Paladin
1x Wurmcoil Engine
1x Vorinclex, Voice of Hunger
Non-Creature Artifacts
1x Lightning Greaves
1x Fellwar Stone
1x Sol Ring
1x Slagwurm Armor
1x Whispersilk Cloak
1x Spectral Searchlight
1x Selesnya Signet
1x Golgari Signet
1x Belbe's Armor
1x Darksteel Ingot
1x Darksteel Pendant
1x Coalition Relic
Planeswalkers
1x Elspeth, Knight-Errant
1x Garruk Wildspeaker
Enchantments
1x Temporal Isolation
1x Aura Shards
1x Shield of the Oversoul
1x Vow of Wildness
1x Story Circle
1x Bayou
1x Temple Garden
1x Reflecting Pool
1x Marsh Flats
1x Golgari Rot Farm
1x Saltcrusted Steppe
1x Evolving Wilds
1x Savannah
1x Vivid Grove
1x Arid Mesa
1x Gavony Township
1x Scrubland
1x Vivid Meadow
1x Okina, Temple to the Grandfathers
1x Command Tower
1x Selesnya Sanctuary
1x Bojuka Bog
1x Murmuring Bosk
1x Orzhov Basilica
1x Stirring Wildwood
1x Godless Shrine
1x Sunpetal Grove
1x Overgrown Tomb
1x Llanowar Reborn
1x Terramorphic Expanse
1x Razorverge Thicket
1x Misty Rainforest
1x Vivid Marsh
2x Swamp
2x Plains
3x Forest
Sieging Your Tower
Signature image by DNC.
I added Druid's Repository and Swords to Plowshares. The Repository is more of a test to see if it's worth anything. Free mana seems nice, but it might get hated out right away. Swords was an obvious addition. It had been in the deck in prior incarnations but was removed for one reason or another over time. It will probably see plenty of play in the deck and have a more permanent home now.
EDIT: In this same iteration, Vow of Malice was removed in favor of Praetor's Grasp.
Sieging Your Tower
Signature image by DNC.
I would remove the Fellwar stone, a land would fit in its place better if you need the mana
Ooh. Thornling is a great idea. I'll work on getting one of those right away. The synergy with Doran is perfect, and the activation that's relevant is colorless, so I can dump all of my mana into it if I need to.
As for Fellwar Stone, it's another mana rock that lets me ramp up to churn stuff out faster. Granted it won't always produce any color I want until someone lays down a prismatic land, but it pretty much functions as a colorless Rampant Growth. I'll take a cruise through the Gatherer and see if there's anything interesting that I could put in its place.
Sieging Your Tower
Signature image by DNC.
Plus it gets Doran back, people love to tuck that guy.
And if you have it in your opener, you can always put a forest or murmuring bosk on top.
EDIT: Path to Exile should almost certainly come in alongside Swords to Plowshares, too.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
This. About a million times, this.
Also, have you given consideration to hand disruption effects, such as Thoughtsieze, Duress, Cabal Therapy? The effects are hardly terrible and (for the cost, at least) are great proactive solutions to many problematic cards.
The lack of Krosan Grip or Nature's Claim is really surprising.
Honestly, this feels less like a Doran list and more like a WGB goodstuff list. Have you considered other generals, like Karador or the WGB dragon?
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
It wasn't too long ago that Chameleon Colossus was in the same slot that I had Wolfir Silverheart in. I was sorta playing around with that spot in the deck at the time, but since it's original incarnation it had the Colossus in. I did run Lignify and Rootgrapple in the beginning as well, but that was so long ago that I can't remember why they were removed in the first place. Indomitable Ancients never really crossed my mind, but sounds interesting.
Mortify is another card that was in, but was taken out for something so long ago that I can't remember what for or why for. The other two hadn't crossed my mind until just recently, simply because our playgroup didn't have them so they weren't ever on my mind. Maelstrom Pulse is one that I played against last week and has been on my radar since then.
Insert some comment about Path here that ends up being an excuse for not playing it. I'm not certain what my reasons are currently for not including the card.
I have not given much thought to hand disruption in the deck, even back when (To answer your last question at the same time) the deck was Teneb, the Harvester. I do posses the Counterpunch deck, so Karador has also crossed my mind once or twice, but I really like the speed that Doran offers, as well as the random off-the-wall synergies with Doran that pop up. There's so many times where I'm looking at cards that everyone in my playgroup evaluates as bad that I'm just like "Wow. This is perfect for Doran."
Nature's Claim was a card I didn't know existed until just now, and Krosan Grip was one that's been on my mind since I included it in a different green deck of mine just recently. I'm looking for another copy of it now. As for the deck feeling like WGB Goodstuff.deck, I had made a whole slew of changes before recording the deck here that changed the focus away from synergy with Doran to Goodstuffaggro.deck. After making those changes I realized that I should be recording all of this so I can go back with 100% accuracy if I feel like I really screwed up.
Unfortunately, I don't get to play as much as I used to, so the deck doesn't evolve as fast as it did before.
Sieging Your Tower
Signature image by DNC.
I feel like Doran makes for a really good :symb::symg::symw: goodstuff control general, since his presence on the board alone jacks up a lot of aggro and/or voltron strategies. I think Karador needs to be built around a lot more than Doran does, and folds to graveyard hate, and Teneb is kinda meh in my opinion.
tl;dr - I think Doran is good even when just played for his colors.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Druids' Repository out and Solidarity in. The idea of more mana was cool, but it got hit too often either just because it was there or because my opponents didn't want me to have free mana. Not to mention that in the late game it didn't matter as much while in the early game it didn't pack a big enough punch compared to other things I wanted to play. I replaced it with Solidarity because a white semi-overrun at instant speed seems legit.
I've been toying with the idea of removing Genesis Wave after a couple weeks ago when it failed on me a couple times. I essentially gave my opponents free turns because a wave for 12 hit 3 lands and a mana rock. Genesis Wave can be powerful, but it can also completely miss, and I don't like it when things just completely miss like that.
I've also been thinking about running more basics than I'm running now as well. This would give my fetch spells some better use than shuffling later in the game and stop plays that hate on non-basics.
Another thought was running Dark Impostor for removal and utility. During a game last week I realized that a Dark Impostor can become a Fertilid that puts more counters on itself if I still need fixing and it can take my opponent's creatures with good activated abilities. Given that I have a preference for exile removal, this fits right into my philosophy regarding that.
WHY I'M NOT RUNNING PATH TO EXILE: This deck hates ramping my opponents. I remember now that I was running Path in an early version of the deck (Right after it went from Teneb to Doran) and the land from Path kept coming back to hurt me. Sure, it's removal that doesn't make your opponent hate you as much, but this deck needs to race. Giving my opponent a leg up doesn't help at all.
Sieging Your Tower
Signature image by DNC.
The deck is listing back towards Doran synergies now, which I've found make the deck a lot more fun to pilot, sorta bringing me back to the original nature of the deck in the first place.
I cut one of my favorite cards (Fertilid) in favor of some other, more powerful effects, especially for the late game. Fertilid ends up being a 2/2 for 3 that can shrink to shuffle my library in the late game, which isn't that appealing.
Everyone's advice has been taken into account, and I had actually acquired a few of the cards mentioned (Maelstrom Pulse, specifically) but ended up trading most of them away almost as soon as they were gathered in favor of helping out one of my newer decks.
Sieging Your Tower
Signature image by DNC.
Is there a reason why you're running mana rocks over green ramp spells?
Also, have you considered looking to black for some draw spells?
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Ive been playing Doran a long time and never went good stuff with him, I have tried Tribal....Purely Big Butts, then the concept I currently have. I can say that I do like what you are running with. As said before you will probably benefit greatly from running more removal, which the colors you are in has some of the best.
My experience with playing green is you rarely need Mana Rocks, the ramp tends to be more than enough to get the deck running and running well. The problem running mana rocks over ramp is there is alot of Artifact hate out there, not so much land hate.
The most fun Ive had with Doran is the Huge Power Hate build I am currently running. Doran distrubs so much of the game by being out and you can take it a even step further. But running the same power/toughness creatures also in return makes your deck run with or without doran.
BURPerfectly Suited to Mindless Carnage, ThraximundarRUB
URBOckham's Mindrazer = Nekusar the MindrazerBRU
UBRMarchsea makes all the Men do Stupid ThingsRBU
GWBThe Best Offense is Defense, Doran 2.0BWG
XRDaretti, Artifact ShenanigansRX
RKrenko the Don of the Goblin MobR
GFreyalise and Elves have pet HydrasG
WArmy of the Heavens, Lead by the Angel of HopeW
BDrana, The Removal BloodchiefB
UAzami, Knowledge is PowerU
WBDaxos is Enchanting Enchantments to Enchant more EnchantsBW
GRI got 99 Permanents but Primal Surge ain't One, Ruric TharRG
GBNel Thot's Sacrificial SwarmBG
WRWifey's Wrath - Gisela Blade of GoldnightRW
WUPillowfort Tron - BrunaUW
XXThe TriadXX
Do you have what it takes to survive?
This is less crucial in this build, because it doesn't look like Brushwagg is as worried about getting Doran into play as soon as possible, but worth noting.
To OP:
Summoner's Pact --> Eladmri's Call
Unmake --> Path to Exile
Ambition's Cost or Harmonize --> Read the Bones (IMO Scry 2 is worth one less card)
Evolving Wilds/Terramorphic Expanse --> On-color shocks (which I assume you don't own or else you'd be playing them)
I'll also second the use of Thornling that was mentioned earlier. Pet favorites of mine include Skinshifter and Oathsworn Giant.
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Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
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