My first EDH deck I built a few years ago. Recently I have acquired some new cards and upgraded it, and want to post it here for some advice. My mana fixing isn't the best, but since I use a lot of fetch spells, I don't think that it should be a problem.
The basic idea is to ramp, ramp, ramp, drop general, then play efficient or powerful creatures that become even more powerful after being pumped.
It works pretty well when the general is incapacitated, and great when she's out.
Any suggestions would be great.
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Currently playing GW TokensWG
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.
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The basic idea is to ramp, ramp, ramp, drop general, then play efficient or powerful creatures that become even more powerful after being pumped.
1 Chorus of the Conclave
Lands 36
1 Brushland
1 Graypelt Refuge
1 Selesnya Sanctuary
1 Elfhame Palace
1 Razorverge Thicket
1 Tranquil Garden
1 Stirring Wildwood
1 Treetop Village
14 Forest
1 Sejiri Steppe
8 Plains
1 Terrain Generator
1 Gavony Township
1 Vitu-Ghazi, the City Tree
1 Tectonic Edge
1 Riftstone Portal
Ramp 11
1 Rampant Growth
1 Growth Spasm
1 Rites of Flourishing
1 Awakening Zone
1 Realms Uncharted
1 Kodama's Reach
1 Harrow
1 Cultivate
1 Everflowing Chalice
1 Selesnya Signet
1 Caged Sun
1 Steward of Valeron
1 Knight of the Reliquary
1 Mul Daya Channelers
1 Keeper of Progenitus
1 Ondu Giant
1 Wood Elves
1 Scorned Villager
1 Joraga Treespeaker
1 Omnath, Locus of Mana
1 Dawntreader Elk
1 Somberwald Sage
1 Frontier Guide
1 Greenweaver Druid
1 Sakura-Tribe Elder
Threats 22
1 Charging Troll
1 Phantom Nishoba
1 Silklash Spider
1 Terra Stomper
1 Garruk's Packleader
1 Yew Spirit
1 Spearbreaker Behemoth
1 Wolfir Avenger
1 Terastodon
1 Fauna Shaman
1 Indrik Stomphowler
1 Bellowing Tangleworm
1 Gaea's Revenge
1 Rampaging Baloths
1 Brawn
1 Champion of the Lambdholt
1 Mycoloth
1 Vengeful Archon
1 Angelic Arbiter
1 Dawnglare Invoker
1 Wurmcoil Engine
1 Artisan of Kozilek
1 Creeping Renaissance
1 Harmonize
1 Lead the Stampede
1 Momentous Fall
1 Enshrined Memories
1 Path to Exile
1 Swords to Plowshare
1 March of Souls
1 Day of Judgement
1 Winds of Rath
Creature Enhancement 6
1 Triumph of the Horde
1 Overrun
1 Rancor
1 Asceticism
1 Loxodon Warhammer
1 Swiftfoot Boots
It works pretty well when the general is incapacitated, and great when she's out.
Any suggestions would be great.
G W TokensW G
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.