The aim of this deck is to combine evasive strikers with dramatic, splashy effects that trigger on combat damage. Super soldiers that hit for a ton. Obviously this means swords, and since damage effects trigger with each connection, as much double strike as we can collect. I anticipate a good time. Let's look at some key cards.
Creatures:
Damage triggers:
.....
I haven't actually play-tested this yet, so this list will be slightly rough at first. I'll update as we go along.
I realize that Eesha is an evasive general, but I think Hanna, Ship's Navigator would be a better general. Firstly, it fits more with the artifact and enchantment focus. Secondly, it offers access to blue, EDH's best color. Blue is also full of good on hit effects, such as the numerous Ophidians, Curiosity, and Coastal Piracy. Blue also has lots of evasive creatures, such as the numerous flyers and unblockable creatures, such as Invisible Stalker.
I realize that this would be a big change, but I feel like it would greatly benefit the deck.
the myr are terrible ramp and need to be taken out. run weathered wayfarer or land tax. if those arent available run fellwar stone or something else, but the myr are not what you want.
looks pretty decent, though it seems as though you want to be a voltron deck, except the deck is cluttered with a bunch of other dudes. you want to focus in more of a direction of overall beats with the team or general damage (i think general damage might be better because eesha is essentially unblockable, though no hexproof or anything...)
just some ideas. good luck
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH GBSISTERS OF STONE RAMPBG UWRRUHAN, All-AMERICAN LOOTERRWU 1RSLOBAD, COMBO TINKERERR1 GUWBRFLICKER KINGRBWUG
The aim of this deck is to combine evasive strikers with dramatic, splashy effects that trigger on combat damage. Super soldiers that hit for a ton. Obviously this means swords, and since damage effects trigger with each connection, as much double strike as we can collect. I anticipate a good time. Let's look at some key cards.
.....
I haven't actually play-tested this yet, so this list will be slightly rough at first. I'll update as we go along.
1 Beloved Chaplain
1 Mirran Crusader
1 Paladin En-Vec
1 Skyhunter Skirmisher
1 Blinding Angel
1 Pristine Angel
1 Akroma, Angel of Wrath
1 Soltari Emissary
1 Soltari Monk
1 Silverblade Paladin
1 Baneslayer Angel
1 Etched Champion
1 Kor Duelist
1 Hero of Bladehold
1 Sun Titan
1 Celestial Mantle
1 Quietus Spike
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Inquisitor's Flail
1 Mask of Memory
1 Basilisk Collar
1 Sword of Vengeance
1 Lightning Greaves
1 Swiftfoot Boots
1 Battle Mastery
1 Fireshrieker
1 Serra's Blessing
1 Stoneforge Mystic
1 Stonehewer Giant
1 Quest for the Holy Relic
1 Steelshaper's Apprentice
1 Puresteel Paladin
1 Leonin Shikari
1 Auriok Windwalker
1 Brass Squire
1 Captain of the Watch
1 Masako the Humorless
1 True Believer
1 Leonin Abunas
1 Mind's Eye
1 Mentor of the Meek
Removal (8):
1 Swords to Plowshares
1 Path to Exile
1 Return to Dust
1 Oblation
1 Disenchant
1 Oblivion Ring
1 Day of Judgment
1 Condemn
1 Gideon Jura
1 Sol Ring
1 Golden Myr
1 Palladium Myr
1 Pristine Talisman
1 Coldsteel Heart
1 Knight of the White Orchid
30x Plains
1 Emeria, the Sky Ruin
1 Ancient Den
1 Secluded Steppe
1 Buried Ruin
1 Forbidding Watchtower
1 Sejiri Steppe
1 Temple of the False God
Currently no Enlightened Tutor because I don't have it. Will add when I can find a trade.
I realize that this would be a big change, but I feel like it would greatly benefit the deck.
the myr are terrible ramp and need to be taken out. run weathered wayfarer or land tax. if those arent available run fellwar stone or something else, but the myr are not what you want.
looks pretty decent, though it seems as though you want to be a voltron deck, except the deck is cluttered with a bunch of other dudes. you want to focus in more of a direction of overall beats with the team or general damage (i think general damage might be better because eesha is essentially unblockable, though no hexproof or anything...)
just some ideas. good luck
EDH
GBSISTERS OF STONE RAMPBG
UWRRUHAN, All-AMERICAN LOOTERRWU
1RSLOBAD, COMBO TINKERERR1
GUWBRFLICKER KINGRBWUG
TheScalpelexis Trades