Hey guys, this is my first commander deck post. I'm curious to see what people think. I put this deck together a couple of months ago and so far it has been owning in my local commander league.
There are some choices that I'm sure many would assume are auto-includes, such as conspiracy, and combos such as sadistic glee and pentavus, but truthfully I have play tested this deck pretty extensively and what I'm left with are the best cards for a resilient deck full of beautiful synergies. I am not running a zombie sub theme because I find most tribal to be fairly weak in commander, and I don't want to feel obligated to cut strong cards to accommodate zombie cards that work well with other zombies, but not quite on their own.
Basically, Endrek sprays diesel fuel for the deck to go nuts. The mana curve can afford to be slightly on the higher end with the altars and mana rocks (throwing Gauntlet and Caged Sun in there too). The Thrulls are simply there to get wasted. I rarely, if ever, attack with them. Surprisingly, the deck shreds hands even though I'm running minimal discard outlets. The card advantage is usually good enough that I don't have to worry about the minimal amount of tutors.
Oh, last thing; the deck rolls over to token decks and enchantment heavy decks unless I can get an early start. I don't really think mono-black is good against those strategies (at least my variation) and I'm not sure I'm really looking for it to be. Every deck has a weakness or two. I'd just like my overall theme to be as strong as possible.
There are some choices that I'm sure many would assume are auto-includes, such as conspiracy, and combos such as sadistic glee and pentavus, but truthfully I have play tested this deck pretty extensively and what I'm left with are the best cards for a resilient deck full of beautiful synergies. I am not running a zombie sub theme because I find most tribal to be fairly weak in commander, and I don't want to feel obligated to cut strong cards to accommodate zombie cards that work well with other zombies, but not quite on their own.
I present...Endrek Sahr, Master of Entropy
5 Endrek Sahr, Master Breeder
Creature x30:
1 Carrion Feeder
1 Deathgreeter
2 Gatekeeper of Malakir
2 Bloodthrone Vampire
2 Abyssal Gatekeeper
2 Blood Artist
2 Nezumi Bone-Reader
3 Dross Harvester
3 Fleshbag Marauder
3 Devouring Swarm
4 Dimir House Guard
4 Solemn Simulacrum
4 Sangromancer
4 Braids, Cabal Minion
4 Falkenrath Noble
5 Chainer, Dementia Master
5 Puppeteer Clique
5 Phyrexian Plaguelord
5 Sadistic Hypnotist
6 Ink-Eyes, Servant of Oni
6 Nirkana Revenant
6 Geth, Lord of the Vault
6 Tar Fiend
6 Wurmcoil Engine
6 Grave Titan
6 Mikaeus, the Unhallowed
6 Massacre Wurm
7 Butcher of Malakir
7 Rune-scarred Demon
7 Sheoldred, Whispering One
1 Sensei's Divining Top
1 Sol Ring
1 Skullclamp
1 Expedition Map
2 Umezawa's Jitte
2 Mind Stone
3 Phyrexian Altar
3 Ashnod's Altar
3 Crucible of Worlds
3 Mimic Vat
4 Helm of Possession
4 Smokestack
5 Gauntlet of Power
6 Caged Sun
8 Possessed Portal
Enchantment x7:
2 Bitterblossom
3 Fallen Ideal
3 Mind Slash
3 Phyrexian Arena
3 Necropotence
4 Gravepact
5 Call to the Grave
Sorcery x7:
1 Innocent Blood
2 Demonic Tutor
2 Diabolic Intent
2 Profane Command
4 Barter in Blood
5 Syphon Flesh
5 Beacon of Unrest
3 Liliana of the Veil
6 Sorin Markov
7 Karn Liberated
14x Swamp
10x Snow-Covered Swamp
1x Cabal Coffers
1x Deserted Temple
1x Phyrexian Tower
1x Petrified Field
1x Wasteland
1x Ancient Tomb
1x Reliquary Tower
1x Strip Mine
1x Ghost Quarter
1x Bojuka Bog
1x Urborg, Tomb of Yawgmoth
1x Volrath's Stronghold
Basically, Endrek sprays diesel fuel for the deck to go nuts. The mana curve can afford to be slightly on the higher end with the altars and mana rocks (throwing Gauntlet and Caged Sun in there too). The Thrulls are simply there to get wasted. I rarely, if ever, attack with them. Surprisingly, the deck shreds hands even though I'm running minimal discard outlets. The card advantage is usually good enough that I don't have to worry about the minimal amount of tutors.
Some of the cards I'm thinking of adding are Lashwrithe, Batterskull, and Descent Into Madness and The Abyss, although I have no clue what to take out for them.
Advisement welcome.
Oh, last thing; the deck rolls over to token decks and enchantment heavy decks unless I can get an early start. I don't really think mono-black is good against those strategies (at least my variation) and I'm not sure I'm really looking for it to be. Every deck has a weakness or two. I'd just like my overall theme to be as strong as possible.
Is not running Attrition a meta decision or is there just no room?
Sig and Avatar Credit: Heroes of the Plane Studios
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG