I wanted to make a mono red deck, and after a little research, this is what I came up with. Slobad himself doesn't seem too threatening, so hopefully people will just leave him alone
Most of the instants are personal choices, Dangerous Wager, a new addition, gives red some much needed draw. It's usually just a draw 2 at instant speed. The change target/copy spells are there because I hate people who sit there and counter all your stuff, and these are red's only answer to them.
I hated Karn Liberated when he was spoiled, and feared everyone would play him and try to ultimate with him. I've yet to see a single person play him. He offers red much needed permanent removal, as well as an on the spot victory if i can use his ultimate.
Goblin Recruiter is awesome, I cut him over Moggcatcher/Goblin Matron since they give me the card right away. But you can never have enough ways to grab Welder, as he's basically the real focal point of the deck.
Godo, Bandit Warlord and a small equipment package to give this deck a bit more aggro, something I feel it needs more of.
Mirrorworks would probably be bonkers in this, I just don't know what to cut for it.
Serum Tank, red is so starved for card draw that this probably needs to be in here, just don't know what to cut.
Some combination of Shattering Spree, Shattering Pulse, and/or Into the Core, definitely the best cards of what red does best: destroy artifacts. All have their pluses, I just don't know which is best, or what to cut for it/them.
Wake of Destruction and Ruination, I kinda like both of these cards, especially Wake, even though I'd hate them being played against me. I also really disapprove of mass land destruction. I guess it'll depend on how many counterspells my playgroup decides to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
1 Slobad, Goblin Tinkerer
Followers of the Tinkerer
1 Akroma, Angel of Fury
1 Goblin Matron
1 Goblin Welder
1 Hoarding Dragon
1 Inferno Titan
1 Kiki-Jiki, Mirror Breaker
1 Magus of the Moon
1 Moggcatcher
1 Tuktuk Scrapper
Slobad's Mechs
1 Arcbound Reclaimer
1 Duplicant
1 Junk Diver
1 Myr Battlesphere
1 Myr Retriever
1 Pentavus
1 Pilgrim's Eye
1 Scarecrone
1 Solemn Simulacrum
1 Steel Hellkite
1 Sundering Titan
1 Wurmcoil Engine
Artificer's Toys
1 Caged Sun
1 Expedition Map
1 Extraplanar Lens
1 Gauntlet of Power
1 Gilded Lotus
1 Ichor Wellspring
1 Lightning Greaves
1 Memory Jar
1 Mimic Vat
1 Mind's Eye
1 Mycosynth Wellspring
1 Nevinyrral's Disk
1 Nim Deathmantle
1 Oblivion Stone
1 Planar Portal
1 Relic of Progenitus
1 Rings of Brighthearth
1 Scroll Rack
1 Sensei's Divining Top
1 Skullclamp
1 Spine of Ish Sah
1 Sol Ring
1 Thran Dynamo
1 Wayfarer's Bauble
1 Worn Powerstone
1 Blood Moon
1 Gratuitous Violence
1 Price of Glory
1 Vicious Shadows
Goblin Tricks
1 Chaos Warp
1 Dangerous Wager
1 Reiterate
1 Reverberate
1 Shunt
1 Starstorm
1 Wild Ricochet
Tinkerer's Decrees
1 Aftershock
1 All is Dust
1 Blasphemous Act
1 Trash for Treasure
Slobad's Assistant
1 Karn Liberated
Workshops
1 High Market
1 Kher Keep
1 Madblind Mountain
1 Mouth of Ronom
1 Scrying Sheets
20 Snow-Covered Mountain
1 Thawing Glaciers
1 Valakut, the Molten Pinnacle
Akroma, Angel of Fury is here because I felt like there wasn't enough ways to actually win.
Normally I think Extraplanar Lens is too risky, but Slobad makes it considerably harder to get rid of.
Ichor Wellspring, Mycosynth Wellspring, and Spine of Ish Sah were practically made for this deck and each give it red has nothing of.
Most of the instants are personal choices, Dangerous Wager, a new addition, gives red some much needed draw. It's usually just a draw 2 at instant speed. The change target/copy spells are there because I hate people who sit there and counter all your stuff, and these are red's only answer to them.
I hated Karn Liberated when he was spoiled, and feared everyone would play him and try to ultimate with him. I've yet to see a single person play him. He offers red much needed permanent removal, as well as an on the spot victory if i can use his ultimate.
Goblin Recruiter is awesome, I cut him over Moggcatcher/Goblin Matron since they give me the card right away. But you can never have enough ways to grab Welder, as he's basically the real focal point of the deck.
Godo, Bandit Warlord and a small equipment package to give this deck a bit more aggro, something I feel it needs more of.
Phyrexian Revoker seems like he might be good in here, Pithing Needle too perhaps, but I'd rather play Revoker.
Mirrorworks would probably be bonkers in this, I just don't know what to cut for it.
Serum Tank, red is so starved for card draw that this probably needs to be in here, just don't know what to cut.
Some combination of Shattering Spree, Shattering Pulse, and/or Into the Core, definitely the best cards of what red does best: destroy artifacts. All have their pluses, I just don't know which is best, or what to cut for it/them.
Wake of Destruction and Ruination, I kinda like both of these cards, especially Wake, even though I'd hate them being played against me. I also really disapprove of mass land destruction. I guess it'll depend on how many counterspells my playgroup decides to play.