The plan of this deck is simple and it goes something like this:
1)Ramp
2)Play Fatties
3)Hit People
We always want to get to step 3 because step 3 is how we win the game. If people kill our fatties we have plenty of ways to either recur those fatties or draw cards to get more fatties.
A sub theme of this deck is to double things. I'm not talking about counters or tokens here though. I am talking about double damage for our fatties so they can hit people harder or double combat phases so they can hit people more.
Sylvan Library needs to be in there, too. Rest seems pretty desc.
I like those first 3 suggestions and I'll work on slotting them in but I feel like Solemn Simulacrum isn't necessarily needed in this deck.
Edit: What would you recommend cutting for those first 3 cards? I'm also working on getting a Sylvan Library. The only reason it isn't in there at the moment is because I don't have one.
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1)Ramp
2)Play Fatties
3)Hit People
We always want to get to step 3 because step 3 is how we win the game. If people kill our fatties we have plenty of ways to either recur those fatties or draw cards to get more fatties.
A sub theme of this deck is to double things. I'm not talking about counters or tokens here though. I am talking about double damage for our fatties so they can hit people harder or double combat phases so they can hit people more.
What do you guys think? What are ways I can make the deck better? I'm pretty proud of my work and I based it off of nerolupo's Borborygmos list here:
http://forums.mtgsalvation.com/showthread.php?p=7440108#post7440108
I tweaked it a bit for my meta and added a small theme of trying to play as many lands as possible. I also added a strip mine package.
1 Borborygmos
[Card Draw/Filtering - 5]
1 Sensei's Divining Top
1 Garruk, Primal Hunter
1 Greater Good
1 Harmonize
1 Horn of Greed
[Tutors - 6]
1 Fierce Empath
1 Primal Command
1 Green Sun's Zenith
1 Tooth and Nail
1 Fauna Shaman
1 Chord of Calling
[Mana Ramp - 13]
1 Mana Vault
1 Sol Ring
1 Exploration
1 Nature's Lore
1 Rampant Growth
1 Sakura-Tribe Elder
1 Azusa, Lost but Seeking
1 Farhaven Elf
1 Yavimaya Granger
1 Cultivate
1 Kodama's Reach
1 Oracle of Mul Daya
1 Primeval Titan
[Mana Doubling - 2]
1 Mana Reflection
1 Vorinclex, Voice of Hunger
1 Krosan Grip
1 Acidic Slime
1 Terastodon
1 Duplicant
1 Beast Within
1 Arashi, the Sky Asunder
[Recursion - 5]
1 Genesis
1 Praetor's Counsel
1 Eternal Witness
1 Recollect
1 Regrowth
[Miscellaneous - 5]
1 Crucible of Worlds
1 Genesis Wave
1 Asceticism
1 Kiki-Jiki, Mirror Breaker
1 Nature's Will
[Double Combat/Damage - 4]
1 Gratuitous Violence
1 Rage Reflection
1 Aggravated Assault
1 Hellkite Charger
[Haste Enablers - 4]
1 Fires of Yavimaya
1 Fervor
1 Anger
1 Urabrask the Hidden
[Beaters - 9]
1 Blightsteel Colossus
1 Ulamog, the Infinite Gyre
1 Dragon Mage
1 Bogardan Hellkite
1 Inferno Titan
1 Vigor
1 Avenger of Zendikar
1 Rampaging Baloths
1 Sundering Titan
Nonbasic - 16
1 Command Tower
1 Rupture Spire
1 Vivid Grove
1 Vivid Crag
1 Rootbound Crag
1 Karplusan Forest
1 Kazandu Refuge
1 Shivan Oasis
1 Forgotten Cave
1 Tranquil Thicket
1 Terramorphic Expanse
1 Evolving Wilds
1 Homeward Path
1 Kessig Wolf Run
1 Hall of the Bandit Lord
1 Strip Mine
Basics - 24
13 Forest
11 Mountain
Better card advantage for your ramp.
Sylvan Library needs to be in there, too. Rest seems pretty desc.
GWRUB[EDH] Reaper KingGWRUB
GW[Legacy] BEARS (#1 Threat in America)GW
UR[Legacy] Arcane MeleeUR
I like those first 3 suggestions and I'll work on slotting them in but I feel like Solemn Simulacrum isn't necessarily needed in this deck.
Edit: What would you recommend cutting for those first 3 cards? I'm also working on getting a Sylvan Library. The only reason it isn't in there at the moment is because I don't have one.