This is probably my favorite and most paid-attention-to/tuned of my MTGO decks, since I love both green and ramp. The commander tends to make the game a bit more dangerous/quicker for me, but my deck is usually more specifically tailored to take advantage of extra mana (save for the time I played a game with an opponent using Azusa as their commander). Recently tuned the deck up a bit to take better advantage of Wild Pair, as I found my self missing being able to put a creature into play.
Am also curious if what I run is too little or too much ramp, as if there is too little, I'd like to fix it, and if there is too much I'd like to remove a card or two in favor of threats/removal/etc.
This is my current list. As according to cardhoarder, there are at most 10-15 non-budget cards (exaggerating for room) which include, off the top of my head, Primeval Titan, Solemn Simulacrum, Sol Ring (Commander), and Skullclamp (Commander). The majority of cards, however, cost below 25-30 cents (or .25/.30 tickets) - which also kind of sets what I will spend up to on a card currently (I know it is way too cheap of a limit, but unless it's a card I will use in every deck, I have issues spending very much at all on it - the Titan and such were competitive deck leftovers). It fairs decently well even while lacking a lot of expensive cards.
Basic idea is to produce as much mana as possible to drop multiple creatures (with multiple cards or simple with cards like Ant Queen, Verdeloth, Sprout Swarm, and Gelatinous Genesis) and overwhelm. Due to the sheer mass of creatures I can usually make, I chose to leave out cards like Overrun, as there's usually too many to block and boosts from cards like Meng Huo, Baru, and Gauntlet usually make it so my tokens aren't so whimpy.
Tailored to try and have my creatures abuse Wild Pair by making sure that every creature in my deck has a fetchable counterpart who also does something - like Deadwood Treefolk for Primordial Sage or Verdeloth for Trolls of Tel-Jilad. A couple land tutors (Sylvan Scrying, Expedition Map, Primeval Titan) help me either fetch more Forests if I have out Vernal Bloom or Gauntlet or the other lands, as well as a few creature tutors in Fierce Empath for big creatures, then Green Sun's Zenith and Citanul Flute for any others.
Made sure to have a suite of recursion, as well as non-creature removal (Considering finding a slot for Beast Within and/or maybe Brittle Effigy so that I have another creature killer besides Desert Twister). Also finally put a stop to flash shenanigans via adding Dosan the Falling Leaf after I fell flat on my face thanks to a flashed Judgement Day.
Any notable errors anyone can see or notable cheap cards that would fit in here? Any alternatives to cards here that would be better (keeping my ridiculous budget in mind)? Just general feedback in general would be very nice.
Am also curious if what I run is too little or too much ramp, as if there is too little, I'd like to fix it, and if there is too much I'd like to remove a card or two in favor of threats/removal/etc.
This is my current list. As according to cardhoarder, there are at most 10-15 non-budget cards (exaggerating for room) which include, off the top of my head, Primeval Titan, Solemn Simulacrum, Sol Ring (Commander), and Skullclamp (Commander). The majority of cards, however, cost below 25-30 cents (or .25/.30 tickets) - which also kind of sets what I will spend up to on a card currently (I know it is way too cheap of a limit, but unless it's a card I will use in every deck, I have issues spending very much at all on it - the Titan and such were competitive deck leftovers). It fairs decently well even while lacking a lot of expensive cards.
1 Shizuko, Caller of Autumn
Basic Lands - 25
25 Forest
Utility/Non Basic Lands - 11
1 Tranquil Thicket
1 Terramorphic Expanse
1 Evolving Wilds
1 Urza's Tower
1 Urza's Mine
1 Urza's Power Plant
1 Temple of the False God
1 Oran-Rief, the Vastwood
1 Ghost Quarter
1 Mystifying Maze
1 Reliquary Tower
Creatures - 37
1 Brawn
1 Krosan Drover
1 Mold Shambler
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Civic Wayfinder
1 Yavimaya Elder
1 Viridian Shaman
1 Nullmage Advocate
1 Heartwood Storyteller
1 Fierce Empath
1 Fetillid
1 Dosan the Falling Leaf
1 Fauna Shaman
1 Sakura-Tribe Elder
1 Magus of the Candelabra
1 Meng Huo, Barbarian King
1 Indrik Stomphowler
1 Baru, Fist of Krosa
1 Ant Queen
1 Acidic Slime
1 Seedguide Ash
1 Verdeloth the Ancient
1 Sakiko, Mother of Summer
1 Primordial Sage
1 Primeval Titan
1 Paleoloth
1 Deadwood Treefolk
1 Trolls of Tel-Jilad
1 Tornado Elemental
1 Pelakka Wurm
1 Moldgraf Monstrosity
1 Garruk's Horde
1 Symbiotic Wurm
1 Patron of the Orochi
1 Myojin of Life's Web
1 Expedition Map
1 Skullclamp
1 Sol Ring
1 Lightning Greaves
1 Armillary Sphere
1 Sylvok Replica
1 Mimic Vat
1 Colfenor's Urn
1 Slate of Ancestry
1 Gauntlet of Power
1 Citanul Flute
Enchantments - 4
1 Vernal Bloom
1 Greater Good
1 Wild Pair
1 Lurking Predators
Instants - 4
1 Sprout Swarm
1 Evolution Charm
1 Harrow
1 Strength of the Tajuru
Sorceries - 8
1 Sylvan Scrying
1 Recollect
1 Whirlwind
1 Harmonize
1 Creeping Renaissance
1 Desert Twister
1 Gelatinous Genesis
1 Green Sun's Zenith
Basic idea is to produce as much mana as possible to drop multiple creatures (with multiple cards or simple with cards like Ant Queen, Verdeloth, Sprout Swarm, and Gelatinous Genesis) and overwhelm. Due to the sheer mass of creatures I can usually make, I chose to leave out cards like Overrun, as there's usually too many to block and boosts from cards like Meng Huo, Baru, and Gauntlet usually make it so my tokens aren't so whimpy.
Tailored to try and have my creatures abuse Wild Pair by making sure that every creature in my deck has a fetchable counterpart who also does something - like Deadwood Treefolk for Primordial Sage or Verdeloth for Trolls of Tel-Jilad. A couple land tutors (Sylvan Scrying, Expedition Map, Primeval Titan) help me either fetch more Forests if I have out Vernal Bloom or Gauntlet or the other lands, as well as a few creature tutors in Fierce Empath for big creatures, then Green Sun's Zenith and Citanul Flute for any others.
Made sure to have a suite of recursion, as well as non-creature removal (Considering finding a slot for Beast Within and/or maybe Brittle Effigy so that I have another creature killer besides Desert Twister). Also finally put a stop to flash shenanigans via adding Dosan the Falling Leaf after I fell flat on my face thanks to a flashed Judgement Day.
Any notable errors anyone can see or notable cheap cards that would fit in here? Any alternatives to cards here that would be better (keeping my ridiculous budget in mind)? Just general feedback in general would be very nice.