So all the talk in this thread was making me think about Myojin as generals. Clearly, they have some built in problems. Like the fact that out of the command zone they're pretty much horribly, horribly overcosted vanilla beaters. In order to get around this, you need to find some way to get them to hand so you can recast them for their full value.
The easy ways to do that are either to bounce them or have them die, then bring them back to hand, so I was pretty much looking at blue or black. Red, white, and green can all do that, but it's pretty inconvenient to pull off. Between the two colors I narrowed it down to, blue seems like a marginally less threatening effect (which is necessary, because you're playing an uncommon general with an overpowered effect) and a lot more fun to build around. So with that covered, I give you a first draft.
Mana Drain is in there because if I put this together, it's going to be for an environment that's very accepting of proxies. As you might have guessed, the general game plan is to play, bounce, and replay Myojin to draw a huge amount of cards. In a perfect world, I hit Inexorable Tide, Dream Halls, and Myojin of Seeing Winds, at which point I draw the entire deck and win with Laboratory Maniac. Despite the counterspells, I view this as a pretty casual deck because of how janky the win condition is.
Comments and criticisms welcome!
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Yeah, that's on the short list. This was super rough, so I'm expecting to have missed a bunch. Lotus is in for sure. Possibly Dreamscape Artist, definitely some more mana rocks. I know I need those, so I wanted to play around with the other stuff to see what was worth keeping first.
Played a couple cockatrice games against a friend. Managed, once through luck and once through Tezz/Rings/proliferate shenanigans, to get out two mana doublers in each of two games, which let me cast, bounce, and recast Myojin in a turn. On each occasion, I won either that turn or the following turn, for obvious reasons. Didn't see a whole lot of counters, despite the high density of them, and didn't miss them too much. The bounce was doing a pretty good job of keeping me mostly safe. It's definitely a lot of fun to play.
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The easy ways to do that are either to bounce them or have them die, then bring them back to hand, so I was pretty much looking at blue or black. Red, white, and green can all do that, but it's pretty inconvenient to pull off. Between the two colors I narrowed it down to, blue seems like a marginally less threatening effect (which is necessary, because you're playing an uncommon general with an overpowered effect) and a lot more fun to build around. So with that covered, I give you a first draft.
1 Myojin of Seeing Winds
//Creatures
1 Aeon Chronicler
1 Barrin, Master Wizard
1 Glen Elendra Pranksters
1 Graceful Adept
1 Heidar, Rimewind Master
1 Laboratory Maniac
1 Psychosis Crawler
1 Soramaro, First to Dream
1 Sturmgeist
1 Temporal Adept
1 Tidespout Tyrant
1 Tradewind Rider
1 Vedalken Mastermind
1 Venser, Shaper Savant
1 Voidmage Husher
1 Waterfront Bouncer
//Artifacts
1 Caged Sun
1 Cloudstone Curio
1 Coldsteel Heart
1 Coalition Relic
1 Contagion Clasp
1 Contagion Engine
1 Crucible of Worlds
1 Crystal Shard
1 Darksteel Ingot
1 Empyrial Plate
1 Erratic Portal
1 Extraplanar Lens
1 Gauntlet of Power
1 Lightning Greaves
1 Rings of Brighthearth
1 Sol Ring
1 That Which Was Taken
1 Thran Dynamo
1 Venser's Journal
1 Worn Powerstone
1 Dream Halls
1 Equilibrium
1 Inexorable Tide
//Planeswalker
1 Tezzeret the Seeker
//Instants
1 AEther Tradewinds
1 Arcane Denial
1 Call to Heel
1 Capsize
1 Cryptic Command
1 Curfew
1 Dismiss
1 Dream Fracture
1 Evacuation
1 Forbid
1 Mana Drain
1 Pongify
1 Remand
1 Scattering Stroke
1 Snap
//Sorceries
1 Drain Power
1 Fabricate
1 Long-Term Plans
1 Temporal Fissure
1 Tezzeret's Gambit
1 Wash Out
1 Academy Ruins
1 Flooded Strand
1 Misty Rainforest
1 Mouth of Ronom
1 Reliquary Tower
1 Riptide Laboratory
1 Scalding Tarn
1 Scrying Sheets
1 Temple of the False God
1 Thawing Glaciers
1 Tolaria West
27 Snow-Covered Island
Mana Drain is in there because if I put this together, it's going to be for an environment that's very accepting of proxies. As you might have guessed, the general game plan is to play, bounce, and replay Myojin to draw a huge amount of cards. In a perfect world, I hit Inexorable Tide, Dream Halls, and Myojin of Seeing Winds, at which point I draw the entire deck and win with Laboratory Maniac. Despite the counterspells, I view this as a pretty casual deck because of how janky the win condition is.
Comments and criticisms welcome!
Played a couple cockatrice games against a friend. Managed, once through luck and once through Tezz/Rings/proliferate shenanigans, to get out two mana doublers in each of two games, which let me cast, bounce, and recast Myojin in a turn. On each occasion, I won either that turn or the following turn, for obvious reasons. Didn't see a whole lot of counters, despite the high density of them, and didn't miss them too much. The bounce was doing a pretty good job of keeping me mostly safe. It's definitely a lot of fun to play.