I started playing with an Iname as One commander deck online. I am looking for any help I can get with the list. Bear in mind, this is an online decklist, so some cards are not available yet. Anyway, here is my current list:
I modeled this off of one of the lists from the database here. I adjusted it slightly due to budgetary concerns, etc. A disk is far more expensive to get online, as it's only in a promotional format than it is irl. Also, I really don't have the tickets for the simulacrum or titan. I still think it can be competitive without those, but am curious if anyone has any ideas on what I can do to take advantage of the built in ways of returning Iname to my hand with other creatures I have in this deck. I can use Brutalizer Exarch to put a lot of stuff on the bottom of ppl's librarys or get a lot of creatures. I am not sure I have any other cool things that interact with the items I have in here to return Iname. Any thoughts would be appreciated. Thanks.
Does Iname even trigger when cast from your command zone?
No, and neither does its other ability trigger unless you actually choose to exile it. However, it shouldn't be difficult to convince your playgroup to let you play it like it does work, because even at "full power" Iname as One is quite difficult to abuse. On MTGO like Psychomagus is talking about, you might just be out of luck, though.
Conspiracy is the only build-specific card that comes to mind that might be useful. I have played Iname as One in the past, but I apologize that I can't be of any more help.
No, and neither does its other ability trigger unless you actually choose to exile it. However, it shouldn't be difficult to convince your playgroup to let you play it like it does work, because even at "full power" Iname as One is quite difficult to abuse. On MTGO like Psychomagus is talking about, you might just be out of luck, though.
Conspiracy is the only build-specific card that comes to mind that might be useful. I have played Iname as One in the past, but I apologize that I can't be of any more help.
It doesn't trigger played from the command zone. However, as I noted I have Blood Clock, Cloudstone Curio, Stampeding Wildebeests, and Stampeding Serow that allow me to return Iname to my hand so I can actually cast it from my hand for the trigger. I just wanna find other interactions to work with these cards that would be really cool online.
FFS, Iname costs 12! The fact that he doesn't activate his ability as he comes into play from your command zone... I don't know, but I think you should try another commander.
But if you decide to keep Iname, here are my thoughts. When I saw his casting cost, I figured the only way to make him playable was lots of mana ramping and CC reduction. In my opinion, you're probably looking to play 38-40 lands and 12-15 cards that search up lands. You'll definitely want Temple of the False God, Golgari Rot Farm and Mana Reflection.
To reduce the casting cost you'll want:
Centaur Omenreader - When he's tapped, makes creatures cost 2 less to cast.
These 12, plus 40 lands and 15 mana accelerators gives you 32 more cards to build around Iname with which doesn't give you a lot of room to play crap. You probably want some staples, some control, and some really strong spirits.
Based on the considerations above, I feel you probably need to remove the following cards:
Myojin of Night's Reach - Not enough room in the deck for this kind of ability. There are better creatures to use.
Twilight's Call - You really need to build your deck around this. You're already building a deck around something else and this is likely to help your opponent's the same as you, if not more.
Kuro, Pitlord - Ability is too narrow. Way to expensive for what he does (there are better creatures to use). And this isn't even considering the drawback of having an upkeep cost. There are many other cards that do what you want Kuro doing but do it better and/or cheaper.
Patriarch's Bidding - I don't know about this one. Cards with drawbacks aren't the best in a multiplayer environment and giving your opponents the best creature in their graveyard or a bunch of creatures is a big doozy of a drawback.
Seizan, Perverter of Truth - Another creature with a drawback. Helps your opponents find an answer to it and then it gets destroyed before you have a chance to take advantage of his ability. So not only does it let your opponent's draw two cards, but it does so at the cost of one of your cards. A very, very bad trade off. I'd go with Graveborn Muse, Phyrexian Arena, or Mikokoro, Center of the Sea (which benefits everyone at the same time).
Cairn Wanderer - This could probably be replaced with something better. Not only do you not have many abilities on your creatures that you can use, you're not playing a deck that wants creatures in the graveyard.
Manalith - Due to the cost of Iname, you should probably go with an artifact that generates 2+.
FFS, Iname costs 12! The fact that he doesn't activate his ability as he comes into play from your command zone... I don't know, but I think you should try another commander.
But if you decide to keep Iname, here are my thoughts. When I saw his casting cost, I figured the only way to make him playable was lots of mana ramping and CC reduction. In my opinion, you're probably looking to play 38-40 lands and 12-15 cards that search up lands. You'll definitely want Temple of the False God, Golgari Rot Farm and Mana Reflection.
To reduce the casting cost you'll want:
Centaur Omenreader - When he's tapped, makes creatures cost 2 less to cast.
These 12, plus 40 lands and 15 mana accelerators gives you 32 more cards to build around Iname with which doesn't give you a lot of room to play crap. You probably want some staples, some control, and some really strong spirits.
Based on the considerations above, I feel you probably need to remove the following cards:
Myojin of Night's Reach - Not enough room in the deck for this kind of ability. There are better creatures to use.
Twilight's Call - You really need to build your deck around this. You're already building a deck around something else and this is likely to help your opponent's the same as you, if not more.
Kuro, Pitlord - Ability is too narrow. Way to expensive for what he does (there are better creatures to use). And this isn't even considering the drawback of having an upkeep cost. There are many other cards that do what you want Kuro doing but do it better and/or cheaper.
Patriarch's Bidding - I don't know about this one. Cards with drawbacks aren't the best in a multiplayer environment and giving your opponents the best creature in their graveyard or a bunch of creatures is a big doozy of a drawback.
Seizan, Perverter of Truth - Another creature with a drawback. Helps your opponents find an answer to it and then it gets destroyed before you have a chance to take advantage of his ability. So not only does it let your opponent's draw two cards, but it does so at the cost of one of your cards. A very, very bad trade off. I'd go with Graveborn Muse, Phyrexian Arena, or Mikokoro, Center of the Sea (which benefits everyone at the same time).
Cairn Wanderer - This could probably be replaced with something better. Not only do you not have many abilities on your creatures that you can use, you're not playing a deck that wants creatures in the graveyard.
Manalith - Due to the cost of Iname, you should probably go with an artifact that generates 2+.
Thanks for the advice, although some of it I do question. First off, many of the items you told me to take out such as the Stampeding Serow and Wildebeest, Blood Clock, Curio, Umbilicus are all designed around allowing me to return Iname to my hand where I can replay him from my hand to get the come into play ability.
Kuro has single handedly wiped out a lot of boards for me. I cannot really justify him being too expensive considering the general I am playing.
I agree, Manalith is not ideal and perhaps something like Thran Dynamo or Sol Ring if I ever get one of the online commander decks will work better.
I can take out the Seizan, I added him only recently, but I understand what you are saying. I am already using Arena and Graveborn Muse :).
Seedborn Muse and Patron of the Orochi are there as anti Vorinclex tech. Sooooo many people online play with Vorinclex. If you can think of a better way of dealing with it, I am up for that :).
Mana Reflection would certainly be a good replacement for Extraplanar Lens. I really didn't know what to put in that slot and I am definitely not happy with the Lens.
Krosan Drover is a good idea for the deck though, I will give that a try.
The Myojin of Night's Reach I will have to think about. Not sure right now what to replace him with. Perhaps it will be where I put in Krosan Drover though :). I agree his ability I can do without and otherwise he isn't that great.
As far as mana ramp/fetch, I am currently running:
Oooh, just had this in a game today. If you really want to keep the Extraplanar Lens, you'll NEED to replace all your basic lands with SNOW COVERED basic lands. That way other people playing black or green can't benefit from it unless they are also running snow-covered lands.
...designed around allowing me to return Iname to my hand where I can replay him from my hand to get the come into play ability.
So silly, paying 16BBBBGGGG to get a creature into play and you're worried about someone playing Vorinclex. I'd just auto-concede and tell the guy, "Congratulations, you win" and then go play another game where my opponent lets me play with my deck.
Oooh, just had this in a game today. If you really want to keep the Extraplanar Lens, you'll NEED to replace all your basic lands with SNOW COVERED basic lands. That way other people playing black or green can't benefit from it unless they are also running snow-covered lands.
So silly, paying 16BBBBGGGG to get a creature into play and you're worried about someone playing Vorinclex. I'd just auto-concede and tell the guy, "Congratulations, you win" and then go play another game where my opponent lets me play with my deck.
Interesting thought about the snow covered lands. My real issue with Vorinclex is that some ppl playing green just play him to be annoying AND online if you accidentally tap the wrong mana and then react to the vorinclex trigger by hitting ok and THEN realize you tapped mana in the wrong step, you cannot undo the tapping :p.
As it happens, I am now working on a Zedruu deckist. I will show it here as it is still fairly close to the precon. Well, I will show it in this forum, not this thread :).
No, and neither does its other ability trigger unless you actually choose to exile it. However, it shouldn't be difficult to convince your playgroup to let you play it like it does work, because even at "full power" Iname as One is quite difficult to abuse. On MTGO like Psychomagus is talking about, you might just be out of luck, though.
Conspiracy is the only build-specific card that comes to mind that might be useful. I have played Iname as One in the past, but I apologize that I can't be of any more help.
His dies trigger will work. You let him go to the graveyard, exile him to get his trigger, and then replace going to exile with going to the command zone.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
So I wanted to make a quick recommendation on ramp. What about the big mana rocks such as gilded lotus, Thran Dynamo etc. You could also do some of the black rituals to ramp them out fast. Thing is though you can’t dedicate half the deck and 40 lands to ramp or it just gets mana and fizzles. 35 or 36 lands is fine and play the best 10-12 ramp cards probably with a mix of artifact ramp, land fetch, and dorks.
Temur Sabertooth is better than those other cards because you choose when Iname would go to your hand and wouldn't have to wait until upkeep. Running Seedborn Muse means you can bounce Iname each turn and cast it with something like Winding Canyons. Or, you could run Yeva, Nature's Herald and just have all your green creatures have flash.
I agree that in order to abuse Iname you'd have to get as many cards as possible that reduce costs. Otherwise you're not going to be able to do what you want most of the time. Exiling it due to its ability also makes it cost 2 more each time you want to cast it from the command zone.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
To post a comment, please login or register a new account.
General: Iname as One
1 Blood Clock
1 Myojin of Night's Reach
1 Spirit of the Night
1 Sekki, Seasons' Guide
1 Chameleon Colossus
1 Golgari Signet
1 Stampeding Serow
1 Civic Wayfinder
1 Krosan Tusker
1 Deity of Scars
1 Krosan Grip
1 Acidic Slime
1 Twilight's Call
1 Ayumi, the Last Visitor
1 Hunting Wilds
1 Bane of the Living
1 Infernal Kirin
1 Brutalizer Exarch
1 Bounteous Kirin
1 Horobi's Whisper
1 Explosive Vegetation
1 Promise of Power
1 Kagemaro, First to Suffer
1 Cloudstone Curio
1 Seedborn Muse
1 Umbilicus
1 Iname, Death Aspect
1 Armillary Sphere
1 Time of Need
1 Phyrexian Arena
1 Elixir of Immortality
1 Arashi, the Sky Asunder
1 Kyoki, Sanity's Eclipse
1 Genesis
1 Kodama's Reach
1 Swiftfoot Boots
1 Stampeding Wildebeests
1 Myojin of Life's Web
1 Patron of the Orochi
1 Extraplanar Lens
1 Black Sun's Zenith
1 Oblivion Stone
1 Kuro, Pitlord
1 Patriarch's Bidding
1 Iname, Life Aspect
1 Wear Away
1 Rend Flesh
1 Harrow
1 Goryo's Vengeance
1 Seizan, Perverter of Truth
1 Avatar of Woe
1 Jugan, the Rising Star
1 Kodama of the North Tree
1 Deadwood Treefolk
1 Cairn Wanderer
1 Cultivate
1 Manalith
1 Kodama of the South Tree
1 Gleancrawler
1 Graveborn Muse
18 Forest
16 Swamp
1 Shizo, Death's Storehouse
1 Evolving Wilds
1 Terramorphic Expanse
1 Pine Barrens
New to Commander? Read the Above article.
No, and neither does its other ability trigger unless you actually choose to exile it. However, it shouldn't be difficult to convince your playgroup to let you play it like it does work, because even at "full power" Iname as One is quite difficult to abuse. On MTGO like Psychomagus is talking about, you might just be out of luck, though.
Conspiracy is the only build-specific card that comes to mind that might be useful. I have played Iname as One in the past, but I apologize that I can't be of any more help.
Draft my Mono-Blue Cube!
lichess.org | chess.com
It doesn't trigger played from the command zone. However, as I noted I have Blood Clock, Cloudstone Curio, Stampeding Wildebeests, and Stampeding Serow that allow me to return Iname to my hand so I can actually cast it from my hand for the trigger. I just wanna find other interactions to work with these cards that would be really cool online.
New to Commander? Read the Above article.
Sales Thread
But if you decide to keep Iname, here are my thoughts. When I saw his casting cost, I figured the only way to make him playable was lots of mana ramping and CC reduction. In my opinion, you're probably looking to play 38-40 lands and 12-15 cards that search up lands. You'll definitely want Temple of the False God, Golgari Rot Farm and Mana Reflection.
To reduce the casting cost you'll want:
Centaur Omenreader - When he's tapped, makes creatures cost 2 less to cast.
Cloud Key - Makes creatures cost 1 less to cast.
Emerald Medallion / Jet Medallion - Makes your G/B spells cost 1 less.
Helm of Awakening - Everything costs 1 less.
Krosan Drover - Creatures that cost 6 or more cost 2 less.
Long-Forgotten Gohei - Will probably work in your deck.
Planar Gate - Creatures cost 2 less.
Semblance Anvil - Requires you to exile a card in your hand but if you exile a creature card, creatures cost 2 less to cast.
Stone Calendar - Your spells cost 1 less.
Urza's Filter - Multicolored spells cost 2 less.
Urza's Incubator - Spirits cost 2 less to cast.
These 12, plus 40 lands and 15 mana accelerators gives you 32 more cards to build around Iname with which doesn't give you a lot of room to play crap. You probably want some staples, some control, and some really strong spirits.
Based on the considerations above, I feel you probably need to remove the following cards:
Blood Clock / Stampeding Serow / Cloudstone Curio / Seedborn Muse / Umbilicus / Stampeding Wildebeests- Doesn't do enough and you can't abuse it.
Myojin of Night's Reach - Not enough room in the deck for this kind of ability. There are better creatures to use.
Twilight's Call - You really need to build your deck around this. You're already building a deck around something else and this is likely to help your opponent's the same as you, if not more.
Elixir of Immortality - This really isn't that great of a card.
Extraplanar Lens - Costs you two cards and will likely benefit an opponent. Replace with Mana Reflection.
Kuro, Pitlord - Ability is too narrow. Way to expensive for what he does (there are better creatures to use). And this isn't even considering the drawback of having an upkeep cost. There are many other cards that do what you want Kuro doing but do it better and/or cheaper.
Patriarch's Bidding - I don't know about this one. Cards with drawbacks aren't the best in a multiplayer environment and giving your opponents the best creature in their graveyard or a bunch of creatures is a big doozy of a drawback.
Seizan, Perverter of Truth - Another creature with a drawback. Helps your opponents find an answer to it and then it gets destroyed before you have a chance to take advantage of his ability. So not only does it let your opponent's draw two cards, but it does so at the cost of one of your cards. A very, very bad trade off. I'd go with Graveborn Muse, Phyrexian Arena, or Mikokoro, Center of the Sea (which benefits everyone at the same time).
Cairn Wanderer - This could probably be replaced with something better. Not only do you not have many abilities on your creatures that you can use, you're not playing a deck that wants creatures in the graveyard.
Manalith - Due to the cost of Iname, you should probably go with an artifact that generates 2+.
Thanks for the advice, although some of it I do question. First off, many of the items you told me to take out such as the Stampeding Serow and Wildebeest, Blood Clock, Curio, Umbilicus are all designed around allowing me to return Iname to my hand where I can replay him from my hand to get the come into play ability.
Kuro has single handedly wiped out a lot of boards for me. I cannot really justify him being too expensive considering the general I am playing.
I agree, Manalith is not ideal and perhaps something like Thran Dynamo or Sol Ring if I ever get one of the online commander decks will work better.
I can take out the Seizan, I added him only recently, but I understand what you are saying. I am already using Arena and Graveborn Muse :).
Seedborn Muse and Patron of the Orochi are there as anti Vorinclex tech. Sooooo many people online play with Vorinclex. If you can think of a better way of dealing with it, I am up for that :).
Mana Reflection would certainly be a good replacement for Extraplanar Lens. I really didn't know what to put in that slot and I am definitely not happy with the Lens.
Krosan Drover is a good idea for the deck though, I will give that a try.
The Myojin of Night's Reach I will have to think about. Not sure right now what to replace him with. Perhaps it will be where I put in Krosan Drover though :). I agree his ability I can do without and otherwise he isn't that great.
As far as mana ramp/fetch, I am currently running:
Armillary Sphere, Krosan Tusker, Harrow, Cultivate, Civic Wayfinder, Explosive Vegetaton, Golgari Signet, Hunting Wilds, Kodama's Reach, and Rampant Growth.
New to Commander? Read the Above article.
As for Kuro alternatives, check out Consumptive Goo, Avatar of Woe, Kalitas, Bloodchief of Ghet, or Visara The Dreadful.
So silly, paying 16BBBBGGGG to get a creature into play and you're worried about someone playing Vorinclex. I'd just auto-concede and tell the guy, "Congratulations, you win" and then go play another game where my opponent lets me play with my deck.
Interesting thought about the snow covered lands. My real issue with Vorinclex is that some ppl playing green just play him to be annoying AND online if you accidentally tap the wrong mana and then react to the vorinclex trigger by hitting ok and THEN realize you tapped mana in the wrong step, you cannot undo the tapping :p.
As it happens, I am now working on a Zedruu deckist. I will show it here as it is still fairly close to the precon. Well, I will show it in this forum, not this thread :).
New to Commander? Read the Above article.
His dies trigger will work. You let him go to the graveyard, exile him to get his trigger, and then replace going to exile with going to the command zone.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I agree that in order to abuse Iname you'd have to get as many cards as possible that reduce costs. Otherwise you're not going to be able to do what you want most of the time. Exiling it due to its ability also makes it cost 2 more each time you want to cast it from the command zone.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!