The main goal is to control the board with Green's best shenanigans and Glissa's psuedo-Vindicate ability once an artifact maker is on the board, then winning through large green creatures. But enough on that, let's take a look at the deck:
The main thoughts that I have so far are positive, but the main aspect that I worry about is that I fear that I have not put in enough "control cards" to really make this deck shine, instead putting in too many "beats". I'd love to hear everyone's thoughts on the matter, or even just a random comment on something I could do better would be appreciated.
I'd also like to make a special note of Magnus Magicus' deck, which helped inspire me to build this. It can be found here:
With only four methods of artifact making in the deck, and one way to find them, both the rings and the key were dead draws about 90% of the time. Restock and top will help me find these pieces and keep them relevant.
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http://forums.mtgsalvation.com/showthread.php?p=6126726#post6126726
The main goal is to control the board with Green's best shenanigans and Glissa's psuedo-Vindicate ability once an artifact maker is on the board, then winning through large green creatures. But enough on that, let's take a look at the deck:
1 Glissa Sunseeker
Warning: Breakable
1 Liquimetal Coating
1 Thran Forge
1 Mycosnyth Lattice
1 Myr Landshaper
The Breakers
1 Woodfall Primus
1 Oblivion Stone
1 Krosan Grip
1 Desert Twister
1 Inkdrik Stomphowler
1 Wickerbough Elder
1 Oxidize
1 Acidic Slime
1 Mold Shambler
1 Karn, Silver Golem
Glissa's Gear and Groupies
1 Rings of Brighthearth
1 Planar Portal
1 Puppet Strings
1 Thousand-Year Elixir
1 Voltaic Key
1 Magewright's stone
1 Seeker of Skybreak
1 Seedborn Muse
1 Viridian Revel
1 Brooding Saurian
1 Gamekeeper
1 Molder Slug
1 Krosan Tusker
1 Arashi, the Sky Asunder
1 Primeval Titan
1 Duplicant
1 Chameleon Colossus
1 Forgotten Ancient
1 Genesis
1 Pelakka Wurm
1 Bellowing Tanglewurm
Cash Mana
1 Solemn Simulacrum
1 Yavimaya Elder
1 Sakura-Tribe Elder
1 Kodama's Reach
1 Cultivate
1 Mana Reflection
1 Garruk Wildspeaker
1 Sol Ring
Armor for the Lady
1 Whispersilk Cloak
1 Asceticism
1 Lightning Greaves
1 Tranquil Grove
1 Plow Under
1 Bind
1 Stunted Growth
1 Tooth and Nail
1 Mind's Eye
1 Worldly Tutor
1 Regrowth
1 Harmonize
1 Crystal Ball
1 Primal Command
1 Sylvan Library
1 Eternal Witness
Lands
36 Forest
1 Sapseep Forest
1 Treetop Village
1 Tectonic Edge
1 Tower of the Magistrate
The main thoughts that I have so far are positive, but the main aspect that I worry about is that I fear that I have not put in enough "control cards" to really make this deck shine, instead putting in too many "beats". I'd love to hear everyone's thoughts on the matter, or even just a random comment on something I could do better would be appreciated.
I'd also like to make a special note of Magnus Magicus' deck, which helped inspire me to build this. It can be found here:
http://forums.mtgsalvation.com/showthread.php?t=196375
I look forward to hearing your comments!
I am stealing that tech :P.
Now, perhaps Fauna shaman and SOTF would have a place here?
GOP and EPL may also have a place. I love it by the way
I really need to find a Molder Slug, that's going to be fun
Casual Commander player.
Check this Magic Shop to buy singles and cards online in Europe!
-Voltaic Key
-Rings of Brighthearth
-Forest
+Restock
+[/CARD]Sensei's Divining Top[/CARD]
+Oran-Rief, the Vastwood
With only four methods of artifact making in the deck, and one way to find them, both the rings and the key were dead draws about 90% of the time. Restock and top will help me find these pieces and keep them relevant.