The land is kind of a "what I had in a land box" deal, so I'm not too concerned with it. If it has no mana symbol and doesn't come into play tapped, it was worth it. Cloudpost being the noted exception because of Glimmerpost.
This deck used to be an Emrakul-ramp-to-15-mana deck, but that got boring and unfun. So I started changing it up, but I think there may still be too much ramp and not enough early action. I'm not sure. What do you all think? What are the really weak cards that need to come out. I will say Soldevi Sentry is amazing in my play group for table politics, so I don't see it coming out anytime soon.
I just got a Precursor Golem. Is it worth a slot with Golem Foundry? It seems like it may up doing me more harm than good.
1x Ulamog, the Infinite Gyre
Creatures:
1x Chimeric Mass
1x Soldevi Sentry
1x Steel Overseer
1x Myr Retriever
1x Coretapper
1x Myr Galvanizer
1x Etched Champion
1x Scarecrone
1x Rust Tick
1x Palladium Myr
1x Rusted Relic
1x Golem Artisan
1x Triskelion
1x Duplicant
1x Wurmcoil Engine
1x Steel Hellkite
1x Platinum Angel
1x Sundering Titan
1x Ulamog's Crusher
1x Hand of Emrakul
1x Spawnsire of Ulamog
1x Pathrazer of Ulamog
1x It that Betrays
1x Emrakul, the Aeons Torn
Equips:
1x Infiltration Lens
1x Lightning Greaves
1x Loxodon Warhammer
1x Sword of Light and Shadow
1x Whispersilk Cloak
1x Grafted Exoskeleton
1x Lodestone Golem
1x Arcbound Crusher
1x Eldrazi Conscription
1x Not of This World
Ramp:
1x Everflowing Chalice
1x Sol Ring
1x Mind Stone
1x Semblance Anvil
1x Darksteel Ingot
1x Ur-Golem's Eye
1x Thran Dynamo
1x Blinkmoth Urn
1x Dreamstone Hedron
Other:
1x Voltaic Key
1x Elixer of Immortality
1x Sensei's Divining Top
1x Library of Leng
1x Liquimetal Coating
1x Energy Champer
1x Contagion Clasp
1x Howling Mine
1x Golem Foundry
1x Oblivion Stone
1x Crystal Ball
1x Mimic Vat
1x Sculpting Steel
1x Veldaken Orrery
1x Tower of Calamities
1x Font of Mythos
1x Nevinyrral's Disk
1x Icy Manipulator
1x Predator, Flagship
1x Gate to the Aether
1x Planar Portal
1x Akroma's Memorial
1x Darksteel Forge
1x Gargoyle Castle
1x Epser Panorama
1x Bant Panorama
1x Naya Panorama
1x Petrified Field
1x Grixis Panorama
1x Jund Panorama
1x Reliquary Tower
1x Springjack Pasture
1x Strip Mine
1x Urza's Mine
1x Mishra's Factory
1x Quicksand
1x Urza's Tower
1x Exotic Orchard
1x Eldrazi Temple
1x Urza's Power Plant
1x Miren, the Moaning Well
1x Mikokoro, Center of the Sea
1x Ghost Town
1x Maze of Shadows
1x Darksteel Citadel
1x Tectonic Edge
1x Dread Statuary
1x Wasteland
1x Stalking Stones
1x Glimmerpost
1x Blinkmoth Nexus
1x Temple of the False God
1x Cloudpost
1x Urza's Factory
1x Urborg, Tomb of Yawgmoth
I know I'm missing some key cards like All is Dust, Kozilek, Butcher of Truth, Myr Battlesphere, Two Swords, etc. They'll go in as I acquire them. The goal of the deck is to run every Eldrazi possible, eventually.
The land is kind of a "what I had in a land box" deal, so I'm not too concerned with it. If it has no mana symbol and doesn't come into play tapped, it was worth it. Cloudpost being the noted exception because of Glimmerpost.
This deck used to be an Emrakul-ramp-to-15-mana deck, but that got boring and unfun. So I started changing it up, but I think there may still be too much ramp and not enough early action. I'm not sure. What do you all think? What are the really weak cards that need to come out. I will say Soldevi Sentry is amazing in my play group for table politics, so I don't see it coming out anytime soon.
I just got a Precursor Golem. Is it worth a slot with Golem Foundry? It seems like it may up doing me more harm than good.
EDH:
WBTeysa, Orzhov Scion WB
11Ulamog, the Infinite Gyre11
URJhoira of the GhituUR
BAnowon, the Ruin SageB
BRGKarrthus, Tyrant of JundBRG