Basically, it was a super fun (although impractical) multi-player deck.
Looking for improvements in deck speed and card quality if anyone notices anything lackluster or can think of improvement cards.
I think my deck is really slow and could use some speeding up. I would prefer not to use Burgeoning or Exploration, or any cards that lose steam or aren't good late game draws.
I'm a little confused over Shizo, Death's Storehouse: first, it's illegal in a Sekki deck; second, you don't have black mana to activate it's ability. Did you mean to list some other card instead?
Most cards that increase a deck's speed will inevitably be dead later on in the game; that's just the nature of ramp. Oracle of Mul Daya is probably one of the least bad in this regard, as it can help mow through lands on the top of your deck. Solem Simulacrum can at least replace himself with a fresh card.
Any EDH deck needs to be able to deal with problem non-creature permanents. If you want to increase the amount of Arcane spells in the deck, run Wear Away and Rending Vines. Of course, it would probably be a stronger choice to go with the staples like Krosan Grip, Acidic Slime, Indrik Stomphowler, and Relic Crush.
Steely Resolve is old news-- there's Asceticism now!
Oops, I kinda pulled this list from my old one quickly, and didn't even notice Shizo was black
I will pull it out. Thank you for that.
I have split the cards into categories now, and have put some of the cards you listed in:
Oracle of Mul Daya - In, very good card, better than sorcery search as it can do more. Solem Simulacrum - In, better than sorcery search as it can do more. Primordial Sage - Not in for now. I feel I am creating more creatures than playing them for the mana cost. Harmonize - Not in for now. The two below are much better for this deck. Collective Unconscious - In, very nice, thanks for the suggestion! Soul's Majesty - In, very nice, thanks for the suggestions! Wear Away - In, seems meh at first, but I can bring this back to my hand with this deck over and over. Rending Vines - Out, I like Krosan Grip more. Krosan Grip - In. Acidic Slime - In, for now. Indrik Stomphowler - Out for now, not sure if I need this guy with the other enchantment/artifact removal. Relic Crush - Might be nice for multi-player Asceticism - I like this, yes, a do-more card than Steely Resolve that I would be happy to draw. Heck and I can target my own guys.
Nice deck, ive been pondering Sekki for a while now aswell, since i don't have a mono green EDH deck so far.
Anyway, I can't believe you didn't add Kodama's reach in a spirit/arcane deck! ^^
Seems like your missing Desert Twister at your removal; although its very often a card I exclude myself, for the somewhat high cmc Regrowth and Nature's Spiral seem like nice options too.
Kodama's in, best sorcery land search for this deck, I think.
Desert Twister, never thought of this card, and this deck produces a lot of mana. Added for now.
Regrowth and Nature's Claim, in for now, these may be cut later for other cards, but might as well throw them so the deck can be 100 cards.
This is the first EDH deck I have made. I remember, years ago, I made a Sekki deck with:
- Sekki, Seasons' Guide
- Mycosynth Lattice
- Aura Shards
- Pariah
orPariah's ShieldAnd, never happened often but, Darksteel Forge
Basically, it was a super fun (although impractical) multi-player deck.
I think my deck is really slow and could use some speeding up. I would prefer not to use Burgeoning or Exploration, or any cards that lose steam or aren't good late game draws.
Current List:
1x Sekki, Seasons' Guide
Commanders' Sidekick:
1x Garruk Wildspeaker
Beaters:
1x Bellowing Tanglewurm
1x Chameleon Colossus
1x Jugan, the Rising Star
1x Kodama of the Center Tree
1x Kodama of the North Tree
1x Kodama of the South Tree
1x Myojin of Life's Web
1x Patron of the Orochi
1x Phantom Nantuko
1x Roughshod Mentor
Removal:
1x Arashi, the Sky Asunder
1x Desert Twister
1x Krosan Grip
1x Acidic Slime
1x Hurricane
1x Relic Crush
1x Wear Away
Recursion:
1x Eternal Witness
1x Forked-Branch Garami
1x Genesis
1x Hana Kami
1x Harbinger of Spring
1x Iname, Life Aspect
1x Nature's Spiral
1x Regrowth
1x Vine Kami
1x Beastmaster Ascension
1x Coat of Arms
1x Decree of Savagery
1x Door of Destinies
1x Doubling Season [does more than pump]
1x Gauntlet of Power
1x Long-Forgotten Gohei
1x Overrun
1x Overwhelming Stampede
1x Tribal Unity
Tricks:
1x Asceticism
1x Nature's Will
1x Pariah's Shield
1x Seedborn Muse
Draw/Tutor:
1x Chord of Calling
1x Defense of the Heart
1x Elder Pine of Jukai
1x Greater Good
1x Haru-Onna
1x Lifespinner
1x Planar Portal
1x Rite of Passage
1x Seer's Sundial
1x Soul's Majesty
1x Skullclamp
1x Helix Pinnacle
Ramp:
1x Azusa, Lost but Seeking
1x Extraplanar Lens
1x Kodama's Reach
1x Mana Reflection [wow, with cradle, imo]
1x Oracle of Mul Daya
1x Heartbeat of Spring
1x Solem Simulacrum
1x Sylvan Scrying [to get cradle or whatever I need]
1x Vernal Bloom
Land:
1x Arena
1x Boseiju, Who Shelters All
1x Gaea's Cradle
1x Miren, the Moaning Well
1x Okina, Temple to the Grandfathers
1x Oran-Rief, the Vastwood
1x Yavimaya Hollow
30x Forest
Most cards that increase a deck's speed will inevitably be dead later on in the game; that's just the nature of ramp. Oracle of Mul Daya is probably one of the least bad in this regard, as it can help mow through lands on the top of your deck. Solem Simulacrum can at least replace himself with a fresh card.
This deck could probably use Primordial Sage. It wouldn't hurt to add more card draw in general; you may also want Harmonize, Collective Unconscious and Soul's Majesty.
Any EDH deck needs to be able to deal with problem non-creature permanents. If you want to increase the amount of Arcane spells in the deck, run Wear Away and Rending Vines. Of course, it would probably be a stronger choice to go with the staples like Krosan Grip, Acidic Slime, Indrik Stomphowler, and Relic Crush.
Steely Resolve is old news-- there's Asceticism now!
I will pull it out. Thank you for that.
I have split the cards into categories now, and have put some of the cards you listed in:
Oracle of Mul Daya - In, very good card, better than sorcery search as it can do more.
Solem Simulacrum - In, better than sorcery search as it can do more.
Primordial Sage - Not in for now. I feel I am creating more creatures than playing them for the mana cost.
Harmonize - Not in for now. The two below are much better for this deck.
Collective Unconscious - In, very nice, thanks for the suggestion!
Soul's Majesty - In, very nice, thanks for the suggestions!
Wear Away - In, seems meh at first, but I can bring this back to my hand with this deck over and over.
Rending Vines - Out, I like Krosan Grip more.
Krosan Grip - In.
Acidic Slime - In, for now.
Indrik Stomphowler - Out for now, not sure if I need this guy with the other enchantment/artifact removal.
Relic Crush - Might be nice for multi-player
Asceticism - I like this, yes, a do-more card than Steely Resolve that I would be happy to draw. Heck and I can target my own guys.
Anyway, I can't believe you didn't add Kodama's reach in a spirit/arcane deck! ^^
Seems like your missing Desert Twister at your removal; although its very often a card I exclude myself, for the somewhat high cmc
Regrowth and Nature's Spiral seem like nice options too.
Desert Twister, never thought of this card, and this deck produces a lot of mana. Added for now.
Regrowth and Nature's Claim, in for now, these may be cut later for other cards, but might as well throw them so the deck can be 100 cards.
Update, have made more changes:
+Chameleon Colossus / -Unchecked Growth
+Heartbeat of Spring / -Petalmane Baku
+Decree of Savagery / -Quest for the Gemblades
+Door of Destinies / -Alpha Status
+Overwhelming Stampede / -Briarknit Kami
+Bellowing Tanglewurm / -Primal Rage
+Roughshod Mentor / -Nemesis Mask
+Azusa, Lost but Seeking / -Lure
+Seer's Sundial / -Bear Umbra
Now, that I am playing Azusa, and Seer's. I may want to find ways to bounce my lands
Door of Destinies feels rather weak since I create more spirits than I play, but in until something better presents itself.