I'm pretty new to EDH (mostly a Standard player) but, people at our local store have been enjoying multiplayer EDH for awhile so I figured I may as well join in.
I decided to go with Multani due to his shroud and inherently large stature in many multiplayer games, and figured a resolved Overwhelming Stampede with the general on the field plus whatever random guys I might have would lead to 2-4 people being taken out at once, which worked out in the first game I played to much success and somehow won. Obviously, it's definitely not nearly as strong in 1-on-1, so I'm pretty much keeping this for casual multiplayer only.
As you can see it's still a bit of a mess, as I pretty much threw in all of 'my favorite cards' from Green. One thing I'm not 100% sure about are the equips, since Greaves, Jitte nor Sword can go on my general, but I went with them due to the card draw / removal the latter two would grant due to Green's inherent lack of such things.
In case you're wondering about the anti-permission strategies, a good amount of players in our local EDH pool have blue or splash it, so permission being used against my General and other threats is sometimes of concern.
Mainly it's a big stompy deck as you can see, but I'm wondering if anyone knows any infinite combos that can be used in Mono-Green that I might be able to include? So far, my only one is Woodfall Primus + Mighty Emergence + Greater Good for infinite card draw and noncreature removal (no Blasting Station yet). Don't get me wrong, I'm still happy with running people over occasionally, but I'm still rather new to this format so I'm not sure about things that Green can do to 'go off', which is what a lot of people in our EDH multiplayer games seem to like to do.
EDIT: Made some changes. I did the following:
OUT:
-1 Umezawa's Jitte: Good but offset by the fact that I can't equip it on my general nor utilize it to its fullest in this deck (nothing with first strike, double strike, flying, etc).
-1 Yavimaya Dryad: Also a good card to nail the Forest-using person in a multiplayer game, but I replaced her with Wood Elves which can leave me room for a Top, Survival, or Fauna Shaman activation via the untapped Forest.
-1 Essence Warden: Originally had her in for infinite creature loops but found out that my local EDH pool doesn't have that as much.
-1 Moment's Peace: I meant it to protect against alpha strikes but nobody in my EDH pool runs Uril decks anymore.
-1 Seedguide Ash: Great with a sac outlet but doesn't seem to have as much impact on the board as I expected.
-1 Aether Vial: I didn't have a solid enough mana curve, or creatures that shared the same cmc for this to really be effective.
IN:
+1 Terastodon: Great card in general that can set people back a bit, rather versatile and I forgot to add it initially somehow.
+1 Wood Elves: My replacement for Yavimaya Dryad. Leaves me with mana open for stuff; see the explanation for why Dryad was cut.
+1 Masked Admirers: More card draw, and can recur. I just got it, so it went in.
+1 Awakening Zone: Again, mana source in case someone decides to be mean to lands, a stream of chumpblockers, etc. I still need to get a Skullclamp for these guys plus the Saprolings from Sprout Swarm and Verdant Force.
+1 Duplicant: Searchable with my various tutors such as Survival, Shaman, and Command; I can generally afford to cast this easily and it gets rid of many a must-remove threat. Also great with Soul Foundry as reusable removal.
+1 Primalcrux: Just a pretty good beater in general. Also appears to have good synergy with Soul Foundry; the first one is at least a 6/6 trample, the second one makes them both 12/12's, the third makes them all 18/18's, and so on.
Hmmm, sounds good. You're right about Aether Vial for sure--initially I was keeping it in as an anti-counter measure since one of our regulars runs a really mean Erayo deck, but I suppose without any extra help from counter-adding effects, Vial would definitely take way too long to get online in this deck, plus the cmc between all of my big guys probably isn't consistent enough to warrant its use.
I don't own a Skyshroud Claim but I will definitely try to get my hands on one--seems to be a strictly better Explosive Vegetation in this particular setup. Plus I love 4cc double-ramp spells like that and Hunting Wilds as it pretty much clears the way for my general the next turn.
Terastodon was in my 'pile of possible adds', and now that you mention it he's definitely an answer to many an otherwise fatal situation. Thanks for the input!
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Current Standard decks: GMono-Green Beastmaster AggroG FNM 30-6-0 RWBoros BushwhackerRW FNM 8-2-0
EDH decks: GMultani, Maro-SorcererG
Im gonna agree mostly with Umex and disagree on one point. Jitte definitely has its place in EDH, likely not in a mono green deck, but I have seen it wreck havoc on utility creatures in several decks.
Points of contention aside, I am gonna recommend some ramp for this deck along the lines of Vernal Bloom. I am quite the fan of Gauntlet of Power, especially in mono colored additionally Mana Reflection and Heartbeat of Spring.
Also, you probably need some more removal. Acidic Slime is usually pretty good. I tend to like Predator, Flagship in monogreen because it is pretty good removal with plenty of mana. Also, it can provide some much needed evasion for your fatties (unfortunately not Multani). If you are willing to check the spoiler for [SOM] there is another good removal dude for green decks.
Steel Hellkite
I would also consider running Overrun if you often find yourself short on trample effects or Baru, Fist of Krosa considering the number of forests you are running.
Oh also, switch the forests to snow-covered forests if you have enough, because it makes it less likely that extraplanar lens will benefit your opponents.
EDIT: Nevermind, I see you are already running heartbeat of spring. My bad
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I really don't like Goodstuff, which makes me a Self-Proclaimed EDH Hipster. I'm also an avid theory-crafter, most of which are terrible.
Yeah, I forgot to mention I was working on that whole snow-covered thing. Thanks though. Strangely enough I also would like to do Overrun but the two I own are hogging up space in my Standard deck of all things before it rotates.
Never thought about Predator though, and well, the spoiler is pretty neat as well--Deed on a stick, or something like that.
Thanks!
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Current Standard decks: GMono-Green Beastmaster AggroG FNM 30-6-0 RWBoros BushwhackerRW FNM 8-2-0
EDH decks: GMultani, Maro-SorcererG
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I decided to go with Multani due to his shroud and inherently large stature in many multiplayer games, and figured a resolved Overwhelming Stampede with the general on the field plus whatever random guys I might have would lead to 2-4 people being taken out at once, which worked out in the first game I played to much success and somehow won. Obviously, it's definitely not nearly as strong in 1-on-1, so I'm pretty much keeping this for casual multiplayer only.
Here's the list:
1 Multani, Maro-Sorcerer
Ramp / Land-drop tutors (18):
1 Sol Ring
1 Mana Vault
1 Extraplanar Lens
1 Weatherseed Totem
1 Heartbeat of Spring
1 Vernal Bloom
1 Wall of Roots
1 Sakura-Tribe Elder
1 Yavimaya Elder
1 Yavimaya Dryad
1 Search for Tomorrow
1 Cultivate
1 Kodama's Reach
1 Krosan Tusker
1 Hunting Wilds
1 Explosive Vegetation
1 Reap and Sow
Reset Buttons (2):
1 Nevinyrral's Disk
1 Oblivion Stone
Creature Tutors (2):
1 Survival of the Fittest
1 Fauna Shaman
1 Primal Command
Card Advantage / Draw Engines (8):
1 Sensei's Divining Top
1 Mind's Eye
1 Sylvan Library
1 Harmonize
1 Greater Good
1 Momentous Fall
1 Hystrodon
1 Ohran Viper
1 Regrowth
1 Eternal Witness
Trample-makers (4):
1 Kamahl, Fist of Krosa
1 Garruk Wildspeaker
1 Brawn
1 Overwhelming Stampede
Beaters (7):
1 Emrakul, the Aeons' Torn
1 Kozilek, Butcher of Truth
1 Forgotten Ancient
1 Mycoloth
1 Verdant Force
1 Vigor
1 Terra Stomper
Equipment (3):
1 Umezawa's Jitte
1 Lightning Greaves
1 Sword of Fire and Ice
Utility Creatures (7):
1 Essence Warden
1 Spike Weaver
1 Mitotic Slime
1 Seedborn Muse
1 Wickerbough Elder
1 Woodfall Primus
1 Seedguide Ash
Misc. / Utility (3):
1 Mighty Emergence
1 Sprout Swarm
1 Moment's Peace
1 Summoning Trap
1 Gaea's Herald
1 Dosan the Falling Leaf
Alternate-cast (additional anti-permission) methods (4):
1 Aether Vial
1 Soul Foundry
1 Lurking Predators
1 Pattern of Rebirth
Land (36):
1 Misty Rainforest
1 Wooded Foothills
1 Verdant Catacombs
1 Vesuva
1 Treetop Village
1 Reliquary Tower
1 Mosswort Bridge
1 Khalni Garden
1 Llanowar Reborn
1 Slippery Karst
1 Tranquil Thicket
1 Oran-Rief, the Vastwood
1 Hall of the Bandit Lord
23 Forest
As you can see it's still a bit of a mess, as I pretty much threw in all of 'my favorite cards' from Green. One thing I'm not 100% sure about are the equips, since Greaves, Jitte nor Sword can go on my general, but I went with them due to the card draw / removal the latter two would grant due to Green's inherent lack of such things.
In case you're wondering about the anti-permission strategies, a good amount of players in our local EDH pool have blue or splash it, so permission being used against my General and other threats is sometimes of concern.
Mainly it's a big stompy deck as you can see, but I'm wondering if anyone knows any infinite combos that can be used in Mono-Green that I might be able to include? So far, my only one is Woodfall Primus + Mighty Emergence + Greater Good for infinite card draw and noncreature removal (no Blasting Station yet). Don't get me wrong, I'm still happy with running people over occasionally, but I'm still rather new to this format so I'm not sure about things that Green can do to 'go off', which is what a lot of people in our EDH multiplayer games seem to like to do.
EDIT: Made some changes. I did the following:
OUT:
-1 Umezawa's Jitte: Good but offset by the fact that I can't equip it on my general nor utilize it to its fullest in this deck (nothing with first strike, double strike, flying, etc).
-1 Yavimaya Dryad: Also a good card to nail the Forest-using person in a multiplayer game, but I replaced her with Wood Elves which can leave me room for a Top, Survival, or Fauna Shaman activation via the untapped Forest.
-1 Essence Warden: Originally had her in for infinite creature loops but found out that my local EDH pool doesn't have that as much.
-1 Moment's Peace: I meant it to protect against alpha strikes but nobody in my EDH pool runs Uril decks anymore.
-1 Seedguide Ash: Great with a sac outlet but doesn't seem to have as much impact on the board as I expected.
-1 Aether Vial: I didn't have a solid enough mana curve, or creatures that shared the same cmc for this to really be effective.
IN:
+1 Terastodon: Great card in general that can set people back a bit, rather versatile and I forgot to add it initially somehow.
+1 Wood Elves: My replacement for Yavimaya Dryad. Leaves me with mana open for stuff; see the explanation for why Dryad was cut.
+1 Masked Admirers: More card draw, and can recur. I just got it, so it went in.
+1 Awakening Zone: Again, mana source in case someone decides to be mean to lands, a stream of chumpblockers, etc. I still need to get a Skullclamp for these guys plus the Saprolings from Sprout Swarm and Verdant Force.
+1 Duplicant: Searchable with my various tutors such as Survival, Shaman, and Command; I can generally afford to cast this easily and it gets rid of many a must-remove threat. Also great with Soul Foundry as reusable removal.
+1 Primalcrux: Just a pretty good beater in general. Also appears to have good synergy with Soul Foundry; the first one is at least a 6/6 trample, the second one makes them both 12/12's, the third makes them all 18/18's, and so on.
Still working on the snow-covered lands though.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
I don't own a Skyshroud Claim but I will definitely try to get my hands on one--seems to be a strictly better Explosive Vegetation in this particular setup. Plus I love 4cc double-ramp spells like that and Hunting Wilds as it pretty much clears the way for my general the next turn.
Terastodon was in my 'pile of possible adds', and now that you mention it he's definitely an answer to many an otherwise fatal situation. Thanks for the input!
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
Points of contention aside, I am gonna recommend some ramp for this deck along the lines of Vernal Bloom. I am quite the fan of Gauntlet of Power, especially in mono colored additionally Mana Reflection and Heartbeat of Spring.
Also, you probably need some more removal. Acidic Slime is usually pretty good. I tend to like Predator, Flagship in monogreen because it is pretty good removal with plenty of mana. Also, it can provide some much needed evasion for your fatties (unfortunately not Multani). If you are willing to check the spoiler for [SOM] there is another good removal dude for green decks.
I would also consider running Overrun if you often find yourself short on trample effects or Baru, Fist of Krosa considering the number of forests you are running.
Oh also, switch the forests to snow-covered forests if you have enough, because it makes it less likely that extraplanar lens will benefit your opponents.
EDIT: Nevermind, I see you are already running heartbeat of spring. My bad
BBBMBC Shirei StyleBBB
URUNiv-Mizzet, Warp WorldURU
BGRKresh the BloodbraidedBGR
Never thought about Predator though, and well, the spoiler is pretty neat as well--Deed on a stick, or something like that.
Thanks!
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG