I love most of the BG generals; Glissa, Savra and Sisters are my top three. Skullbriar and Sapling are also excellent. Sisters was one of the first decks I ever made, and I love playing her as a general; she's big, clunky and gets it done. Eats non-shrouded dudes for breakfast. She's one scary anti-creature general.
I also like playing ramp spells and big mana strategies. Sue me.
How does one play this deck?
You basically ramp into one of your big finishers and beat face with it until opponents die. You win on Exsanguinate or by dealing 21 general damage. SoSD is a 7 so 3 hits does it!
Nuances of the Deck
Too tired; I'll add this later.
Changes Log
5/04/2012:
-Massive update to the deck. Too many changes to list. (I forget most of them lol)
RtP was too inconsistent and I have most of the ramp base except for a Far Wanderings, which is worse than Boundless Realms at the time it becomes useful anyway. I wanted to cut another ramp spell because whenever I cast Boundless Realms it's always for the rest of my basics so I don't want to draw anything that tutors them after that.
Honestly, I had given thought to Expedition Map, but I'm in black, the color of over 9000 tutors, and I'd rather pay 2 life than 2 mana for the land, so I can get the combo off earlier.
And honestly, I feel Cultivate and Reach are dead enough cards in this deck, adding Kite would, in my opinion, simply dilute the deck when there are better card choices.
Re-checking your list I don't see Sensei's Divining Top seems like an EDH staple these days. Fauna Shaman could also find a spot with your bit of reanimation.
1 Sisters of Stone Death
Legendary Creatures:
2 Sheoldred, Whispering One
3 Vorinclex, Voice of Hunger
Creatures:
4 Acidic Slime
5 Ant Queen
6 Avatar of Woe
7 Bloodghast
8 Brutalizer Exarch
9 Dark Impostor
10 Dawntreader Elk
11 Deadwood Treefolk
12 Farhaven Elf
13 Fierce Empath
14 Frontier Guide
15 Grave Titan
16 Hell's Caretaker
17 Nezumi Graverobber
18 Oracle of Mul Daya
19 Primeval Titan
20 Reassembling Skeleton
21 Seedguide Ash
22 Silklash Spider
23 Wood Elves
24 Yavimaya Elder
Sorceries:
25 Beseech the Queen
26 Boundless Realms
27 Creeping Corrosion
28 Cultivate
29 Diabolic Revelation
30 Diabolic Tutor
31 Explosive Vegetation
32 Exsanguinate
33 Genesis Wave
34 Increasing Ambition
35 Kodama's Reach
36 Life's Finale
37 Nature's Lore
38 Praetor's Counsel
39 Praetor's Grasp
40 Rampant Growth
41 Ranger's Path
42 Skyshroud Claim
43 Beast Within
44 Krosan Grip
45 Putrefy
Artifacts:
46 Skullclamp
Enchantments:
47 Animate Dead
48 Asceticism
49 Attrition
50 Gaea's Touch
51 Golgari Germination
52 Grave Pact
53 Malevolent Awakening
54 Nature's Will
55 Necrogenesis
56 Perilous Forays
57 Vernal Bloom
Planeswalkers:
58 Garruk, Primal Hunter
59 Liliana of the Dark Realms
60 Liliana Vess
Basic Lands:
61 Forest
62 Forest
63 Forest
64 Forest
65 Forest
66 Forest
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Forest
73 Forest
74 Forest
75 Forest
76 Forest
77 Forest
78 Forest
79 Forest
80 Swamp
81 Swamp
82 Swamp
83 Swamp
84 Swamp
85 Swamp
86 Swamp
87 Swamp
88 Swamp
89 Swamp
90 Swamp
91 Swamp
92 Swamp
93 Swamp
94 Bojuka Bog
95 Cabal Coffers
96 Golgari Rot Farm
97 Mosswort Bridge
98 Reliquary Tower
99 Urborg, Tomb of Yawgmoth
100 Volrath's Stronghold
Why Sisters of Stone Death?
I also like playing ramp spells and big mana strategies. Sue me.
How does one play this deck?
Nuances of the Deck
Changes Log
7/24/2012:
Acidic Slime
Ant Queen
Bloodghast
Reassembling Skeleton
Silklash Spider
Creeping Corrosion
Diabolic Revelation
Exsanguinate
Ranger's Path
Skullclamp
Asceticism
Attrition
Golgari Germination
Grave Pact
Vernal Bloom
Garruk, Primal Hunter
Reliquary Tower
-Removed:
Lord of Extinction
Puppeteer Clique
Ulvenwald Tracker
Vulturous Zombie
Woodfall Primus
Death Mutation
Profane Command
Victimize
Charcoal Diamond
Golgari Signet
Moss Diamond
Sol Ring
Mana Reflection
Pernicious Deed
Triumph of Ferocity
Garruk Relentless
Gaea's Cradle
-Added the sections of the deck that I add to most of my lists nowadays.
8/11/2012:
Boundless Realms
Liliana of the Dark Realms
-Removed:
Far Wanderings
Recross the Paths
RtP was too inconsistent and I have most of the ramp base except for a Far Wanderings, which is worse than Boundless Realms at the time it becomes useful anyway. I wanted to cut another ramp spell because whenever I cast Boundless Realms it's always for the rest of my basics so I don't want to draw anything that tutors them after that.
Enjoy.
And honestly, I feel Cultivate and Reach are dead enough cards in this deck, adding Kite would, in my opinion, simply dilute the deck when there are better card choices.
Nothing
I had Top in the original list, but through all the tutors, I found most of the draws it'd filter is stuff I'd rather Tutor for anyway.