I find Fumiko the Lowblood to be a fascinating legend, and I think one of the most under appreciated generals in the format. Her ability to force all opponents to attack is is a very powerful one. It lends itself to a very different play style, especially in a monored deck.
The point of the deck is to play a very defensive game, get your general out and make your opponents have to kill each other. You can also use your opponents vulnerable tapped down states to send in a select few fatties of your own to speed up or finish the process. All in all it makes for an interesting and different deck to play, that can really shine in multiplayer games.
Creatures- They fall into several categories. The defensive ones to protect you, the fatties to finish, and the general purpose to help to maintain board control and gain card advantage.
Spells- The red copy spells fit in very well into a deck like this so I am running a few, the rest of the spells are anti artifact and sweepers.
Artifacts- They are important to the deck and help fill in some of mono red's gaps. They are basically broken down into mana accel (this deck can be pretty hungry), Card advantage and filtering, protection for my General, and a few general purpose and defensive ones.
Anyway, I would love to hear some thought on the deck and I am always open to suggestions and new ideas.
BTW A couple of other cards that have been in the deck or heavily considered for the deck include.
The point of the deck is to play a very defensive game, get your general out and make your opponents have to kill each other. You can also use your opponents vulnerable tapped down states to send in a select few fatties of your own to speed up or finish the process. All in all it makes for an interesting and different deck to play, that can really shine in multiplayer games.
1 Fumiko the Lowblood
1 Ashling the Pilgrim
1 Ben-Ben, Akki Hermit
1 Kiki-Jiki, Mirror Breaker
1 Kazuul, Tyrant of the Cliffs
1 Akroma, Angel of Fury
1 Avatar of Fury
1 Scourge of Kher Ridges
1 Hellkite Charger
1 Flameblast Dragon
1 Bogardan Hellkite
1 Inferno Titan
1 Cyclops Gladiator
1 Capricious Efreet
1 Magma Phoenix
1 Hoarding Dragon
1 Flametongue Kavu
1 Viashino Heretic
1 Dragonmaster Outcast
1 Goblin Welder
1 Greater Gargadon
1 Dwarven Blastminer
1 Goblin Ruinblaster
1 Avalanche Riders
1 Solemn Simulacrum
1 Pilgrim's Eye
1 Junktroller
1 Wall Of Razors
1 Wall of Heat
1 Wall of Stone
1 Aether Membrane
1 Uthden Troll
1 Basalt Gargoyle
1 Shivan Phoenix
1 Insurrection
1 Reverberate
1 Reiterate
1 Wild Ricochet
1 Shattering Pulse
1 Shattering Spree
1 Smash
1 Starstorm
1 Earthquake
1 Chain Reaction
Enchantments
1 Pyrohemia
1 Gravity Sphere
Artifacts
1 Sol ring
1 Gauntlet of Might
1 Gauntlet of Power
1 Scroll Rack
1 Crystal Ball
1 Mind's Eye
1 Farsight Mask
1 Lightning Greaves
1 Whispersilk Cloak
1 Erratic Portal
1 Oblivion Stone
1 Crawlspace
1 Vedalken Orrery
1 Basilisk Collar
1 Maze of Ith
1 Mystifying Maze
1 Kher Keep
1 Spinerock Knoll
1 Madblind Mountain
1 Shinka, the Bloodsoaked Keep
1 Valakut, the Molten Pinnacle
1 High Market
1 Strip Mine
1 Dust Bowl
1 Tectonic Edge
29 Mountain
Creatures- They fall into several categories. The defensive ones to protect you, the fatties to finish, and the general purpose to help to maintain board control and gain card advantage.
Spells- The red copy spells fit in very well into a deck like this so I am running a few, the rest of the spells are anti artifact and sweepers.
Artifacts- They are important to the deck and help fill in some of mono red's gaps. They are basically broken down into mana accel (this deck can be pretty hungry), Card advantage and filtering, protection for my General, and a few general purpose and defensive ones.
Anyway, I would love to hear some thought on the deck and I am always open to suggestions and new ideas.
BTW A couple of other cards that have been in the deck or heavily considered for the deck include.
http://cubetutor.com/cubeblog/2766