Kamahl and the druids were a lucky coincidence, outside of the two "spirit bear" creatures, Werebear is also a druid. I really want to stick closely with the primal druid/bear nature, and so skimped on white wherever possible. If I didn't have to make room for Ursine Fylgja, Kamahl would make an ideal general and the deck would be something else...
A few notes: The twoGnarlids should be bears, what a waste!
There are fewer bears than I expected going into this, but almost as many bear-themed or art cards, so I want to tackle the creature problem first!
Hibernation's End has mediocre targets at casting costs 2, 3, 4, 5, and 6. Nothing too good until Kamahl, though.
The only real concept I have so far is the synergy/combo of Words of Wilding, Gaea's Cradle, and the Slate of Ancestry. If I can get it to happen regularly, it would double the number of bears at each occurence (ideally each turn, mine and my opponents, ala Quest for Renewal). Add to this the Doubling Season for both bear tokens and +1/+1 counters. It gets even sillier with the Juniper Order Ranger giving each bear +1/+1 when it enters play. At the next upkeep, the land untapper druids start over as well, allowing Oran-Rief, the Vastwood and Gaea's Cradle to do their thing...
Muraganda Petroglyphs is mostly a +2/+2 for all bears, seeing as very few have abilities, and very little for your opponent, as who runs creatures without abilities in EDH?
Over all, seems a rather amusing deck. Not the sort of deck my play group sees, so no clue how it would run, but I approve.
If you're in need of creatures, don't forget you can always use the changelings as filler. It may seem like cheating(it is) but it'll work to help you get some beef(Changeling Hero comes to mind). I'll second the guy who mentioned Muraganda Petroglyphs. Where's your removal? There's tons of removal you're missing in here that you could have for GW.
Like I said in the elephant thread, Riptide Replicator would be good here. Artificial Bears are just as scary as real ones >_>. Behemoth Sledge and Loxodon Warhammer seem like auto-includes in EDH(with Lox being an auto-include in every deck that doesn't use Doran, the Siege Tower as it's general).
Cards like Naturalize are bad in EDH, consider Relic Crush instead which is an in-built 2-for-1. Don't forget your Dust to Dust and Return to Dust. Artifacts(and to a lesser extent enchantments) are well known to cause plenty of havoc in EDH, you can never have too many outs to them. Oh snap, you're in (G/W), where's your Fracturing Gust at?
3drinks is correct about the changelings. They may seem like cheating, but you're missing a couple of heavy hitters that let you keep your theme. However, targeted artifact and enchantment removal like Naturalize isn't bad. After all, Relic Crush is just a double Naturalize with a choice. Green and White are the only two colors with reliable removal against both types, and that puts a real limit on how players can handle them. Unless you add them, you're reduced to Nevinyrral's Disk and Oblivion Stone, plus cards like Upheaval, which only delays the problem in most cases. Spot removal of the offender sometimes the only way to effectively handle a situation, leading to redundant singular effects. Plus, waiting for sweepers like 3drinks suggests, in two colors that can't tutor up instants or sorceries, will lead to disaster. If anything, I suggest packing in Disenchant and Krosan Grip as well, if you can find the room. If you can't find room, then Krosan Grip should be your go-to spell. Split Second makes all the difference.
I give you... Da' BEARS:
1 Chorus of the Conclave
//Bears (14):
1 Ashcoat Bear
1 Balduvian Bears
1 Bear Cub
1 Forest Bear
1 Golden Bear
1 Grizzly Bears
1 Pale Bears
1 Razorclaw Bear
1 River Bear
1 Runeclaw Bear
1 Spectral Bears
1 Striped Bears
1 Ursine Fylgja
1 Werebear
//Non-Bear Creatures (6):
1 Kamahl, Fist of Krosa
1 Caller of the Claw
1 Citanul Hierophants
1 Juniper Order Ranger
1 Krosan Restorer
1 Juniper Order Druid
1 Bear Umbra
1 Bearscape
1 Giant Growth
1 Grizzly Fate
1 Hibernation's End
1 Insist
1 Kamahl's Summons
1 Overrun
1 Predatory Urge
1 Primal Frenzy
1 Words of Wilding
1 Winter's Grasp
//Function (20):
1 Alpha Status
1 Decree of Savagery
1 Quest for Renewal
1 Slate of Ancestry
1 Sigil of the Nayan Gods
1 Mirari's Wake
1 Naturalize
1 Moment's Peace
1 Strength of the Tajuru
1 Recollect
1 Restock
1 Regrowth
1 Reclaim
1 Aura Shards
1 Gemstone Array
1 Seal of Cleansing
1 Quest for Renewal
1 Doubling Season
1 Parallel Evolution
1 Fecundity
1 Terramorphic Expanse
1 Evolving Wilds
1 Selesnya Sanctuary
1 Gaea's Cradle
1 Vivid Grove
1 Oran-Rief, the Vastwood
6 Plains
28 Forest
A few notes: The two Gnarlids should be bears, what a waste!
There are fewer bears than I expected going into this, but almost as many bear-themed or art cards, so I want to tackle the creature problem first!
Hibernation's End has mediocre targets at casting costs 2, 3, 4, 5, and 6. Nothing too good until Kamahl, though.
The only real concept I have so far is the synergy/combo of Words of Wilding, Gaea's Cradle, and the Slate of Ancestry. If I can get it to happen regularly, it would double the number of bears at each occurence (ideally each turn, mine and my opponents, ala Quest for Renewal). Add to this the Doubling Season for both bear tokens and +1/+1 counters. It gets even sillier with the Juniper Order Ranger giving each bear +1/+1 when it enters play. At the next upkeep, the land untapper druids start over as well, allowing Oran-Rief, the Vastwood and Gaea's Cradle to do their thing...
All of this really rests on the Words of Wilding and Slate of Ancestry, which is fatal thinking for EDH theme decks to function.
Any and all tips, ideas, pointers, suggestions, etc are very welcomed! This has been sitting around in various states of construction for months
:symr::symg: 99 Permanents, But... :symr::symg:
:symw::symg: Every Elephant :symg::symw: Support your local game stores!
Wasteland Gaming | Tower Games
Over all, seems a rather amusing deck. Not the sort of deck my play group sees, so no clue how it would run, but I approve.
Like I said in the elephant thread, Riptide Replicator would be good here. Artificial Bears are just as scary as real ones >_>. Behemoth Sledge and Loxodon Warhammer seem like auto-includes in EDH(with Lox being an auto-include in every deck that doesn't use Doran, the Siege Tower as it's general).
Cards like Naturalize are bad in EDH, consider Relic Crush instead which is an in-built 2-for-1. Don't forget your Dust to Dust and Return to Dust. Artifacts(and to a lesser extent enchantments) are well known to cause plenty of havoc in EDH, you can never have too many outs to them. Oh snap, you're in (G/W), where's your Fracturing Gust at?
Steel Sabotage'ng Orbs of Mellowness since 2011.
3drinks is correct about the changelings. They may seem like cheating, but you're missing a couple of heavy hitters that let you keep your theme. However, targeted artifact and enchantment removal like Naturalize isn't bad. After all, Relic Crush is just a double Naturalize with a choice. Green and White are the only two colors with reliable removal against both types, and that puts a real limit on how players can handle them. Unless you add them, you're reduced to Nevinyrral's Disk and Oblivion Stone, plus cards like Upheaval, which only delays the problem in most cases. Spot removal of the offender sometimes the only way to effectively handle a situation, leading to redundant singular effects. Plus, waiting for sweepers like 3drinks suggests, in two colors that can't tutor up instants or sorceries, will lead to disaster. If anything, I suggest packing in Disenchant and Krosan Grip as well, if you can find the room. If you can't find room, then Krosan Grip should be your go-to spell. Split Second makes all the difference.