Average CMC = 3.64 (Average cost to a cast spell, excluding x spells and Flashbacks, counting the General at CMC 3.)
Ideas, thoughts and the such?
The deck plays tempo-control deck mainly, leaning towards the control. The multitude of enter the battlefield effects and ways to recycle/repeat them give me incremental advantages while slowing my opponent down. There are very few times I tap out on my own turn, generally for a Wrath of God Effect. My favorite part of playing this deck is always having an answer to whatever is going on.
1 Jenara, Asura of War
Artifacts - 13
1 Azorius Signet
1 Behemoth Sledge
1 Darksteel Ingot
1 Dispeller's Capsule
1 Expedition Map
1 Godsend
1 Lightning Greaves
1 Selesnya Signet
1 Simic Signet
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Tormod's Crypt
1 Whispersilk Cloak
Creatures - 36
1 Acidic Slime
1 Angel of Finality
1 Armada Wurm
1 Aven Mindcensor
1 Body Double
1 Containment Priest
1 Deadeye Navigator
1 Dragonlord Dromoka
1 Draining Whelk
1 Duplicant
1 Eternal Witness
1 Farhaven Elf
1 Fertilid
1 Glen Elendra Archmage
1 Karmic Guide
1 Lavinia of the Tenth
1 Mirror Entity
1 Mistmeadow Witch
1 Mulldrifter
1 Mystic Snake
1 Oracle of Mul Daya
1 Phantasmal Image
1 Prophet of Kruphix
1 Restoration Angel
1 Reveillark
1 Solemn Simulacrum
1 Sower of Temptation
1 Stonecloaker
1 Stoneforge Mystic
1 Stonehewer Giant
1 Sun Titan
1 Sunblast Angel
1 Trygon Predator
1 Woodfall Primus
1 Yavimaya Elder
1 Mana Reflection
1 Oblivion Ring
Instants - 7
1 Bant Charm
1 Congregation at Dawn
1 Eladamri's Call
1 Krosan Grip
1 Momentary Blink
1 Return to Dust
1 Swords to Plowshares
Planeswalkers - 2
1 Garruk Wildspeaker
1 Venser, the Sojourner
Sorceries - 4
1 Hallowed Burial
1 Supreme Verdict
1 Wargate
1 Wrath of God
Lands - 35
1 Alchemist's Refuge
1 Ancient Den
1 Breeding Pool
1 Celestial Colonnade
1 Command Tower
1 Evolving Wilds
1 Flagstones of Trokair
1 Flooded Grove
1 Hallowed Fountain
1 Kor Haven
1 Krosan Verge
1 Mystic Gate
1 Prahv, Spires of Order
1 Reliquary Tower
1 Seaside Citadel
1 Seat of the Synod
1 Stirring Wildwood
1 Strip Mine
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
4 Forest
6 Plains
5 Island
CMC 0 - 01
CMC 1 - 03
CMC 2 - 10
CMC 3 - 18 + General, Evoking Mulldrifter
CMC 4 - 12 + Flashing Back Momentary Blink
CMC 5 - 11
CMC 6 - 07
CMC 7 - 00
CMC 8 - 01
CMC X - 01
Average CMC = 3.64 (Average cost to a cast spell, excluding x spells and Flashbacks, counting the General at CMC 3.)
Ideas, thoughts and the such?
The deck plays tempo-control deck mainly, leaning towards the control. The multitude of enter the battlefield effects and ways to recycle/repeat them give me incremental advantages while slowing my opponent down. There are very few times I tap out on my own turn, generally for a Wrath of God Effect. My favorite part of playing this deck is always having an answer to whatever is going on.
Questions, comments, concerns? Ask away.
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
Avatar done by Xeno
Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744