Takes a different approach to EDH then most decks do. I could say something about 1v1, but that's redundant. Anyways, this is WW with Brigid. The deck has a VERY heavy equipment theme...pretty much every creature that gains a bonus from being equipped is in the deck, as well as every creature that has anything to do with equipment. Basically, the plan is to get a couple guys into play, then attack with impunity under Brigid's watchful eye. Brigid plus a couple of the deck's equipment pretty much means she will wrath your opponent's side if they mess with you.
Anyways, that's the basic idea of the deck. The rest of it is creatures that gain bonuses when equipped, cards that search out equipment, creatures with either protection from removal (Paladin en-Vec, Voice of All, Mistmeadow Skulk, Jareth) or lifelink (Baneslayer, Felidar Sovreign, Windbrisk Raptor) all of which benefit from being equiped. There are also cats for Raksha, Golden Cub to power up. Finally, we have a few creatures that either protect against removal or revive my guys (Mother of Runes, Wishmonger, Karmic Guide, Reveillark).
Equipment wise, some are fairly standard (Jitte, the swords, Greaves, Hammer). Basilisk Collar, Gorgon Flail, Quitus Spike, and Sword of Kaldra give brigid wrath arrows. With Sword of Kaldra and all the deck's equipment search, not including the Kaldra set would be dumb. Umbral Mantle can untap Brigid in response to an attack, so she's always on. Finally, Tatsumatsu makes things huge, and turns into a Dragon without Warning, and helps you get through Wrath effects.
As far as spells go, we pretty much play all of the best proactive white removal spells. Swords, Path, Journey, Oblivion Ring, Oblivion Ring, Faith's Fetters, Prison Term and Humble all help clear off potential roadblocks. We also have some Token making (Pledge, Decree) and some revival (Miraculous Recovery, Marshall's Anthem). We also have a couple niche cards. Angel's Trumpet gives everything vigilance and forces them to attack, putting them into Brigid's range. Brave the Elements and Shelter protect against spot removal, and Second Sunrise blocks Wrath effects.
Anyways, what the deck needs are better creatures and better protection spells.
Hi, since your basically running a mono white version of my knight deck I really wanted to help you out here. Mass removal is going to hurt you ALOT. You dont seem to have much in the way of card advantage going on.
Umbra mantle is really cool with your general! 3 creatures attack you... you can actually ping them all away with the right amount of mana! (gets even crazier with deathtouch)
all seem like solid cuts. They are one shot and have small effect. I also dont really feel like prison term and humble are necessary as your equipment for the most part acts as removal, but if you wanted more Crib Swap is on color, and is far more solid removal than humble. And the dragon fang is just way to costly, most of the time you will have better equipment in play and it will simply sit in your hand or on the field wishing someone would pick it up.
Ghostway is a very nice one shot answer to Wrath effects
Candles of Leng and Minds Eye work out for slow but decent card draw and usually arn't very expensive.
Argivian Find is a decent one shot ability that can get back a lost artifact or enchantment.
Skullclamp just produces rediculous amounts of card advantage and should be easily tutored out!
Gauntlet of Power, Extraplanar Lens can both help ramp you into being able to play more freely with equipment costs etc, by running snow-covered plains you actually reduce the benefit other people get from extraplanar lens.
Sol Ring, mana crypt also both help ramp but it all depends on your budget and how much ramp you end up needing.
Looks like a good build - a bit more expensive than mine, with the Jitte and a couple of others.
I've actually been disappointed with Angel's Trumpet most of the time's I've drawn it, but this is probably because I usually play multiplayer. It forces me to attack with Brigid herself and then usually tap her when they block, leaving me completely open to an attack on any/all of my opponents' turns. Someone recommended Oracle en-Vec, and if I ever get a copy, I'll test it out to see if it works better. I also like your inclusion of Spectral Guardian. Didn't know that one. It offers some nice equipment protection.
Being mono-white, I think you really could use Austere Command - it offers some nice flexibility for a sweeper. I've never been disappointed to draw it when I have the mana.
EDIT - Oh, yeah. You should really run Mass Calcify. Doesn't touch you but cripples most opponents.
Fountain Watch I just don't own. Hanna's Custody, Spectral Guardian and Leonin Abunas I do. That's why I don't run him...he also costs more.
The extra resurrection...I dunno. I haven't really needed it - Reveillark, Karmic Guide, Marshall's Anthem, and Miraculous Recovery are REALLY strong. As for Sigil of the New Dawn, it seems cool, but I was really thinking about putting in Enduring Renewal...the beauty of my equipment is that any creature I get is going to be fantastic. Also, Renewal works without mana.
As for card draw, Mind's Eye seems good, but for candle's I'd rather run Mask of Memory. Or just rely on SoFI.
Argivian find...I dunno. I guess it's worth it...
Guantlet of Power seems cool. I like the idea of Lens with Snow covered lands.
Here are the lands I'm putting in:
Dust Bowl
Emeria, the Sky Ruin
Kor Haven
Strip Mine
Scrying Sheets
Mouth of Ronom
Tectonic Edge
Kjeldoran Outpost
Snow covered plains
General
1 Brigid, Hero of Kinsbaile
Creatures
1 Auriok Steelshaper
1 Auriok Windwalker
1 Kitesail Apprentice
1 Kor Duelist
1 Kor Outfitter
1 Leonin Abunas
1 Leonin Den-Guard
1 Leonin Shikari
1 Loxodon Punisher
1 Raksha Golden Cub
1 Skyhunter Cub
1 Spectral Guardian
1 Steelshaper Apprentice
1 Stoneforge Mystic
1 Stonehewer Giant
1 Taj-Nar Swordsmith
1 Voice of All
1 Baneslayer Angel
1 Karmic Guide
1 Mistmeadow Skulk
1 Mother of Runes
1 Paladin En-Vec
1 Wishmonger
1 Windbrisk Raptor
1 Knight of Meadowgrain
1 Reveillark
1 Cloudgoat Ranger
1 Felidar Sovreign
1 Jareth, Leonine Titan
1 Skyhunter Skirmisher
1 Whitemane Lion
1 Basilisk Collar
1 Gorgon Flail
1 Helm of Kaldra
1 Lightning Greaves
1 Loxodon Warhammer
1 Quietus Spike
1 Shield of Kaldra
1 Sword of Fire and Ice
1 Sword of Kaldra
1 Sword of Light and Shadow
1 Tatsumasa, the Dragon's Fang
1 Umbral Mantle
1 Umezawa's Jitte
Other Spells
1 Conqueror's Pledge
1 Steelshaper's Gift
1 Decree of Justice
1 Hanna's Custody
1 Enlightened Tutor
1 Angel's Trumpet
1 Swords to Plowshares
1 Path to Exile
1 Journey to Nowhere
1 Oblivion Ring
1 Prison Term
1 Faith's Fetters
1 Humble
1 Marshall's Anthem
1 Miraculous Recovery
1 Brave the Elements
1 Shelter
1 Second Sunrise
Takes a different approach to EDH then most decks do. I could say something about 1v1, but that's redundant. Anyways, this is WW with Brigid. The deck has a VERY heavy equipment theme...pretty much every creature that gains a bonus from being equipped is in the deck, as well as every creature that has anything to do with equipment. Basically, the plan is to get a couple guys into play, then attack with impunity under Brigid's watchful eye. Brigid plus a couple of the deck's equipment pretty much means she will wrath your opponent's side if they mess with you.
Anyways, that's the basic idea of the deck. The rest of it is creatures that gain bonuses when equipped, cards that search out equipment, creatures with either protection from removal (Paladin en-Vec, Voice of All, Mistmeadow Skulk, Jareth) or lifelink (Baneslayer, Felidar Sovreign, Windbrisk Raptor) all of which benefit from being equiped. There are also cats for Raksha, Golden Cub to power up. Finally, we have a few creatures that either protect against removal or revive my guys (Mother of Runes, Wishmonger, Karmic Guide, Reveillark).
Equipment wise, some are fairly standard (Jitte, the swords, Greaves, Hammer). Basilisk Collar, Gorgon Flail, Quitus Spike, and Sword of Kaldra give brigid wrath arrows. With Sword of Kaldra and all the deck's equipment search, not including the Kaldra set would be dumb. Umbral Mantle can untap Brigid in response to an attack, so she's always on. Finally, Tatsumatsu makes things huge, and turns into a Dragon without Warning, and helps you get through Wrath effects.
As far as spells go, we pretty much play all of the best proactive white removal spells. Swords, Path, Journey, Oblivion Ring, Oblivion Ring, Faith's Fetters, Prison Term and Humble all help clear off potential roadblocks. We also have some Token making (Pledge, Decree) and some revival (Miraculous Recovery, Marshall's Anthem). We also have a couple niche cards. Angel's Trumpet gives everything vigilance and forces them to attack, putting them into Brigid's range. Brave the Elements and Shelter protect against spot removal, and Second Sunrise blocks Wrath effects.
Anyways, what the deck needs are better creatures and better protection spells.
Currently 62/265 cards.
Umbra mantle is really cool with your general! 3 creatures attack you... you can actually ping them all away with the right amount of mana! (gets even crazier with deathtouch)
Shelter
brave the elements
prison term
humble
Tatsumasa, the Dragon's Fang
all seem like solid cuts. They are one shot and have small effect. I also dont really feel like prison term and humble are necessary as your equipment for the most part acts as removal, but if you wanted more Crib Swap is on color, and is far more solid removal than humble. And the dragon fang is just way to costly, most of the time you will have better equipment in play and it will simply sit in your hand or on the field wishing someone would pick it up.
Ghostway is a very nice one shot answer to Wrath effects
Fountain Watch provides redundant artifact protection (even better with greaves equipped)
Breath of Life, Resurrection both act as additional recursion
Sigil of the New Dawn tends to be clunky but it is more consistant recursion however if your running Emeria, i wouldn't bother here... expedition map would actually work out better for searching out emeria, the sky ruin
Candles of Leng and Minds Eye work out for slow but decent card draw and usually arn't very expensive.
Argivian Find is a decent one shot ability that can get back a lost artifact or enchantment.
Skullclamp just produces rediculous amounts of card advantage and should be easily tutored out!
Gauntlet of Power, Extraplanar Lens can both help ramp you into being able to play more freely with equipment costs etc, by running snow-covered plains you actually reduce the benefit other people get from extraplanar lens.
Sol Ring, mana crypt also both help ramp but it all depends on your budget and how much ramp you end up needing.
if i were to suggest lands
1 Emeria, the sky ruin
1 Ghost Quarter
1 High Market
1 Kor Haven
1 Mistveil Plains
1 Scrying Sheets
28 Snow-covered Plains
1 Stripmine
1 Tectonic Edge
1 Wasteland
Just some food for thought!
Now time to figure out how to include kaldra into my deck!
I've actually been disappointed with Angel's Trumpet most of the time's I've drawn it, but this is probably because I usually play multiplayer. It forces me to attack with Brigid herself and then usually tap her when they block, leaving me completely open to an attack on any/all of my opponents' turns. Someone recommended Oracle en-Vec, and if I ever get a copy, I'll test it out to see if it works better. I also like your inclusion of Spectral Guardian. Didn't know that one. It offers some nice equipment protection.
Being mono-white, I think you really could use Austere Command - it offers some nice flexibility for a sweeper. I've never been disappointed to draw it when I have the mana.
EDIT - Oh, yeah. You should really run Mass Calcify. Doesn't touch you but cripples most opponents.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Fountain Watch I just don't own. Hanna's Custody, Spectral Guardian and Leonin Abunas I do. That's why I don't run him...he also costs more.
The extra resurrection...I dunno. I haven't really needed it - Reveillark, Karmic Guide, Marshall's Anthem, and Miraculous Recovery are REALLY strong. As for Sigil of the New Dawn, it seems cool, but I was really thinking about putting in Enduring Renewal...the beauty of my equipment is that any creature I get is going to be fantastic. Also, Renewal works without mana.
As for card draw, Mind's Eye seems good, but for candle's I'd rather run Mask of Memory. Or just rely on SoFI.
Argivian find...I dunno. I guess it's worth it...
Guantlet of Power seems cool. I like the idea of Lens with Snow covered lands.
Here are the lands I'm putting in:
Dust Bowl
Emeria, the Sky Ruin
Kor Haven
Strip Mine
Scrying Sheets
Mouth of Ronom
Tectonic Edge
Kjeldoran Outpost
Snow covered plains
I don't own Wasteland...
I'll try out Command and Mass Calcify. Thanks!
Currently 62/265 cards.