not much to this one, just a mono-black deck the #08 card will be replaced by Vampire Nocturnus when M10 is released. other then that any help is appreciated and taken into consideration :D; due to the new Vampire cards coming out in Zendikar this deck is currently up on cinder blocks on my desk.
I would suggets Enderk Sahr. With your general out, he makes 2/2's, which can be quite threatening when there is 6 of them.
Also. Try Night of Souls Betrayl, Infest, and Hideous Laughter to expand on the effect of your general. Since all your creatures are black, and you already have Bad Moon in there, these will affect you much less.
My suggestion is Ashling. It will help get rid of indestructible creatures.
more or less, always wondered why no body played with him as a general he's a great world buff if your local stores tend not to play black alot, which is good in my case cause they dont.
Gravestorm seems pretty bad, maybe try Necropotence if you are going for card draw or good 'ol Tormod's Crypt if you are going for graveyard hate. Always Scrabbling claws for a similar effect. I like Infernal Darkness in my Maga deck, especially if black is not popular at your local store.
I hate to necro, but there is a three-piece infinite damage combo with ascendant evincar that you should know about:
1. ascendant evincar
2. scythe of the wretched
3. triskelion
You place the scythe on trisk, ping something or somebody once, have trisk ping himself twice, he dies because of the evincar's ability, and then the scythe returns him to play.
You can repeat this infinite times until everything is dead.
The triskelion/scythe of the wretched combo is nothing new but having ascendant evincar as your general means you only need to find two pieces. That shouldn't be too difficult in a color full of tutors.
Distorting Lens is sometimes nice to deal with matchups that have a lot of black in them (though if your shop isn't playing a lot of black then this isn't necessary.)
entomb and exhume are always fun ways to get your big bombs early on. And since you have other grave yard manipulation entomb might be a good idea anyways.
Also, there aren't many things you can do early on. For this I would probably recomend dark ritual, cabal ritual, etc.
also throwing in a relic of progenitus can be good in general, to stop people from getting stuff back, but also helps with Nezumi Graverobber and a few others.
The problem with all of these suggestions though is that I would have no idea what to take out of your current deck list, but I figured I'd offer suggestions anyways in case any of these were cards you had forgotten or not heard of.
00 Ascendant Evincar
Creature:
01 Korlash, Heir to Blackblade
02 Butcher of Malakir
03 Kalastria Highborn
04 Reiver Demon
05 Avatar of Woe
06 Nirkana Revenant
07 Vampire Nocturnus
08 Guul Draz Assassin
09 Kalitas, Bloodchief of Ghet
10 Myojin of Night's Reach
11 Big Game Hunter
12 Malakir Bloodwitch
13 Skeletal Vampire
14 Nezumi Graverobber
15 Thought Gorger
16 Dusk Urchins
17 Bloodghast
18 Vampire Nighthawk
19 Gatekeeper of Malakir
20 Bane of the Living
21 Baron Sengir
22 Drana, Kalastra Bloodchief
23 Anowon, the Ruin Sage
24 Nightmare
25 Mirri the Cursed
26 Visara the Dreadful
27 Emrakul, the Aeons Torn
Instant:
28 Induce Despair
29 Hero's Demise
30 Tendrils of Corruption
31 Sudden Spoiling
32 Doom Blade
33 Sickening Shoal
34 Hideous End
35 Rend Flesh
36 Profane Command
37 Plague Wind
38 Beacon of Unrest
39 Decree of Pain
40 Ambition's Cost
41 Promise of Power
42 Corrupt
43 Diabolic Tutor
44 Dregs of Sorrow
45 Damnation
46 Sadistic Sacrament
47 Blood Tribute
48 Temporal Extortion
49 Mutilate
50 Sign in Blood
51 Consuming Vapors
Artifact:
52 Altar of Shadows
53 Sword of Light and Shadow
54 Gauntlet of Power
55 Loxodon Warhammer
56 Nightmare Lash
57 Extraplanar Lens
Enchantment:
58 Bloodchief Ascension
59 Death Pit Offering
60 Sanguine Bond
61 Phyrexian Arena
62 Bad Moon
63 Grave Pact
Planewalker:
64 Sorin Markov
Land:
65 Swamp
66 Swamp
67 Swamp
68 Swamp
69 Swamp
70 Swamp
71 Swamp
72 Swamp
73 Swamp
74 Swamp
75 Swamp
76 Swamp
77 Swamp
78 Swamp
79 Swamp
80 Swamp
81 Swamp
82 Swamp
83 Swamp
84 Swamp
85 Swamp
86 Swamp
87 Swamp
88 Swamp
89 Swamp
90 Swamp
91 Swamp
92 Crypt of Agadeem
93 Barren Moor
94 Cabal Coffers
95 Reliquary Tower
96 Miren, the moaning well
97 Shizo deaths storehouse
98 Vesuva
99 Ghost Quarter
Then with all this mana + cabal coffers, why not add crypt rats?
Balthor the Defiled also might have a place.
Are you building this primarily for 1v1 or multiplayer?
Also. Try Night of Souls Betrayl, Infest, and Hideous Laughter to expand on the effect of your general. Since all your creatures are black, and you already have Bad Moon in there, these will affect you much less.
Good Luck.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
it was built because a friend of mine is building a Ascendant Hero deck. so we thought it'd be funny if i built this one, and i did lol.
My suggestion is Ashling. It will help get rid of indestructible creatures.
more or less, always wondered why no body played with him as a general he's a great world buff if your local stores tend not to play black alot, which is good in my case cause they dont.
I like that you're running Last Laugh. I used to run that with Liability and Urza's Armor for ultimate hilarity.
1. ascendant evincar
2. scythe of the wretched
3. triskelion
You place the scythe on trisk, ping something or somebody once, have trisk ping himself twice, he dies because of the evincar's ability, and then the scythe returns him to play.
You can repeat this infinite times until everything is dead.
The triskelion/scythe of the wretched combo is nothing new but having ascendant evincar as your general means you only need to find two pieces. That shouldn't be too difficult in a color full of tutors.
triskelion should be in the deck anyways as Mephidross Vampire also gives you infinite damage with it.
Here are some cards I have in a similar deck that work well for me:
conspiracy to work with the vampire abilities.
Distorting Lens is sometimes nice to deal with matchups that have a lot of black in them (though if your shop isn't playing a lot of black then this isn't necessary.)
entomb and exhume are always fun ways to get your big bombs early on. And since you have other grave yard manipulation entomb might be a good idea anyways.
Also, there aren't many things you can do early on. For this I would probably recomend dark ritual, cabal ritual, etc.
For some hand control: thoughtseize, duress, Unmask
Creature Removal: doom blade, terror, Feast of Blood, or unmake
also throwing in a relic of progenitus can be good in general, to stop people from getting stuff back, but also helps with Nezumi Graverobber and a few others.
The problem with all of these suggestions though is that I would have no idea what to take out of your current deck list, but I figured I'd offer suggestions anyways in case any of these were cards you had forgotten or not heard of.
He can't play Unmake. It has colors not in his general's cost.