First draft done, gotta go to work now. I'd love to see any comments(both on the flavor, and the overall deck practicality) and things I could do to make it run more efficiently(I still want this to be fun, so even though I have Crucible of Worlds in here, I don't want to abuse the Strip Mine combo with it).
You're missing Soulcatcher and his aerie. They can make you some large birds, and it's going to take that much to mix with the large creatures of other EDH decks.
Serra Aviary might be amusing to use, simply because you can make more use of it than the opponent.
Veteran's Armaments would be on-theme, though I don't know how strong it would be.
^Thanks for the cards dude ^_^. I think those will work out perfectly.
Update: I added some more to the list. And also, when I/my opponent does a mass sweep(Disk/Stone/Vengeance/Jokulhaps/etc, etc...) that will make me lose my equips that I'm comboing with my General and Arena. Is there a way in mono-white to somehow recur artifacts from your graveyard? Like, I have Emeria to recur creatures, and then I have Crucible to recur the lands. I think Bringer of the White Dawn can do it...but I can't use it because of it's alternate cost ._.
As for Equipment, you can put it back in your library with Mistveil Plains and search it out again with Stonehewer Giant. Auriok Salvagers is a soldier and can get your Skullclamp back, but it's your call as to if he's too limited to include.
At this point, you may want to be including Expedition Map to tutor up your utility lands. And I'd don't know if cash is an issue, but Mutavault is probably better in this deck than Mishra's Factory.
Mine Excavation isn't permanent, but I find it pretty usefull.
As for Equipment, you can put it back in your library with Mistveil Plains and search it out again with Stonehewer Giant. Auriok Salvagers is a soldier and can get your Skullclamp back, but it's your call as to if he's too limited to include.
At this point, you may want to be including Expedition Map to tutor up your utility lands. And I'd don't know if cash is an issue, but Mutavault is probably better in this deck than Mishra's Factory.
Mine Excavation isn't permanent, but I find it pretty usefull.
Nice setup on the Mistveil Plains + Stonehewer Giant! As a matter of fact, Mistveil+Stonehewer+Crucible+Emeria allows me to continually recur all of my permanents, sans a game stopping Obliterate. Luckily, no one in my EDH group is running Obliterate. I'll have to do some thinking on the Auriok Salvagers.
Cash isn't as much of an issue in regards to the Mutavault, but it turns off my Angelic Voices. Mishra's Factory won't, as the Assembly Worker is an artifact creature. Plus, I can always play Vesuva, copying the Factory, and then it can either pump the original worker, or become a worker on it's own. Though Vesuva can do the same with Mutavault, again, it turns off Voices.
I have the Expedition Map in there already, as it's the main way to get Emeria going.
I'm glad I already have a majority of the expensive stuff on this list. According to www.blackborder.com the most expensive thing on here is the Kjeldoran Outpost(expected), Divine Sacrament, Glorious Anthem, and Shared Triumph. All of my global pumps >_<.
EDUT: Sorry for double post, I meant to edit the above post. My bad Mods.
If anyone is still following this, I finally got around to arranging all of the cards, so that it's better sorted. Feel free to look around, comment, and the like.
I'll probably actually purchase the cards for this deck after the first of the year, once my car insurance is taken care of lol. Then, I can start doing match reports and the like.
1 Commander Eesha
Land(32)
22 Plains
1 Kjeldoran Outpost
1 Emeria, the Sky Ruin
1 Arena
1 Forbidding Watchtower
1 Mistveil Plains
1 Mishra's Factory
1 Vesuva
1 Naya Panorama
1 Bant Panorama
1 Esper Panorama
The Battalion(17)
1 Beloved Chaplain
1 Aven Archer
1 Aven Brigadier
1 Aven Cloudchaser
1 Aven Liberator
1 Aven Riftwatcher
1 Aven Warhawk
1 Battlewise Aven
1 Dragonstalker
1 Gustcloak Harrier
1 Gustcloak Skirmisher
1 Gustcloak Savior
1 Lieutenant Kirtar
1 Major Teroh
1 Phantom Flock
1 Swooping Talon
1 Soulcatcher
1 Archon of Justice
1 Stonehewer Giant
1 Duplicant
1 Kor Cartographer
1 Knight of the White Orchid
1 Loxodon Gatekeeper
1 Knight-Captain of Eos
1 Celestial Crusader
1 Reya Dawnbringer
The Battalion's Armory(8)
1 Lightning Greaves
1 Loxodon Warhammer
1 Sword of Kaldra
1 Shield of Kaldra
1 Helm of Kaldra
1 Gorgon Flail
1 Quietus Spike
1 Whispersilk Cloak
1 Armored Ascension
United We Stand(9)
1 Shared Triumph
1 Gauntlet of Power
1 Soulcatchers' Aerie
1 Serra Aviary
1 Honor of the Pure
1 Angelic Voices
1 Glorious Anthem
1 Knighthood
1 Mobilization
1 Swords to Plowshares
1 Journey to Nowhere
1 Faith's Fetters
1 Condemn
1 Path to Exile
1 Oblivion Ring
1 Wing Shards
1 Devouring Light
The Post-War Effects(5)
1 Wrath of God
1 Akroma's Vengeance
1 Oblivion Stone
1 Nevinyrral's Disk
1 Planar Cleansing
Mana Accel(3)
1 Gilded Lotus
1 Sol Ring
1 Expedition Map
Other Awesome Spells(7)
1 Elspeth, Knight-Errant
1 Sensei's Diving Top
1 Planar Portal
1 Crucible of Worlds
1 Vedelken Orrery
1 Altar's Light
1 Disenchant
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Serra Aviary might be amusing to use, simply because you can make more use of it than the opponent.
Veteran's Armaments would be on-theme, though I don't know how strong it would be.
Update: I added some more to the list. And also, when I/my opponent does a mass sweep(Disk/Stone/Vengeance/Jokulhaps/etc, etc...) that will make me lose my equips that I'm comboing with my General and Arena. Is there a way in mono-white to somehow recur artifacts from your graveyard? Like, I have Emeria to recur creatures, and then I have Crucible to recur the lands. I think Bringer of the White Dawn can do it...but I can't use it because of it's alternate cost ._.
Anybody have any ideas for this?
Steel Sabotage'ng Orbs of Mellowness since 2011.
At this point, you may want to be including Expedition Map to tutor up your utility lands. And I'd don't know if cash is an issue, but Mutavault is probably better in this deck than Mishra's Factory.
Mine Excavation isn't permanent, but I find it pretty usefull.
Nice setup on the Mistveil Plains + Stonehewer Giant! As a matter of fact, Mistveil+Stonehewer+Crucible+Emeria allows me to continually recur all of my permanents, sans a game stopping Obliterate. Luckily, no one in my EDH group is running Obliterate. I'll have to do some thinking on the Auriok Salvagers.
Cash isn't as much of an issue in regards to the Mutavault, but it turns off my Angelic Voices. Mishra's Factory won't, as the Assembly Worker is an artifact creature. Plus, I can always play Vesuva, copying the Factory, and then it can either pump the original worker, or become a worker on it's own. Though Vesuva can do the same with Mutavault, again, it turns off Voices.
I have the Expedition Map in there already, as it's the main way to get Emeria going.
Steel Sabotage'ng Orbs of Mellowness since 2011.
EDUT: Sorry for double post, I meant to edit the above post. My bad Mods.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.