The overall goal of the deck is to buy enough time to gain advantage with one of the varying planeswalkers or token producers in the deck. The deck switches roles based on the match. Against control decks sticking a threat and riding it to victory is often fine. In these match ups we are the beat-down quite obviously. Against aggro we simply survive long enough for them to run out of gas. throwing down a 4/4 such as thrun puts a stop to a lot of aggressive strategies.
Filter
Initially while running this deck i had problems with consistancy. i wanted to run a ton of removal, and a ton of ramp, and a ton of land. After playtesting with our local Vendillion Clique player i realized that with enough filter i could slim down the rest of the deck. Filtering allows us to run the very best of what we need, without overloading on spells. some matchups want a lot of artifact destruction, some matchups we need to kill large threats, and some matchups we need to be the aggressor. Solid filtering allows us to achieve all of these things while still maintaining our 100 card limit.
Gitaxian Probe
We want information and we want draw. Probe allows us to know when to make the right move, and draws cards in a pinch.
Ancestral Vision
This card is one of the best draw spells in the format at the moment. draw 3 for U is backbreaking against many decks.
Brainstorm
Without fetches and other ways to shuffle the deck this card just never performed. After I included the fetches this card started living up to its legend. Put two on the top then crack a fetch to get rid of the trash.Simply obscene
Ponder
See potentially 4 cards for U. absolutely fantastic filtering.
Preordain
When we don't have a way to shuffle our library this card is far better than ponder, but with as many fetches as we run ponder comes out just a little bit ahead.
Sleight of Hand
Solid card, but clearly the weakest out of our U card filter.
Baleful Strix
This card is insane. From the first draft of this deck to it's current build not once has it left the deck. This creepy owl will be a two for one almost every single time we play it.
Telling Time
This card digs 3 at instant speed. there are times when we only want one card out of the 3 and that hurts. Telling Time as an instant is the main reason to keep it. It is really good but i have considered switching it out for words of wisdom or think twice. each time i do i go back to this, as the dig is invaluable.
Impulse
Impulse is our bread and butter. This card is second only to brainstorm, and when we really need and answer it can sometimes be better. the ability to dig 4 and take the best card and then draw a fresh card on your draw step often times finds us the answer we need.
Forbidden Alchemy
A second (and third) Impulse. This card also interacts with our recursion later in the game.
Fact or Fiction
The best way to think of this card is a large Impulse. 4 Mana lets us draw the best card out of 5 and the third or fourth best. The important part of this is cards going to our graveyard for later use by our recursion suite.
Sustained Draw
Our sustained Draw is really important when we are under pressure. these cards allow us to 1 for 1 our opponent without losing the card advantage war.
Sylvan Library
This card is easily one of the most powerful cards in the deck. Almost on a level with Jace, the mind sculptor. against aggro we use it to find the removal we need for their equipment or key creature. against other control decks we throw caution to the wind and use it as a draw engine. this card is exactly what we need it to be whenever we cast it. and the fact that it costs 2 mana means it has the potential to come down prior to countermagic.
Phyrexian Arena
1 card for 1 life, this is the card that set that in stone. we have to be careful casting this spell against control, as they will absolutely counter it, it is not a card that comes down on turn 3 this is a card that comes down when they tap out. later in the game it becomes counter bait for cards like Jace, the mind sculptor.
Answers when we need answers. This deck has to alternate between the aggressor, and the defender based on the match-up. our Tutors help us to alternate between these roles.
Tainted Pact
This card takes a lot of set up. I would say that it is impossible to run in a deck that has less than 3 colors since you will have to run more than one basic. If you are able to get down to 2 of each basic you can slot in snow lands to make this spell work. Once the work is put in this card turns into an instant speed demonic tutor. When casting this card you do not care what you exile. You dig until you get the answer you need. This card could not be more powerful.
Demonic Tutor
Sorcery speed, but still great. we have to be more careful casting this as we can't cast it in response to end of turn fact or fiction or duress, or any number of other things. That being said the card is still an answer to any situation, and will never get cut.
Mystical Teachings
Often times this is a 4 mana pact of negation, but it also allows us to get tainted pact for whatever spell it is we need. we have an answer for just about everything in the deck at an instant slot so it does what we want when we want it. the card is a little slow, so often we have to mulligan it against aggro but it makes up for it against control. also gets us snapcaster mage, and vendilion clique.
Recursion
This deck has to be as flexible as possible. We want to run a ton of answers but we do not have the room to run everything we want. Our recursion allows us to have our cake and eat it too. with filter we dig for what we need. but our recursion allows us to use our outs again. we often times do not need to recur a spell more than once a game so a small package works fine for our game plan
Regrowth
regrowth allows us for one small moment to turn our graveyard into our hand. very powerful.
Snapcaster Mage
Instant speed recursion for our most powerful spells. the 2/1 body lets us go aggressive against hard control decks, and trade with small creatures.
We do not need a lot of disruption in this deck. We are able to deal with most every threat we are faced with, as such these cards are most often here to make sure we are in the clear before we drop threats. In faster match-ups we simply cast them and try and gain value to slow down our opponent.
Thoughtseize
Best disruption spell ever printed. Good in every match-up, we are never sad to see this in our hand.
Duress
Duress is one of the earliest disruption spells. Against aggressive strategies this still eats equipment and their utility enchantments such as dark tutelage. Against control it eats a counter or a threat such as a planeswalker. there are times we wish we could take a creature we cant deal with, but not everything can be a thoughtseize.
The strategy of grinding the opponent out you are employing is very similar to my Mimeoplasm list. Take a look at it for some ideas, but I do have some general things I found.
1. Their general is almost always cheaper than yours so they essentially have more cards than you. This lead me to cut alot of cards that can be easily played around like Force Spike and the like and stick to counter and removal that have the most broad range to make sure im not down virtual cards throughout the game.
2. Cards like Exploration and Burgeoning while cool while your general is online do not help you get there fast enough without a hefty amount of card draw giving you more dead draws that are not trading 1 for 1 with your opponents cards.
3. Natural Order is fairly subpar without mana dorks. Although Damia is often more known to be an Oath deck.
4. Equipment probably isn't the direction this deck wants to go especially without the mana dorks.
5. I'd suggest a loam/raven's Crime engine to strip your opponent's hand it works wonders.
I know that there are at least 2 Damia decks posted here, one by Arae who I helped with his. Also, feel free to check out my Mimeo list for some ideas. I think you may want to try out more edicts they are amazing vs zur geist arbiter and the like.
Good luck with Damia! best color combo ever. There are just way too many good cards available
my thoughts on burgeoning and explore is that they are one mana ramp spells that works throughout the game and don't die to sweepers.. I'm probably going to bring infest back into the deck at some point so i want to avoid mana dorks to a certain extent.
the swords in the deck are there to both protect my general and provide a win condition with her. also my creatures as a whole are somewhat weaker when compared to aggro strategies, which seem like they are going to prevalent at the tournament, and the swords help that significantly.
As for damia being an oath deck most often, i am trying to explore new strategies with the general as opposed to going with the standard damia extinction build. i dont feel that the oaths build can compete too well with aggro or combo aggro, and i also want to explore what else damia seems to be good at.
force spike, mana leak and condescend have been amazing in playtesting as people often tap out for turn one or two plays turning force spike into a counterspell for one mana.
and i have wanted to move in ravens crime from the beginning i guess at this point i am simply trying to figure out if i should cut inquisition and duress for it.
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Also my creatures as a whole are somewhat weaker when compared to aggro strategies, which seem like they are going to prevalent at the tournament, and the swords help that significantly
Maybe. But then again, an easier way to deal with aggro is to not play creatures in the first place, and instead play sweepers like Damnation.
As for damia being an oath deck most often, i am trying to explore new strategies with the general as opposed to going with the standard damia extinction build. i dont feel that the oaths build can compete too well with aggro or combo aggro, and i also want to explore what else damia seems to be good at
There is literally no strategy in this format that is better at competing with aggro than an Oath Extinction build.
If you want to play BUG midrange, The Mimeoplasm is a much better general (even though he appears naturally suited to reanimator at first); I would check out Emether's list on the forums.
If you want to try alternate strategies with Damia, a lands variant might be interesting, but honestly, the standard extinction build is the standard for a reason.
Few tweaks before my tournament this week. experimenting with a few cards to figure out what the proper card is to slot in after my replacement.
Curse of Death's hold is no longer doing enough. i love the card but with animar decks disappearing from my meta, and aggro becoming rarer it just doesnt deserve a slot anymore. I am trying noxious revival the deck right now has a decent amount of recursion but i feel like this is an area we can abuse further. i honestly don't know how well this will function but i have been meaning to test this for a while and its finally making it in. telling time is really good, however it i want more flexibility in this slot and i feel i am somewhat top heavy on cantrips at the moment, sadly it gets the ax for something with a bit more utility, dimir charm. Fact or fiction is a great card. my problem, however is that a lot of the time when i cast it i've either won, or it is simply too late and doesnt have enough impact. i've played skeletal scrying before and it fills in both these gaps nicely. it has the potential for an instant speed stroke of genius and we will see if that is what the deck is looking for.
I always wanted to try Damia and have Doubling Season with planeswalkers. Not to mention a Foil with an ultimated Tamiyo (the turn she comes into play with Doubling Season) lets you have recurring FREE counterspells. But that may be a fantasy world.
I always wanted to try Damia and have Doubling Season with planeswalkers. Not to mention a Foil with an ultimated Tamiyo (the turn she comes into play with Doubling Season) lets you have recurring FREE counterspells. But that may be a fantasy world.
While I do feel doubling season is a potentially powerful card I think it's a lot more powerful to spend a turn using a tamiyo. A lot of the time her resolving is enough I don't need her to ult to make her useful. So in this instance I would say I side with zavros's incredibly clever comment.
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Dimir Charm was better than expected, however i feel its main use is simply going to be removal and therefore should be replaced with dismember in all likeliness. as for noxious revival, it was far and away god awful. i lost a game to casting that card alone. zavros, I, and the local player piloting wydwen were discussing the deck and we feel i am currently split between tap-out control and instant speed control. we are going to try to build a full tap out list. this means at the moment we are dropping the counterspells. i like them, however i run so few that often times they are irrelevant and in a deck like this i am trying to force my opponent to answer me, not the other way around. ill post once ive worked out the changes and playtested to a presentable list.
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If i can't get the deck to work with a build like this then it is probably time to concede to the fact that damia can only be played as an oaths deck, and just start contributing to Gaka's list, or Emether's take on it.
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Here's the list I was working on earlier this year, prior to switching to the oath team. I figure this is as good a place to start as any. Lots of obvious changes. I'll tweak this some
ok here it is. suuuuuuuuuuppper rough build but its a start and i now know what we are looking to do. first and foremost our ramp package comes back in and our counterspells are going to change to show this. i havnt even looked at that, as for now i think these are the creatures we want for our build. they are powerful and function to protect our planeswalkers. the printing of ophiomancer really makes this deck viable. also dont judge the list up top, this was the first deck i tried building in duelcommander...
ill change that list once we hammer something relevant out.
mtg deckbuilder's import feature is STILL broken though so this will take me a while. thanks for your patience everyone
edit:currently working on the deck from the ground up. i think the printing of some more recent cards is actually really helping this deck. Kiora, ophiomancer, restore and others.
Ok here is the list i built after working on it for the better part of the evening. i feel like this is actually a relatively safe place to begin our testing of planeswalker control Damia. the lands for this deck are going to be potentially tricky to work out so i didnt mess with them yet.
So, with the khans out, have you made any edits? Like slamming in booze cruise, dig through time, Garruk the Apex predator, murderous cut, dead drop, etc? I've also been editing a list similar to this, but I've made a few changes. I've cut things like Great sable stag, thrun, skylasher, and a couple other poopy cards and slid in some removal and more counters. Ie, a ub deck that splashes green for pulse, p.deed, putrefy, and so on and so forth. Thoughts?
if you look at my last libk you'll see a lot off hose cards got cut over time. Treasure cruise and friends make this kind of deck very powerful along with cut probably replacing go for then throat. I haven't updated this lists in while but did run a updated list prior to khans at a tournament just to see where it stood and kiora is absolute madness best planeswalker after jace in the deck. Our problem was always our win condition. We never had enough time to find it or we would run out of answers eventually. Treasure cruise and dig turn into fact or ficion 2-3 so that will help the deck immensely. I would probably try the new garruk but my hopes wouldn't be super high. During the summer I brewed a different deck every week for our commander tournaments in an attempt o better understand the format and finally settled on a sweet build of Ruhan which crushes a lot of the survival decks. It was basically a Jeskai version of damia but Ruhan can be dropped to kill them for far less, again reliable win condition was a problem. It seems damia I getting more and more tools however and The lighthouse actually helps this deck more than any of the stuff from the new commander stuff as geist was always a tricky. He forced us to play worse removal (edicts) where as now we can run that instead and the best removal like cut and friends.
Sorry k landed a new job in september and while I still read the forums almost daily I haven't had the time to play. Seems like the meta has shifted some since the summer (yay) and I didn't want to make uninformed suggestions.
Edit:sorry sent from phone I know awful grammar abound. Autocorrect is awful.
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Why cut go for the throat? Removal is removal, and that's one of the last ones I'd cut truthfully. Control is mainly the meta where I play, and half of the time I don't see sorin getting there, along with architect.
My last update of the deck involved army of the damned as its main win condition, sadly it was on mtg deckbuilder before the site went down. The deck was effectively a Yawgs will control deck similar to ones you see in vintage. I might try and redesign it, as there has been more interest in duelcommander in the states. It was by far my cleanest version of the deck, and didnt have most of the trash in the decks listed above.
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the core advantage was that you usually finally stabilized and gained control of the game as you dropped to one or two cards in hand and damia refilled you back up, and they couldnt win from there. My area dried up just before tasigur was released and so i havent played in quite a while sadly. that said my final version of the deck felt very very crisp, i played it through two local tournaments winning both with people playing standard tier 1 lists.
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1 Gitaxian Probe
1 Ancestral Vision
1 Brainstorm
1 Preordain
1 Ponder
1 Sleight of Hand
1 Baleful Strix
1 Telling Time
1 Impulse
1 Forbidden Alchemy
1 Fact or Fiction
1 Sylvan Library
1 Phyrexian Arena
1 Jace Beleren
1 Tainted Pact
1 Demonic Tutor
1 Mystical Teachings
1 Regrowth
1 Snapcaster Mage
1 Eternal Witness
1 Thoughtseize
1 Duress
1 Inquisition of Kozilek
1 Vendilion Clique
1 Pact of Negation
1 Counterspell
1 Voidslime
1 Pithing Needle
1 Nature's Claim
1 Seal of Primordium
1 Abrupt Decay
1 Maelstrom Pulse
1 Pernicious Deed
1 Vraska the Unseen
1 Diabolic Edict
1 Devour Flesh
1 Phantasmal Image
1 Liliana of the Veil
1 Phyrexian Metamorph
1 Far // Away
1 Damnation
1 Mutilate
1 Evacuation
1 Curse of Death's Hold
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Sorin Markov
1 Skylasher
1 Skinshifter
1 Vampire Nighthawk
1 Great Sable Stag
1 Thrun, the Last Troll
1 Thragtusk
1 Bitterblossom
1 Mayor of Avabruck
1 Master of the Wild Hunt
1 Bloodline Keeper
1 Garruk Relentless
1 Garruk Wildspeaker
1 Maze of Ith
1 Verdant Catacombs
1 Misty Rainforest
1 Polluted Delta
1 Wooded Foothills
1 Scalding Tarn
1 Marsh Flats
1 Bloodstained Mire
1 Windswept Heath
1 Flooded Strand
1 Tropical Island
1 Bayou
1 Overgrown Tomb
1 Breeding Pool
1 Watery Grave
1 Woodland Cemetery
1 Hinterland Harbor
1 Drowned Catacomb
1 Twilight Mire
1 Flooded Grove
1 Sunken Ruins
1 Llanowar Wastes
1 Yavimaya Coast
1 Underground River
1 Command Tower
1 Reflecting Pool
1 Forbidden Orchard
1 City of Brass
1 Tolaria West
1 Cephalid Coliseum
1 Urborg, Tomb of Yawgmoth
1 Treetop Village
1 Creeping Tar Pit
1 Tectonic Edge
1 Ghost Quarter
1 Swamp
1 Forest
1 Island
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Filter
Initially while running this deck i had problems with consistancy. i wanted to run a ton of removal, and a ton of ramp, and a ton of land. After playtesting with our local Vendillion Clique player i realized that with enough filter i could slim down the rest of the deck. Filtering allows us to run the very best of what we need, without overloading on spells. some matchups want a lot of artifact destruction, some matchups we need to kill large threats, and some matchups we need to be the aggressor. Solid filtering allows us to achieve all of these things while still maintaining our 100 card limit.
Gitaxian Probe
We want information and we want draw. Probe allows us to know when to make the right move, and draws cards in a pinch.
Ancestral Vision
This card is one of the best draw spells in the format at the moment. draw 3 for U is backbreaking against many decks.
Brainstorm
Without fetches and other ways to shuffle the deck this card just never performed. After I included the fetches this card started living up to its legend. Put two on the top then crack a fetch to get rid of the trash.Simply obscene
Ponder
See potentially 4 cards for U. absolutely fantastic filtering.
Preordain
When we don't have a way to shuffle our library this card is far better than ponder, but with as many fetches as we run ponder comes out just a little bit ahead.
Sleight of Hand
Solid card, but clearly the weakest out of our U card filter.
Baleful Strix
This card is insane. From the first draft of this deck to it's current build not once has it left the deck. This creepy owl will be a two for one almost every single time we play it.
Telling Time
This card digs 3 at instant speed. there are times when we only want one card out of the 3 and that hurts. Telling Time as an instant is the main reason to keep it. It is really good but i have considered switching it out for words of wisdom or think twice. each time i do i go back to this, as the dig is invaluable.
Impulse
Impulse is our bread and butter. This card is second only to brainstorm, and when we really need and answer it can sometimes be better. the ability to dig 4 and take the best card and then draw a fresh card on your draw step often times finds us the answer we need.
Forbidden Alchemy
A second (and third) Impulse. This card also interacts with our recursion later in the game.
Fact or Fiction
The best way to think of this card is a large Impulse. 4 Mana lets us draw the best card out of 5 and the third or fourth best. The important part of this is cards going to our graveyard for later use by our recursion suite.
Sustained Draw
Our sustained Draw is really important when we are under pressure. these cards allow us to 1 for 1 our opponent without losing the card advantage war.
Sylvan Library
This card is easily one of the most powerful cards in the deck. Almost on a level with Jace, the mind sculptor. against aggro we use it to find the removal we need for their equipment or key creature. against other control decks we throw caution to the wind and use it as a draw engine. this card is exactly what we need it to be whenever we cast it. and the fact that it costs 2 mana means it has the potential to come down prior to countermagic.
Phyrexian Arena
1 card for 1 life, this is the card that set that in stone. we have to be careful casting this spell against control, as they will absolutely counter it, it is not a card that comes down on turn 3 this is a card that comes down when they tap out. later in the game it becomes counter bait for cards like Jace, the mind sculptor.
Jace Beleren
Three mana vindicate, and a phyrexian arena without the loss of life. Jace, the mind sculptor is still the most powerful card we have to play against and this card helps us to fight it.
Tutors
Answers when we need answers. This deck has to alternate between the aggressor, and the defender based on the match-up. our Tutors help us to alternate between these roles.
Tainted Pact
This card takes a lot of set up. I would say that it is impossible to run in a deck that has less than 3 colors since you will have to run more than one basic. If you are able to get down to 2 of each basic you can slot in snow lands to make this spell work. Once the work is put in this card turns into an instant speed demonic tutor. When casting this card you do not care what you exile. You dig until you get the answer you need. This card could not be more powerful.
Demonic Tutor
Sorcery speed, but still great. we have to be more careful casting this as we can't cast it in response to end of turn fact or fiction or duress, or any number of other things. That being said the card is still an answer to any situation, and will never get cut.
Mystical Teachings
Often times this is a 4 mana pact of negation, but it also allows us to get tainted pact for whatever spell it is we need. we have an answer for just about everything in the deck at an instant slot so it does what we want when we want it. the card is a little slow, so often we have to mulligan it against aggro but it makes up for it against control. also gets us snapcaster mage, and vendilion clique.
Recursion
This deck has to be as flexible as possible. We want to run a ton of answers but we do not have the room to run everything we want. Our recursion allows us to have our cake and eat it too. with filter we dig for what we need. but our recursion allows us to use our outs again. we often times do not need to recur a spell more than once a game so a small package works fine for our game plan
Regrowth
regrowth allows us for one small moment to turn our graveyard into our hand. very powerful.
Snapcaster Mage
Instant speed recursion for our most powerful spells. the 2/1 body lets us go aggressive against hard control decks, and trade with small creatures.
Eternal Witness
Regrowth stapled to a body. The double green is not a problem so we play this over recollect
Disruption
We do not need a lot of disruption in this deck. We are able to deal with most every threat we are faced with, as such these cards are most often here to make sure we are in the clear before we drop threats. In faster match-ups we simply cast them and try and gain value to slow down our opponent.
Thoughtseize
Best disruption spell ever printed. Good in every match-up, we are never sad to see this in our hand.
Duress
Duress is one of the earliest disruption spells. Against aggressive strategies this still eats equipment and their utility enchantments such as dark tutelage. Against control it eats a counter or a threat such as a planeswalker. there are times we wish we could take a creature we cant deal with, but not everything can be a thoughtseize.
Inquisition of Kozilek
Our format is very fast, this card takes Sylvan library, Sword of Good and Better, Dark Confidant and many others. still sucks to Inquisition of Kozilek and see a Jace, The Mind Sculptor though.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
1. Their general is almost always cheaper than yours so they essentially have more cards than you. This lead me to cut alot of cards that can be easily played around like Force Spike and the like and stick to counter and removal that have the most broad range to make sure im not down virtual cards throughout the game.
2. Cards like Exploration and Burgeoning while cool while your general is online do not help you get there fast enough without a hefty amount of card draw giving you more dead draws that are not trading 1 for 1 with your opponents cards.
3. Natural Order is fairly subpar without mana dorks. Although Damia is often more known to be an Oath deck.
4. Equipment probably isn't the direction this deck wants to go especially without the mana dorks.
5. I'd suggest a loam/raven's Crime engine to strip your opponent's hand it works wonders.
I know that there are at least 2 Damia decks posted here, one by Arae who I helped with his. Also, feel free to check out my Mimeo list for some ideas. I think you may want to try out more edicts they are amazing vs zur geist arbiter and the like.
Good luck with Damia! best color combo ever. There are just way too many good cards available
the swords in the deck are there to both protect my general and provide a win condition with her. also my creatures as a whole are somewhat weaker when compared to aggro strategies, which seem like they are going to prevalent at the tournament, and the swords help that significantly.
As for damia being an oath deck most often, i am trying to explore new strategies with the general as opposed to going with the standard damia extinction build. i dont feel that the oaths build can compete too well with aggro or combo aggro, and i also want to explore what else damia seems to be good at.
force spike, mana leak and condescend have been amazing in playtesting as people often tap out for turn one or two plays turning force spike into a counterspell for one mana.
and i have wanted to move in ravens crime from the beginning i guess at this point i am simply trying to figure out if i should cut inquisition and duress for it.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
If you untap with Damia, that in itself is a win condition. Or at the very least, if you lose then, a sword wouldn't change much.
Maybe. But then again, an easier way to deal with aggro is to not play creatures in the first place, and instead play sweepers like Damnation.
There is literally no strategy in this format that is better at competing with aggro than an Oath Extinction build.
If you want to play BUG midrange, The Mimeoplasm is a much better general (even though he appears naturally suited to reanimator at first); I would check out Emether's list on the forums.
If you want to try alternate strategies with Damia, a lands variant might be interesting, but honestly, the standard extinction build is the standard for a reason.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Curse of Death's hold is no longer doing enough. i love the card but with animar decks disappearing from my meta, and aggro becoming rarer it just doesnt deserve a slot anymore. I am trying noxious revival the deck right now has a decent amount of recursion but i feel like this is an area we can abuse further. i honestly don't know how well this will function but i have been meaning to test this for a while and its finally making it in. telling time is really good, however it i want more flexibility in this slot and i feel i am somewhat top heavy on cantrips at the moment, sadly it gets the ax for something with a bit more utility, dimir charm. Fact or fiction is a great card. my problem, however is that a lot of the time when i cast it i've either won, or it is simply too late and doesnt have enough impact. i've played skeletal scrying before and it fills in both these gaps nicely. it has the potential for an instant speed stroke of genius and we will see if that is what the deck is looking for.
-curse of Death's Hold
-Fact or Fiction
-Telling Time
+Dimir Charm
+Noxious Revival
+skeletal scrying
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Town: Magical Christmas Land
Candidate for Mayor: RedWrathCCG
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
ill change that list once we hammer something relevant out.
http://deckstats.net/deck-3605133-5c584ef493090861655a551a49833bc9.html
mtg deckbuilder's import feature is STILL broken though so this will take me a while. thanks for your patience everyone
edit:currently working on the deck from the ground up. i think the printing of some more recent cards is actually really helping this deck. Kiora, ophiomancer, restore and others.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
http://deckstats.net/deck-3606857-a6cca1d796b895df33686f2ff49f2ad8.html
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Sorry k landed a new job in september and while I still read the forums almost daily I haven't had the time to play. Seems like the meta has shifted some since the summer (yay) and I didn't want to make uninformed suggestions.
Edit:sorry sent from phone I know awful grammar abound. Autocorrect is awful.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)