This deck screams Glimpse of Nature and the creature that does the same thing.... Can't remember that one... Although it could cause a bad blowout situation, would Intruder alarm be a terrible add?
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This deck screams Glimpse of Nature and the creature that does the same thing.... Can't remember that one... Although it could cause a bad blowout situation, would Intruder alarm be a terrible add?
I really think this deck wants more artifact creatures. Even if you just put the nasty ones in, Wurmcoil, Steel Hellkite, or the Eldrazi would be nasty.
Cards I'd suggest taking out:
Avalanche Riders: Animar doesn't reduce the echo cost. Although I know it's there to kill the land mostly and nasty with Kiki-Jiki
Arbor Elf: You have about 8 Forests total and he can't be reduced.
I donno, maybe you just want to take this in a different direction than I would.
This deck screams Glimpse of Nature and the creature that does the same thing.... Can't remember that one... Although it could cause a bad blowout situation, would Intruder alarm be a terrible add?
I dunno, glimpse of nature would be useful espescially if I had aluren in play but otherwise it just isn't as good as in Elf-ball decks. Also I'm not sure Intruder Alarm is that useful since most of the time my opponent will have very few creatures in play and I'll just be untapping them as I play mine. However it would help me re-use creatures with tapping effects, but I'm a little more focused on re-using EtB triggers.
I really think this deck wants more artifact creatures. Even if you just put the nasty ones in, Wurmcoil, Steel Hellkite, or the Eldrazi would be nasty.
Cards I'd suggest taking out:
Avalanche Riders: Animar doesn't reduce the echo cost. Although I know it's there to kill the land mostly and nasty with Kiki-Jiki
Arbor Elf: You have about 8 Forests total and he can't be reduced.
I donno, maybe you just want to take this in a different direction than I would.
Primordial Sage does have a lot more potential than Glimpse of Nature in this deck thanks to the general's effect. That said I'm having more trouble cutting cards at this point.
I also agree that I'm not running enough artifact creatures and a couple that come to mind are Duplicant and Solemn Simulacrum.
Avalanche Riders is there for both casting a creature spell to put a +1/+1 counter on Animar and as LD. I don't think anyone would pay his echo unless they really needed a chump blocker. Also I can bounce him with several cards or Nim Deathmantle him back onto the field next upkeep.
Arbor Elf is potentially a cut as I'm not sure if I like him in here. However 8 forests is not quite right. 9 fetches + 2 duals + 2 shock lands + 2 basics is theoretically 15 forests. Perhaps that is still not enough. I do like the idea of untapping my dual lands though.
Still I'm not sure where the focus of this deck really needs to be yet. I need to do some playtesting before I figure out what I'd like to see this deck really do.
Maybe some other ways to simply add +1/+1 counters to the general via graft or other effects.
EDIT: I must say this deck probably could use some haste via: Urabrask the Hidden Yavimaya Fire
But, as I mentioned cuts are getting harder without testing.
EDIT 2: It would probably be funny just to see how many quality colorless creatures could be crammed in this deck to maximize the benefit of the general's ability.
In general I would try to avoid cards like Vigor that have a lot of colored mana in the cost, unless it has an amazing effect. That said, I think both the cards listed would be amazing in this deck.
I'd also definitely put in Shielding Plax, to give Animar some protection.
I knew I just threw a lot at you, but I'd consider going a more comboish route. Also I realized a lot of the things I listed are only good with Animar out, so keep that in mind.
In general I would try to avoid cards like Vigor that have a lot of colored mana in the cost, unless it has an amazing effect. That said, I think both the cards listed would be amazing in this deck.
I'd also definitely put in Shielding Plax, to give Animar some protection.
I knew I just threw a lot at you, but I'd consider going a more comboish route. Also I realized a lot of the things I listed are only good with Animar out, so keep that in mind.
This deck can play soooooooooooooo many cards... seems ridiculous so far.
Okay so I bolded the cards I was interested in from your suggestions of cantrip creatures.
I agree that my general could use some protection, but instead of Shielding Plax (simply because I'm not a fan of it) I think this deck could use Asceticism.
This deck can play soooooooooooooo many cards... seems ridiculous so far.
Okay so I bolded the cards I was interested in from your suggestions of cantrip creatures.
I agree that my general could use some protection, but instead of Shielding Plax (simply because I'm not a fan of it) I think this deck could use Asceticism.
I don't see why you can't play both since your chances of drawing Asceticism alone aren't very good. Unless you don't like it that much.
By the way if you want to test this or other EDH decks on MWS or cockatrice (I don't know if you have either) some time that isn't now (at work) let me know. It's hard to find people playing EDH on those programs.
This deck is becoming a bit overwhelming on the options.
Strategies this deck has:
1) Combo
2) Aggro Control
3) Infect
4) Straight Aggro
5) General Damage (seems viable, but not likely)
Seems like a combination of the first two is enough. Granted I still think Triumph of the Hordes is fine remaining in this deck to have a way to deal with infinite life game style decks, or for a quicker finisher.
Within Combo alone so far there are:
1) Kiki-jiki / Splinter Twin + Deceiver Exarch / Pestermite for X hasty attackers
2) General + Aluren + Man-o'-war for +X/+X counters on the General
3) General + Aluren + Cloudstone Curio + 2 creatures that are 3 cost or less for +X/+X counters on the General
4) Cloudstone Curio + Aluren can lead to many other infinite interactions.
Coiling Oracle + Man-o'-war to draw the deck and bounce all of your opponent's creatures to their hands.
Deceiver Exarch/Pestermite + other 3 cost creature to make infinite mana and tap down opponent's board.
Eternal Witness + other 3 cost creature to get every card back from the GY.
Problem at the moment is that I only have a grand total of 11 creatures with cmc 3 or less. Not sure if that is enough but there are also some creature tutors to help Survival of the Fittest and Worldly Tutor.
I really just need to start testing before I make many more changes, and before I do that I need to eat something :banana:.
Palinchron (by itself, well with 7 land) = infinite mana and storm triggers Tidespout Tyrant + Priests of Urabrask / Cloud of Faeries = Infinite mana and storm triggers.
Use infinite mana to get infinite damage with Flamewave Invoker (also can do Masticore + Stuffy doll, though this isn't as good, oh and Blue sun zenith can kill everyone also (draw your deck exactly, it becomes your library, draw a card (off of glimpse of nature + storm activation combo), you know it's going to be blue sun, mill an opponent and repeat as many times as you want!
Workhorse, play for free and generate 4 colored mana. Also, the myr (Iron, Silver, Alloy, etc..) all generate mana (with Hasty in play) and build the general towards combos.
As the combos make the general infinitely large, Fling "destroy target player" (he can also swing at a player unblockably with a neurok Invisimancer).
For infinite life, so Spike Feeder + Lattice + Ravager (infinitely pumped) = infinite life
Other good 'free' creatures: Solemn Simulacrum, Archbound reclaimer (can actually be used for some fun comboing, though it requires like 4 cards), Phyrexian Metamorph, Triskelion (can make infinite damage with the reclaimer combo), spellskite (to protect our general), Artisan of Kozilek (to bring back dead combo pieces), Duplicant (and its friend, Phyrexian Digester).
Oh and because your general can easily voltron, lightning greaves is excellent.
This deck is becoming a bit overwhelming on the options.
Strategies this deck has:
1) Combo
2) Aggro Control
3) Infect
4) Straight Aggro
5) General Damage (seems viable, but not likely)
Seems like a combination of the first two is enough. Granted I still think Triumph of the Hordes is fine remaining in this deck to have a way to deal with infinite life game style decks, or for a quicker finisher.
Within Combo alone so far there are:
1) Kiki-jiki / Splinter Twin + Deceiver Exarch / Pestermite for X hasty attackers
2) General + Aluren + Man-o'-war for +X/+X counters on the General
3) General + Aluren + Cloudstone Curio + 2 creatures that are 3 cost or less for +X/+X counters on the General
4) Cloudstone Curio + Aluren can lead to many other infinite interactions.
Coiling Oracle + Man-o'-war to draw the deck and bounce all of your opponent's creatures to their hands.
Deceiver Exarch/Pestermite + other 3 cost creature to make infinite mana and tap down opponent's board.
Eternal Witness + other 3 cost creature to get every card back from the GY.
Problem at the moment is that I only have a grand total of 11 creatures with cmc 3 or less. Not sure if that is enough but there are also some creature tutors to help Survival of the Fittest and Worldly Tutor.
I really just need to start testing before I make many more changes, and before I do that I need to eat something :banana:.
If you want to go more combo, put a couple of the 3 cmc or less cantrip guys I mentioned earlier and throw in a Fling, to throw Animar at your opponent's head, and an Eternal Witness to get the Fling back if you play multiplayer.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
This deck is becoming a bit overwhelming on the options.
Strategies this deck has:
1) Combo
2) Aggro Control
3) Infect
4) Straight Aggro
5) General Damage (seems viable, but not likely)
Seems like a combination of the first two is enough. Granted I still think Triumph of the Hordes is fine remaining in this deck to have a way to deal with infinite life game style decks, or for a quicker finisher.
Within Combo alone so far there are:
1) Kiki-jiki / Splinter Twin + Deceiver Exarch / Pestermite for X hasty attackers
2) General + Aluren + Man-o'-war for +X/+X counters on the General
3) General + Aluren + Cloudstone Curio + 2 creatures that are 3 cost or less for +X/+X counters on the General
4) Cloudstone Curio + Aluren can lead to many other infinite interactions.
Coiling Oracle + Man-o'-war to draw the deck and bounce all of your opponent's creatures to their hands.
Deceiver Exarch/Pestermite + other 3 cost creature to make infinite mana and tap down opponent's board.
Eternal Witness + other 3 cost creature to get every card back from the GY.
Problem at the moment is that I only have a grand total of 11 creatures with cmc 3 or less. Not sure if that is enough but there are also some creature tutors to help Survival of the Fittest and Worldly Tutor.
I really just need to start testing before I make many more changes, and before I do that I need to eat something :banana:.
yeah i think the biggest problem anyone is gonna have building this deck around this general is what direction to go in. and trying to go in a ton of directions at once. for instance in a 1v1 style deck i would build this similar to a legacy affinity style deck where i cast my general and then proceed to drop my hand of artifact creatures in turn.
however in a group deck it would be trying to power out a combo to win the game. more than likely kiki-jiki would be involved. or some sort of aluren style combo.
Palinchron (by itself, well with 7 land) = infinite mana and storm triggers Tidespout Tyrant + Priests of Urabrask / Cloud of Faeries = Infinite mana and storm triggers.
Use infinite mana to get infinite damage with Flamewave Invoker (also can do Masticore + Stuffy doll, though this isn't as good, oh and Blue sun zenith can kill everyone also (draw your deck exactly, it becomes your library, draw a card (off of glimpse of nature + storm activation combo), you know it's going to be blue sun, mill an opponent and repeat as many times as you want!
Workhorse, play for free and generate 4 colored mana. Also, the myr (Iron, Silver, Alloy, etc..) all generate mana (with Hasty in play) and build the general towards combos.
As the combos make the general infinitely large, Fling "destroy target player" (he can also swing at a player unblockably with a neurok Invisimancer).
For infinite life, so Spike Feeder + Lattice + Ravager (infinitely pumped) = infinite life
Other good 'free' creatures: Solemn Simulacrum, Archbound reclaimer (can actually be used for some fun comboing, though it requires like 4 cards), Phyrexian Metamorph, Triskelion (can make infinite damage with the reclaimer combo), spellskite (to protect our general), Artisan of Kozilek (to bring back dead combo pieces), Duplicant (and its friend, Phyrexian Digester).
Oh and because your general can easily voltron, lightning greaves is excellent.
OMG my head just exploded.
Thank you for the informative post. Seems like the only thing this deck needs to be doing is combo with maybe a back up plan like Triumph of the Hordes (just cause I think this card is OP). I mean with so many potential combos its going to be hard discerning which belongs in the deck to keep the curve moderately low and still make good use of the Animar's effect.
This deck is just more and more exciting to me as these suggestions keep coming. I'm going to unsleeve whatever I have I need so I can throw this together and start testing asap. I mean I plan to do some testing on Cockatrice too, but so far I'm much slower with the program than I am at playing in real life.
Thanks Everyone for your suggestions so far. I will try to take everything into consideration in the next couple of days. I was planning on doing some testing tonight but got very distracted playing Dominion with my roommates and friends (it's a really fun board game that is kind of like Magic).
Anyways I'm off for tonight. Talk to y'all tomorrow morning.
If its around Aluren, running as many Elvish Visionary variants as you can to chain a whole bunch of cantrips is probably the most efficient way to dig for your combo and increase counters on Alimar. Cloudstone curio with two cantrippers out is nuts.
Also, tradewind rider wants a spot. With all the dorks you'll be throwing out there his drawback seems small, not to mention reusable bounce that costs U can provide a lot of locks.
EDIT: Sages of the Anima creates a ridiculous engine with a whole bunch of cantrippers.
I think the one card that stood out in this deck as an odd choice is Deus of Calamity since he does not benefit from Animar's effect. He will always cost 5.
Squeeze in Protean Hulk. A very good card I have found. Even though the creatures that come into play via the Hulk do not up Animar's counters, they can chain into some ridiculous things. Take, for example, eternal witness and Man o' war hitting the field off the hulk with Curio in play. Provided you have the mana, you can bounce your opponents creatures and return most of your graveyard.
I've been tinkering with Animar the last couple days, and all I can say is that I absolutely love him.
I run a combo-less build (sadface) but even still he is just so much fun!!!
I love Animar's effect.
This is a rough draft. I'll try to tune this list over time. Suggestions appreciated.
Here are the deck stats for the current list:
Display Deck Statistics
1 Animar, Soul of Elements
Planeswalker (2)
1 Garruk Wildspeaker
1 Jace, the Mind Sculptor
Creatures (34)
1 Acidic Slime
1 Arbor Elf
1 Avalanche Riders
1 Birds of Paradise
1 Coiling Oracle
1 Consecrated Sphinx
1 Deadwood Treefolk
1 Deceiver Exarch
1 Draining Whelk
1 Eternal Witness
1 Frost Titan
1 Genesis
1 Glen Elendra Archmage
1 Heartwood Storyteller
1 Inferno Titan
1 Kiki-Jiki, Mirror Breaker
1 Llanowar Elves
1 Man-o'-war
1 Mulldrifter
1 Mystic Snake
1 Oracle of Mul Daya
1 Palinchron
1 Pestermite
1 Phyrexian Metamorph
1 Primeval Titan
1 Riftwing Cloudskate
1 Sakura-Tribe Elder
1 Seedborn Muse
1 Sower of Temptation
1 Teferi, Mage of Zhalfir
1 Urabrask the Hidden
1 Venser, Shaper Savant
1 Wood Elves
1 Woodfall Primus
1 Abundance
1 Aluren
1 Equilibrium
1 Greater Good
1 Leyline of Anticipation
1 Splinter Twin
1 Survival of the Fittest
1 Sylvan Library
Sorceries (5)
1 Mwonvuli Acid-Moss
1 Plow Under
1 Primal Command
1 Skyshroud Claim
1 Triumph of the Hordes
Instants (6)
1 Cryptic Command
1 Mystical Tutor
1 Worldly Tutor
1 Hinder
1 Capsize
1 Beast Within
Artifacts (6)
1 Cloudstone Curio
1 Coalition Relic
1 Mimic Vat
1 Nim Deathmantle
1 Sensei's Divining Top
1 Thorn of Amethyst
Lands (38)
1 Strip Mine
1 Wasteland
1 Winding Canyons
1 Yavimaya Hollow
1 City of Brass
1 Command Tower
1 Reflecting Pool
1 Taiga
1 Tropical Island
1 Volcanic Island
1 Breeding Pool
1 Stomping Ground
1 Steam Vents
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Cascade Bluffs
1 Fire-Lit Thicket
1 Flooded Grove
1 Karplusan Forest
1 Shivan Reef
1 Yavimaya Coast
1 Rootbound Crag
1 Gaea's Cradle
1 Shinka, the Bloodsoaked Keep
1 Tolaria West
4 Forest
1 Island
1 Mountain
Infinite Combos:
Kiki-Jiki, Mirror Breaker/Splinter Twin + Deceiver Exarch/Pestermite
Palinchron + Animar, Soul of Elements can become infinite mana.
Palinchron + Gaea's Cradle can become infinite mana.
Infinite Mana + Capsize to return their board.
Animar, Soul of Elements + Aluren + Man-o'-war for +X/+X counters on the General
Animar, Soul of Elements + Aluren + Cloudstone Curio + 2 creatures that are 3 cost or less for +X/+X counters on the General
Cloudstone Curio + Aluren can lead to many other infinite interactions.
Abundance + Sylvan Library
Cloudstone Curio / Equilibrium / Nim Deathmantle / Mimic Vat + Creatures with EtB triggers.
Survival of the Fittest + Genesis
-1 Kederekt Leviathan
-1 Priest of Urabrask
-1 Terastodon
-1 Bogardan Hellkite
-1 Frenzied Tilling
-1 Gruul Signet
-1 Izzet Signet
-1 Simic Signet
-1 Darksteel Ingot
-1 Voidslime
-1 Sarkhan Vol
-1 Island
-1 Mountain
-1 Starstorm to bring it down to 100 cards
+1 Aluren
+1 Man-o'-war
+1 Palinchron
+1 Deceiver Exarch
+1 Thorn of Amethyst
+1 Pestermite
+1 Splinter Twin
+1 Heartwood Storyteller
+1 Triumph of the Hordes
+1 Glen Elendra Archmage
+1 Urabrask the Hidden
+2 Forest
-1 Gemstone Mine
+1 Command Tower
Maga Traitor to Mortals:symb:Drana Suicidal Control:symb:
:symr:Eron the Relentless Land Muncher:symr:
:symb::symg:Skullbriar's Plants Vs. Zombies :symb::symg:
:symu::symb:Wrexial, The No Win condition :symu::symb:
Always in Search of MBC Foils and Beta/Unlimited...
Primordial Sage.
I really think this deck wants more artifact creatures. Even if you just put the nasty ones in, Wurmcoil, Steel Hellkite, or the Eldrazi would be nasty.
Cards I'd suggest taking out:
Avalanche Riders: Animar doesn't reduce the echo cost. Although I know it's there to kill the land mostly and nasty with Kiki-Jiki
Arbor Elf: You have about 8 Forests total and he can't be reduced.
I donno, maybe you just want to take this in a different direction than I would.
I dunno, glimpse of nature would be useful espescially if I had aluren in play but otherwise it just isn't as good as in Elf-ball decks. Also I'm not sure Intruder Alarm is that useful since most of the time my opponent will have very few creatures in play and I'll just be untapping them as I play mine. However it would help me re-use creatures with tapping effects, but I'm a little more focused on re-using EtB triggers.
Primordial Sage does have a lot more potential than Glimpse of Nature in this deck thanks to the general's effect. That said I'm having more trouble cutting cards at this point.
I also agree that I'm not running enough artifact creatures and a couple that come to mind are Duplicant and Solemn Simulacrum.
Avalanche Riders is there for both casting a creature spell to put a +1/+1 counter on Animar and as LD. I don't think anyone would pay his echo unless they really needed a chump blocker. Also I can bounce him with several cards or Nim Deathmantle him back onto the field next upkeep.
Arbor Elf is potentially a cut as I'm not sure if I like him in here. However 8 forests is not quite right. 9 fetches + 2 duals + 2 shock lands + 2 basics is theoretically 15 forests. Perhaps that is still not enough. I do like the idea of untapping my dual lands though.
Still I'm not sure where the focus of this deck really needs to be yet. I need to do some playtesting before I figure out what I'd like to see this deck really do.
A few other cards I'm interested in testing in this deck (I mean after doing any testing period) would be:
Green Sun's Zenith
Brutalizer Exarch
Temporal Spring
Trygon Predator
Mold Shambler
Tradewind Rider
Hunting Triad
Vigor
Maybe some other ways to simply add +1/+1 counters to the general via graft or other effects.
EDIT: I must say this deck probably could use some haste via:
Urabrask the Hidden
Yavimaya Fire
But, as I mentioned cuts are getting harder without testing.
EDIT 2: It would probably be funny just to see how many quality colorless creatures could be crammed in this deck to maximize the benefit of the general's ability.
Starting with the top 20 from the top 50 cards list:
1 Arcbound Reclaimer
2 Artisan of Kozilek
3 Blightsteel Colossus
4 Darksteel Colossus
5 Duplicant
6 It that Betrays
7 Karn, Silver Golem Doesn't seem that great in our colors
8 Kozilek, Butcher of Truth
9 Kuldotha Forgemaster
10 Memnarch (de facto blue creature)
11 Myr Retriever
12 Platinum Angel
13 Pentavus
14 Scarecrone
15 Solemn Simulacrum
16 Steel Hellkite
17 Stuffy Doll not sure if we have a combo for him in our colors
18 Sundering Titan
19 Ulamog, the Infinite Gyre
20 Wurmcoil Engine
That's a good starting point for the attempt.
I would also include cards that cantrip on their own. Some good ones:
Arctic Wolves
Carven Caryatid
Cephalid Sage
Cloud of Faeries, doesn't cantrip, but I think they might have a home here
Council of Advisors
Dream Thief
Elvish Visionary
Garruk's Packleader, I think this should definitely be in.
Haru-Onna, recursion on commander casting nuttiness
Jungle Barrier
Kavu Climber
Knollspine Dragon, this could be good or terrible, needs to be tested though
Masked Admirers, one of my favorite cards for EDH, I consider it an autoinclude when playing green
Merchant of Servents
Mulldrifter, wants to be in
Myojin of Seeing Winds, I lol'd when I realized this was playable in this deck
Regal Force, only good if you go heavy green
Skullmulcher
Sphinx of Lost Truthes
Striped Bear
Wall of Blossom/Wall of Omens
I'd also definitely put in Shielding Plax, to give Animar some protection.
I knew I just threw a lot at you, but I'd consider going a more comboish route. Also I realized a lot of the things I listed are only good with Animar out, so keep that in mind.
This deck can play soooooooooooooo many cards... seems ridiculous so far.
Okay so I bolded the cards I was interested in from your suggestions of cantrip creatures.
I agree that my general could use some protection, but instead of Shielding Plax (simply because I'm not a fan of it) I think this deck could use Asceticism.
By the way if you want to test this or other EDH decks on MWS or cockatrice (I don't know if you have either) some time that isn't now (at work) let me know. It's hard to find people playing EDH on those programs.
Considering Aluren is already in the list, I think this would be worth a slot, for the possibility of going infinite.
This deck is becoming a bit overwhelming on the options.
Strategies this deck has:
1) Combo
2) Aggro Control
3) Infect
4) Straight Aggro
5) General Damage (seems viable, but not likely)
Seems like a combination of the first two is enough. Granted I still think Triumph of the Hordes is fine remaining in this deck to have a way to deal with infinite life game style decks, or for a quicker finisher.
Within Combo alone so far there are:
1) Kiki-jiki / Splinter Twin + Deceiver Exarch / Pestermite for X hasty attackers
2) General + Aluren + Man-o'-war for +X/+X counters on the General
3) General + Aluren + Cloudstone Curio + 2 creatures that are 3 cost or less for +X/+X counters on the General
4) Cloudstone Curio + Aluren can lead to many other infinite interactions.
I really just need to start testing before I make many more changes, and before I do that I need to eat something :banana:.
However, Fauna Shaman / Survival of the fittest can fetch virtually every part of every combo which is really nice.
With a sufficiently powered general:
Palinchron (by itself, well with 7 land) = infinite mana and storm triggers
Tidespout Tyrant + Priests of Urabrask / Cloud of Faeries = Infinite mana and storm triggers.
Use infinite mana to get infinite damage with Flamewave Invoker (also can do Masticore + Stuffy doll, though this isn't as good, oh and Blue sun zenith can kill everyone also (draw your deck exactly, it becomes your library, draw a card (off of glimpse of nature + storm activation combo), you know it's going to be blue sun, mill an opponent and repeat as many times as you want!
Aluren + Man-o-war / Aether Adept = Infinite storm activations
Archbound Ravager + Myr Retriever + Junk Diver = Infinite storm activations, and as ravager is infinite big, sacrificing it to Mindless Automaton gives you infinite draw.
Add in Glimpse of Nature, Primordial Sage, or Vedalken Archmage (for the ravager combo) = Draw your deck.
Then Kill them with a rather large grapeshot (or Empty the Warrens + Hasty Spell [Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, Urbrask the Hidden]) .
Workhorse, play for free and generate 4 colored mana. Also, the myr (Iron, Silver, Alloy, etc..) all generate mana (with Hasty in play) and build the general towards combos.
As the combos make the general infinitely large, Fling "destroy target player" (he can also swing at a player unblockably with a neurok Invisimancer).
Tidespout Tyrant + Eldrazi titans = infinite (of their) CITP abilities (Draw, destory permanents, turns).
For infinite life, so Spike Feeder + Lattice + Ravager (infinitely pumped) = infinite life
Other good 'free' creatures: Solemn Simulacrum, Archbound reclaimer (can actually be used for some fun comboing, though it requires like 4 cards), Phyrexian Metamorph, Triskelion (can make infinite damage with the reclaimer combo), spellskite (to protect our general), Artisan of Kozilek (to bring back dead combo pieces), Duplicant (and its friend, Phyrexian Digester).
Oh and because your general can easily voltron, lightning greaves is excellent.
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
If you want to go more combo, put a couple of the 3 cmc or less cantrip guys I mentioned earlier and throw in a Fling, to throw Animar at your opponent's head, and an Eternal Witness to get the Fling back if you play multiplayer.
EDIT: Realized Witness was already in.
yeah i think the biggest problem anyone is gonna have building this deck around this general is what direction to go in. and trying to go in a ton of directions at once. for instance in a 1v1 style deck i would build this similar to a legacy affinity style deck where i cast my general and then proceed to drop my hand of artifact creatures in turn.
however in a group deck it would be trying to power out a combo to win the game. more than likely kiki-jiki would be involved. or some sort of aluren style combo.
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
OMG my head just exploded.
Thank you for the informative post. Seems like the only thing this deck needs to be doing is combo with maybe a back up plan like Triumph of the Hordes (just cause I think this card is OP). I mean with so many potential combos its going to be hard discerning which belongs in the deck to keep the curve moderately low and still make good use of the Animar's effect.
This deck is just more and more exciting to me as these suggestions keep coming. I'm going to unsleeve whatever I have I need so I can throw this together and start testing asap. I mean I plan to do some testing on Cockatrice too, but so far I'm much slower with the program than I am at playing in real life.
Thanks Everyone for your suggestions so far. I will try to take everything into consideration in the next couple of days. I was planning on doing some testing tonight but got very distracted playing Dominion with my roommates and friends (it's a really fun board game that is kind of like Magic).
Anyways I'm off for tonight. Talk to y'all tomorrow morning.
Your artifacts seems pretty important, maybe room for fabricate/hoardsmelter dragon?
Also, tradewind rider wants a spot. With all the dorks you'll be throwing out there his drawback seems small, not to mention reusable bounce that costs U can provide a lot of locks.
EDIT: Sages of the Anima creates a ridiculous engine with a whole bunch of cantrippers.
I think the one card that stood out in this deck as an odd choice is Deus of Calamity since he does not benefit from Animar's effect. He will always cost 5.
I run a combo-less build (sadface) but even still he is just so much fun!!!
Cube 360 cards, unpowered.
Modern:
URStormUR
Block
RWHumansRW
URGStalkerURG
Updated 11/01/13
-->Standard:
:symwg::symwg::symwg: Aggressive Midrange
:symu::symu::symu: Devotion
-->Modern:
:symwg::symrg::symug: Kiki-Jiki Pod
:0mana::symur::0mana: Affinity