This is my Radiant, Archangel Commander deck. Back in my early days of Magic playing, Radiant was my absolute favorite card. One day, thinking about what good Commander deck I could make with my cards, I realized that I had 1 copy of Radiant and a ton of other good white cards, so I decided to make kind of a "Serra's Realm" themed Commander deck, though the theme has drifted over time to just be inclusive of all the powerful white cards I have that I like (though I still use all of the "Serra's Realm" art Plains from Urza's Saga for my lands).
I play both Multiplayer and 1v1 Commander, in a not terribly competitive environment, though I'd like some advice on what cards you think I should cut or add to make it better.
Basically, I've included as many flying creatures as I can to make Radiant as big as possible, though there are some non-flying creatures in there for utility purposes. Mother of Runes is a no brainer, Sun Titan recurs several important things, such as Lieutenant Kirtar and Soul Snare, and Konda, Lord of Eiganjo is a great defender who can basically attack with impunity, plus I just like the guy.
If there are any card choices you have questions about, just ask, and if you think anything doesn't belong or could be improved, please give me suggestions. Thank you!
@Bigdon9 I don't think there are enough enchantments in the deck to take advantage of the Sigil. Not sure about Destiny either, as it can be gotten rid of easily if your opponent responds to your casting it by removing its target. I might try it though if I pick one up. Ascension may be worth considering.
@MRdown2urth I agree and have added Caged Sun and Extraplanar Lens, and am considering more artifact acceleration.
@chaosakita I have removed Kabuto Moth (was really only using it because it was foil and pretty (; ), may remove Slith if I find something to replace it with, such as an artifact mana acceleration card, but keeping the Archangel as it is under the curve at 5 mana for a 5/5 vigilance, flier that may make people hesitate to cast a creature, plus the art depicts Serra's Realm and is perfect for the flavor of the deck.
@MikeCline83 Have added Caged Sun and Extraplanar Lens, may consider the Horizons and Gauntlet if I can get my hands on them. I have considered Windborn Muse and will add it if I can get a hold of one. Unsure of Inkmoth as infect contradicts the deck's win condition. Extremely unsure of Survival Cache, as it could end up being nothing but an extremely weak life gain card if I am behind my opponent.
I have also removed the Serra Angel as it was somewhat underwhelming and added the Aegis Angel I obtained the recent M12 prerelease.
I tried posting a similar thread but got no responses! Glad someone got attention for a Radiant, Archangel deck. Her art and theme is so cool—best of luck, I will give you what advice I can think of in the future.
I really love this deck, and it looks fun to play...just wondering, from a flavor standpoint, no Serra Angel? She may not be awesome, but she's the original. Plus, her original art is so cool.
I really love this deck, and it looks fun to play...just wondering, from a flavor standpoint, no Serra Angel? She may not be awesome, but she's the original. Plus, her original art is so cool.
I had Serra in there, but compared to the other options available she was just too underwhelming. I think with all the Angels and things I have in here I can discard her while retaining flavor integrity.
What do you guys think of the new Midnight Haunting? It boosts Radiant and provides me with some more flying attackers/blockers. Does it give me enough bang for my buck or are there better things to include?
5 Radiant, Archangel
Creatures
1 Serra Ascendant
1 Mother of Runes
2 Soulcatcher
2 Angelic Page
2 Squall Drifter
2 Serra Avenger
3 Aven Mindcensor
3 Lieutenant Kirtar
3 Slith Ascendant
4 Magus of the Disk
4 Emeria Angel
4 Celestial Crusader
4 Voice of All
4 Commander Eesha
4 Dawn Elemental
5 Archon of Justice
5 Karmic Guide
5 Baneslayer Angel
6 Sun Titan
6 Yosei, the Morning Star
6 Pristine Angel
6 Sunblast Angel
6 Exalted Angel
6 Steel Hellkite
6 Aegis Angel
7 Konda, Lord of Eiganjo
7 Eternal Dragon
7 Vengeful Archon
7 Luminous Angel
7 Platinum Angel
8 Akroma, Angel of Wrath
9 Reya Dawnbringer
1 Condemn
1 Swords to Plowshares
1 Path to Exile
1 Reciprocate
2 Humble
3 Radiant's Judgment
3 Wing Shards
4 Wrath of God
4 Day of Judgment
4 Decree of Justice
6 Akroma's Vengeance
6 Austere Command
Enchantments
1 Soul Snare
2 Honor of the Pure
3 Sacred Mesa
3 Oblivion Ring
3 Opal Guardian
4 Faith's Fetters
5 Opal Archangel
Planeswalkers
4 Ajani Goldmane
5 Elspeth Tirel
Artifacts
1 Sensei's Divining Top
1 Sol Ring
1 Skullclamp
3 Sword of Light and Shadow
3 Extraplanar Lens
3 Oblivion Stone
6 Caged Sun
0 Blinkmoth Nexus
0 Wasteland
0 Ghost Quarter
0 Kor Haven
0 Secluded Steppe
0 Drifting Meadow
0 Forbidding Watchtower
0 Flagstones of Trokair
0 Eiganjo Castle
0 Emeria, the Sky Ruin
0 Homeward Path
28 Plains
I play both Multiplayer and 1v1 Commander, in a not terribly competitive environment, though I'd like some advice on what cards you think I should cut or add to make it better.
Basically, I've included as many flying creatures as I can to make Radiant as big as possible, though there are some non-flying creatures in there for utility purposes. Mother of Runes is a no brainer, Sun Titan recurs several important things, such as Lieutenant Kirtar and Soul Snare, and Konda, Lord of Eiganjo is a great defender who can basically attack with impunity, plus I just like the guy.
If there are any card choices you have questions about, just ask, and if you think anything doesn't belong or could be improved, please give me suggestions. Thank you!
WUR Geist Midrange WUR
Commander
W Nahiri's Celestial Foundry W
WB Orzhov Inquisition (Cleric Tribal) WB
WUBRG Progenitus's Prismatic Domain WUBRG
WURG Kynaios and Tiro of Meletis Love You WURG
WUG Rafiq of the Many Auracrafting WUG
WRG Hazezon Tamar Overrun WRG
G Seton's Druid Ramp G
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Have you considered Endless Horizons?
Here are some cards you should think of replacing: Slith Ascendant, Opal Archangel, Kabuto Moth. They just don't seem really useful.
For all of your Magic art needs, check out my tumblr The Art of Magic.
I also like Inkmoth Nexus and Thopter Assembly. You might also consider Windborn Muse.
Emeria Angel is pretty good with Radiant, Archangel....Didn't realize you already had one in your list.Mass Calcify is really funny if you can cast it as people don't see it coming and it leaves you way ahead on board position.
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
@Bigdon9 I don't think there are enough enchantments in the deck to take advantage of the Sigil. Not sure about Destiny either, as it can be gotten rid of easily if your opponent responds to your casting it by removing its target. I might try it though if I pick one up. Ascension may be worth considering.
@MRdown2urth I agree and have added Caged Sun and Extraplanar Lens, and am considering more artifact acceleration.
@chaosakita I have removed Kabuto Moth (was really only using it because it was foil and pretty (; ), may remove Slith if I find something to replace it with, such as an artifact mana acceleration card, but keeping the Archangel as it is under the curve at 5 mana for a 5/5 vigilance, flier that may make people hesitate to cast a creature, plus the art depicts Serra's Realm and is perfect for the flavor of the deck.
@MikeCline83 Have added Caged Sun and Extraplanar Lens, may consider the Horizons and Gauntlet if I can get my hands on them. I have considered Windborn Muse and will add it if I can get a hold of one. Unsure of Inkmoth as infect contradicts the deck's win condition. Extremely unsure of Survival Cache, as it could end up being nothing but an extremely weak life gain card if I am behind my opponent.
I have also removed the Serra Angel as it was somewhat underwhelming and added the Aegis Angel I obtained the recent M12 prerelease.
WUR Geist Midrange WUR
Commander
W Nahiri's Celestial Foundry W
WB Orzhov Inquisition (Cleric Tribal) WB
WUBRG Progenitus's Prismatic Domain WUBRG
WURG Kynaios and Tiro of Meletis Love You WURG
WUG Rafiq of the Many Auracrafting WUG
WRG Hazezon Tamar Overrun WRG
G Seton's Druid Ramp G
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
uhg, i hate Twilight Shepherd. 6 for what it does .. meh
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
I had Serra in there, but compared to the other options available she was just too underwhelming. I think with all the Angels and things I have in here I can discard her while retaining flavor integrity.
What do you guys think of the new Midnight Haunting? It boosts Radiant and provides me with some more flying attackers/blockers. Does it give me enough bang for my buck or are there better things to include?
WUR Geist Midrange WUR
Commander
W Nahiri's Celestial Foundry W
WB Orzhov Inquisition (Cleric Tribal) WB
WUBRG Progenitus's Prismatic Domain WUBRG
WURG Kynaios and Tiro of Meletis Love You WURG
WUG Rafiq of the Many Auracrafting WUG
WRG Hazezon Tamar Overrun WRG
G Seton's Druid Ramp G