So basically the premise of my deck is to generate a swarm of flying creatures that buff my general over the long game, and to later fall back on the more powerful angels.
Hopefully these choices are straightforward: all of these are either flying creatures with relevant abilities, flying token generators, or cards that disrupt my opponent/generate card advantage for me in some way.
Thanks for the input! I have Archon of Justice and Marshal's Anthem listed already, and I'm wondering if Sun Titan will be able to bring back enough relevant targets? True Conviction could be quite strong, does it have a large impact in games of EDH? Lastly, I've been back and forth on Decree of Justice... since the Cycling plus X cost of the card produces soldiers on the ground. I suppose it could still be quite good though.
Thanks for the list! While I'm not in love with all the cards you listed, I will consider the creatures and non-creatures for sure.
Do you find Quicksilver Amulet to be pretty strong? It basically reads "Creatures you control have Flash and can't be countered", which seems good What is a good creature count to make a card like that worthwhile?
I'm also planning to use Planar Portal, have you had any experience with that one? Thanks again.
Just curious if anyone else has some feedback. I was wondering if cards like Mother of Runes are still viable (even though she isn't a flier and has limited utility here). Also, how effective are equipments like the swords (for buffing up my general)? I feel like the amount of space is a bit limited here, so swords would be better fit in a more Voltron-esque deck.
Commander: Radiant, Archangel
So basically the premise of my deck is to generate a swarm of flying creatures that buff my general over the long game, and to later fall back on the more powerful angels.
Creatures:
Hopefully these choices are straightforward: all of these are either flying creatures with relevant abilities, flying token generators, or cards that disrupt my opponent/generate card advantage for me in some way.
Additional Token Generation:
Buffs, Flying/Protection Enablers:
Mass Removal:
Spot Removal:
Artifact/Enchantment Hate:
I'm still working on the mana base/card draw/ramp/additional disruption. Please provide any input you can. Thanks!
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
Thanks for the input! I have Archon of Justice and Marshal's Anthem listed already, and I'm wondering if Sun Titan will be able to bring back enough relevant targets? True Conviction could be quite strong, does it have a large impact in games of EDH? Lastly, I've been back and forth on Decree of Justice... since the Cycling plus X cost of the card produces soldiers on the ground. I suppose it could still be quite good though.
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
Reya Dawnbringer well, after wrath if she goes unchecked, well...
Voidstone Gargoyle shut down generals and any threat u fear... excelent...
Karmic Guide same with reya, she can give u a strong advantage...
Reveillark can bring u some of ur dudes back and also nice sinergy with Karmic
Iona, Shield of emeria almost shut down 1-2 colored decks... must have...
Blazing Archon allways loved this dude
Exalted Angel well, it can start gaining some life in turn 4 so not bad...
Blinding Angel if it hits, well, thats going to hurt...
Battlegrace Angel another solid creature...
Admonition Angel can remove anything that causes u trouble...
Angel of Salvation its not THAT good, but i really like the flash...
Spirit of the Hearth anther "control" card... really good...
Deathless Angel and Angelic Arbritrer are also quite good... same with Aven Riftwatcher, if u get something to sac creatures then, Aven+Reveiillar+Karmic = infinite life...
Eternal Dragon is a must.
Linvala keeper of silence is AMAZING and easy to cast...
Sunblast Angel can be unexpected...
Glory is another must i think
Glarecaster can protect u from almost everything...
now, leaving the creature department here are some other things to consider...
Quicksilver Amulet ha! Mass Calcify Eiganjo castle Temple of the falste god Emeria, the Sky Ruin Faith Fetters Ancient Tomb Gauntlet of Power Grim Monolith Worn Powerstone Thran Dynamo Sol Ring Darksteel Ignot
Miren, the Moaning Well + Emeria the sky ruin + Yosei, the Morning Sta 9 mana lock =)
if i remember something else ill post
hope it helps!
Thanks for the list! While I'm not in love with all the cards you listed, I will consider the creatures and non-creatures for sure.
Do you find Quicksilver Amulet to be pretty strong? It basically reads "Creatures you control have Flash and can't be countered", which seems good What is a good creature count to make a card like that worthwhile?
I'm also planning to use Planar Portal, have you had any experience with that one? Thanks again.
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
1x Radiant, Archangel
Creature (22)
1x Adarkar Valkyrie
1x Akroma, Angel of Wrath
1x Archon of Justice
1x Aven Mindcensor
1x Baneslayer Angel
1x Celestial Crusader
1x Commander Eesha
1x Emeria Angel
1x Eternal Dragon
1x Iona, Shield of Emeria
1x Linvala, Keeper of Silence
1x Luminous Angel
1x Magus of the Moat
1x Purity
1x Squall Drifter
1x Stonecloaker
1x Sunblast Angel
1x Thopter Assembly
1x Twilight Shepherd
1x Weathered Wayfarer
1x Windborn Muse
1x Yosei, the Morning Star
Artifact (11)
1x Expedition Map
1x Gauntlet of Power
1x Helm of Possession
1x Lightning Greaves
1x Mind's Eye
1x Planar Portal
1x Quicksilver Amulet
1x Thran Dynamo
1x Tormod's Crypt
1x Wayfarer's Bauble
1x Worn Powerstone
1x Aura of Silence
1x Endless Horizons
1x Land Tax
1x Luminarch Ascension
1x Marshal's Anthem
1x Oblivion Ring
1x Prison Term
1x Sacred Mesa
1x Serra Aviary
1x Story Circle
Instant (5)
1x Condemn
1x Path to Exile
1x Reciprocate
1x Return to Dust
1x Swords to Plowshares
Land (38)
1x Arid Mesa
1x Dread Statuary
1x Drifting Meadow
1x Eiganjo Castle
1x Evolving Wilds
1x Forbidding Watchtower
1x Ghost Quarter
1x Kabira Crossroads
1x Kor Haven
1x Marsh Flats
1x Maze of Ith
1x Mistveil Plains
1x New Benalia
19x Plains
1x Reliquary Tower
1x Sejiri Steppe
1x Secluded Steppe
1x Strip Mine
1x Tectonic Edge
1x Terramorphic Expanse
1x Elspeth, Knight-Errant
1x Elspeth Tirel
1x Gideon Jura
Sorcery (9)
1x Austere Command
1x Battle Screech
1x Breath of Life
1x Day of Judgment
1x Gift of Estates
1x Hallowed Burial
1x Kirtar's Wrath
1x Resurrection
1x Spectral Procession
1x Storm Herd
Suggestions are greatly appreciated!
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
Just not sure, so I'll probably have to test them out and read previous threads ^^
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/